Interesting that Pac-Man has the small nose from the US Midway AC version of the game and the hat from the Japanese AC version in the PSX port.
@RetroCore8 жыл бұрын
Wow, I never noticed that.
@jackiexkh5 жыл бұрын
I think it’s to more accurately portray the current design for Pac-Man of the time. In 80s Japanese promotional artwork, Pac-Man was portrayed with a long nose, and that carried through with Pac-Land. In the 90s, they significantly shortened his nose, so I guess they felt the need to alter the graphics to match this. With that said, there actually IS an option in that version to return Pac’s long nose.
@LBP-Seramop2 жыл бұрын
@@jackiexkh how do you do that exactly?
@robbiewalker28312 жыл бұрын
@@jackiexkh I actually like the PS1 variant. A good balance between the two versions of Pac-Land in 1984.
@SlappyHappy20003 жыл бұрын
What pains me the most about the Amiga port is the fact that we could have gotten something much better. I don't know if you knew about this, but a while ago a rare prototype of the Amiga version was found, which was not just a rehash of the Atari ST port like the final Amiga version was. It features the actual stage theme, better collisions, smoother gameplay, and a retro fan longing for what could have been... Here's a KZbin link for the prototype Amiga port: kzbin.info/www/bejne/hZS8ZJmIiKmebNU
@Bloodreign13 жыл бұрын
None of the Namco Museum PS1 games were emulations, but ports built from the ground up (keep in mind the only emulation seen at the time the PS1 ruled the land were early arcade games, like Defender, Joust, and the like).
@Maru968 жыл бұрын
wow the music of the PCE port is really close to the arcade, closer than the x68k music imo. The graphics are nice too.
@angelriverasantana77555 жыл бұрын
The original game uses a similar wavetable soundchip, while X68K uses its internal YM2151 chip for audio, meaning the differences are clear
@sonicmario647 жыл бұрын
Needless to say, this game ended up becoming a playable stage in "Super Smash Bros." for the Wii U.
@RetroCore7 жыл бұрын
One of the better stages. Or at least it appealed to me.
@solarflare90785 жыл бұрын
@Retro Core I definitely agree, but the competitive Smash fanbase might definitely want to fight us for our opinions..... Yeah, if you haven't already known, the fanbase, especially when it comes to Smash Melee (and now Ultimate), is HORRIBLE.
@luisemilio11435 жыл бұрын
Hey everybody, someone found a prototype of Pac-Land for the Amiga and it looks completely different, but in a good way. It looks way much better than the final release, graphics are a little more detailed and now it includes the main theme of Pac-Land (although the music and sound is pretty much the same as the final release). You should definitely check it out Retro Core, it looks very interesting. Here’s the link btw: kzbin.info/www/bejne/hZS8ZJmIiKmebNU
@genstarmkg53214 жыл бұрын
Looks like it was based off the actually released Commdore 64 version of Pac-Land judging from the animations of the player's sprite.
@NeoTurboManiac789 жыл бұрын
I was a big fan of the cartoon series back then. I played this a lot on the TurboGrafx and later on the PlayStation. I like the game. The controls can be a bit sensitive , especially when you are running. The TurboGrafx version added intermission scenes every 8 rounds, which wasn't in the arcade version, and adds a nice ending. It also gave you an option to play a hard version of the game, which was the same levels, but with increased enemy speed.
@RetroCore9 жыл бұрын
Oh yeah, I had forgotten about the PC Engine intermission screens. It really was a great port.
@NeoTurboManiac789 жыл бұрын
Yes it was.
@rafaellima838 жыл бұрын
I am nearly sure if you press the select button on the title screen of the PC Engine version, you can change the control method to the more traditional "dpad moves, button jump" mode.
@RetroCore8 жыл бұрын
Hmm, maybe you can. Can't say I remember that being g an option but I could have missed it.
@jaywest3734 Жыл бұрын
Feel like having that control option would take away from the charm a bit.
@rayforceaddict7 жыл бұрын
The PC Engine one is pretty great, but I think it lacks those stages where you have a flashlight. The Lynx one's got 'em! C64 one is surprisingly nice looking. I'll have to see if it works in NTSC (probably not hehe)
@sturmwind11809 жыл бұрын
The PC Engine version pretty much nails it, I think. Great stuff!
