Join me for brainstorming future archer civilization bonuses with some demonstration and discussion about how they might work. #aoe2 #ageofempires2
Пікірлер: 65
@MastaChafa5 күн бұрын
-Free Ballistics starting at Castle Age is a strong bonus that saves time and resources, but enemies eventually catch up -Archers ignoring 1 pierce armor is an interesting bonus with different possible scenarios
@MaksymCzech8 күн бұрын
4:05 You can train archers in towers AFTER you've built the range
@AdmiralWololo6 күн бұрын
That works, great solution!
@jorgea542626 күн бұрын
Free and instant fletching line upgrades, similar to Magyars.
@connormako198719 күн бұрын
Age of mythology appears to have a tech which increases projectile speed.
@AdmiralWololo19 күн бұрын
Honestly apart from the mythological stuff, AoM has a lot of mechanics that could work in AoE2
@L3monsta20 күн бұрын
It might be silly, but I'd love to see some sort of archer bonus that would look absurdly strong on paper but the civ doesn't have access to even crossbowmen. So they just have base archers keeping pace with arbalestors in imperial age.
@JudgeEomer16 күн бұрын
There's some precedent for this, too. Turks can't upgrade their Spearmen or Skirmishers, but have full blacksmith upgrades allowing them to be viable. Then there's the various civs with Knight-line bonuses but no Paladin. And we can't forget the Kamandaran tech, which would be pretty OP if Persians could upgrade Trashbows to Garbalesters.
@basilbaby206927 күн бұрын
I think the biggest gain from faster projectile on a large group battle is reducing overkill.
@AdmiralWololo25 күн бұрын
Yeah it helps in a few ways - it's technically more accurate, and in some cases your arrow will kill the enemy before they can attack (where a normal arrow wouldn't), on top of what you mentioned.
@quaintserpent27 күн бұрын
What devs should do is bring feudal age units to dark age and castle age units to feudal age. There are too many units upgrades in imp age so dividing these upgrades properly between these ages would be a great move. Btw cumans already have rams in feudal age as well as Armenians have access to pikemen and longswordsman and it isn’t somehow overpowered.
@ordinaryrat24 күн бұрын
I once made a completely overhaul of the Mayans where one of the changes was that instead of cheaper archers they got 5%, 10%, 15% additional speed in the feudal castle and imperial age respectively. It was a really fun bonus to play with.
@AdmiralWololo24 күн бұрын
That's pretty cool, I love how many people in the comments have done their own civ designs!
@peterroe299326 күн бұрын
Missed shots do 100% damage. All archer have 100% accuracy without thumb ring. Chemistry can be researched twice. Archers can build towers. Archers if stationary for a short time gain extra pierce armour. Archers can convert to villagers with UT. (Convert like a ratha, only one way, not back to archers) Archers slow enemy units they hit for a short time. Archers get +5 attack against units with less then 20 remaining health. Archers get +2 range when near a relic. Archers are healed by monks 2* faster. Civ has no crossbowmen but upgrades to arbalest for normal cost. (skipping an upgrade) Archers can pay the difference in cost to a cavalry archer to upgrade (same way as a ratha but takes longer to switch) the archer can then convert back to "dismounted cavalry archer" with identical stats to foot archer and remount for no cost. For the sake of graphical consistency the civ would need to upgrade to mounted crossbowmen or have a replacement foot archer unique unit. Archers available at the castle and cost 75% Archery ranges increase the speed of nearby archery ranges Archers can be created at the town centre and take three times longer to produce but spawn in a group of five. Free archer for each tower built Archers can fire from inside rams but have only three range
@peterroe299323 күн бұрын
Unique tech, Convert all current foot archers into hand cannons
@ilidar16 күн бұрын
I must say the civ that would have feudal archers, just blacksmith upgrades in castle age and then arbalest upgrade in imperial age seems very interesting somehow. Also liked this - Missed shots do 100% damage!
