Axe - Detailed Game Objects - P19 - Cavity Maps in Detail

  Рет қаралды 31,490

Grant Abbitt (Gabbitt)

Grant Abbitt (Gabbitt)

Күн бұрын

Пікірлер: 92
@JSAbbott
@JSAbbott 3 жыл бұрын
I've always struggled baking my maps in Blender. This series has really helped me to finally understand baking! Thank you so much :)
@TipsyTigerRoar
@TipsyTigerRoar 3 жыл бұрын
Absolutely love that is what this series is all about. Just pure gold who ever wishes to learn blender. Thank you so much.
@alexz198
@alexz198 3 жыл бұрын
Thank you for tutorials! On 9:35, you can set amount of samples in rendering settings to 1, emit and diffuse (if without direct+indirect) passes don't depend on that (among some others). This will result in greatly reduced time (and hardware load) to render the maps
@grabbitt
@grabbitt 3 жыл бұрын
That's a good point I'd not considered that
@kanthimplura
@kanthimplura 3 жыл бұрын
how I like these mini-tutorials, so well explained.
@LadMes
@LadMes 3 жыл бұрын
Thank you so much for this tutorial series (and others as well=D)! And for those who wonder, like me, how to achieve this lighting in cycles uncheck "world lighting" under the shading pop-up menu (where icons for solid, lookdev and render viewport are placed).
@armin3419
@armin3419 2 жыл бұрын
Thanks a lot
@residal1454
@residal1454 2 жыл бұрын
i love the way you stop and question us as the veiwer to make us use info we previously retained.
@Manas-co8wl
@Manas-co8wl 11 ай бұрын
P19 Notes 1:03 HP material setup 2:20 Color Ramp 8:31 HP for baking 9:18 Bake Type: Emit 10:43 Color Ramp (Maybe)
@mrhollywood1173
@mrhollywood1173 3 жыл бұрын
These AXE tuts have been really well explained and incredibly helpful. Cheers Mate.
@ThatGuy_33
@ThatGuy_33 3 жыл бұрын
5:02 There is a joke to be made here but I won’t be the one to make it.
@Manas-co8wl
@Manas-co8wl 11 ай бұрын
And here I thought I was the only one.. yeesh
@MakeDawn01
@MakeDawn01 2 жыл бұрын
In case someone runs into the issue of White spot artifacts on your high poly mesh when attaching your pointiness node. It's caused by your object being to small, so you'll need to scale both the high and low poly meshes and apply the scale before baking.
@waryamartsstudios2021
@waryamartsstudios2021 Жыл бұрын
thank you so much much appreciated
@RG36c
@RG36c Жыл бұрын
If you have a hard time seeing if there are black and white spots while setting up your color ramp, you can set it to constant temporarily so the spots will have a sharp edge
@KaiBuskirk
@KaiBuskirk 3 жыл бұрын
Grant You Rock Great Series! Cheers, Kai
@ICon415
@ICon415 Жыл бұрын
Ahhhhhhh once again! great video. Thank you for creating this. Top G!
@riogamez2437
@riogamez2437 3 жыл бұрын
I love this series
@LoserHands
@LoserHands 3 жыл бұрын
Man the normals on this axe look goood
@GifCoDigital
@GifCoDigital 3 жыл бұрын
At 3:50 why not just set the black on the color ramp to be less than 100% black ie change the color ramp black point slightly towards grey. Would that accomplish the same thing and not allow for more control of the "contrast" effect?
@grabbitt
@grabbitt 3 жыл бұрын
yes
@SmashhoofTheOriginal
@SmashhoofTheOriginal 3 жыл бұрын
I just finished your character course and I've been really enjoying this series too. Maybe I'll make an axe for my orc to wield.
@MasterCharizard
@MasterCharizard 3 жыл бұрын
Really can't wait for next video :D
@booots3857
@booots3857 3 жыл бұрын
Will the cavity map also make realist objects better, or is it only useful for stylized models?
