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Star Wars Battlefront II’s campaign follows the story of Iden Versio, the leader of Inferno Squad, a special Imperial task force, who is sent to the forest moon of Endor just before the second Death Star blows up. The game has you mowing down Rebels attempting to destroy the shield generator protecting the Death Star, but, as the story goes, Versio witnesses its destruction. You continue to kill Rebels for a bit, saying they deserved it for betraying the Empire. Versio’s commander commences Operation: Cinder, a ploy to showcase the Emperor and the Empire’s might by firing space lasers at planets, including her homeworld, a planet loyal to the Empire. Versio takes issue with this, defects to the Rebellion, and that’s where the story continues. The Empire, by this point, had colonized and razed other planets, including blowing up an entire planet, Alderaan. Genocide isn’t anything new to the Empire, but because it happens to be her planet, now she has a problem with it. Future missions rotate between on-foot and space battles where you pilot an X-Wing, shooting down a solid number of enemies before the sequence is over. The campaign boils down to an extended tutorial of how to play the game, from blasting foes on land and in space to occasionally getting to play as Luke Skywalker and Kylo Ren later on. There are moments in the story that attempt to be meaningful where one of Iden’s companions is either in danger or dies, but it’s hard to get attached to any of these characters when most were introduced between thirty minutes to an hour ago.