worst part about taking breaks from unreal is knowing everything you need to finish a system, but forgetting all the specifics and having to follow toturials for a few days xD
@alex-qn5xp Жыл бұрын
Couldn't have said it better myself
@OnlyViKnows9 ай бұрын
My professor would suggest to us to have a notebook for this and take notes to look back to cause of this reason lmaooo
@anonymouseovermouse19602 ай бұрын
Oh yeah, definetly lmao, that's been my situation in the past few days. Thankfully i have a bunch of old notes on my phone regarding what to do next in UE... but i take a lot of notes, so digging those up will be an enormous pain -_-
@Seanie86012 жыл бұрын
I thought I knew blueprint interfaces, but you blew my mind by calling out how adding details on the outputs changes how it's called. This is a real game changer for efficiency in what I'm working on, great video!
@Beardgames2 жыл бұрын
Glad I could help Sean! The retrieving variable information is a real game changer, use it well😎👑
@Allcozeltser8 ай бұрын
Short and sweet, and also to the point. That's what tutorials should be.
@VeilOfBlood3 ай бұрын
You explained this so perfectly thank you so much!
@_EliteKnight_2 жыл бұрын
This is the best explanation of interfaces! Finally I understand how they work. Thank you))
@Beardgames2 жыл бұрын
Not a problem amigo 🙂
@spicygnomesoup2 жыл бұрын
This is a very helpful tutorial. I wish I had this earlier. I hope new developers watch this video and learn how to use interfaces instead of lvl bps or casting all the time.
@Beardgames2 жыл бұрын
Well said spicygnomesoup, blueprint interfaces are big life savers!
@fluffernaut9905 Жыл бұрын
this was invaluable in helping me. not to mention the production quality was enjoyable and concise. thank you very much.
@MonderMurshed9 ай бұрын
I love how u talk in your videos it makes the content very easy to us!, thank you.
@jackye6112 жыл бұрын
this is the best tutorial on interfaces that I've wateched so far that really made me understand when and why we would use an interface bp. so far I've been looking at ll these other tuts and at the end of the vid I'd still scratch my head still thinking "and still , how tf do I use them/for waht reason" this one is so clear and nice. Great work mate. Subbed
@Beardgames2 жыл бұрын
Damn Denarus thanks so much for the kind words and I'm really glad I could help you out! Keep smashing it for us and keep me posted with how you're getting on :)
@onemantwohearts10 ай бұрын
now i understand interfaces, great tutorial thx
@21GunGaming2 жыл бұрын
This is awesome. I'm not sure if you have something like this, but an in depth tutorial going over blueprint communication in general and the different methods would be a solid hit. There's no obvious tutorial out there that I've found.
@Beardgames2 жыл бұрын
Hey Jesse cheers dude! Blueprint communication is definitely on my to do list, I'll whip that up when I get a chance :) Thanks man!!
@21GunGaming2 жыл бұрын
@@Beardgames Dope! I got my associates in Game Design and I feel like they really didn't go far enough in depth with blueprint communication. I think a lot of beginners would really benefit from a detailed explanation and would stick their projects out!
@Beardgames2 жыл бұрын
@@21GunGaming Hey that's awesome dude! but yeah I hear ya, blueprint communication is a massive tasks so as much knowledge as possible is needed. I'll see what I can do!
@HoracioSchvemler6 ай бұрын
Sigues vigente!! Felicitaciones!!
@DougieBoy2 жыл бұрын
It took me SO LONG to figure out how to use Interfaces. Now that I figured it out, it's so much easier. I don't know why interfaces seem so complicated, but they are really not once you understand them.
@duotwix3 ай бұрын
Thank you. This helped a ton.
@jeobji3958 Жыл бұрын
amazing explanation and awesome examples! i really love how you show the examples. Thank you\
@dylandeng93956 ай бұрын
Thank you so much. This has saved my life!
