Рет қаралды 10,914
Hi
In this video we going to create basic #muscle, using a #vellum in #Houdini 19.5
First we’re going to create tetrahedral constraints vellum and then we’re gonna create a attache to geometry constraint to keep the animation and we gonna paint the stiffness using paint attributes node to customized stiffness before that, we will convert the geometry to VDB, using VDB from polygon to have better topology
Then we are going to use point deforme to keep the topology solid.
Also, we gonna animate our geometry along the Z axis using this equation ($T * 0.5)
I hope this quick trip will assist you with your project
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▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:26 - Basic vellum tetrahedral soft body
1:32 - Geometry animation and vellum
2:04 - Attached to geometry paint attribute
4:20 - Remesh the geometry using VDB
5:53 - Transfer the animation using point deform
7:33 - Customize Tetrahedral stiffness
11:30 - Animate along a Z axis
12:40 - Transfer the simulation to the original geometry