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I'm drawing a hexmap with the playtest version of Mythic Bastionland by my favorite TTRPG designer, Chris McDowall. I talk about how the game is designed with the exploration of the hexcrawl as a core component of play, improving upon the optional procedures of DnD 5E. I also talk about some of my thoughts around AI art and the concerns I have for preserving the ability to attribute ideas to other human beings.
EDIT: Mythic Bastionland is not using AI generated art! Huzzah!!
Map Crow Zines are back in print! www.etsy.com/s...
Chris McDowall's KZbin: / bastionland
Chris McDowall's Blog: www.bastionlan...
My Mythic Bastionland Worksheets: drive.google.c...
JP Coovert's KZbin: / jpcoovert
JP's "Making Maps" Zine: www.jpcoovert.c...
Download the MONSTROUS Preview Packet: www.thecloudcu...
Sign up for the email alerts to make sure you here when the project goes live!
I often draw with Foam Grip Tubes from Impresa to ease my hand strain. You can buy them here: amzn.to/3KgpDXs
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Patreon: / mapcrow
Podcast: thesplatbook.c...
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Itch Store: mapcrow.itch.io/
Merch Store: www.etsy.com/s...
Drivethru RPG: www.drivethrur...
Animation by Onesleepybeetle: www.haileesmit...
Music by Ivan Formin: ivan-fomin.itc...
Additional Music by Alex Ansaldi: www.epidemicso...