@grabbitt
@grabbitt 3 жыл бұрын
realistic also
@KaiBuskirk
@KaiBuskirk 3 жыл бұрын
Right on Grant!
@papadross
@papadross 2 жыл бұрын
Thanks for all your videos. They have helped me a great deal with learning Blender. Quick question about Render Preview. When it shows in your videos, your objects are a lighter grey but when I switch it to render preview, mine is dark grey. With or without lighting it is still dark grey. Is there a setting that I am missing?
@grabbitt
@grabbitt 2 жыл бұрын
I'm not sure about that one
@EenaTheBudgie
@EenaTheBudgie 3 жыл бұрын
I wish you will soon get 300K subscribers
@Dach101
@Dach101 3 жыл бұрын
Brilliant stuff!
@OneSingleMichael
@OneSingleMichael 3 жыл бұрын
Hi Grant, I’m curious to know how baking this kind of lighting information might work with organic forms like a mouth or eyelids-- things that move, stretch, and open. I imagine that you’d have a high poly mouth that is just a crease on the surface and doesn’t curve and go inside the model. Or would you have a HP sculpt that has lips that touch together and mouth, and be able to bake it all the same? Do you know anything about this? Thanks for the awesome tutorials!
@grabbitt
@grabbitt 3 жыл бұрын
Yes it works ok from what I have experienced
@bayernmaik8583
@bayernmaik8583 3 жыл бұрын
Soooo cavity is basically like "static" or "non realtime" ambient occlusion shadow detail sort of thing, isnt it?
@grabbitt
@grabbitt 3 жыл бұрын
kind of
@ykkiw
@ykkiw 2 жыл бұрын
I have a question Does viewport look matter for baking texture maps for example ao,cavity,emit.... can i have it in solid mode viewport and bake ao,cavity,emit... or it has to be in render preview (viewport shading) ? and the emission node makes my mesh too white and bright even with 1.0 value but the baked texture map looks normal i think, at least looks similar to your cavity map
@mrityunjaydwivedi9930
@mrityunjaydwivedi9930 3 жыл бұрын
please make a tutorial on hyper casual game character with customization please
@reuegabe9037
@reuegabe9037 2 жыл бұрын
Thanks for the video! Do I understand correctly that the cavity map is an alternative to the AO map, only more flexible in the settings?
@grabbitt
@grabbitt 2 жыл бұрын
It's a bit different really
@hannerz3441
@hannerz3441 3 жыл бұрын
rtx 280
@Duff8Ka
@Duff8Ka Жыл бұрын
what about using photoshop or any other image editor to remove those tiny black dots after baking? That way you will not change the bake of the rest.
@grabbitt
@grabbitt Жыл бұрын
Yes that works
@gabrielWachong
@gabrielWachong Жыл бұрын
this may be a dumb question, but how do you get the render view to appear illuminated? I keep getting a really dark gray color instead of white surface. Should I set up some scene lights before this step? Edit* I think i solved it by changing the world color to white, was that what I was doing wrong?
@grabbitt
@grabbitt Жыл бұрын
you can do that or put an hdri in the background is more common
@gabrielWachong
@gabrielWachong Жыл бұрын
@@grabbitt oh man thank you for that super speedy response! Im currently doing the texture painting following your tutorial as well! Seriously you are a true legend! Thanks so much! 🙌🙌💪💪🔥🔥
@ShockwaVeee
@ShockwaVeee 3 жыл бұрын
Does anyone else get these weird white spots on their mesh when using the pointiness/color ramp nodes? imgur.com/a/bMeOji5 I've tried adjusting the color ramp to hide them, but then the whole cavity map gets too bright. I've also tried to bake the diffuse, but that didn't work either.
@grabbitt
@grabbitt 3 жыл бұрын
You can paint them out
@ShockwaVeee
@ShockwaVeee 3 жыл бұрын
@@grabbitt Oh god, you're right! Thanks a lot for the help and the tutorials, you're the man!
