BEST to WORST : DON'T BOTHER optional internal tier(Misc stuff,Long range interdictor)

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TheYamiks

TheYamiks

Күн бұрын

Why bother.. is description, just watch..
The pointless and useless upgrades and experimental effects for optional internal modules in elite dangerous, like MISC upgrades, long range fsd interdictor and more....
ONLY CHOICE video : • BEST to WORST : ONLY C...
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Пікірлер: 103
@jamesdinius7769
@jamesdinius7769 4 жыл бұрын
Enhanced low power is another explorer's choice (and yes, some explorers choose to run shields. This is mainly for, in my opinion, high gravity landings, which are difficult to pull off without some damage. Enhanced low power cuts power, but more importantly, mass.
@xwingx1gt
@xwingx1gt 4 жыл бұрын
Thank you for saying that. Seconded
@TheMlerich30
@TheMlerich30 4 жыл бұрын
Beat me to it. Stop discriminating against explorers Yamiks!
@MJRSoap
@MJRSoap 4 жыл бұрын
Mine saved me when I smashed into the surface of a 1g world in my Krait. If I didnt have shields I would have been sent 18kly to Shinatra.
@ElecManEXE
@ElecManEXE 4 жыл бұрын
Since he also discounts lightweight mods, I'm assuming this is entirely based on combat or that he doesn't really care about min-maxing for jumprange, viewing it as unecessary.
@vib80
@vib80 4 жыл бұрын
Yeah, he seems to think that people only look at the "low power" part. Nobody looks at the "low power" part! It's enhanced shields. I use these on explorers and traders... more range and you still get a better bumper (no tradeoff? they should have just built them this way to begin with). There are better options for cases where you plan to get seriously shot at... but for everything else, these are great.
@Kyzrath
@Kyzrath 4 жыл бұрын
Thermal Resistant Hull Reinforcement is fantastic if you use Reactive Surface Composite. Compensate for its thermal vulnerability.
@TheYamiks
@TheYamiks 4 жыл бұрын
ok.. umm what about then : mirrored bulkheads & heavy duty all round?
@wild_dog3636
@wild_dog3636 4 жыл бұрын
@@TheYamiks ​ Just ran some quick numbers on Coriolis on a corvette with one shield and the rest hull reinforcements. For the reactive build, i used Heavy duty on the bulkheads and added thermal resist 5 to two HRPs, so the resistances balanced out. Your mirrored and all heavy duty, in terms of effective armour, compared to the above reactive, had about 10% more thermal armour, 5% more absolute, 5% less explosive and 10% less kinetic effective armour. 9698, 21468, 20692, 25261 for mirror HD vs 9453, 22497, 22734, 22669 for Reactive kinetic (absolute, explosive, kinetic, thermal). I've personaly always used reactive with thermal resist and HD on HRPs, but it apears that this has a slightly worse effectives (2.2% absolute, 0.5% others) than the reactive HD with 2 thermal HRPs.
@Kyzrath
@Kyzrath 4 жыл бұрын
@@TheYamiks You'd think it would be just as good, but with Reactive Surface, a single lowest-class Thermal Reinforcement winds up with more after-resistance hull HP. I don't fully trust my math on this, but several PvPers and Mini-Kill already did the math.
@WH40KHero
@WH40KHero 4 жыл бұрын
@@wild_dog3636 2 thermal HRPs? But you only need one size 3 to balance out resistances
@detlaslegacy
@detlaslegacy 4 жыл бұрын
Although I do use low powered shields on my jumpaconda, and I guess the light weight fuel limpets will probably be useful for the fuel rats?
@MB200bus
@MB200bus 4 жыл бұрын
As a Fuel Rat, I can confirm that.
