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This week we're exploring the idea of what makes a killer successful in terms of their design in Dead by Daylight. To do this we're going to discuss Game Feel and "Juice". We'll also look at Camera, Character and Controller in regards to the killer design and how they are balanced. Finally we'll construct a sort of tier list going through the killers chronologically to explore my personal thoughts on each killers design.
References:
Denisova, A & Cairns, P. 2015. First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion? Available at: www.researchga... [Accessed on 20 September 2022].
GDC, 2017. An Approach to Holistic Level Design. [online] Available at: • An Approach to Holisti... [Accessed on 19 September 2022].
Grapefrukt, 2012. Juice it or lose it - a talk by Martin Jonasson & Petri Purho. [online] Available at: • Juice it or lose it - ... [Accessed on 20 September 2022].
Iida, H, 2007. On Games and Fairness. Available at: www.researchga... [Accessed on 19 September 2022].
Interaction Design Foundation, 2019. User Experience (UX) Design. [online] Available at: www.interactio... [Accessed on 20 September 2022].
Swink, S., 2008. Game Feel: A Game Designer's Guide to Virtual Sensation. London: Routledge.