@afz902k24 күн бұрын
In the heart of the forest, where shadows dance, archers are gathered, their bows in a trance. These archers however are a different affair, they run too fast! These fleet-footed lads, they're chasing the wind, defying all chance. Their quivers rattle, their eyes ablaze, leaving trails of dust in their hasty race. 🎤
@AdmiralWololo23 күн бұрын
Splendid! Instant hire as an AoE2 Poetry Dev
@SteveNoBeard27 күн бұрын
A while ago I was theory crafting a new mesoamerican civ for the Chichimecas. They relied on raiding and ambush tactics so one of their bonuses was that archer range units benefited from squires, gambeson and arson. They also had a castle age bonus of 10% faster foot archers, so would move at a speed of 1.16. To balance this they lost ring archer armour and arbalest. They were a pretty cool civ, they didn't have the mangonel line but had a castle unit of a War Shaman that did long range damage to enemy units instead of conversion like a monk, that when elite could do aoe. After their imperial tech they could train hand cannoneers, with their speedy bonus, and also had a unique cavalry scout instead of eagles. This has been my slam poetry
@AdmiralWololo25 күн бұрын
Best slam poetry submission so far - I've also never run into a Chichimec civ concept before, sounds pretty interesting
@SteveNoBeard25 күн бұрын
@@AdmiralWololo They're super interesting, they managed to fight the spanish to a truce and became a partner, hence why they get access to hand cannons. Also they would make great use of captured horses too
@fernandoandradecerna336225 күн бұрын
Yo also did a chichimec concept? I thought I was the only one. They would be a very unique civ
@afz902k24 күн бұрын
Uh pretty sure Chichimeca is a derogative term the Mexica (aztecs) used to describe the "less civilized" peoples inhabiting the areas north of their territory (which is funny to me considering the aztecs themselves are assumed to have migrated southwards before settling down in the valley of Mexico). As such it's an umbrella term that doesn't really apply to any particular historical civilization very accurately, you might as well have a civ called the "barbaric non-aztecs" :D. I'd rather just take the biggest or most distinctive (more developed perhaps) among those groups and have them as a civilization. The Otomi for example, would have been catalogued as "chichimecas" if they hadn't joined the triple alliance, and some of their related groups probably were classified as such. :shrug:
@SteveNoBeard23 күн бұрын
@@afz902k Yeh I saw that it could be use as a pejorative, but it really depends on the pronunciation. I read on wikipedia that it could mean "dog" or "inhabitants of the milk region". They were a confederation of a number of smaller nations, with the Zacatecos and Guachichiles being the most war like. I think it would be better to refer to the larger grouping than break them down into their states, I don't think they're large enough require the RobbyLAVA treatment. I think there are worse offenders currently in game for naming conventions. Not that I take issue with it, but the Aztecs themselves were only called Aztecs in posterity, same with the Byzantines. The Saracens are even more problematic. At some point we just gotta pick a contemporary term that people understand now.
@fulguratingbean948926 күн бұрын
I've toyed with archers benefitting from Squires before, was pretty satisfied with the results, although I believe that this bonus on its own is not enough to be all that impactful in Castle Age. I've tried "Squires affects foot archers and can be researched in Feudal Age", which was interesting (it's like getting a less powerful version of the Celt speed bonus packed with archer speed), but my favourite was "Foot archers are affected by Barracks upgrades", where Supplies would decrease their wood cost by 25% (much like it decreases Militia food cost by 25%), and +1 pierce armour was also pretty good.
@ashina214627 күн бұрын
For Faster projectiles Siege can be a good candidate, mostly because Crossbows and Skirmishers already have a projectile speed of 7, while Mangonels and Scorpions projectile speed are 3.5 and 6, where giving Siege units faster projectiles can be quite deadly though for now I think Scorpions can get the bonus as it's one of the bonus of my own Fantasy World Building Civ who have +2 Scorpion projectile speed.
@AdmiralWololo25 күн бұрын
I kind of like the idea of splitting it (faster arrows for one civ, faster siege projectile for another), but they could be combined. Faster scorp projectiles is a very solid bonus that should be pretty balanced.
@ilidar16 күн бұрын
All civs could benefit from +0.5 or +1 Scorpion projectile speed. Towers could also have faster projectiles as without Ballistics they tend to hardly hit moving/escaping target unit and when they do they have low damage anyways imho.
@AxDhan26 күн бұрын
archers that, while stationary, have a charge attack that can ignore pierce armour
@afz902k24 күн бұрын
oh nice, but wouldn't that always apply? I don't think units can attack while moving, they always stop right?
@AxDhan23 күн бұрын
@@afz902k the attack only charges if you are stationary, and if you move you lost all charge, also, only charged attack can ignore armour
@papermaniac27 күн бұрын
ageofempires. fandom.com/ wiki/ User_blog:Papermaniac/ Posible_bonuses_for_Age_of_Empires_II_still_not_used_by_any_civilization_part_3:_Infantry,_Archers_and_Cavalry there you can find other bonuses. but yes the karambitized archers is missing
@AdmiralWololo27 күн бұрын
Impressive list, karambitizing and all! Well done
@kristianbarrenechea27 күн бұрын
Cant image how broken would it be Regen Archers in general, or faster archers... just imagine all the posibilities...
