Рет қаралды 15,675
No agris was used. No coin was used.
Without using a yellow scroll it would be ~18.1k blue scroll TL.
If PA didn't change the trash loot amounts it would be 12.7k blue and 17.6k yellow. Considering the fact that I was doing 13.7k blue in the previous patch without spawning a raznal. I can conclude that a 27% buff to mobs' hp actually decreased my clearspeed by at least 7.3%. And that was to be expected, raising AP cap to 830 only gives me ~15% more dmg, that's nowhere near enough to offset the hp buff.
Apart from the trash and dmg changes we also got debo changes. To be fair over 10s of hours most of my debos I got were from regular mobs, maybe 1-2 from bears, 0 from dk or raznals. If most debos come from normal mobs (1.25x buff this patch) then the true debos/h increase rate should be close to 1.25x. Considering we also lose clear speed it means that the true increase might be closer to 1.2x. There's a chance that I haven't had enough hours here yet. There's a chance that 5x and 7.5x changes for dk and raznal are actually quite meaningful, there's a chance that it ends up like disto drop rate buffs in stars end, where the elites can drop disto every 2-3h at most, and a vast majority of distos come from the regular mobs.
In other words - not enough data for any solid conclusions just yet.
Is Deep Sea worth using?
Probably no, can't tell. It used to be ~200tl more compared to courage. I don't think the price tag is worth it though.
Debos value?
I recommend checking Biohack's Debo spreadsheet. In my case using vendor crons and 58/85/115/165 fs should net me around 4bil value on each debo. Is that really the case? Nope, I failed tet 8 times in a row. But if I had an avg rng I'd be expecting 4bil from each debo which would make crypt into a 4-5bil/h spot. It might surprise some people, but going till TRI and selling them should still end up with a 2.4bil/h, which would make the spot almost as good as tungrad ruins. It would also make TET debo enhancers very happy if their TRI orders filled.
GUIDE:
So in the video I already quickly described how to pull some packs. But basically the goal is to have ~10 mobs on you at all times. You start a pack with filler skills, wait for chasers to walk up. Use CC on them, KD is the most reliable, I'm not sure if bounds or floats even work. Then you clean them up. Some packs have less than 10 mobs, you pull them to the other packs, it's shown in the video. You should try to always kill bears wolves and dks as soon as they spawn. Bears and wolves will do a roll almost always at the same timing, they roll in the direction you were at when they start the animation, once they start rolling you can't "correct" them. When using filler skills it's important to let mobs hit you, it makes your BSR uptime higher and that matters a lot.
COMBO:
you begin with a filler starter, no real cc yet, just waiting
WRMB SF F SLMB WQ SHIFTQ(hotbar)
mobs walk up, you start a combo, few options here depending on mobs positions
F WF cameraTurn SHIFTLMB SLMB SHIFTRMB SHIFTQ LMB F WQ SF
F SHIFTRMB SHIFTLMB WF Q SQ SLMB SHIFTQ LMB
F SHIFTRMB SHIFTLMB WF WQ SLMB Q F SHIFTQ LMB
pack is dead, you go next
if you need more fillers magnus is a good choice, same with Q (although it stops BSR regen)