Sooo much useful information here. I love learning special interactions like Megaman, Wii Fit, and Yoshi's grab releases.
@spiderdudeo18898 жыл бұрын
.
@Dekomlev8 жыл бұрын
Top 5 Techs for Megaman, Wii Fit Trainer, and Yoshi incoming
@backfl1pingdudebro8 жыл бұрын
terioth what are you doing here you play overwatch now remember
@clement6068 жыл бұрын
You've got a point ...
@mFujus8 жыл бұрын
Anybody who plays Overwatch should definitely check this guy out. He's essentially the Beefy Smash Doods of Overwatch.
@BeefySmashDoods8 жыл бұрын
LET IT GO ~
@elicorder53308 жыл бұрын
hey guys, i just got your shirt that i ordered, its a purple one and i love it!
@slan98608 жыл бұрын
what about Shulk's grab release up B on Jigglypuff?
@chase91068 жыл бұрын
Please make an in depth video on pivoting and how it's used in professionals
@linkmariofan89218 жыл бұрын
+slan Well technically it's not true but the only thing Jigglypuff can do is rest Air slash enormous disjoint so lol
@between_mistral_and_mahrinui8 жыл бұрын
please no more frozen
@Javiilin8 жыл бұрын
About grab release combos, Duck Hunt has one off of can when its already on stage, if the can is nearby and is heading the opposite direction you're facing, you can grab and force a grounded release and they'll slide into the can (once this happens, press special immediately) they'll be hit, and Duck Hunt has a kill combo if the percent range is right, he can follow up with a b-air or an up air depending on the opponent's DI. Just wanted to point this out since you said there were only two grab release combos.
@BeefySmashDoods8 жыл бұрын
You are right! We totally missed that! Thanks for telling us :)
@olixleon8 жыл бұрын
wow that sounds amazing. I'll have to try and use that in game
@supershoo45188 жыл бұрын
alright time to move duck hunt a couple of tiers up
@Jknight4168 жыл бұрын
+Beefy Smash Doods Another possible Grab Release combo can be Link and Toon Link's Bombs. If the opponent is Ground Released by Link or Toon Link, the Bomb's explosion can act as a follow up if the Bomb has been placed on the ground right next or if the bomb happens to explode in the opponent's hand. If the opponent is Air Released, a Bomb can fall down and explode right on top them and as long as they don't have enough time to catch it out of the release animation. A certain scenario for this setup would be when Link throws the Bomb in the air and space himself properly for an instant Pivot Grab on his opponent when they're within range. And as long as the opponent is at the right percentage to get Grab Released at the right moment for the bomb to fall onto them, then this setup can be possible to pull off no matter if the opponent gets Ground or Air Released.
@joequarters45338 жыл бұрын
pacman also has one if you count hydrant water pushing him next to the other character when he grab release just use pacman's up b since it is frame one.
@dreww8238 жыл бұрын
Always such high quality content. You guys are the best smash tubers out there!
@silverrain5308 жыл бұрын
I agree
@DanielSVTwitch8 жыл бұрын
for info not entertainment, my opinion
@DonnieandDougie8 жыл бұрын
Yes they are :]
@comettitun80878 жыл бұрын
their not my favorite but there video's are the best and the most useful.
@finlaytm72818 жыл бұрын
in fact I am
@PHsReplays8 жыл бұрын
Those Falcon grab releases at the end... love it.
@jabreals.w77238 жыл бұрын
Awesome video. I truly enjoy all your Smash 4 Videos. The double knee of justice clip at 8:59 was sweet! Falcon Punch!!!!
@mjcw64598 жыл бұрын
I have needed this guide for a while so glad you made it.
@TD01507 жыл бұрын
2:26 Never really thought about how brutal Shulk's pummel is... that's gotta shatter a collarbone.
@a1b3a3c14nbcv7 жыл бұрын
grand dad
@nileriver2168 жыл бұрын
+Beefy Smash Doods 9:50 - 10:06 Those two Captain Falcon's, doing the same moves and that the same time and killing each other at the same time, was both incredibly amazing and scary at the same time! Talk about the ultimate mind-games of knowing exactly what your other half is going to do! As a Falcon main, I approve of this! I had to cheer with the crowd when they both did the double FALCON PUNCH at the end!
@WinEntity8 жыл бұрын
Grab-release combos are always super-hype. Hope I can catch some at EVO next week.