@Craulback Жыл бұрын
This was eye opening for me!! THANK YOU
@couture1054 Жыл бұрын
At minute 4:51 - Really cool implementation of an Interaction event there!
@mikey9042 жыл бұрын
We need a pop quiz at the end of these xD Nah, thanks for the vid my dude!
@Beardgames2 жыл бұрын
Haha I feel you man there's a huge load of info to take in. Anytime Mikey cheers for watching my videos dude!
@chagaze71992 жыл бұрын
I tried to go further of your tutorial, meaning, i tried to implement a function in a BluePrint Interface (meaning passing varaibles with inputs/outputs).. I could not see the benefit of it. Mainly because you have to input the aimed actor. If you dont have it, you will have to cast it so function become useless. But I mean i discovered interface with your video and it changed my coding life lol. So if i am wrong and BPI functions are really powerfull, dont hesitate to do a little video about it, it will serve!! Thanks again for this supergood tuto !
@DaDarkDragon2 жыл бұрын
on the blueprint referencing blueprints, soft references can help with that depending on how its setup
@Atl3m2 жыл бұрын
Yet another great video to the library. A good postit i am going play alot of times . Thank you
@Beardgames2 жыл бұрын
Anytime Atl3m the legend!
@joekrivoski11 ай бұрын
hey Jon, good stuff!
@Beardgames11 ай бұрын
Thanks joe!
@joekrivoski10 ай бұрын
hey man I was wondering how would I use a blueprint interface to avoid the cast node in the anim blueprint for my character? I think that that initial cast node is tanking my framerate.@@Beardgames
@Starblendet3 күн бұрын
...so you don´t need to implement the interface on the blueprint calling the interface, only on the blueprints that receives the call?
@chagaze71992 жыл бұрын
really good video, thank you! And you have a new follower ^^
@Beardgames2 жыл бұрын
Thank you kindly Cha really appreciate that :)
@play-good2 жыл бұрын
😍The Best
@rifat.ahammed2 жыл бұрын
Thank you
@Beardgames2 жыл бұрын
Anytime my friend!
@thatarabicDude12 жыл бұрын
thank you bro
@GTexperience_Channel Жыл бұрын
All of a sudden I can no longer find the (message)?!? the class option is still there, it just doesn't say (message) anymore. any clue?
@preston748159263 Жыл бұрын
Get player character at 5:46 wouldn’t work in multiplayer though right; How would you interface with multiple players?
@Grimsikk9 ай бұрын
I'm really confused. I am trying to have a pushable blueprint with a box collider tell my Interaction Component that the player is overlapping. I can't have Inputs and Outputs with the same variable name on a Function in my Interface, so I can only set or get in the respective blueprints. How do I pass this information between the two? It's just a simple "canPush?" boolean. Nobody seems to explain this in a way I can understand.
@connorjade54606 ай бұрын
Can I call individual variables from one blueprint to another using interface? For ex, I'm having some skeletal meshes inside my character bp. I want them to be called into another blueprint without using casting. Can interface do it? And if yes how?
@clebo997 ай бұрын
So I'm still a little lost. I tried this (instead of a boxcollision I just used a keyboard input for the example) and it's not coming up. What I'm hoping this all allows for is a way to say trigger "things to happen" like the resetting of a boolean or a random location generator without Casting. is that what this is supposed to help with?
@aufgespielt3768 Жыл бұрын
works this also with an click Event on a ui button? in my case the print string doesnt fired up!
@DRAWKCABLLA2 жыл бұрын
Holy cow. I came out of this tutorial just as stupid as i went into it. It seems unreal engine wasnt designed for idiots like me.
@RMC_ Жыл бұрын
I've lost count how many tutorials I've watched about this and still can't get it to work. The first issue I have is that I can't even get a reference to to the correct blueprint as you do at 3:35, I only have the top option (the BP interface itself) and not the BP I've added the function to. I've compiled everything and added the function to both the blueprints. Does anyone have any idea why it wont work?