@RetroCore9 жыл бұрын
Indeed. The PC Engine version is really good considering how old it is.
@ChristopherSobieniak9 жыл бұрын
+Retro Core I have a copy for mine!
@Hadja315 жыл бұрын
The Atari st and Amiga version looks the same because it was by the the same sprite artist.
@andy76669 жыл бұрын
I used to love playing this in the arcades as a nipper, my first platfomer (?), and in abscense of Mario as well - all the secrets in the game, great stuff.
@RetroCore9 жыл бұрын
That's right. There's loads of secrets such as the hat to stop the dropped Ghosts hitting your head or the extra cherries.
@ChristopherSobieniak9 жыл бұрын
+Retro Core Have to remember which hydrant it was!
@SomeOrangeCat9 жыл бұрын
Oh God...I remember the cartoon.
@kylesatwon11346 жыл бұрын
I was almost positive that there was a NES port that looked and played very well. I remember, because the NES one was ported to the Wii U
@RetroCore6 жыл бұрын
sadly not unless Tengen released an unlicensed version. Maybe the port that you remember was on the PC Engine / Turbo Grafix.
@kylesatwon11346 жыл бұрын
Retro Core I don't exactly remember for sure. It might've been.
@Bloodreign13 жыл бұрын
There was no NES port, Pac-Mania saw an NES port though from Tengen. Pac-Land saw only a Famicom port, and it stayed in Japan.
@LeShark759 жыл бұрын
Another great comparison video. Home version wise I had the Amiga version which I really enjoyed back in the day. Pac Land was always a solid platform game that sat well with all the others from that era. Seeing it in the Arcade for the first time was an experience, myself and all my friends went mad on it. I'll never forget seeing the PC Engine version in a copy of Computer and Videgames, I would have loved a copy of that at the time.
@RetroCore9 жыл бұрын
Back in the day I always thought the Arcade game looked like a cartoon. How much we've moved on.
@pinmike86669 жыл бұрын
Nice, as always! Dare I say it, the PAL computer ports all look better than the Famicom version! BTW, the trick on the water section is to time the jump of the plank and keep hammering the jump button to get some slight levatation.
@RetroCore9 жыл бұрын
Yeah, the Famicom version is really bad. It's as if they were making Pac-Land playschool edition.
@basshunter20077 жыл бұрын
Such a good platformer
@PacManEntertainment25 жыл бұрын
I'm about to make an Pac-land port that is a parody that is more funny than the original, but PACMAN IS NOW PAAC MEM, CLYDE IS KLAYNEE, PINKY IS PANKY, INKY IS ONKY, BLINKY IS BLANKY, SUE IS ZOO, AND MZ. PAAC MEM
@RetroCore5 жыл бұрын
Good luck with the game.
@meloetta75456 жыл бұрын
The Arcade and PlayStation versions has audio issues too you know.
@earlduran64195 жыл бұрын
GD MODS, and don't forget the PC engine version has those audio issues too.
@brandonhurst76813 жыл бұрын
I feel like I’m the only o e that enjoys the Famicom version. Lol. That’s all that matters though is that I’m having fun.
@RetroCore3 жыл бұрын
Yep. That's all that matters at the end of the day. As long as you are having fun.
@videostak3 жыл бұрын
same! i find the minimalistic simplistic designs of the houses in the beginning very charming. i also think the music is p perfect and sounds too tho it definitely is lazy in alot of corners like not including the pac family at home and for taking the fairy cutscenes out and instead just saying "fairyland" lol. tho i honestly feel like the main issue is just the washed out colors tho that really is unavoidable cause of the famicom's hardware so its pretty understandable and smthn abt the cute small graphics is very charming. i feel like it works for what it is very well!
@TofiOfficial4 жыл бұрын
Famicom version looks like someone put Vaseline into my screen. Also the fact is. there was a prototype version of Pacland for the amgia before they ported the st version to amiga.
@RetroCore4 жыл бұрын
It's a shame they never went with the prototype. Probably would have been better.