@illuminaticonfirmed91898 жыл бұрын
Well the only one you will see is Dabuz doing grab release to Up Smash lol
@-Fraud8 жыл бұрын
Marth's grab release is so good cause it can lead into a jab into f-smash or if they shield you can predict or react to it and pop their shield. And I always wondered why floaties never get caught but this video cleared up everything!
@damiyuhh82088 жыл бұрын
that falcon grab release-footstool thing trips me up alot, thanks for that info on how to know when itll happen
@SM9808 жыл бұрын
Grab release into a Pocketed projectile, charge shot, or shadow ball is honestly one of my favorite things to do. And let us not forget the glory of the silly dash grab
@4137Swords8 жыл бұрын
Interesting video! Some of these things I already knew, like pummeling near the ledge to put your opponent below the stage and into an edge guard position, or the 3% damage when a grab trades with an attack.
@paluding8 жыл бұрын
I always wait for those clips at the end, and I never get dissapointed. Gosh, those were brilliant.
@ChuroEv8 жыл бұрын
Really enjoyed this info. A friend and I are Pit/Dark Pit mains, respectively, and tried labbing out grab releases into meteor hitboxes offstage.
@KajillionX8 жыл бұрын
You guys never fail to enlighten me to some of the seemingly minor parts of Smash
@royug8 жыл бұрын
Well, I asked a question about grab release in the last video and now here is the answer... Awesome ! Something to note, though, is that the player that is being grabbed can also get air-released if he moves the analog stick up, like when you mash out by rolling the stick.
@-Fraud8 жыл бұрын
8:59 I was waiting for this, and it did not disappoint.
@CH-lm7xl8 жыл бұрын
that was pretty cool
@derlilisimbaner65598 жыл бұрын
The coolest thing about that short Clip is that he does a tech jump and a Walljump right after that
@-Fraud8 жыл бұрын
Der Lilisimbaner i know rite so cewl
@shacharias8 жыл бұрын
I was trying some grab-release setups with Marth today, and I found that pummeling the opponent into a grounded grab release can often set up nicely for Marth's jab 1. Depending on how your opponent reacts, you can get easy forward airs off of that, or even an f-smash if they don't jump out and you read it correctly. From what I've seen, Marth's jab is one of the better moves to potentially get a combo out of a grounded grab release.
@sagegeas92058 жыл бұрын
Thanks for doing this video. I have been doing that Cpt.Falcon trick for a long while now, but couldn't figure out why it would work like that. Nice to know.
@fatturnip7798 жыл бұрын
Best smash content on KZbin! Thank you beefy smash doods
@imaok108 жыл бұрын
Could you guys please do a video on automatic free fall lag cancelling? Is when a special move that puts you in freefall is used in the air a certain height above the ground, and if you land before your free fall animation fully starts, you land with no lag. Some notable examples are with DK, Little Mac, Ness, Lucas, and Captain Falcon.
@jaimelopez-jv6ec8 жыл бұрын
Where can I see this?
@Javiilin8 жыл бұрын
+jaime lopez Sheik's up special is probably the easiest example of this, when grounded, if you use vanish and aim it diagonally, you will lad with no lag
@IamJecht8 жыл бұрын
i've been practicing this on my falcon, i never really knew what it was called till this comment, but yes, it's exactly no lag if you just get the side b just right, makes comboing with falcon sooo much better, especially when you go deep but it isn't going to work so you try to reposition yourself back on stage!
@Vecderg8 жыл бұрын
imo Yoshi's grab release is pretty usable, especially when compared to his throws. If the opponent isn't prepared, jab will almost always hit because it's so fast, and if they shield then you can down B (though they can actually roll even after getting hit by the first hitbox). Even if they catch on by rolling (which Yoshi can't really punish especially because they can mix up rolling left/right), you can mix it up with a throw. also 6:44 is pretty great
@bariskeith8 жыл бұрын
Marth has a grab release to jab in most situations. You can follow up the jab with a side smash which can be tippered if the opponent isn't aware it's possible.
@TheProgenitor8 жыл бұрын
As a little Mac player, a mixup I like to go for is grounded grab release -> KO punch / Teleport KO punch (depending on how far they slide from you when the release occurs). This is the same mentality as using a shield break option, however it does much more than that. It also covers counterattacks, since no character in the game has a move fast enough and with enough range to hit Mac before the super armor on the KO punch kicks in (at least in my experience). You can avoid this simply by rolling away, spot dodging, or jumping fast enough, but those are very rarely utilized options when someone gets grab released in the middle of a match; the most used being to either turtle up or hit them first.
