This is awesome! Keep the tutorials like this coming
@TuriaArt10 күн бұрын
супер! спасибо
@TuriaArt10 күн бұрын
хотелось бы такое или похожее сделать используя аудио из TDBitwig
@papacci205 күн бұрын
Hey there, good to see a new content creator on YT (I especially like the other tutorial more than this one), here's a few tips you might find helpful: If your network is simply going to be a pointcloud you should look into TOP instancing (GPU>CPU); At 10:30 (and before that) there is no point whatsoever in converting from SOP to CHOP (unless you plan into acutally doing something in CHOP space) and can instance directly from SOP space (no need to calculate extra conversion if there's nothing else applied to it); If your base instance is going to be a simple rectangle (or any 2D shape for that matter) where you are not planning to scale your instances then it would be better to just use a single point converted as a particle and use a pointsprite material; Make use of nulls to create logical divisions in your network/subnetworks and not just as the ending point of said networks. Hope this helps you out in the long run and keep it up!