@TofiOfficial4 жыл бұрын
Really a shame... since it looked better and appears to play better too...
@japhreal4 жыл бұрын
Now in 2020: A new port of pac land exists on the switch
@Bloodreign13 жыл бұрын
That would be emulation, and not a port.
@solarflare90782 ай бұрын
And now the Switch port is ruined because of the Ms Pac Man BS
@TheKayliedGamerChannel-YouTube9 жыл бұрын
PC Engine ftw! Such a simple but awesome game :D
@videostak3 жыл бұрын
it would be great to see a modern homebrew for the famicom/nes try to recreate pac-land on it as close to arcade perfect as possible like w/ that homebrew of the original pac-man.
@fulgenzio19733 жыл бұрын
Amazing Graphic for a 1984 game.
Жыл бұрын
For the playstation version, it might look like the Namco version but the one thing that they changed from Pacman is that the nose it's shorter like from the Midway version, still keeping the Eyes from the Namco version. Also, the Playstation version it's re-programmed, infact, all of the PSX Namco Museum games are re-programmed.
@parallaxcraze9589 жыл бұрын
The PC Engine port doesn't "look like the Arcade" without the parallax scrollings, which was one of the notable features of the original Arcade game. It's a shame that the PC Engine lacks support for a second background layer, parallax were introduced far before the PC Engine, around 1982, with Moon Patrol or even sooner! But since Pac-Land has rather simple graphics, it's not that a disaster unlike with others PC Engine games like Street Fighter II or Forgotten Worlds. The Lynx port on the other hand has the parallax scrollings and looks really good overall! It's probably a must have for the system but I've read some time ago that it has a glitch and I haven't checked yet if it's a game breaker thing or what...
@Bloodreign13 жыл бұрын
From what I can remember, the PC Engine wasn't capable of true parallax scrolling, much like the NES wasn't capable of true parallax. Programmers could do programming tricks to pull off faux parallax though.
@eugeneketaminekrebs34037 жыл бұрын
There is also an NEC-PC 8801 version as well.
@RetroCore7 жыл бұрын
I know. In the video description I mention that I couldn't find a working copy. Such a shame as I can imagine it being rather good.
@BIGGIEDEVIL3 жыл бұрын
Playstation game seems to be running at a different resolution than the arcade but looks arcade perfect
@Bloodreign13 жыл бұрын
The PS1 was capable of pulling off arcade resolution, Konami could pull it off with ease, and did so for their various Deluxe packs of their shmups.
@thefurthestmanfromhome1148 Жыл бұрын
Some insights about Grandslam have come to light, which might help explain the development hell, teams had to endure. Artist Shadligh Dale, has talked of staff being paid a pittance (£400 a month), if at all at times, managers being sacked to save money. No wonder game quality suffered.
@RetroCore Жыл бұрын
Wow, sounds like a right shitty company. Still, 400 pounds in the mid 80s is the equivalent of 1700 odd pounds these days. I'm not sure what the average wage in the UK is now but that doesn't seem so bad.
@thefurthestmanfromhome1148 Жыл бұрын
@@RetroCore the artist claimed it was a pittance for uk games industry standards at the time, but might be a degree of personal bias there maybe?
@TroyFullwood4 жыл бұрын
The reason the NES/Famicom port is so poor is because it was stored in a base 40K cartridge, which had only a very small amount of room for graphics and level data. Because of this, they had to be very frugal with the tiles they used to build the world map, and were unable to make things look arcade accurate. Super Mario Bros 1 fits in the same size cartridge, but also its world's graphics were a lot less varied, so it could get away with it.
@TroyFullwood4 жыл бұрын
That version of Pac-Land also came out only a month after Super Mario Bros, so I think it might have been rushed out the door to compete.
@RetroCore4 жыл бұрын
Quite possibly.