@majorpup797 жыл бұрын
I've personally developed a grab release "combo". If you are playing as Falcon, dash grab someone and pin them to the ledge, and pummel them until the grab is released. at this point, a lot of opponents will just jump back up to the stage. you can catch this with Falcon's up-tilt for a free spike! It's by no means a true combo, but sometimes you can trick an unsuspecting opponent into falling for it!
@skiji65488 жыл бұрын
Grab release on the edge is Cloud's greatest weaknesses if he doesn't have his double jump or Limit.
@ChiwwyDesu8 жыл бұрын
As Captain Falcon, grounded grab release on edge of stage > down tilt will hit just about anyone that decides to jump immediately after being released.
@Game5Smash8 жыл бұрын
Sorry if this was already mentioned, but Corrin's air release into forward smash on Wario shows up as a true combo in training mode
@DragonEdge108 жыл бұрын
I thought Shulk had a true grab release combo against Jigglypuff only.
@noahvaughan40078 жыл бұрын
I think they may have forgotten it, but anyway Jiggs can rest and be invulnerable to the air slash. It's not a smart play, but it causes it to technically not be a true combo
@drbatt51418 жыл бұрын
+Noah Vaughan Even still, it's a kill confirm either way, so it totally is something worth going for.
@noahvaughan40078 жыл бұрын
+Binaural Anomally definitely
@aclonymous6 жыл бұрын
Btw, if you press the grab button while you have them grabbed, you instantly release them. While you don't do as much damage since you're skipping the pummels, you can catch your opponent off-guard and overwhelm them. Edit: you could probably press grab during a pummel to easily force a ground release.
@iceypumpkinhead7 жыл бұрын
Before i watched this i got an add about beef! What a coincidence xD
@elim90548 жыл бұрын
Very interesting stuff, especially the part about baiting a shield and then breaking it. I'll have to try that with DK, although I suspect that someone who's smart and fast won't stay in shield long enough to get it broken by the headbutt.
@MickeyYeahbaby8 жыл бұрын
If I'm correct, Headbutt deals high shield damage, but won't break it. So I think you'd have to damage their shield first, and quite considerably, since their shield will probably regenerate during the grab->release.
@elim90548 жыл бұрын
You're right, headbutt won't break a fully-charged shield by itself. It does do enough damage that simply holding the shield for about half a second longer than necessary will cause it to break, though.
@divebk83168 жыл бұрын
if diddy has a banana on the ground and is in close enough proximity, he can grab-release into the banana and score a free attack. this works as a set-up if you can be quick enough before the banana disappears.
@MrTimtendo8 жыл бұрын
One of my favorite things to do in the Ness ditto or when I play vs Lucas as Ness? Grab Release at the ledge > D-Tilt. It may not always catch them BUT in my experiences, people DO tend to jump right away and therefore have it eaten by the D-Tilt. Then it can set up for a Magnet gimp! Granted not all Ness/Lucas players do this, but it's a nifty tool. If they see D-Tilt spam, they can jump and airdodge past it with good timing tho lol.
@allstarmode98058 жыл бұрын
Pacman can abuse the slide tactic you were talking about by using water from his hydrant to push them both off. he can also confirm this into nair at high percents, and key at mid percents
@ika.Sensei8 жыл бұрын
A while back I discovered a true combo grab release with Toon Link that I've been testing out in tournaments. It's never failed me so far, so I think I'll make a post on Smashboards soon with all the variations I think are useful.
@QuiteDan8 жыл бұрын
"Yoshi, Wii Fit Trainer and Megaman are a bit special" But we already knew that ;)
@iTheta8 жыл бұрын
The reason why there's the "throw invincibility" is because some grabs have surrounding hitboxes, such as Mario's back throw
@PurpleFreezerPage8 жыл бұрын
I would say you guys are running out of ideas but this weird random stuff is honestly pretty nice to know
@AAABattery248 жыл бұрын
Being a Yo'Star main, Rosa's Grab release is really important when fighting Pikachu. I have difficulty killing with Yoshi though so this may be even more useful to learning her.
@VhinyDude19938 жыл бұрын
I've been using Grab release since a long while. I tend to do it with all characters though as mixups, peoples dont expect a Ftilt outof sammus grab. They oftenly just end up attacking the air and I sweetspot the kick. Feels good when it happens.
