If you use only highway connections to and from roundabouts you get somewhat better lane managment, but merging with F.e. a 2+2 road will still cause the "Uturn" lane. An elegant solution is as you know using 3 lane oneway.
@MrGeforcerFX4 күн бұрын
the stock t-intersection can be good, but with the smaller highways a trumpet intersection works well and is pretty easy to make in the game.
@demonabis10 күн бұрын
Loving the transport fever 2 series!
@Thesecret101-te1lm11 күн бұрын
Nice episode! For the city where you put in an additional road and the city continued that, maybe turn the new road the city built itself (that you extended) and the parallell existing road into a one way couplet (i.e. one road in each direction)? Also for the city where you upgraded the incoming road at the end of the episode, you could maybe use one way highway roads to enter and exit onto different city roads? Or maybe not, not sure what's the best here. Would be nice to see one way roads being used a bit more in the game. I rarely use them myself, but it looks like your setup suits well for such experiments. Btw re trains - oh how the oil wells that popped up in the area looks tempting for a classic oil-fuel train line, especially since a city nearby the oil wells wants fuel.
@bballjo11 күн бұрын
More one way roads...yeah, I could try that...give it a bit of time tho.
@Thesecret101-te1lm10 күн бұрын
@@bballjo In the midnight hour, she cried more, more roads. With a rebel yell, she cried more, more roads :D
@all_the_moga10 күн бұрын
Seems like TF2's road management tools needs an overhaul.. Not that I think it gonna get it at this point :P
@SeregaKRYL25 күн бұрын
The road can't be built because there is too little space for it. It crosses the road in another direction, so going even closer is not going to work.
@SeregaKRYL25 күн бұрын
In the bus routes, you had Harlow as a hub name at the beginning. But Malbo and Felix later are in the end of the name. Was it deliberate?
@SeregaKRYL25 күн бұрын
Trams in Marlborough?
@SatuaBoyeroOfficial24 күн бұрын
Rename it to Marlboro?😂
@zy0_11 күн бұрын
I love transport fever 2 but the road building kinda sucks, escpecially with how good it is in cities skylines 2 so I'm kinda spoiled
@bballjo11 күн бұрын
@@zy0_ Im assuming you know, but imma say it anyways... CS1/2 is primarily a road management game (everything else is automatic, you paint zones, but you don't really need to do anything after)... transport fever 2 is primarily logistics focused (I understand roads should be part of that)...but they both have different focuses, so money gets spend differently...comparing 2 games that have different focuses isn't really fair , if you know what I mean.
@Thesecret101-te1lm10 күн бұрын
@@bballjo On the other hand Transport Fever 2 is also about eye candy high quality graphics (like it's the only game in the tycoon / city builder genre that afaik requires more than 4G graphics memory. Compare with Cities Skylines 1 or Workers & Resources that although officially requires at least some graphics card, in practice can actually run on integrated motherboard graphics. I.E. the game really needs a way to place roads better. Thinking about this, maybe a mod could solve this? Since the game allows drive through stations, a mod could technically be a road station with a few road connections, but with zero (or minuscule) passenger/cargo capacity (and zero upkeep+build cost), and be designed in a way that is suitable to connect two one way roads to one two way roads. Unfortunately I don't think the game allows stations to have 2+2 or 3+3 roads, so the two direction road would have to be a small 1+1 road. Could still be a way to make things look nicer. Don't know if the pathing tries to avoid driving through stations or not though. I think at least private vehicles drives through stations if it's the fastest route, and the player lines can use waypoints if the game doesn't like a drive through station.
@maxxgrumpy11 күн бұрын
this game makes me so angry! I cannot make profit, tried so many things already! 1850 start very hard. I rage quit everytims I try to play it.
@bballjo11 күн бұрын
Honestly...once you figure it out the first time, it becomes very simple. Direct (straight line) lines are your friend, and if you want to play in very hard you just need to make sure you transport things both ways...passengers aren't bad to start with, but will have a lower return, but definitely. Profit. The fuel chain is the easiest. Also, don't forget you can ship 100units to any factory, they will happily accept that.
@Thesecret101-te1lm11 күн бұрын
Rule of thumb is that at least in hard settings it's really hard to make money with trains in 1850. Also lines that transport something in both directions is a good idea. So for example if you have a oil well - oil refinery - fuel refinery setup like Bballjo just mentioned, it's a good idea to deliver the fuel to a city or multiple cities near the oil well, as the fuel can then travel back to that area using the vehicles that anyway are transporting crude oil and refined oil in one direction. I would recommend starting a bit later. Can't remember if you are able to freely select starting year or if there are a few predefined ones (seems like many start in 1850, 1910 (I think), 1950 and 1980, but that might just be some presets that you are able to deviate from). If you can't freely select starting year, you can start in 1950, repay all loans so you have no cost, set the game to max speed (hint: if you enable the debug menu in one of the settings files, you can use the debug menu to run the game at 32x speed. This isn't a cheat since the simulation works the same way as at the regular 1/2/4x speeds). When you have reached say 1860 you go back to slow speed / pause or whatever you want, and actually start playing the game with the slightly better locomotives you have available then. A tiny cheat, of sorts, is to enable all vehicles. IIRC that way you can combine stronger locos from som areas with less heavy vehicles form other areas.
@NWJ223 күн бұрын
don't go big early, lots of horse freight routes and practical intercity carriages. safe to avoid trains till 1890.