@karisasani70064 жыл бұрын
You failed to mention you could move aside some objects to get powerups like a helmet that protects pac man from falling projectiles that the ghosts drop
@scott569944 жыл бұрын
What look likes the least ms paint is the zx spectrum port but the actual win is almost all of them except for Atari st and famicom port
@NightSprinter9 жыл бұрын
+TheBuzatti That was an entirely different game actually (in Japan that game was called "Hello! Pac-Man!" +RetroCore Namco Museum was a conversion of sorts. Much like with a number of the classic compilations released in the 90s, many of the games were at best pseudo-emulation. I mean take a look at Pac-Man and Ms. Pac-Man on many Namco collections until Museum 50th Anniversary. Took a long time to get the audio right.. and even mobile still botches Ms. Pac-Man slightly..
@ChristopherSobieniak9 жыл бұрын
That's true. The sound just wasn't there for a while.
@NightSprinter9 жыл бұрын
+Christopher Sobieniak For quite a few, it was. I guess it was the pre System-1 games that were so hard because of the discreet DAC used. Same for Pole Position 1 and 2's missing samples of "Prepare to qualify!" and "Great Driving! You've qualified to race!"
@ChristopherSobieniak9 жыл бұрын
NightSprinter Let alone getting the English samples of that game as I'm sure Atari did that on their own when they brought the game over, but I'm not sure.
@martinefrensoquigomez78355 жыл бұрын
Fun fact: The American (and thus the World) version is faster than the original Japanese game, and features the corresponding Hanna Barbera design. Surprised the PC Engine team left it all intact from the original game.
@RetroCore5 жыл бұрын
I guess they thought it was the most appealing.
@genstarmkg53214 жыл бұрын
Something weird I have noticed is that the Amiga and Atari ST versions retain the dithered gloves from the PC-8001 version. Are these version based off the PC-8001 version minus the parallax?
@Mr.madmight2664 жыл бұрын
You missed the NEC PC-8001mk2SR version of the game
@losalfajoresok9 жыл бұрын
I played this a lot on my C64!! A funny story: There is a point on the game where I couldn't pass a lake, and I was stuck. However, as I could enter some pokes for most games (pokes are like the codes for cheat cartridges) I entered some random ones just for fun and it resulted that some of them changed the game's behaviour!!! where in the original game you start from the last checkpoint when you died, with my code you start in the next one and I could pass that lake section!!!
@RetroCore9 жыл бұрын
+Lord Alfajor "Pokes", oh man. That is a work I've not used in about 20 years. I remember looking in the likes of CV&G for pokes all the time.
@enoljosejordan7 жыл бұрын
Lord Alfajor The same happened to me in the famicom version that I have in my Wii U via Virtual Console emulation. However, I don't think that there is any cheat to skip levels in that version, so I had to give up.
@enoljosejordan6 жыл бұрын
Edit: Turns out that I could stand on top of vehicles in the Famicom version and that I had to do that to beat that level. So I finally completed it and I'm now on trip 36.
@retrovideogamejunkie9 жыл бұрын
call me crazy (or too nerd) but that sound after you dies 02:17 it remind me mappy...
@RetroCore9 жыл бұрын
It could be the same one. Both games are made by Namco after all.
@dreamcastfan9 жыл бұрын
Funnily enough I was reminded of the death music in Chucky Egg!
@typhoonth86898 жыл бұрын
Do you know arcade version of this game was released a year before Super Mario Bros.
@RetroCore8 жыл бұрын
Yep, and it looks better too.
@anonoverseer76097 жыл бұрын
You forgot to mention this one fact: Pac-Land is one of the first few games to feature parallax scrolling, which was taken out of most versions. In fact, only 2 of all the versions here retain that nifty feature: the Sharp X68000 and Atari Lynx versions.
@RetroCore7 жыл бұрын
This is true but something I didn't feel was important to mention as we can see by watching the video.
@anonoverseer76097 жыл бұрын
Retro Core Plus all versions are based on the JP version. Western players were prolly put off by that. Aaaand C64 doesn't let you stand on top of vehicles either.
@genstarmkg53214 жыл бұрын
@@anonoverseer7609 Neither does the Amiga prototype (better game game than the final) as it is based on the C64 version unlike the final version which is a ST port. Also, there's another version that retains the parallax scrolling and is the NEC PC-8001 version not shown here (though that version has a jerkier scrolling than the Atari ST version but at least it is impressive considering the hardware).