@sweetsummerschild8 жыл бұрын
Same
@donnellthornill8 жыл бұрын
3:00 I did not know that I swear just when you think you know every thing in smash 4 you learn thing new good job on the vids guys keep it up.
@Masonomace8 жыл бұрын
Awesome video, this info is valuable & to be cherished for the meta behind grab releases & why they're necessary. But I'm sad you didn't include anything about the air grab release video I made for Shulk on Puff.
@jordanbwalt8 жыл бұрын
The sliding ground release off the stage is caused by the player grabbing, actually. Because a grabbing player typically can't jump anyways, they are not locked in the "grounded" state. Once said grabbing player slides off the stage due to running momentum, the grab is released because a grab cannot be maintained in air. Due to both players having momentum, once forced to release , they slide off of the stage
@jordanbwalt8 жыл бұрын
This only happens with grabs on ground release because the grounded player being grabbed that slides inside the grabbing player forces players to be pushing each other away which makes the grabbing player finish sliding off ledge
@lamato71918 жыл бұрын
Grab releases are very effective against characters like Little Mac and Cloud since their up-b does not snap onto the ledge. A powershielded grab on their up-b will most likely result in a gimp if they don't have their second jump and are not close enough to walljump recover. Ness and Lucas are also susceptible to grab release shenanigans at the edge as their recoveries are fairly easy to gimp with a projectile or fast aerial.
@WatchTheTrees8 жыл бұрын
On Battlefield, Sheik can air release characters onto one of the lower platforms and go for a tipper U-Smash.
@guap2968 жыл бұрын
Bowser Jr has a tricky setup using a grab release with grab -> grab release with walking mechakoopa behind opponent -> mk explosion -> up b hammer
@andrewmappes9508 жыл бұрын
Toon Link also has some cool grab releases with his boomerang if you manage to get a ground grab release.
@aqgpandemic54068 жыл бұрын
You missed one true combo Ganon and Captain Falcon can true combo into their down specials on Ness and Lucas at the edge.
@Simikins8 жыл бұрын
Sheik actually does have a grab release 50/50, but only on certain characters. The one you showed for sheik (grab release > BF ) is something I use a lot as on certain characters (I don't have a list unfortunately) will get caught if they mash jump. Mewtwo is an example as his jump is super slow.
@deanyockey59398 жыл бұрын
Do a video on how to play at neutral. There's so many videos about set-ups and combos, so it'd be interesting to see one about how to deal with a completely neutral situation.
@terminator15418 жыл бұрын
There is one more grab release that is a true combo I believe. Sheik can air release jiggly puff into an upair at any percent
@7kslair1538 жыл бұрын
5:45 actually, with Up-Bs like Marth's (Dolphin Slash not Cresent), Meta Knight's, and Shulk's you can grab release Jigglypuff into the air and true combo their Up specials.
@alebbsito7 жыл бұрын
I noticed that if a Shulk grab release a Jiggly, it will always have the true posibility of an airslash. The same with Little mac with a KO punch on Wario
@jackiechandler57918 жыл бұрын
Mac has a decent one on the ledge by forcing a grounded release then D-smashing, since the opponent will likely try to jump back.
@HaruVibes_8 жыл бұрын
Feel like the mix up element from Grab Releases are what will be explored most. Let's say you use it with players on high percents. You can exploit the fact that they'll be wanting to stay defensive and react from the limited options they might have.
@hellol11158 жыл бұрын
note to captain falcon's on the recieving end of falcon's special release: airdodge immediately.
@niftyspiffyguy8 жыл бұрын
Jump manado shulk has a guarantee up b hit when grab releasing jigglypuff at every percentage.
@EvanEdits8 жыл бұрын
What about bowser jr gab release into mecha koopa?
@keensaysgmvods8 жыл бұрын
That falls into the category of moves interrupting grabs Say for example a Robin has a tome that's about to break If you grab the Robin then the tome can hit the one grabbing her and break the grab
@Mike4Lifexx8 жыл бұрын
+SubconsciousRose But it doesn't necessarily interrupt the grab. If you release with the right timing, it will hit them after the grab release (I assume).
@EvanEdits8 жыл бұрын
yes
@tipsybun8 жыл бұрын
2:24 Watch a video of a machine gun firing muted, with Lucario pummeling in the background
@zModernWarfare38 жыл бұрын
no thx
@SmashMarioPro8 жыл бұрын
Those Falcons at the end were so hype
@Elticdestroyer8 жыл бұрын
That knee trade with the falcons was fucking cool.