@LotusBoi1989
@LotusBoi1989 4 жыл бұрын
I really think you vastly underestimate enhanced low power on shields, especially for explorers. Halves the weight, reduces power consumption (which lets you drop the powerplant, thereby shedding even more weight) AND gives a few more MJ of shield strength? My Courier explorer has a 2D shield gen, that weighs half aton, and gives 272 MJ. Where as stock gives 250, weighs a full ton, and pulls nearly twice as much power. Seems like the only choice for an explorer, to me. Edit: Really? Thermal upgrade, useless? Slap a thermal resist on a class 1 hull reinforcement, and suddenly reactive surface composites go from being useless against lasers, to being equally good against everything. Seriously, you sure you're qualified to be giving advice?
@PhantomXT
@PhantomXT 4 жыл бұрын
Repair limpets don’t have any engineering upgrades, but the other variants do for some reason.
@FakeJeep
@FakeJeep 4 жыл бұрын
Enhanced lower power gave me quite the boost on my asp X's jump range compared to other options. The mass reduction helps greatly.
@Majima_Nowhere
@Majima_Nowhere 4 жыл бұрын
ELP shields and efficient PP makes my phantom a happy boy. I can scoop almost at max rate around most stars and never go above 80% heat.
@nightdagger
@nightdagger 2 жыл бұрын
As others have said, enhanced low power shields are a great choice for explorers who just want a bit of a bumper on their ships for rough landings or "Oops I wasn't paying attention to how close that asteroid was" without packing on a whole lot of excess weight that's just going to boost a shield number that's ultimately meaningless outside of rechargeable landing HP.
@NecroBones
@NecroBones 4 жыл бұрын
The only one I disagreed with, for a specific use case, is the enhanced low power shields. Yeah, they're awful for combat, but they're great for explorers who want the smallest possible shield, just to absorb bumps on landing, but otherwise want to be as lightweight as possible. That's specifically for explorers who are favoring jump range over most other considerations on their ship, so it's not even all explorers who will want that, just some. Many others favor reinforced shields instead.
@TheYamiks
@TheYamiks 4 жыл бұрын
did mention explorers ..din't I? Still why have shields for exploration .. really? Only use case is to land on high-g planets and even then if you are afraid. As for rest : SOLO
@markhackett2302
@markhackett2302 4 жыл бұрын
@@TheYamiks Why not have shields for exploration. A single prang on landing (you DO know how to prang into the ground, right, boy?) and you lose 3 months of work.
@markhackett2302
@markhackett2302 4 жыл бұрын
Since the current complaint in PvP combat is that shield tanks are OP, the difference between ELP and Res Aug shields is minimal, it still has mutli-thousand hit points effectiveness and takes 20 minutes to take down rather than 25. Same with Hull: since the current complaint is that the hull tank meta is now broke because of the aforementioned OP shield hit point thingy, it really doesn't matter if you lightweight them and doing so would keep the speed and manoeuvring up as well as the jump range.
@vib80
@vib80 4 жыл бұрын
If you favour jump range over all as an explorer you don't have a shield. If you have a shield, you should go with enhanced. Sure, reinforced will get you a slightly bigger bumper, but you'll also have to pay all the mass on a piece of equipment you could do without. I'm not the type that cares about jump distance, but that's getting too wasteful... the bumper on standard shield is already enough to protect against a bumpy landing, enhanced makes it better in every way by giving you more shields and a refund on the mass.
@vib80
@vib80 4 жыл бұрын
There's no argument for not having two AFMUs. They're massless and all the ships have plenty of slots now. They even made the main scanner standard for even more space. With the shield you're not going to really benefit from having reinforced instead of enhanced on an explorer. Less mass on the security blanket is the real plus, not a little more shielding.
@bujtorm
@bujtorm 4 жыл бұрын
Honestly, I always lightweight grade 5 the sensors, the life support, and if I have them, the limpets as well. On speed/maneuverability dependent combat builds (FDL, Mamba, Krait Phantom stc.) I even tend to use lightweight reactive surface composite hull. I like to squeeze all the top speed, turn speed and jump range I can, even out of my mining ships. One specific use for reflective plating experimental is to offset the thermal weakness when you run reactive composite hull.