@ShallRemainUnknown4 жыл бұрын
Moon Patrol arcade game from 1982 (2 years before Pac-Land) is often said to be first game with parallax scrolling.
@ShadowSumac8 жыл бұрын
MS Paint: the Game feat. creature that resembles Pac-Man.
@Bloodreign13 жыл бұрын
All youngsters like to say this MSPaint thing, but for 1984, this game was far more advanced than anything out there at the time. It is also the influence for Miyamoto and Super Mario Bros.
@battmann70893 жыл бұрын
@@Bloodreign1 Spot on
@Tachikawa_20062 жыл бұрын
@@Bloodreign1 Scored :)
@TrainmasterCurt4 жыл бұрын
There was another good iOS port on the iPhone on the Namco Arcade, but like many other developers, it became unplayable
@jesuszamora69495 жыл бұрын
Ah the Famicom version. Got it in a cartridge lot with Pac-Man, Mappy and Mappy-Land. Needless to say, Pac-Land was the low point in that lot.
@RetroCore5 жыл бұрын
It's more like knock off than an actual official game.
@jesuszamora69495 жыл бұрын
@@RetroCore I dunno, I imagine a knock-off would look better. Pac-Land Famicom comes pretty close to Pac-Man 2600 levels of lazy, with only the solid gameplay saving it.
@chunkycjw9 жыл бұрын
Played this at a mates house on C64 which was the best version out in the UK at the time. Later had it on the Lynx, which i thought at the time, was pretty much arcade perfect, apart from the sound. It also had some nice parallax scrolling which even the PC Engine version never had. Can't believe how bad the Famicom version looks as it should have been on par or slightly better than the C64 version.
@jmbenetti6 жыл бұрын
I discovered these videos a few days ago, I love this kind of content. I don't know if it's just on these old ones, but I think you should enable vsync to get rid of the tearing. I thought some of the versions had it on the original hardware, but then I saw the ones I played and I realized that it was because the lack of vsync.
@RetroCore6 жыл бұрын
Yeah, the older videos were probably recorded with older hardware too which didn't help. thanks for watching. the newer stuff is much better.
@sdekaar9 жыл бұрын
x68k is really the neogeo of the computers :)
@RetroCore9 жыл бұрын
Yep, that it is
@jesuszamora69495 жыл бұрын
Hopefully the games weren't as pricey in its day...
@SockyNoob3 жыл бұрын
The NES version is the worst one by far. The PC Engine version is amazing, the Lynx version looks like a really fitting game for a handheld tbh.
@meloetta75456 жыл бұрын
Arcade, Sharp X68000, and PlayStation were perfect ports. Amstrad CPC, ZX spectrum, and MSX were slower ports compare to the arcade. PC Engine is great and impressive. Atari ST and Amiga is by far the worst ports it features extreme floaty jumps, questionable collision detection, and slower scrolling only on Atari ST only. Commodore 64 is fun to play and represents playing a little mini version of arcade classic Atari Lynx is great and impressive. Famicom is by far the ugliest port of all time.
@Bloodreign13 жыл бұрын
Arcade version's not a port, it IS the original version.
@yethboth78739 жыл бұрын
I've noticed that Pac-Land has a kind of Wonder Boy feel to it. A bit odd that the Amstrad CPC, ZX Spectrum and MSX version doesn't scroll and instead goes from screen to screen.
@RetroCore9 жыл бұрын
+Yeth both (YethBothONE) Probably down to lazy programming I'd imagine.
@GrayFromSprunkilol2 жыл бұрын
It reminds me of mario bros special
@BlockABoots9 жыл бұрын
C64 has another good version...or though i dont think its the best '8-bit port as you stated, i think that has to go to the PC-Engine version surely?'
@RetroCore9 жыл бұрын
+BlockABoots You know, I always forget that the PC Engine is an 8bit system. So yes, the PC Engine version would be the best 8bit version :) But the C64 would be the best 8bit computer version.
@epitoaster17017 жыл бұрын
Did you just call the PC-Engine 8 bit? It's actually 16 bit lol.
