Quick tip about the launch: Manufacturers want the highest point of the ride right after the launch, so it acts like a go/no go gate. As it is, this design can have a failure where the train is a bit too slow to get over the tall hill in the back, and might valley on the way back. With the hill directly after the launch, if it fails to get over there is no chance of the train getting stuck where it cannot recover. If it does go over, it is guaranteed to make it the rest of the way through the circuit barring some catastrophic failure. If there are multiple launches, it is guaranteed to at least make it to the next launch, which has enough power and length to get it up to speed on its own.
@KadskeDesign Жыл бұрын
No need to explain all this to me. It's the reason I considered this layout an effective failure before I even uploaded it - a rather nice one, but not one that could effectively see approval. I immediately restarted layout ideation after finishing this up enough to record, but am still working through some potential v0.2 renditions of this concept. I prefer to keep it to a singular, more potent valley dipping launch, which really emphasizes the acceleration and out of control feeling forces when constantly in a state of unfamiliar and unnatural blend of acceleration and increasing posi and neg normal gs along the entry, low point and rise up step of the valley launch. I find it a shame that maintaining many multiple sections of LSM fitted track isn't a thing - where it only interacts with a train following a power failure or unexpected speed loss due to weather/wind/bearing and tire compound relationship relative to everything majorly factoring the deviation from anticipated energy bleed off over the length of the ride. Mostly because I like having the tall spiral helix clef sequenced at the precise beat in the layout that I went with here.
@watchjelanidoit2 жыл бұрын
B&m should start doing this
@corbincordell18782 жыл бұрын
They should call the model the b&m slingshot Great name my dude
@chrisgiles8005 Жыл бұрын
I love this new concept of the B&M coaster it looks like a new coaster ride for Six Flags Fiesta Texas ❤️
@layzabullit2 жыл бұрын
looks great! i feel like the launch humps and valleys feel more rough and straight than i think b&m would do, though.
@KadskeDesign2 жыл бұрын
I agree. I used geometric sections to make the valley launch versus force vector ones, as I suspect that that is what are used when making these non-straight launches -- but I could have blended the changes in geometry better. Thanks! And thanks for the constructive critique.
@rushiscool Жыл бұрын
@@KadskeDesignI am your 570th sub
@Kfik2 Жыл бұрын
Nice job
@VECTOR_Coasters2 жыл бұрын
this is very well done! the trims are exactly where i would guess they would be
@WolfRaging952 жыл бұрын
Super smooth and fun layout!
@soosajet2 жыл бұрын
idk why but this feels so much like b&m
@DreamofThrills2 жыл бұрын
nice job!!
@x-coasters2 жыл бұрын
the new channel logo looks sick and this is a great concept as always
@jad37602 жыл бұрын
Wait I kinda love this
@al3x142 жыл бұрын
This is nice! They can either partner up with another manufacturer who does the lsm launches or they can do their own like they did with (Incredible Hulk coaster) at universal! Great concept tho!!!!
@KadskeDesign2 жыл бұрын
Thanks! I figure they'd use whoever they employ to do their LSM launches on Thunderbird or the new Surf model.
@limitless.coasterdoc4772 жыл бұрын
Just a nitpick bit I’ve noticed the surf coaster uses similar ride systems (brakes, drive tires) to the wing model so if you’re shooting for realism/accuracy switch to the wing coaster in NL2 otherwise great layout and incorporation of the LSM’s!!!
@limitless.coasterdoc4772 жыл бұрын
Edit: I just realized you this is a different prototype concept and is not a surf coaster but I wouldn’t be surprised if they use a similar chassis for their future models
@KadskeDesign2 жыл бұрын
@@limitless.coasterdoc477 my thinking was that this would be such a simple model to prepare for and make adjustments to manufacturer because it utilizes the hyper train architecture essentially as-is. I believe the surf is unique almost entirely based around the idea that B&M couldn't justify growing the width of the train any more than 2 risers wide to mitigate both unintentional lateral force noise and harshness, as well as reduced total rotational force over faster rolling transitions - leading to less worry of track or structure fatigue and a reduction in the b&m rattle phenomenon
@jackpowers57072 жыл бұрын
Incredible design but not sure what park would pay B&M prices for a family/moderate launch coaster when you can get a premier rides coaster for cheaper. Incredible work though
@KadskeDesign2 жыл бұрын
Though it may look more mildly intense throughout, the average downward g force during valleys or posi g elements is over 3.4G, with a max of 4.025G Its definitely not a big scary hyper as per usual, but I figured it could work back in some of the original punishingly strong but compact BTR B&Ms and other first gen products. Also, thanks!