you need to make a tutorial on how to source collision with deforming geometry. i havent found the correct way to source collision from deforming geomtry. when ever smoke colliding with deforming collision, it looks like density just rapidly dissapear
@maxschwugier3 ай бұрын
yep can confirm that
@AJUKking5 ай бұрын
He didn't mention it here, but you can see that the influence pressure source in the solver is set to Frame Step instead of the default of Time Step at 1:40 which has a significant benefit on the effectiveness of the pressure collision. I get much better results with it set to Frame Step. Strangely, I also get better results when pressure influence is set to default of 1. but it might depend on the sim geo.
@JRBEditor2 ай бұрын
wondering if you could take the time to make a video on rbd sims mixed with axiom, im kinda new to most of this so it would be appreciated