@BAKU2K26 жыл бұрын
@@epitoaster1701 The PC Engin isn't truly a 16 bit system, as it has 2 8-bit processers inside, much like the Atari Jaguar having 2 32-bit processers to make it a "64-bit" console.
@KeterEnglish4 ай бұрын
You forgot the NEC PC-8801mkIISR port!
@igorpoco24202 жыл бұрын
Is there any comparison of the Theme Park ports and SimCity?
@RetroCore2 жыл бұрын
No, not yet.
@igorpoco24202 жыл бұрын
@@RetroCore Okay, thanks! I really like your videos. ;)
@TrainmasterCurt4 жыл бұрын
I like the Arcade (Japanese) best, then Playstation one, Lynx, but I wish they made this game for the Mega-Drive? I think it would’ve been perfect on it
@RetroCore4 жыл бұрын
Yeah, this could have been close to arcade perfect on the Mega Drive.
@crossfadeking9 жыл бұрын
use to play the lynx version alot as a kid. was one of my favourites to go to on the go. although i drained many a batteries playing lol
@RetroCore9 жыл бұрын
The Lynx had so many great Ports. Just a shame it was so expensive and big.
@crossfadeking9 жыл бұрын
Retro Core i actually wanted a gamegear, however my dad bought me the lynx 2. My older brother had the original lynx so we had alot of games between us.
@RetroCore9 жыл бұрын
Luck you. I never personally owned a Lynx but did have access to one as a kid. It was one big beast of a "Hand Held" to be honest.
@dusterdriven5 жыл бұрын
Did you use Mario paint for the music on the end? I keep hearing Yoshi.
@RetroCore5 жыл бұрын
Hmm, I don't think so. This video is quite old though so I'm not sure which music I used.
@marioghernandez49606 жыл бұрын
Mein childhood...
@GlenLehane4 жыл бұрын
Amiga, ST, Spectrum, Amstrad, Famicom, MSX, what the hell man? How can any development team bugger up Pac Land? Every one of those systems should have had a good port, even the Atari 2600 and Apple II could have done Pac Land!
@SilentRealm66774 жыл бұрын
Well there is also NEC PC 8001 version
@GamingHistorySource9 жыл бұрын
what emulator are you using for Lynx ?
@104d_3rr0r_vince9 жыл бұрын
I like the cpc version.
@marioghernandez49606 жыл бұрын
Who doesn't see the inspiration?
@jpjokela13 жыл бұрын
C64? Not bad, but PC Engine / TG16 version is DEFINITELY the best 8bit conversion. Also, not sure which order I'd put C64 and Lynx versions in...
@TheRacingOtaku6 жыл бұрын
Pac Land, pretty decent game. But wow, what the hell is up with the Famicom port? I was expecting it to look somewhat faithful to the arcade original, like the PC Engine port, but no. It looks like a bootleg (to me, at least).
@RetroCore6 жыл бұрын
Yes, sadly the Famicom version is just awful. That is 100% official too.
@TrainmasterCurt4 жыл бұрын
Retro Core What were they thinking?
@Bloodreign13 жыл бұрын
NES hardware was made in 1983, TG-16 hrdware came out much later. The advancements in technology between 1983 and the late 80's for video games is quite astounding. Not to mention Pac-Land was also released far earlier in the Famicom lifespan than the TG-16 version, and the NES didn't really start hitting it's stride graphics wise till around 1988 and later.
@anonymoususind3 жыл бұрын
For some reason the video stutter when I watch it on 30 FPS
@RetroCore3 жыл бұрын
I'm not sure why that is.
@MarcBarkyMarta4 жыл бұрын
Did you know: You can switch the PCE/TG16 controls to use either button or D-pad/stick running with the select button. Playing Pac-Land with different control options make it even more better good great!
@RetroCore4 жыл бұрын
Yep, I know that. Quite a handy option.
@MarcBarkyMarta4 жыл бұрын
Retro Core apparently the Famicom version does the same if you play on the 2nd controller. I just found that one out myself, but I lack the cartridge to test it.
@SlappyHappy20006 жыл бұрын
Lol he died so much in the Amiga port.
