Beam Walking Mechanic in Unity3D | Unity Tutorial

  Рет қаралды 2,297

tareqgamedev

tareqgamedev

Күн бұрын

Пікірлер: 14
@LostAngel175
@LostAngel175 4 ай бұрын
Animation Teacher :)
@JJDSG
@JJDSG 5 ай бұрын
Animation playing in reverse when going backward , you forgot to change speed back to 1 in animation or you can simply remove the sneaking back animation .
@tareqgamedev
@tareqgamedev 5 ай бұрын
You are correct, but I did mention this in the video at (31:35).
@vanan2235
@vanan2235 7 ай бұрын
Will you work on Unity in the future?
@tareqgamedev
@tareqgamedev 7 ай бұрын
Absolutely! I plan to upload two videos each week-one focusing on Unreal Engine as part of the Advanced Locomotion series, and the other on Unity.
@vanan2235
@vanan2235 7 ай бұрын
@@tareqgamedev 🥰🥰🥰
@thevirusnvgm2518
@thevirusnvgm2518 5 ай бұрын
I do not know why, but when i used raycastHit in FixedUpdate, it constantly stoped, I mean the values ​​were thrown, and the character continued to run even though he shouldn’t, I moved it to regular update and everything worked correctly, I don’t know why, strange bug
@tareqgamedev
@tareqgamedev 5 ай бұрын
It's odd! It should work fine in both Update and FixedUpdate. Since we aren't performing any intensive physics tasks with the query result, it's okay to do it in the Update method. However, it should still work in the FixedUpdate as I did in the tutorial. You can try debugging the ray cast hit list to see what happens when it's executed in the Update method compared to the FixedUpdate method (in this case, there shouldn't be any difference). However, as I mentioned, it's fine to do this in the Update method.
@ducnguyenzz
@ducnguyenzz 7 ай бұрын
Great!
@_alieutu9303
@_alieutu9303 7 ай бұрын
continues the weapon system, with a scheme to equip 2 or more and inventory
@tareqgamedev
@tareqgamedev 7 ай бұрын
I initially planned to create a series on inventory systems, but when I looked it up after uploading the video, I found numerous tutorials on inventory systems in Unity. Therefore, I decided not to create another inventory series. I am currently working on a comprehensive series about a locomotion system in Unreal Engine 5 and C++, covering basic movement, and advanced topics like turning in place, leaning, and more, which takes a huge amount of time and effort, and I am not even sure when I will upload the first video, so maybe in the future, I will consider creating a new series focused on implementing an inventory system. However, if you want to add an inventory system, there are plenty of helpful series on KZbin that you can follow to easily implement it with the weapons systems.
@_alieutu9303
@_alieutu9303 7 ай бұрын
@@tareqgamedev
@_alieutu9303
@_alieutu9303 7 ай бұрын
I'll look for a good inventory tutorial, thanks for the help, I really liked the weapon system
@tareqgamedev
@tareqgamedev 7 ай бұрын
You're welcome. I'm glad you found the tutorial helpful.
Unity Vaulting Tutorial: How to Create a Realistic Vaulting System
21:24
Гениальное изобретение из обычного стаканчика!
00:31
Лютая физика | Олимпиадная физика
Рет қаралды 4,8 МЛН
Cat mode and a glass of water #family #humor #fun
00:22
Kotiki_Z
Рет қаралды 42 МЛН
How to treat Acne💉
00:31
ISSEI / いっせい
Рет қаралды 108 МЛН
I made an EVEN BETTER Minecraft
12:30
SimonDev
Рет қаралды 333 М.
Chain IK Constraint Unity Basics
14:22
Tech Hamlin
Рет қаралды 2 М.
I Scraped the Entire Steam Catalog, Here’s the Data
11:29
Newbie Indie Game Dev
Рет қаралды 842 М.
Why I'm not switching to Unreal Engine | Unity vs Unreal
7:08
Sasquatch B Studios
Рет қаралды 80 М.
Scene Management in Unity | Code Review
10:16
Useless Game Dev
Рет қаралды 11 М.
Гениальное изобретение из обычного стаканчика!
00:31
Лютая физика | Олимпиадная физика
Рет қаралды 4,8 МЛН