@nanaspacecat
@nanaspacecat 2 жыл бұрын
@@ShockwaVeee Just for anyone that may come across this problem; it's a known bug and can be "solved" by scaling the mesh up (I read about 10times), applying the scale, baking and then scaling to original again. Encountered the same problem, maybe it helps someone. :)
@sr_regi5955
@sr_regi5955 2 жыл бұрын
@@nanaspacecat scale which one, Hi or Lo? And how much scaling? Thank you in advance.
@agastyavalisetty8620
@agastyavalisetty8620 3 жыл бұрын
i forgot u were a human with a youtube channel bcuz of exams, i think it is a side effect of exams LOL
@damienbresser7320
@damienbresser7320 2 жыл бұрын
First of all always great things to learn from you, but i have a problem i am using blender 2.92 when i want to bake the cavity the image keep staying black nothing appears and i can find the issue i checked everything but it won't work do you know what that problem is????
@grabbitt
@grabbitt 2 жыл бұрын
Tricky to say
@armin3419
@armin3419 2 жыл бұрын
just a guess but check if the right image texture node is highlighted before baking
@vanished001
@vanished001 3 жыл бұрын
Cavity map and Curvature map, confuse me. Is there a circumstance, you'd use 1 over the other? Or both at the same time?
@grabbitt
@grabbitt 3 жыл бұрын
Both the same
@bensnappiro4327
@bensnappiro4327 2 жыл бұрын
I'm having a bit of trouble in this part. I don't know how or why, but whenever I click the whole Collection and make a new material shader Principled BSDF, only one part of the HP is selected and not the whole HP model
@bensnappiro4327
@bensnappiro4327 2 жыл бұрын
Nvm, it seems that they all should carry the same material link
@peterrandall6761
@peterrandall6761 3 жыл бұрын
Lol, im trying to determine good settings for cavity on a mac. Takes about 10 seconds to denoise 5 samples
@boitahaki
@boitahaki 3 жыл бұрын
Cool but... how do I connect a cavity map to the low poly object?
@grabbitt
@grabbitt 3 жыл бұрын
I think I go through that in the next video
@tomoyaogawa4485
@tomoyaogawa4485 3 жыл бұрын
Hello Grant! I have a question about baking cavity map. It’s not specifically about this video but when you have sculpted object and non sculpted objects ( character and small accessories eg..) and You uv unwrapped them all into same map, do you recommend to bake cavity for non sculpted objects as well?? I have baked it out for my character and and clothing but I’m not sure how I should approach to baking much simpler objects. Thank you in advance!!
@grabbitt
@grabbitt 3 жыл бұрын
Perhaps but it need lots of faces to work
@tomoyaogawa4485
@tomoyaogawa4485 3 жыл бұрын
@@grabbitt ahhh I see now why my baked image was kinda looking weird. Thank you for the advice!
@thecanaeggplant2937
@thecanaeggplant2937 3 жыл бұрын
Once i finish baking, it says "baking map saved to internal image, save it externally or pack it" And my whole texture is black, i didn't have such problem baking ambient occlusin and normal maps, is there any way to fix this, tried to bake it in diffuze as well, didn't work.
@grabbitt
@grabbitt 3 жыл бұрын
Sounds like a big. Unfortunately it can be very buggy
@murrowboy
@murrowboy 2 жыл бұрын
When's a good time to use cavity maps vs AO? Since they are so similar, is it worth combining?
@grabbitt
@grabbitt 2 жыл бұрын
There not as similar as you might think
@tihomirvisnic9663
@tihomirvisnic9663 3 жыл бұрын
When i swapped to the rendered view my light came only from one side, did i miss something? Are you using an invisible hdri for that?
@grabbitt
@grabbitt 3 жыл бұрын
I might have put an hdri in mine and forgot to mention it
@derinthomas7670
@derinthomas7670 Жыл бұрын
How to link hp object for having one material....iam having different node for axe,head e.tc...
