Just curious, why not use the interchange framework?
@techartcorner7 ай бұрын
Good question. The honest answer is that I wanted to demonstrate AssetImportTask on something more complex than a Texture file ;) Coming back to Interchange, I think I should dive deeper into the topic of Interchange because recent Epic notes stated that "In 5.4 the import of FBX assets is considered complete, ". Source: portal.productboard.com/epicgames/1-unreal-engine-public-roadmap/c/1471-fbx-import-customization-beta
@DaWarnock7 ай бұрын
@@techartcornerMakes sense :) - it's still very much in development and subject to change. I'm eager to see what others come up with. looks like some functions allow for processing on another thread. fingers crossed.
@shinobirigger64875 ай бұрын
Is there a way to send code from the IDE to Unreal? Or do you have to copy and paste it all the time?
@techartcorner5 ай бұрын
I usually develop code either in UE console or using remote debugger but you could send code directly to UE as well. There is some built in Remote Execution but there is very little sources on it: forums.unrealengine.com/t/python-blender-maya-to-ue4-using-remote-execution/138414/7 discourse.techart.online/t/how-to-send-python-command-from-maya-to-ue5-via-its-remote-execution-api/16119 I've heard of succesfull use of rpyc module in one of companies. It seems pretty simple to implement but I never tried it. I find rpyc less advanced than grpc but on the other hand, grpc is overcomplicated when it comes to just running code from UE.
@techartcorner5 ай бұрын
Keep in mind that Python is quite flexible. If none of those solutions satisfies you, you can always create your own one. You would have to expose some function that expects payload using Remote Control API. This payload could be executed using `exec` or `runpy` :)
@relaxingbeverage77207 ай бұрын
how do you open the help document ? using MMB click i'm on vscode i don't have that
@techartcorner7 ай бұрын
Ctrl + LMB for VSCode and MMB for PyCharm :) Alternatively RMB->Go to definition