@RetroCore6 жыл бұрын
yep, I did. To be honest I couldn't be bothered o play it.
@SlappyHappy20006 жыл бұрын
When I got this game for my computer a few days back, I was disappointed. You?
@paul1979uk20005 жыл бұрын
@@SlappyHappy2000 Yeah it was a bad port for the Amiga and the thing is considering the hardware the Amiga had and what other games did on it, they should of been able to do a far better port that matches the arcade or even betters it. But then the Amiga did get a lot of bad ports from Japan.
@_pulstar5 жыл бұрын
There should be a 3d remake of this game
@batlin9 жыл бұрын
Wow, the Famicom version is awful... it looks more like a Sega SG-1000 or Atari 2600 game!
@RetroCore9 жыл бұрын
+batlin Yep, it really is a pathetic attempt.
@epitoaster17017 жыл бұрын
Tbh atari looks better than it.
@sonicmario647 жыл бұрын
That's probably the reason why it was never officially released in the US (unless it was released as one of the Tengen game cartridges, then never mind).
@meloetta75456 жыл бұрын
This one of the most ugliest graphics on famicom I ever seen.
@JudgmentStorm6 жыл бұрын
It seems like Namco didn't even try on the FC version... which totally gets shamed by the C64 one. It didn't have to be like that.
@claudiexx62746 жыл бұрын
I never believe that a game could be more pathetic than a Spectrum or MSX version... but here ladies and Gentleman... comes the absolute ridiculous version of Famicom/NES...
@RetroCore6 жыл бұрын
hahaha, it is a special kind of pathetic for sure.
@anhhuynh73434 жыл бұрын
I was about 10 when this game came out on the c64 and it blew my mind. Now when I look back god damn what a shitty looking game🤣
@RetroCore4 жыл бұрын
🤣 Ah the Rose tinted glasses effect us all. 👍
@antarcticpenguin11513 жыл бұрын
who the hell made pac land for the famicom?
@RetroCore3 жыл бұрын
Someone with no artistic talent it would seem.
@Bloodreign13 жыл бұрын
Probably the janitor who worked at Namco HQ.
@ChikikyoKONAMI8 жыл бұрын
Damn! Famicom version looks ugly!! xDDD
@RetroCore8 жыл бұрын
Yep, it sure does.
@PacManEntertainment7 жыл бұрын
ChikikyoKONAMI agreed
@Hadja315 жыл бұрын
Defnitely.
@wkakjwjcchannelmoved22454 жыл бұрын
bruh I grew up with the fanicom Verison Don't insult it do you Know how Much work in that Verison? you are a game bully the fanicom Verison Pac land is my Childhood Ewwwww stop insulting my Childhood I grew up with that verison of Pac land >=
@earlduran64195 жыл бұрын
Me: (Seeing the Famicom version) SUPER MARIO BROS LOOKS BETTER THAN THIS S**T!!!!
@RetroCore5 жыл бұрын
Indeed. The Famicom port is really poor. Maybe Namco let one of their interns make it?
@earlduran64195 жыл бұрын
@@RetroCore, not the mention the color they use in most Famicom games.
@sebastienretrogaming40516 жыл бұрын
Atari Lynx win ;-)
@roboyle9 жыл бұрын
Doesn't look like much of a game to start with... I presume name recognition meant so much back in the day - probably still does - COD anyone? Just surprised it got so many ports for what looks like a bog-standard platformer...
@RetroCore9 жыл бұрын
+Ruaidhri O'Baoill It's actually not that bad. The control system make it a little special I guess.
@Bloodreign13 жыл бұрын
Bog standard platformer? Hardly, it influenced Super Mario Bros after all.
@Hadja315 жыл бұрын
Request:Popeye
@RetroCore5 жыл бұрын
in the future. The game is on the list.
@Hadja315 жыл бұрын
Ok.
@solarflare90785 жыл бұрын
Pac-man on the 8-bit ports looks laughable, especially on the NES version. The stubby legs and sometimes, arms, just looks plain silly.
@RetroCore5 жыл бұрын
The NES version is laughably bad. I'm surprised Namco thought that would be acceptable.