@grabbitt
@grabbitt Жыл бұрын
Not sure what you mean
@SeriouslyNotSalty
@SeriouslyNotSalty 3 жыл бұрын
hello Grant Abbitt, I follow your tutorials on udemy and on your channel and I have two questions first: normal map baking from high poly to low poly doesn't work properly I took a look at normals they were fine yet even with the least possible ray distance it doesn't work properly and some parts look empty as if the normals are flipped. Second I wanted to know if you have a proper tutorial on masking the body so that it won't come out of the armor and clothing when animated. i tried masking bodyparts out but it was so weird the body would stretch and masked parts would show up ... what is the proper way to get rid of it.
@grabbitt
@grabbitt 3 жыл бұрын
i'll probably do a tutorial on clothing at some point yes as for the normal maps its difficult to say
@SeriouslyNotSalty
@SeriouslyNotSalty 3 жыл бұрын
@@grabbitt Thanks, I really appreciate it, and please do keep up the good work.
@grzeskowebazgroy9845
@grzeskowebazgroy9845 3 жыл бұрын
After turning on Pointiness and rendered, the stage gets dark, how do I add HDRI at this point will be fine?
@grabbitt
@grabbitt 3 жыл бұрын
You can add a half node to the pointiness of it goes darker
@grzeskowebazgroy9845
@grzeskowebazgroy9845 3 жыл бұрын
@@grabbitt Where are the information about the light coming from if the stage is dark after switching on rendered. I don't understand this. Sorry for my English, I use an interpreter.
@lavalamp2011
@lavalamp2011 3 жыл бұрын
Hi Grant, so I did everything like in the video, but when I bake the cav map, it says it’s done after a very short time and it just stays completely black... I've been trying to figure out what went wrong for almost a whole day now and I'm at a loss. Do have an idea what might be the problem here?
@grabbitt
@grabbitt 3 жыл бұрын
Very difficult to say
@lavalamp2011
@lavalamp2011 3 жыл бұрын
@@grabbitt hmm okay, I guess I'll try it on a different project, maybe I messed something up with the settings. Thanks for answering though
@lavalamp2011
@lavalamp2011 3 жыл бұрын
Hi there again, I found the solution! I'm posting this here in case someone else gets the same problem. So it turned out to be a uv problem of the high poly. I just did a smart uv project of it (which took quite some time) and then it worked. Weirdly enough, the normal map wasn’t affected by the uv problem, so that’s a little bit weird...but you know, I'm really glad I figured it out :) Cheers Edit: There is also another thing that went wrong: I had disabled visible on render for the high poly (to test how the low poly looked) and I didn’t realize that it is also considered a render when you bake. (Honestly that one's on me, that was kind of stupid hahah)
@ranjiths-b6w
@ranjiths-b6w 3 жыл бұрын
liked before watch.
@ghazwi637
@ghazwi637 3 жыл бұрын
I have a problem with the AO maps, I have a good side and a complete black side
@grabbitt
@grabbitt 3 жыл бұрын
check normals
@Lobocyfer
@Lobocyfer 3 жыл бұрын
in my case, old boolean was the problem. i just erased unused objects.
@stalkershano
@stalkershano 3 жыл бұрын
One more gr8 tut ✓
@titmoussaillon
@titmoussaillon 2 жыл бұрын
Thanks ! :D
@GauravKumar-qw6vy
@GauravKumar-qw6vy 3 жыл бұрын
Plzzz do realistic texture on it i dont know that process plzzz show us that..... remever highly realistic
@cekconi1773
@cekconi1773 2 жыл бұрын
👍👍👍
@eliaslns7143
@eliaslns7143 3 жыл бұрын
Cool ❤️🔥
@fungypie8756
@fungypie8756 3 жыл бұрын
COOL
@riogamez2437
@riogamez2437 3 жыл бұрын
First was waiting for this
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