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@eltreum12 ай бұрын
Been seeing characters with 85 max capacity. If you mod socket the orange slot where shock punch goes you get bonus 5 capacity on a fully upgraded mod. The C socket is good for HP to get that fast too.
@hiighbeams2 ай бұрын
Yeah you get the +5 from modding that. I just have left that until last as it's only a +5 bonus where if you match a mod slot with a 16 cap requirement like the HP one you get +8 to your build in free space. It's the last one I have left on my Ultimate Bunny to do. Personally i think its the last slot you should use your catalyst on, once you have all the others forma'd how you like.
@eltreum12 ай бұрын
@@hiighbeams Makes sense to leave it last if you still need the extra 5 cap after socketing everything else. I was thinking about doing my sockets so I have 2 of each symbol. I think that may allow enough flexibility for most builds and experimenting. What is your strategy to picking sockets?
@hiighbeams2 ай бұрын
@eltreum1 it is kind of character-dependent 2/2/2/2/2 is fine. But on Bunny for example you want to juice her #3 ability as much as possible with range & damage. So, "focus on singular", "maximize range", and "skill expansion" all three of these are (R) symbol mods. There seem to be a lot more (R) symbol mods that are needed on Bunny than the others. Also all "defense" mods are (R) symbols. I would run: 1(C) - 1(A) - 2(M) - 2(X) - 3(R) and the last is a flex spot with no catalyst then catalyze your sub-attack. That will allow you to flex stuff in and out when mobbing vs bossing as on bosses you will probably want more HP like "battle of stamina" which is another (C) but is definitely not needed in dungeons/mob clearing so you don't want to lock that slot to HP type modes with (C) when you could get more damage out of abilities from something else. Sorry for the wall of text lol.
@eltreum12 ай бұрын
@@hiighbeams I appreciate the insight about the mod balance.
@hiighbeams2 ай бұрын
For sure :) just my opinion I'm sure there are other builds out there that may require a slight different setup, but you can always change the mod slot type later on if you choose with another catalyst.
@mrhaywood242 ай бұрын
Well appreciated
@hiighbeams2 ай бұрын
Thank you! Appreciate the watch :)
@Kaliber8632 ай бұрын
Nice video. I have a question. Do the other two component slots not drop with double stats ? Like another def or hp to go with what comes on it
@hiighbeams2 ай бұрын
Thank you! I appreciate it. The Sensor can not, but it can roll Max MP which is really good in the sub-stat for those. The Processor can roll double stats in shields only, and currently, shields are just kind of in a bad state and are not worth building into. You are better off building HP and Defense for survivability.
@DamoVee-q2lАй бұрын
Great video, just wondering what your thoughts are on using the supernova 2 piece component set in slots 2 and 4, is it worth it for the electric skill power 8% boost?
@hiighbeamsАй бұрын
@DamoVee-q2l Thank you! I appreciate it. Also yes, this is how I have my Ulitmate Bunny set up with the 2 piece Supernova. I did not include it in the video as it required you to kill Hard Mode bosses. Wanted to keep the build as entry-friendly as possible.
@emilion40002 ай бұрын
How are you able to get weak point insight on your Tamer…. I have the mod but doesn’t let me slot it in
@hiighbeams2 ай бұрын
The only reason would be if you have a conflicting mod. When you try to slot it, the conflicting mod should flash red. You would need to swap that out. Only other thing is are you sure you have "weak point insight" for general rounds? It's available on all the ammo types. There is check box down at the bottom of the screen that says "view modules for current weapon only" make sure that is not unchecked as it will show you stuff for other ammo types. Hope that helps.
@emilion40002 ай бұрын
Thanks for getting back to me and I figured it out. There’s multiples of that mod for different ammo types. I had the one for special ammo unfortunately
@jamiegoodall40322 ай бұрын
The question i saw in the post about tamer is so slow. Could you show us a build for thunder cage is that is possible. Thanks
@hiighbeams2 ай бұрын
Yes of course, I just finished fully upgrading it before the video. That was the reason I didn't have it in the video. I will put out a build guide for it with different mods based on how leveled you have the gun.
@jamiegoodall40322 ай бұрын
@hiighbeams thank you for getting back to us. Keep up the good work! It's nice to see videos like this for f2p. I really appreciate it.
@hiighbeams2 ай бұрын
@jamiegoodall4032 hope the video helped and I'll do my best to put out some more stuff that is f2p focused as well. =) thank you for watching btw.
@majjstro2 ай бұрын
Whats your paint on that awesome bonny!? Amazing 😍
@hiighbeams2 ай бұрын
Haha thanks!! It's - Matte Violet - Matte Jewelry Blue
@majjstro2 ай бұрын
Thank you bro! Awesome build guide
@amazing12345672 ай бұрын
do you not use elemental resistance for specific bosses?
@hiighbeams2 ай бұрын
If you only have the 60 mod capacity then not really, just get an external component with the damage resistance type you need, and run that instead. Once you get more capacity you can run one if you feel the need but you only need like 5k max resist. To get more you would need like 8-10k resist so not worth building into past 5kish - Aux Power for Fire - Sensor for Cold - Memory for Electric - Processor for Toxic
@acegears2 ай бұрын
I get why people like the tamer, but it slows Bunny too much to be effective.
@hiighbeams2 ай бұрын
Totally agree with you. I recommend using Thunder Cage over tamer in the video it’s just my Thunder is fully maxed out so didn’t want to skew the damage by using it. I should have in hindsight just dropped the # if mods and used it as an example for what to start with.
@deejay5542 ай бұрын
Hot take: You DO NOT have to maxout all mods and stick to weak build without propper synergy, like yours. Bunny without MP collector is not bunnying enough.
@hiighbeams2 ай бұрын
Completely agree on MP, really makes the build. I have it maxed on my ultimate bunny. Just tried to make something that was early game accessible with good survivability. You could drop the range + defense to add a max mp collect on the mob build once it’s farmed. I just tried to stick to a 60 cap on modules and you need the hp + skill dmg. However, maxed out modes offer more benefit over a bunch of non maxed mods due to the scaling as you level them. Plus a maxed HP is a good investment as it can be used on all descendants you play not just Bunny.