Better Ropes in Maya 2023

  Рет қаралды 15,135

3DMarkAA

3DMarkAA

Күн бұрын

Пікірлер: 22
@tonyvo9636
@tonyvo9636 Ай бұрын
Thank you for this tutorial, made a rope using the first method and thought it didn't look right and this basically showed me why!
@Gichanasa
@Gichanasa Жыл бұрын
Finally a proper tutorial on this great tool! Opens up so many possibilities. Thank you and keep up the nice work!
@FarbodZb
@FarbodZb 4 ай бұрын
Amazing👌 Thank you for this useful video
@marq8789
@marq8789 5 ай бұрын
for those who couldn't use sweep mesh like i did the first time, you need to go to your plugin manager and enable the sweep plugin
@dcarchdesign6393
@dcarchdesign6393 2 ай бұрын
Muchas gracias, excelente tutorial!
@jazenhamblin4614
@jazenhamblin4614 Жыл бұрын
neat. I need to work on my ropes and even more on making knots.
@larspacktaus
@larspacktaus 5 ай бұрын
Would be fun to use the Distribute option on the second sweeps so that each strand of rope is again devided into multiple strands.
@3dmarkaa
@3dmarkaa 5 ай бұрын
I thought so too, so here's the result! imgur.com/jESiZy9
@larspacktaus
@larspacktaus 5 ай бұрын
@@3dmarkaa nice work! Looking at real ropes I think there should be less twist in the "second generation" of strands. Nice that this way it is so easy to change things. If this should be anything but a technique example, there would need to be some variation in thickness or the twists to look realistic (depending on what kind of rope this should be). But giant steel cables for bridges do look very regular I think. It's fun that it's possible to work in Maya like the procedural modeling workflow in Houdini.
@chesterbeals116
@chesterbeals116 Ай бұрын
awesome, thanks for the tutorial! Can we make this animateable?
@hieule-hc6px
@hieule-hc6px 6 ай бұрын
just delete the outer most edge when it's 5 segement and it will create a plane, make an edge center of that plane and that will be your middle point :)
@3dmarkaa
@3dmarkaa 6 ай бұрын
Well, not quite. A quick way to see how this won't be the perfect center of the cylinder is to just create a 5-sided cylinder with the default settings. If you go to the top view, you'll see that the midpoint between those edges is off center by a fair amount, as it doesn't intersect with the (0,0,0) origin point. You could, however, make each a 6-sided sweep mesh, and delete 2 adjacent edge loops, and then place an edge loop in that center. That should give you a good mid-point
@wadeeahsallmat7872
@wadeeahsallmat7872 5 ай бұрын
Why I don't have a Sweep Mesh option, although I have Maya 2023?
@Sophia-d2m5b
@Sophia-d2m5b 2 ай бұрын
You should search and add Sweep mesh on the plug-in manager!
@Rayyan186
@Rayyan186 2 ай бұрын
sweep mash option is not there ...any solution ??
@markiemarkchannel
@markiemarkchannel 2 ай бұрын
Which version of Maya are you using?
@Rayyan186
@Rayyan186 2 ай бұрын
@@markiemarkchannel 2020 ... please help me
@markiemarkchannel
@markiemarkchannel 2 ай бұрын
@@Rayyan186 sweep mesh was introduced in I think Maya 2022. Do you have access to that version or newer?
@Rayyan186
@Rayyan186 2 ай бұрын
@@markiemarkchannel newer
@markiemarkchannel
@markiemarkchannel 2 ай бұрын
@Rayyan186 ok, then try it in a newer version. As long as it's 2022 or newer, it has sweep mesh built in. If you still don't see it, go into the plugin manager and make sure it's loaded and auto loaded
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