@c.w35t878 жыл бұрын
Man Kirby is one of the most characters that do not get affected by this pro techniques. I love Kirby using him sincerely in SSB64.
@johndebaggis8 жыл бұрын
Well, I mean there''s one grab release combo that I do all the time. With toon link when I have a boomerang behind someone at a good distance instead of throwing I pummel until they release into the back hit of the boomerang then up-tilt into up-air. Or you can upsmash instead of uptilt sometimes that's better. I wouldn't really bring this up except I do it a ton, like a few times every fight night.
@AshtonDragon8 жыл бұрын
Liking this for the ending clips. Amazing.
@DeviousHands8 жыл бұрын
Here's a topic I haven't heard requested; the state where Greninja, Shiek, ZSS, etc. enter their down-air animation but don't fastfall. What causes it? Is there a way to adapt it for regular gameplay? (thought it had to do with buffering but it wasn't covered last time)
@kaiyedy8288 жыл бұрын
I thought Shulk in jump grab release to up b worked on Jigglypuff?
@Silvereyeshot8 жыл бұрын
Also works at high percent with Smash manado
@YOTSUBA_desu8 жыл бұрын
At high percents it only works with jump
@chillbro61428 жыл бұрын
Thanks for making this as well as your other informative videos!! Would you ever consider doing a video on air speed and air acceleration (and the like)? Keep doing what you dooooo :D
@SkyKoopa58 жыл бұрын
Could you make a video that goes more in-depth with different types of grabs? For example, Boost Grabs or Rolling Grabs, and the most effective times to use them?
@LarcassVevo8 жыл бұрын
8:58 what the hell
@gtad258 жыл бұрын
Wall-tech into wall-jump true combo
@The08linkin8 жыл бұрын
Knee trade.
@crazycats43538 жыл бұрын
Did you watch the last 20 seconds of the video
@1000g2g3g4g8009998 жыл бұрын
This works almost exactly the same as in Brawl. Yoshi will air release even if pummeling in Brawl, but not in this game.
@DiviDidSomething8 жыл бұрын
I mean you say that, but remember Dabuz's grab release into a luma Utilt? That is most certainly worth it.
@lazymansleather8 жыл бұрын
Although not "true" falcon can pummel at the edge forcing the grounded release. If your opponent jumps(due to mashing or something like that) up tilt will spike. Not confirmed by any means. Just something to look out for.
@MrPomegranX6 жыл бұрын
What about grab release to KO punch for Little Mac?
@Excalibur74748 жыл бұрын
Toon Link's grab release>returning boomerang>uptilt-upair/ upsmash combo is legit amazing...
@Excalibur74748 жыл бұрын
But... But Toon Link's grab release combo is all true... But, you said that only 2 combos are true... ;( Actually, maybe you didn't include it since your opponent literally has to try to escape the grab in order for it to work... But it's guaranteed at low percents since your opponent is forced into a grab release faster, and generally works at higher percent unless your opponent is super familiar with Toon Link...
@dreww8238 жыл бұрын
+Excalibur Sword It is??
@Excalibur74748 жыл бұрын
Drew Witte Edits... Kind of >.> depends on how experienced your opponent is with the combo.
@dreww8238 жыл бұрын
Oh ok lol. Is it grab release into up smash?
@Excalibur74748 жыл бұрын
Drew Witte If you want it to end with an upsmash, sure
@DJack2767 жыл бұрын
I think that if Lucario is caught off stage while using Extreme Speed (Up-B) and you don't pummel, then he will not get his recovery back.
@joshgole87368 жыл бұрын
little mac's jab is frame one so it can be guaranteed on some characters out of grounded grab release
@truegoldenflames8 жыл бұрын
A grab release combo that I've noticed with Corrin is the ground release -> Side B spike usually works? I don't know too much since I only use this against my friends, and we don't play too competitive.
@Elticdestroyer8 жыл бұрын
With Marth you can also do down tilts with some of the cast.
@jordancastillo54168 жыл бұрын
this is unrelated but i just noticed that the beefy smash doods only have 84,00 subs it should be more like 840,000 subs😃 keep up the amazing content guys
@yoshikfireball8 жыл бұрын
Ooh, I must try that grab release to Down-B with Yoshi
@i-kon31538 жыл бұрын
Wasn't there a shulk combo with jump mode and then up b? Could have been character specific to characters like jigglypuff. There is a video on it somewhere.