@sezpul8325Ай бұрын
maybe late and maybe not helpful but when you clock and drag a node off and get the pop up box of all the new nodes you can pick, you'll see a box that can be ticked on and off in the top right that says something about only showing nodes that make sense in context or something like that. If you untick this box you will be able to see all the nodes available instead of just some, it's possible you will be able to find it now but keep in mind now you can see every node so you may need to search around a bit harder but I needed to do this to show the interface that specifically said "(message)". I personally could not get this to work for me still but this should help others hopefully.
@RMC_Ай бұрын
@@sezpul8325 haha, thanks for the reply, I've come so far since this post.. hopefully it helps someone else :) Also interfaces are only useful in certain situations, so if you can't get it to work, there are easier ways
@sezpul8325Ай бұрын
@@RMC_ never know when someone is looking for an answer
@irjayjay Жыл бұрын
Whao... interfaces are weird in blueprints. I was trying to save a reference to my class which implements the interface, but that wouldn't work. Meanwhile you can just call any interface method from any object and it'll work if it's implemented. Weird.
@joshua427772 жыл бұрын
I like your tutorial, but if I may ask a question, if I have a blueprint with an output, would I be able to conduct logic through it?
@peteguggisberg63212 жыл бұрын
Hey there! do you think you could make a tutorial on planet gravity? It would really help us out. Thanks if you do!
@dangerousmindgames2 жыл бұрын
Can someone tell me why the target input pin on my call interface node is a float? I can't use it because I need to plug in my actor. Thanks
@FB-eq9vl2 жыл бұрын
Maaate! Thank you so much! I cannot get one Interface to work well on a AIController... the same one works just fine on another actor... Any hint? Cheers!
@Beardgames2 жыл бұрын
Just make a BP interface function which passes a Spline as one of the inputs brother. I got you 😎
@FB-eq9vl2 жыл бұрын
@@Beardgames What?! Can that even be done?! Thank dude! Gonna Try...
@FB-eq9vl2 жыл бұрын
I think you answered the first one while I was editing... (sorry, and again: Thank you!) I cannot get one Interface to work well on a AIController... the same one works just fine on another actor... Any hint? Cheers!
@Beardgames2 жыл бұрын
@@FB-eq9vl Course! Anything you want to be passed over as a reference just add it as an input, then you can send it over and then convert it to a variable on the recieving end :) for UI what I like to do is handle all the UI in the player controller then create receive events in it so I can pass over that UI to any BP in my project by getting the player controller and calling the receive event! We'll make a god developer of you yet FB73😎
@FB-eq9vl2 жыл бұрын
@@Beardgames Thanks and Amen bro! I've built another Interface specific for my AIController, nothing yet... I'll figure it out soon. Cheers!
@GrumpyDayZ_2 жыл бұрын
100th video!!
@Beardgames2 жыл бұрын
Ayyyy!! I didn't even realize, thanks for noticing Grumpy you the best! How did you know if you don't mind me asking 😁
@GrumpyDayZ_2 жыл бұрын
@@Beardgames haha no probs dude!! Im hella new to unreal and you give out the best tutorials dude so thank you so much!!! Also if u look at your channel page it says the amount of vids next to the sub count!! :D
@Beardgames2 жыл бұрын
@@GrumpyDayZ_ oh that's awesome! Keep it up 😎 oh yeah I see now, legend!
@Mygamesworldiq9 ай бұрын
Add my name in intro video too , please
@SceneArtisan2 жыл бұрын
Overly complex,. and stupidly convoluted. I hated the 2004 editor and every iteration since. Horrible to work with, plus, nodes make NO sense to me whatsoever. All I wanted to understand was how easy it'd be to make a teleporter rise and drop out of the ground (a glass floor) as the player approached it / stepped away from it. I don't have the latest editor installed, it was just that a friend is porting my UT99 W007 map to UE4 (5) and she's not prepared to keep the functions I built in place in my original; I figured I'd find out how easy (or hard) it'd be to do it myself, despite having a passionate hatred of the new editor.