Great breakdown and presentation. I also liked the tree presentation. Really shows which conditions are core versus situational.
@Edward_FPАй бұрын
Another solid video. Thanks for going over stacking as well. 👍
@claudio_wildАй бұрын
@@Edward_FP of course! I feel like it a mandatory part of covering conditions
@Knucklebone.of.Fickle.FortuneАй бұрын
Awesome job mate, so glad you are making these videos on DC20. 😊
@claudio_wildАй бұрын
@@Knucklebone.of.Fickle.Fortune thanks, I've also come to have a deeper understanding of the rules by making them
@SuiKabuiАй бұрын
this made me better at pathfinder, thank you so much!
@claudio_wildАй бұрын
So happy to help you get better at new TTRPGs
@BardicaggravationАй бұрын
Sui's in Antagonist Mode. We named our channel in her honor.
@KindlyCryptidАй бұрын
This video helped me pass my CHA save against being Intimidated by Conditions!
@claudio_wildАй бұрын
@@KindlyCryptid let's gooooo!
@TTRPG_QuebecАй бұрын
Cool thanks
@garykinney16Ай бұрын
Very comprehensive look! You have put together a good resource! Thank you!
@claudio_wildАй бұрын
@@garykinney16 and hopefully many more to come
@BardicaggravationАй бұрын
Another great video. Congrats We have all of the conditions on a whiteboard for our game. I'm going to direct everybody to this video every time we talk about conditions in one of ours. This is extremely helpful.
@claudio_wildАй бұрын
@@Bardicaggravation thank you, luckily i got all the conditions timestamped (also in the Description) so you can skip straight to the one that matters
@maksimsmirnov6500Ай бұрын
Great video, gave me a few ideas about stacking conditions. Gonna put it in DC20 feedback! Thanx for the video mate!
@claudio_wildАй бұрын
Glad it helped!
@edwardsmith5777Ай бұрын
Another great one. Helps having a break down of rules. keep making more.
@claudio_wildАй бұрын
More are definitely coming. Thank you for the kind words
@chefskipsАй бұрын
Another amazing video in the books keep it up brotha!
@claudio_wildАй бұрын
@@chefskips thank you thank you. I appreciate you helping me clean up the audio
@chefskipsАй бұрын
@@claudio_wild Anytime good sir!
@PHJczАй бұрын
Awesome. 🙂👍🏻
@simeonsnow6742Ай бұрын
Great vid! Especially liked the talk on which conditions stacked and the sanity check on the petrified condition.
@claudio_wildАй бұрын
@@simeonsnow6742 yeah I noticed that question came up a lot when talking to people about conditions
@tntori5079Ай бұрын
Great video! I like the map - it's a high lvl visual to how these things relate to each other. I'll deff be going thru multiple times to study on this stuff =)
@claudio_wildАй бұрын
@@tntori5079 at first i was making it just for my own sake to plan out the video but i realized it might help people either underdog conditions or see how complicated they can be
@JottoHearthStoneАй бұрын
Nicely done Claudio! was a good watch
@claudio_wildАй бұрын
@@JottoHearthStone thank you! I really appreciate it
@VaultOfVelios25 күн бұрын
Hey great content! Recognized your name from the streams and had to check out the vid!
@claudio_wild25 күн бұрын
Thank you, glad I'm getting noticed a bit
@SameerYalamanchiАй бұрын
I know you said you would update the video as the rules change, but it could still be helpful to say which version of the rules your explanations are based on. That'll make things a bit more clear in the future.
@claudio_wildАй бұрын
@@SameerYalamanchi thank you for the tip. This is working off of Beta 0.8 and most old versions have the same info
@CantRIP9389Ай бұрын
It's a good list and summary. I recommend walking through them being applied, though. Some memorable examples of when some are used instead of others. Show us how they stand out, how some are often applied, and maybe some insight into how well they work or how well PCs could incorporate them into their combat.
@claudio_wildАй бұрын
@@CantRIP9389 coming right up, the next video of skill based actions coming this weekend. I'll likely do an advanced guide to conditions going over maneuvers and weapon passives. This was mainly just a basic look at conditions, and already came out to be 20 minutes.
@CantRIP9389Ай бұрын
@@claudio_wild Sounds good. My main point (? point? I don't know.. meaning I guess is a different way to put it... not trying to debate or anything like that) is that the comprehensive lists need to be supported with easily assimilated examples, or the age of ADHD will just relegate it all to background noise.
@JottoHearthStoneАй бұрын
Side note on petrified, RAW it's only 2 exposed since while exposed stacks, stunned doesn't xD you get 2x stunned, and 1x exposed, but stunned doesn't stack, so its 2 levels of exposed in th end. Yes this is confusing and RAI you are only exposed 1.
@claudio_wildАй бұрын
@@JottoHearthStone good note, this is why I find the RAI to be a much simpler approach
@stevenreigle7180Ай бұрын
Do you have double advantage on an unconscious person if you are within 1 space and make a melee attack?
@claudio_wildАй бұрын
@@stevenreigle7180 this is a good question, and not entirely clear. I would probably say that do, since i would also say a ranged attacks would have the advantage and disadvantage cancel.
@jeffbangle4710Ай бұрын
Good explanations. Now compare and contrast Conditions with Bloodied, Well-Bloodied, and Death's Door. To me, they almost seem like 3 more Conditions.
@claudio_wildАй бұрын
@@jeffbangle4710 i might take you up on that. To put it simply: Bloodied means a creature is at half health or lower, We'll Bloodied means they are at a quarter health or lower. Death's door is a state that you are put into when you fall to 0 HP or below. You only have 1 AP per turn, and have to find a way to be stabilized. You have a Death's door threshold, usually 3 for level 1 characters. If you basically go to -3 HP then your character actually dies
@jeffbangle4710Ай бұрын
@@claudio_wild Yeah, I saw that in the rules. But why are they not considered Conditions as well?
@claudio_wildАй бұрын
@@jeffbangle4710 no those are not conditions but rather core game mechanics. I believe this is mainly to avoid situations like a level 2 rogue (which does more damage to targets with conditions) from dealing bonus damage to anyone below half health. The Rogue would also regain SP from those attacks too.
@jeffbangle4710Ай бұрын
@@claudio_wild Ah, I hadn't thought of the rogue abilities vs. Conditions.