@JJMasters12308 жыл бұрын
Talk about platform sliding, like when you tumble into a platform but you slide off the edge sometimes, I don't really understand it
@AlphaWario8 жыл бұрын
You should have mentioned DK's Cargo Throw and how while being held in it you cant get released by any knockback, no matter how strong.
@YoshiKirishima8 жыл бұрын
Also, Shulk in Jump Mode can grab release Jigglypuff into Up B for a ~90% KO (true combo)
@sahazra8 жыл бұрын
In the very last post-ending clip, when vyQ was bouncing around, I noticed that the recoil lag for ground impact is much shorter than recoil lag for ceiling (and presumably wall) impact. Why is that so? And how does it affect the player's ability/opportunity to tech?
@sizzle90008 жыл бұрын
I fukin hate Yoshis on For Glory who try that ground release shit. Especially with lag its hard to deal with. Ask me if im salty about it.
@buut59708 жыл бұрын
Are u salty about it
@sizzle90008 жыл бұрын
A LIL BIT
@sizzle90008 жыл бұрын
***** You're dead to me :)
@thezard70138 жыл бұрын
+Heath Martins yoshi main here too (dont mind the name) ive won tournies with him i feel quite proud of myself. ive even done that technique in the tourny lol. check out PGG (prettygoodgaming) there channel
@znr49z8 жыл бұрын
Try to roll immediately after yoshi grab releases you or use a move fast enough to clank/beat yoshi's jab.
@HeedyMooding8 жыл бұрын
You forgot about Shulk in jump monado, if he air release jiggly, he can up b her and it does kill
@MultiGerard188 жыл бұрын
I made a grab in the edge as Dr. Mario vs Palutena, wait for a grab air release and then punish with F-air. Its so cool. Sorry for the bad english.
@kami29388 жыл бұрын
thanks for the video^^ I often like to make someone ground release when playing with falcon on the edge, and because some players try to jump asap to the edge after they are beeing ground released of the stage, I can get them with a up tilt spike. Or when we both slide of, I sometimes try jumping and then spiking them with a d-air
@brendan18718 жыл бұрын
lol I've been trying to perform chain grabs with Dk's grounded cargo up throw at low percents because the no-grab grace period after grabbing doesn't affect his cargo throw. I wonder if opponents can be regrabbed after being grab-released from it.
@bluetannery15278 жыл бұрын
SILLY DASH GRAB IS MY FAVORITE
@Serralas8 жыл бұрын
I'd like to think Toon Link Boomerang into grab release can be a 50/50 combo.
@PHsReplays8 жыл бұрын
As a Lucina main I incorporate grab releases into my gameplan since my throws are garbage on most of the cast past like 10-20%, and by the time upthrow kills I could've gimped or landed a quick smash attack or Shield Breaker. Grab release to Counter, Shield breaker, DTilt, jump SideB, raw SideB, chase FAir/NAir... there's a lot of options with reads involved. Oh and FSmash. About 70-80% of the playerbase doesn't know how to counter that.
@tomdekler92808 жыл бұрын
"No throw in the game would be able to get your opponent in the same position" Not saying it's the same position, but I do get a lot of kills by landing Wario's chomp on players who are recovering high and don't realize that they technically haven't touched the ground yet, because I believe Wario's chomp is treated as a non-grounded option. That's how players keep losing their jump without realizing it. I could be mistaken about this, but I do think Wario's chomp does not allow players to touch the ground, even when he's mashing his bite "pummel".
@junesahead8 жыл бұрын
I find Mac's grab release to ftilt super strong if the opponent doesn't block it since it does decent damage and can kill.
@loi.8 жыл бұрын
Bowser Jr, if timed correctly can do a grab release combo. So first you just need to throw a mechakoopa on stage then grab an opponent. When they get released they should be released into the mechakoopa that can lead to up air strings
@Emerl188 жыл бұрын
Asking this in the least offensive way I possibly can, what dialect is this speech pattern? I'm trying to figure out if it's a French person overpronunciating vowels, or a legitimate speech impediment, or what have you. Again, not trying to be offensive, I'm not making fun of it, and I actually think that dialect suits videos like these perfectly. I'm just curious.
@BeefySmashDoods8 жыл бұрын
We are from Austria! So I would say German. :) -Risuno
@Emerl188 жыл бұрын
Interesting.
@BrothersByBud8 жыл бұрын
Dude relax. You can ask about an accent.
@amazinc7548 жыл бұрын
+Fuller Meltington no people on the internet could've taken that the other way...there's people like thay