@jamesdinius7769
@jamesdinius7769 4 жыл бұрын
I went specialized. I know it leaves me more vulnerable, but I play it smart with my speed and it won't overheat me.
@TheYamiks
@TheYamiks 4 жыл бұрын
it's a crutch......you are telling me that managing heat is soo hard for your build that you NEED this vulnerability!?
@FakeJeep
@FakeJeep 4 жыл бұрын
@Urazz I can't say I've ever gone in with 1% hull, 0% hps and misc damage and thought "This is expensive to repair". Normally w/e you're doing makes more money than the damage you're taking unless you're dying repeatedly, so I don't understand that argument.
@bujtorm
@bujtorm 4 жыл бұрын
@@TheYamiks Specialised is the go to for PvE builds, especially conflict zones. Mainly because no NPC has cascade rails. Agreed on the part that for PvP you need the fast charge. Also, Specialised reduces thermal load too, which means you can get away with fewer heat sinks.
@Juno101
@Juno101 4 жыл бұрын
For PvE: Specialized - Recycling always
@jamesdinius7769
@jamesdinius7769 2 жыл бұрын
@@TheYamiks Old, but I was trying to avoid heatsinks. Yeah, not the greatest decision.
@tobiasstamenkovic9628
@tobiasstamenkovic9628 4 жыл бұрын
I actually prefer the specialized upgrade for SCB's. The HP bonus is neglectible, but ~20% less heat is pretty handy. For PvE that is ofc... Allso, low power shields are amazing for explo vessels, if you dont want to go without any, as it gets the weight and power reqs down quite a bit. And finally, layered plating is actually the way to go for 1D Hull Reinforcements, because theres no base HP worth speaking of to buff.
@isturma
@isturma 4 жыл бұрын
Enhanced Low Power shields are an explorer's dream - lets you undersize the power plant but still have shields for when you're in inhabited space OR high-G landings. Lightweight hull reinforcement is also an explorer's dream.
@VerticalBlank
@VerticalBlank 4 жыл бұрын
As an explorer you'll be fitting lightweight alloy armour anyway. Since it has zero mass you can mod it heavy duty for no penalty.
@vib80
@vib80 4 жыл бұрын
The only mod that explorers want on a hull reinforcement is "get these things out of my ship!". Finding out you forgot to remove hull reinforcements when you're out around Beagle Point looking at a jump you can't make because of that is an explorer's /nightmare/. Power is never really an issue with the explorer ships I've built (you get enhanced for the stripping and extra bumper). Besides if you're going to be paranoid enough to consider hull reinforcements on an explorer, you'd be better off choosing to not undersize the power plant instead... because if you're playing it safe, you want an A rank to run cool and enough power than 40% covers the basics (life support, thrusters, FSD... these get you home). Because if the power plant takes enough damage you will get brown outs that leave you with only 40%. You can call the Hull Seals for hull, but no one can fix a power plant in space (apparently somewhere along the way, people forgot about Auxiliary Power Units).
@markhackett2302
@markhackett2302 4 жыл бұрын
@@vib80 APUs are only good for an hour, tops. usually only the few minutes needed to run systems and have enough left over for the precompression of the main power intakes.
@vib80
@vib80 4 жыл бұрын
And the problem is? It's not like we'd be using today's technology in the 34th century, but the usage we're talking about isn't any greater... a few minutes to run the AFMU while the main power unit is down for repairs.
@markhackett2302
@markhackett2302 4 жыл бұрын
@@vib80 It's not like we will carry around a months worth of power in an APU either, and if it is only for use for dockside, or cold booting which takes 15 seconds, why should it be used up in a mass that can explode badly for no reason?
@InkubusGames
@InkubusGames 4 жыл бұрын
FDevs have seen other games with "character builds" and thought "bah this is stupid easy" but none of them actually delved deeper into the topic and they just slap random values. But it is interesting as it gives us the effect same as would a painter do electrical installations in your house without any actual knowledge how it is properly done but "hey I saw people are putting these cables in a straight line - it is boring let me change that..."
