Рет қаралды 4,307
No coin was used. No agris was used. Lvl 2 scroll was used. If anyone's wondering I wouldn't recommend using agris or coin here. Not worth it.
Cyclops might be the only dehkia spot that isn't hardcapped. That said due to the way the mobs respawn it's softcapped and quite harshly at that.
Trash loot mostly relies on 23-26 cyclops killed during the hour so it's somewhat likely that people will high roll or low roll the amount of tl. Bats tl is a bit more balanced though it's also reliant on amount of cyclops kills. For example two people both killing 24 cyclops/h can have a difference of up to 120s of bats spawns, which could be 1k bat tl.
SILVER/H:
I wrote 1.9bil/h in thumbnail, that already includes tent cost, dehkia fuel cost and consumable cost. Assumes 300% dr and 12.5k tl/h (avg tl for 24 cyclops is 12.6k). Earrings/h estimated with garmothcom global data (3.18/h) since my own data implies 1 earring/h (I did 3h in total). It could be an overestimate (like it usually is with garmoth data) and I'd expect most people to average less than that. I wouldn't be surprised to see a real average income to be closer to 1.7 or 1.8bil/h.
OPINION:
Low apm chill spot that gives slightly less than 2bil/h while also not requiring much aoe like most other dehkia spots. Definitely good for dehkia but sadly doesn't compare to other endgame spots like debo spots (dehkia oluns, dehkia ash, crypt), or ulukita spots like DSR or tungrad ruins, it's also worse than dehkia thornwood even with its 130mil ominous rings. Additionally prices of dawns seem to be crashing even without a drop rate event, and future accuracy changes might decrease demand on dawns even more. Even with 200% bsr abuse (5 tungrad set) and free AP in the form of fallen god weapons I doubt the spot will be able to stay relevant in the future, reason being dawns dropping below taxed 342mil (when pri/duo enhancing becomes unprofitable) and more ap not translating to more silver (going from 30s kill time to 24s kill time doesn't even guarantee one more cyclops in an hour). If you wanna grind it for silver, now is the best time, unless PA revisits the spot and buffs it (which will never happen seeing how good the income is for avg garmoth tracking player), the spot will become another gyfins, bad silver but low apm and minimal effort required.
Hypothetically if everyone suddenly got 50% more dmg by tomorrow, their cyclops count would only go from 24/25 to 25/26, a measly 4% increase in tl. For most non-dehkia spots 50% more dmg could be expected to increase tl by ~20-40%, which would just put all dehkia spots behind the curve. Just a personal opinion here, but hardcapping spots like that kills any incentive that people would have to gear up, and I'm not sure if that's a wise thing for PA to do when designing new spots.
I'd just like to say - don't think about minmaxing or optimizing this spot, there's no reward for it. Stack AP if you can, and then just semi-afk for 48min, while "sweating" for 12min. And even then that sweating is like 40apm at most so I'm sure most people can manage it. Preferably choose a class with high base ap like sage, scholar, witch, though ultimately it won't make any difference.
0.5 LT on trash loot (and 2 types of tl) gotta be a joke.
SPOT INFO:
After turning on the lantern, a cyclops will spawn. Killing him usually takes 20-40s for most people. After that there's 2min respawn time during which a set amount of bats will spawn, they also seem to be respawn capped like most dehkia spots' waves are. Cyclops has few patterns but most of them can be ignored, the only scary one is at the end of his hp, but it can be skipped with enough AP.
In the simplest terms I'd describe it as a 30s dps check with 2min of essentially afking, and then it loops like that. No additional events or anything.
COMBO:
For bats: ShiftQ lmb
SHIFTRMB Q
In the video I'm also using WRMB sometimes. I wouldn't recommend doing that but due to the wrong addons I was left no choice.
For cyclops you should use dps combo while prioritizing following skills
WQ SHIFTLMB SLMB SHIFTRMB SHIFTQ F SQ WF brutal Q magnus SF quoratums earth.
I wouldn't recommend following any particular combo since cyclops' patterns are random, if he jumps you lose 2-3s and that's enough for some high dps skills to come off cooldown. I doubt me writing out 10 different combos depending on an exact time when cyclops jumps makes sense, since I don't think anyone is counting time when killing cyclops anyway.
GUIDE:
docs.google.com/document/d/1Pbm4idURkr4dbKblkqYTwD_eXSbdDLd36CieTVbKZy8/edit?usp=sharing
TLDR:
Not worth it for the gear it requires. Gyfins 2.0. 20-40apm grind. Not futureproof. Requires two monitors.