@AdmiralWololo25 күн бұрын
Really depends how it's done. We already have Regenerating Cav Archers with Georgians (for free), and Regen Camel Archers after their UT, which is more powerful because those are mounted units. But I agree that regen isn't an essential future archer bonus, which is why I avoided it here.
@onlyyoucanstopevil902427 күн бұрын
NICE EXPLANATION
@iwersonsch513125 күн бұрын
+1 vs. cav and an extra +3 vs. elephants
@vladimirmarkovnikov872927 күн бұрын
Hmm, the armor removing ability for archers, or attacks ignoring armor also sound great imo, albeit I feel it should be locked behind a unique tech
@AdmiralWololo25 күн бұрын
Armenian composite bowman has armor ignoring innately, but armor destroying is a possibility (although I prefer that for siege as I made a video about).
@shangri-la-la-la27 күн бұрын
A castle age tech giving 0 attack delay, 5% movement speed and fire 5% caster on foot archers. Not huge for low level but at high level it would be quite useful.
@pillbox207927 күн бұрын
How did you made the invisible object the archers were firing at the beginning of the video?
@AdmiralWololo25 күн бұрын
Modded a target belonging to player 2.
@Dr.-Dank27 күн бұрын
I mean, we have trashbows with the Persians, maybe we need a trash CA civ next?
@AdmiralWololo25 күн бұрын
Would be hard to balance, but definitely interesting. Maybe missing BL/Husbandry and Bracer or even HCA upgrade. Might be worth a video to see what the options for balancing that would be.
@quasibrodo92319 күн бұрын
Not exactly an archer bonus I suppose, but having the ability to “retrain” archers to CA once you reach castle age, could be cool.
@AdmiralWololo19 күн бұрын
Generally I like the idea of having trainable horses with multiple uses, but this would be one of them. Possible future topic.
@olorinistar990326 күн бұрын
I've been toying with the idea of archers having splash damage around their unit (not on point of impact) to simulate how the English archers would drive stakes into the ground to defend against cavalry
@ilidar16 күн бұрын
If it would be passive ability, that could be done visually pretty easily by just adding the stakes around the archer to the standing animation. Mechanically it should probably work only when non-moving anyways.
@GnarfSlein27 күн бұрын
How about Foot Archers benefit from Barracks Technologies? I dont know if thst would be op, but it could be interesting to check
@AdmiralWololo25 күн бұрын
Depends on what techs are available, but squires and gambesons sound reasonable, and maybe supplies to discount the wood cost.
@chingamfong27 күн бұрын
An idea: pass through/area effect damage arrows. Probably too strong and need to lock behind an UT or not having bracer.
@CptManboobs27 күн бұрын
Scorpion Archers are probably a bad idea, it'd probably be a Unique unit of anything.
@AdmiralWololo25 күн бұрын
Svan towers have this effect with the UT, and Chakrams of course, although they're not archers.
@fulla696726 күн бұрын
I like the tower one, but everything else sounds like hell to play against, especally mid elo were everyone and their grandma harrases you non stop with archers. If they get even better nothing else will be viable. Don´t know about pros but for the avarage dude. And personally i thing archers and skrirms aren´t exactly the most exiting units. Or maybe i play too much boheminas idk
@AdmiralWololo25 күн бұрын
IMO it's mostly a matter of finding the right numbers (and/or locking the effects with a Unique Tech). Pretty much all of these I'd consider less powerful than the Britons or Ethiopian bonuses unless you use higher numbers than I did in the video. Like lower attack delay helps, but it doesn't change the fundamental counter dynamic, and the same is true for most of the others. Even the extra armor one is pretty similar to the Vietnamese HP bonus - a little better in some cases, but with no effect vs. pierce damage.
@unimportantcommenter435627 күн бұрын
Archers benefit from the Forging line upgrades. No, not the archer line, just Archers. Imagine Spanish/Bulgarian archers, but good.
@AdmiralWololo20 күн бұрын
I do kind of like the idea of units missing key upgrades, but compensating for it in unusual ways.
@trash8177 күн бұрын
The archers don't need improvement. The infantry desperately needs it.
@AdmiralWololo6 күн бұрын
I'll definitely do a video on infantry ideas before too long