@Monody512
@Monody512 4 жыл бұрын
Yamiks be like "Non-combat ship? What is that?"
@grittynerd
@grittynerd 4 жыл бұрын
Some stuff is just there to fill space, to grind materials to get things you barely don't even need (outside combat do you care?) or work :P I am waiting for best to worst bugs in game , places in the galaxy and mechanics, those could be hilarious ;) Ex. things that are really bad and others so broken that are actually good.
@supremecommander2398
@supremecommander2398 4 жыл бұрын
once upon a time, there was the meta with just more DAKA. around that time, kinetic resists on shields made sense. but these days... PS: can't you work on your AA settings? i thought you have a high-power GFX setup.
@FakeJeep
@FakeJeep 4 жыл бұрын
It could be youtube fucking with quality. Even the best looking video on your computer gets fucked by youtube when it converts it to w/e arbitrary format they want it in.
@GabrielGreedy
@GabrielGreedy 4 жыл бұрын
Well hulls can be usefull if you are using diferent hull tipes like reactive + thermal resist. Still not great
@Beef1188
@Beef1188 4 жыл бұрын
What is wrong with having low power, rapid recharging shields? I use it all the time and it is OP for fighting larger ships!
@markmartin2819
@markmartin2819 4 жыл бұрын
Sometimes yamiks does miss out
@slushy7
@slushy7 3 жыл бұрын
Elite would be much better if you could actually earn cosmetics through gameplay, by doing stuff, very similar to how weapon camoes were earned on call of duty, that way when you saw a ship with a specific color lets say, you would know it means something
@marcossonicracer
@marcossonicracer 4 жыл бұрын
the mass cutting for exploration only works for 2 ships: Anaconda (IF you got no worries about Money) and Diamondback explorer. if you do it with any other ship, it is stupid (just plug the Guardian FSD booster and you're good to go for combat radius for example in a Krait MKII). and an engineered DBX is NOT expensive at all (10MI + Materials, wich are easy to find in any good starport with movement (encoded), Dav's Hope (manufactured) and in Ariel(elements)...)... i consider it even a thing every commander should have at hand at this point of time, a DBX with at LEAST 60LY of jump.
@LotusBoi1989
@LotusBoi1989 4 жыл бұрын
Yeah... Tell that to my Courier, boosting to over 800 m/s then jumping 45 LY to the next system. *All* exploration builds can benefit from cutting weight. Especially since the returns grow exponentially as you shed tons. Open up Coriolis, and look at the profiles tab. For jump range, there is no cap. And towards the left of the graph, the lightweight side, the curve pitches up more sharply. So, for every ton of excess weight shed, the next ton shed will yield more returns than the previous.
@marcossonicracer
@marcossonicracer 4 жыл бұрын
i mean this as a general thumb rule. if you like exploring in Gutamaya Luxury i'm not stopping ya.
@BenYork-UBY
@BenYork-UBY 4 жыл бұрын
Lightweight hull engineering wouldn't be so stupid if lightweight alloy bulkheads didn't have zero mass. If you want an exploration ship that can take a bit of damage, its literally better to heavy-duty engineer some lightweight bulkheads rather than lightweight engineer some reinforced bulkheads: You'll get more armor for less mass. If lightweight alloy bulkheads did cost mass, then there would be a point in making it or other bulkheads lighter as well as a negative for making lightweight alloys heavier
@WH40KHero
@WH40KHero 4 жыл бұрын
Also dont fall into the trap i fell...i mistook boot time for spin up time on the SCBs.
@Tracks777
@Tracks777 4 жыл бұрын
lovely content
@Tracks777
@Tracks777 4 жыл бұрын
amazing content
@themisspultone
@themisspultone 4 жыл бұрын
Sorry Yamiks, but 'The Stupids'™ has not left the building. Its still in the toilet having shat its pants cos it couldnt figure out how the zipper works.
@OrderOfOmphalos
@OrderOfOmphalos 2 жыл бұрын
It's funny how you said "The stupid hasn't left..." while saying important mods are worthless...
