Lore Accurate Ryu-Ken Match™

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Beamthegamer

Beamthegamer

Күн бұрын

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Пікірлер: 14
@Beamthegamer
@Beamthegamer 14 күн бұрын
Hey guys, thanks for watching! Just wanted to give a little heads up in case you noticed my uploads have been less frequent this past while. I've been studying for finals and won't be done for around 2 weeks. I'm trying to find the time to upload still but it's been a bit difficult. Hope you guys understand
@elfantic
@elfantic 14 күн бұрын
good luck in the finals brother.
@Beamthegamer
@Beamthegamer 14 күн бұрын
@@elfantic Thank you my man!
@t1basgaming
@t1basgaming 13 күн бұрын
Good luck for the finals I hope your results are victories like Street Fighter 😉👍
@Beamthegamer
@Beamthegamer 13 күн бұрын
@@t1basgaming Thank you my friend! Let’s get them wins! 💪
@Oguyaka.
@Oguyaka. 14 күн бұрын
The Divorce Chronicles
@redeyeddragontb2567
@redeyeddragontb2567 13 күн бұрын
Good luck on ur finals!
@Beamthegamer
@Beamthegamer 13 күн бұрын
Thank you bro! 🙏
@davidzendzian3049
@davidzendzian3049 14 күн бұрын
in hashogeki juggles, is there a difference between stand and crouch heavy punch?
@Beamthegamer
@Beamthegamer 14 күн бұрын
I’m not sure which version of hashogeki you’re talking about, but usually standing heavy punch works at more heights and has more reach,but both do the same damage. So you can use what you prefer.
@davidzendzian3049
@davidzendzian3049 14 күн бұрын
@@Beamthegamer I was thinking either denjin, or heavy. They have the same combos, right?
@kaelthas06
@kaelthas06 14 күн бұрын
​@@davidzendzian3049stand heavy is more consistent for those since crouch heavy can whiff at some ranges or hit on the later frames where it's not cancelable
@atilacorreia
@atilacorreia 14 күн бұрын
I don't understand Beam, you have a solid pressure game but I've noticed that you kinda freak out when in burnout. I think if you just accept the pressure a bit you are way better of, than trying to jump in.
@Beamthegamer
@Beamthegamer 14 күн бұрын
Hahahaha, I get what you’re saying. It’s not that I’m freaking out, it’s just that it’s basically checkmate if you’re near the corner in burnout. So you usually try to get away from the corner by jumping. Good players like this one will anti-air you and not give you the chance to leave which is completely expected. If I kept sitting and waiting I would’ve still probably died. I wanted to take my chances there. Usually I try to mix it up depending on who I’m playing against. Some people like to DI really quickly so you easily react and some people keep waiting for you to jump.
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