I can understand the problem. It’s a complex game. It’s courageous to take it on via the tabletop. Large stacks with corps assets attached but stacked below the top are challenging to see and access physically.
@MrProsatАй бұрын
Still watching - I see that there are still a number of ubber stacks, 6 or more counters in a hex in close proximity to another 6 counter stack. If activation is based on number of stacks, that will reward these big stacks per formation... The combat system in this game that you show in a previous video looks intriguing. Losing efficiency is a nice touch after a negative combat result, rather than just a simple retreat or step loss. Reminds me of the TITE 1914 system. You returning to the Barbarossa game that's in the background of the video? Playing that now, love that series.
@war_gamerАй бұрын
Yes re the Barbarossa game. On to Scenario turn 2, Turn 12 on the track Mid July. Just double checking supply rules and LOC's in Strat Phase. As for this, there are a few small areas where I'm just not 100% clear what the fuck the rules mean, that and the repititiion of some wording just slows everything down. This is my last effort with this so Im taking my time.
@MrProsatАй бұрын
@@war_gamer That's too bad that the combat system (looks very good) can't be coupled with better rules on movement. If a stacking value is 2 and you can stack 16 points in a hex (If I heard you correctly), with the activation rules, yea, there will be a few 8 counter stacks floating around, especially at the point of the breakthrough where several German divisions are trying to get through. Ugh. My stacking abilities do not match yours! Your stacks look purty... It looked interesting but the focus on air and the uber stacks makes it a hard sell for me. THX.