@XShaneX19
@XShaneX19 4 жыл бұрын
Don't bother = all the colonia exclusive crap
@LotusBoi1989
@LotusBoi1989 4 жыл бұрын
But there's nothing exclusive to colonia, save for g5 life support mods
@Khunvyel
@Khunvyel 4 жыл бұрын
Alright, that basically proves that you have no idea about the game :D Would also be nice if you'D shown the actual values ingame and not through third party sites, because as we know, there are differences across the board. To elaborate: Low Power shields are to make your freighter lighter since you only use the shield as an airbag to land quicker and to avoid hull damage. Depending on ship you take the smallest A or D type, but still engineer it with that. Kinetic resistance shields did not only have a place historically but it is also an option that makes sense to have when it comes to customization. As there are people who exclusively use rockets, there are also those who exclusively use kinetics, making it a viable choice to defend against once you run a tiny bit of intel (but that may be a concept lost to you). Furthermore, I still think that it is true how some factions and encounters use biased loadouts, where it offsets the decreased thermal resistance from the increased kinetic resistance in total. Thermal resistance on hull makes a ton of sense, with all those people running around with beam lasers in order to not wanting to resupply or who run those beam laser builds that either keep you silent running or dump their heat onto the enemy, or make more damage the more heat you have. This is one of those cases where exclusively rigging for a specific damage type is very viable. Also I have no idea why you point that out on lightweight specifically... since reinforced, military, and reactive/mirrored have the exact same engineering types. Low-draw can make or break your build in some cases, it depends on the way you rig the ship. Strip down is again preferable for freighters and jumpers. The boss cell is indeed useless though, same as with experimental resistance on hull reinforcements. I do wonder why your list is what it is, and why you haven't looked at other, arguably worse, upgrades. But I guess this channel isn't exactly known for it's informative value, sans the comments :) Keep up the satire, stay away from helpful tips or critique until you can actually make a case (as seen by the Cutter shield HP ridiculousness that you totally don't understand that it's a crappy build in every conceiveable way).
@TheYamiks
@TheYamiks 4 жыл бұрын
Ok then : Low power shields - AS you claim for traders... ok min-max all you want, if you want. This is still a VERY VERY niche sector of people who would pick it! Thermal hull - what idiot would NOT pick heavy duty?! Low draw - only ever used by some explorer builds, but tell me : what explorer NEEDS shields? For landing on high-g planets...ok 1 case. To survive a gank? Umm SOLO MORE?! So as far as I see here the use case is so minimal, why bother!? I mean if all you got is straws then .. why bother!?
@MJRSoap
@MJRSoap 4 жыл бұрын
@@TheYamiks You're still completely ignoring explorers who want to get their ships mass as low as possible. Enhanced Low Power Shields reducing power also means anyone seeking lower mass can now use a lower sized reactor. Who cares about module integrity when you're carrying 2 AFMU's which have no mass? Just go with stripped down! The more modules you reduce power consumption and size the smaller the reactor needed allowing you to run an Anaconda on a 2A reactor. This is my exploration Krait and by god it's running fine on a 2A reactor. DSS engineering doesn't actually increase the module weight since the module HAS no mass. If I had spent all of 5 more hours running around engineering this thing I could have dropped its mass even further thanks to the stripped down mod AND made it run colder than it does right now with clean drive engines. (Which I managed to forget). coriolis.io/outfit/krait_phantom?code=A0p0tdFflid0ssf5--------3c0sv41O--432i08.AwRj4yWUbYg%3D.Aw18WQ%3D%3D.H4sIAAAAAAAAA2P4x87AwPCXFUj8mQQkuPcwMTDwNvAwMAhGAFlCO7gZGFS%2BMDIw%2FGf8Zw9SyQxSWQ8kOO4ANfGr%2FPr%2FX0yDCyjP%2FE8KblIFA1QKrF%2BkRpSBQQKk%2FD%2FrPwu4IS1AghOklUviz%2F%2F%2F%2FBeADlEEcZVAXFUQSw3E%2Bs%2F2LwGmh9%2FjC9DMijf%2F%2F%2BuBTP8v9s8HLgWx7tP%2F%2FyIF%2F%2F7%2FF20BCkqAlP8X%2FxcLc5iQgDoDg2mHMNAl%2FxkgAABbRmWGAQEAAA%3D%3D.EweloBhBmSQUwIYHMA28QgIwVyKBQA%3D%3D Now if I spend more time working on this same ship I can get it to have a jump range HIGHER than its current 67.17 ly jump range. With this build bringing it up to 68.01 ly without the ability to boost. Which isn't really needed in an exploration ship. coriolis.io/outfit/krait_phantom?code=A0p0tdFflid3ssf5--------3c0s-1O-v6432i08.AwRj4yWUbYg%3D.Aw18WQ%3D%3D.H4sIAAAAAAAAA2P4x87AwPCXFUj8mQQkuPcwMTDwNvAwMAhGAFlCO7gZGFS%2BMDIw%2FGf8Zw9SyQxSWQ8kOO4ANfGr%2FPr%2FX0yDCyjP9E8CblIZkOA%2F8PP%2FfxGJP%2F%2F%2Fi34Ayks4sDEwKE948f%2F%2Ff%2BZ%2FUnCVFQxQQ8A2idSIAlWCDP7P8s8Qpoi%2F4g1Q%2Fsw9oFbWfxYgUUaQ1hYgwfkC6B4uC6AMP4ilCCKUQFxVEEsNxPrP9i8B1aQDD%2F7%2F17P5BpQS%2B%2BcDd0khSB4kKgRSJLLiL9DhIJdIJHwAqhT%2FFwtTKSSgzsBg2iEMdOR%2FBhgAAEY%2BN2JIAQAA.EweloBhBmSQUwIYHMA28QgIwVyKBQA%3D%3D Now dropping the 6 tonnes of a SRV bay it gets ANOTHER lightyear bring it up to 69.03 ly jump range. If you remove all the light weight and stripped down mods, a long with the Enhanced, Low power mod. The jump range of the exact same build goes down to 66.10 ly. Bringing shields on an exploration ship is so that, 1. You can fly through rings for screenshots and not worry about flinging yourself into a rock. 2. Some people like to land on planets to log out, it is literally an airbag so you don't die on even the .1 G worlds, exploration builds aren't known for their engine power. 3. If on an expedition, shields stop you from taking damage when everyone gets together for a group photo. If you want to save power you can just turn them off when your in super cruise. As you should with most modules on an exploration trip.
@Khunvyel
@Khunvyel 4 жыл бұрын
@@TheYamiks I concede I was not perfectly straight with one point: I meant thermal hull resistance in general, referring to Mirrored Surface composite. The way you presented your case sounded like who would ever go for thermal in generall on hull. I never said NOT to pick heavy duty :) Heavy duty is not an experimental effect. It depends on the total armor value of the ship in this case if it adds up. Because what you didn't seem to take into consideration are MULTIPLE HR modules. You look at them from a single-slot point of view in this case and only look at paper values. And my case was presenting against one specific damage type that I keep seeing that people are running, and if you know you'll only be hit with one thing, then you get more out of it with stacking, even if your overall EHP seems to suffer. I wouldn't call trading a niche sector. Because traders usually do not play open :) And not every minmaxer is also a pvper. You'd be surprised how many "filthly casuals" are out there who outsmart and outplay many a bragger if being pushed. Being casual or not playing open doesn't mean it's a bad player by default. There is more to the game than pvp, and balancing the game around pvp is a fruitless endeavor. I don't know how much you've been exploring, or how far you've been out of the bubble, but sometimes the game just decides to spawn stuff onto you. 3k LY away from the bubble. That extra layer of protection can mean keeping on exploring or starting back out far, far away in a station you didn't want to go to. There are different kinds of explorers, not just the one kind that you think about. Not every player only plays meta :) And you can also not say how many people actually play the game that are not heard due to simply not bothering to go against the the vocal minority of no-lifers constantly flooding forums, reddits and youtube channels. I'd wager if there is a statistic of how many people play solo, group and open, I wouldn't be surprised to see solo and group being a substantial percentage. If you're out of power on a build, even with a monstered PP, you are presented with different scenarios to nudge out more of it. It's an option that can be looked into, and sometimes there are no other choices. Conversely, while Reinforced shields always look at the better option because of the resistances, you can add resistances via shield boosters. Low powered has the advantage to have higher uptime in terms of recharge rate because you don't need to sink as many pips into it compared to reinforced. And it weighs a LOT less. You might not think about that as being something important, but there are builds out there who want to keep at maximum maneuverability for it's thruster type, effectively not trying to go above minimum mass. There are ships that are well capable of doing so, some easier than others. The main problem I have with absolute statements like that are; you can't speak for everyone, and only looking at isolated numbers is never going to work. For example. I barely see anyone taking TRUE effective shield hitpoints into consideration - everyone seems to ignore the regeneration. Because the more points you can regenerate in a lower time means your effective hitpoints go up just as well. Not everyone is always under constant fire, giving the shield time to regenerate. And some builds do not need to rely on shield cells. Sometimes the "best build" for a given ship and a given task is not the best to play for a person. Either simply because it's not fun, or because they can not utilize something as well as something else they've already gotten used to and perfected. Guildwars 1 is a splendid case for an example like that.
@Khunvyel
@Khunvyel 4 жыл бұрын
@@MJRSoap This is a good example of what I was just illustrating. Are there BETTER ships for jump range with super low mass modules? Yes there are. But if *YOU like the KRAIT* more for it's looks and whatnot, then there is no point in going for something else you DON'T like :) Not everyone plays the Meta, and choice is a thing!
@MJRSoap
@MJRSoap 4 жыл бұрын
@@Khunvyel The Anaconda might be the Meta for jump range but other ships can compete with it on Jump Range. The Diamondback Explorer for example, it has much better thermal characteristics than the Anaconda, while still holding the high jump range. It's also more manovourablee than the Anaconda. The Krait and Krait Phantom both LOOK better in screenshots while easily competing with the Anaconda's jump range and range of equipment. Exploration isn't just jumping from system to system scanning every single rock. You will want to stop and take in the scene that you and, likely, only you will ever see.
@markhackett2302
@markhackett2302 4 жыл бұрын
Due to its light hull weight, the Hauler does better with an Enhanced Low Power.
@FakeJeep
@FakeJeep 4 жыл бұрын
But... why hauler?
@markhackett2302
@markhackett2302 4 жыл бұрын
@@FakeJeep Why not?
@stelgeron
@stelgeron 4 жыл бұрын
at 100k subscribers YAMIKS face reveal... :)
@TheYamiks
@TheYamiks 4 жыл бұрын
hehe yee.. still looong way to go!
@boulderbob7425
@boulderbob7425 4 жыл бұрын
So what your telling me is your not a reverse centuar? I feel lied to... 😂
@davekennedy6315
@davekennedy6315 4 жыл бұрын
We had a face reveal years ago! (Yamiks covered Frontiers 2017 Expo)
@Fosikss
@Fosikss 4 жыл бұрын
OK braal chau
@TheYamiks
@TheYamiks 4 жыл бұрын
caw caw
@NatoXemus
@NatoXemus 4 жыл бұрын
First! Love your content dude
@markhackett2302
@markhackett2302 4 жыл бұрын
Remember all the whines about how PvP is rubbish because you spend 1 hour nibbling at the huge hitpoints of shields? Then why do you need Resist Aug shields compared to ELP? Takes 30 minutes before you lose??? And since you now say the hull tank is meaningless (because of the shields being OP) why would you want to put heavy hull upgrades that slow you down and cut your jump range?
🌊Насколько Глубокий Океан ? #shorts
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Just try to use a cool gadget 😍
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