Well done. For game content artists you may want to mention the importance of baking at 16bit or higher. You will possibly see banding in-game at 8bit normal maps.
@marsmotion2 жыл бұрын
be ready for your engine to compress them anyway on import. 16bit is very expensive.
@hingedevoper697 ай бұрын
idk all my normal maps are compressed jpg textures, and they look perfectly fine with no issues, maybe your having issues with something like screen space roughness limits or something else entirely, ive never heard of normal maps causing banding before
@cristianmariani1340Ай бұрын
Amazing tutorial, simple and covers many aspects other tutorials out there forget to mention. This was a life saviour for me! Thanks!
@MetalGearMk3 Жыл бұрын
Bro, you save me so much time. I was trying to figure out how to bake to a single mesh - no one seems to cover this!
@ABentPaperclip4 жыл бұрын
side note- the Multi-Scatter GGX BSDF works a _lot_ better with the bevel node, you'll notice that on glancing edges that the reflections and specular elements look a lot more like real bevels. Not sure that it would make much of a difference for baking specifically, but if you're doing any rendering with the bevel node in Cycles you should definitely give it a shot!
@astrounwrapped4 жыл бұрын
Massively underrated video
@adaynaday62542 жыл бұрын
THE MOST UNDERRATED CHANNEL
@Glowbox3D3 жыл бұрын
Great vid. Still impresses me how much realistic 3d detail we can add into models now from normal maps baked on super low poly objects. Cheers!
@SimonSanchezArt4 жыл бұрын
In the next video I will show how to fix baking issues inside of Substance Painter :)
@jebcg Жыл бұрын
Thanks dude, exactly what I needed!
@SimonSanchezArt Жыл бұрын
Glad I could help!
@fairplex38834 жыл бұрын
After spending hours trying to bake bevel for a very simple table model, I still dont understand why I get ugly visible edges. I tried both methods and no luck with SP either :/
@fairplex38834 жыл бұрын
Ok I've finally found the issue finally, all 90 degree edge in uv map must be separate from each others :D
@Vibhu_Kishan4 жыл бұрын
@@fairplex3883 hey I'm trying to bake my hard surface model too! How do I bake the bevels in them?
@HexY------6 ай бұрын
I can't thank you enough for this 💞💞💞💞💞 you saved me 1000s of hours +sub
@bostok64 жыл бұрын
Thanks
@yan33234 жыл бұрын
Thank you for the tutorials!
@SimonSanchezArt4 жыл бұрын
Thanks for watching!
@benmoseley51783 жыл бұрын
Great video :) any chance you could do one for procedural edge wear and AO please? thnanks
@hypersonicmonkeybrains34184 жыл бұрын
eer i just tried it on a simple cube in my scene. Clicked bake and my CPU shot to 100% utilization its been at it for a while now only 2% done for the "texture bake" . What on earth is happening??? I canceled the operation. Awaiting further advice.
@SimonSanchezArt4 жыл бұрын
It's a pretty computationally expensive node, might be because of your specs. It can take some minutes to bake. And I'm sure GPU baking is a lot faster than CPU. Other factors such as the resolution of the map can also affect the speed.
@hypersonicmonkeybrains34184 жыл бұрын
@@SimonSanchezArt Also note, im in 2.90 Beta, and i have optix viewport denoise activated, and using the bevel node into the normal its working and no CUDA error.. maybe they fixed it now?
@SimonSanchezArt4 жыл бұрын
@@hypersonicmonkeybrains3418 No idea, maybe for the final 2.90 version it will run better, this tutorial was made with 2.82 I think
@sylwebdudeable2 жыл бұрын
I must be missing something, followed the vid on a normal cube, and I cant even get the seam in the display to disappear? right where you go from 4 to 16 samples.
@sylwebdudeable2 жыл бұрын
Forgot to mention, using 3.1
@sylwebdudeable2 жыл бұрын
Ok, success, note for all, you have to be using padding in your uv,s or you always get a seam.
@blendergeek62304 жыл бұрын
Nice man !:)
@MotherLoveGaming3 жыл бұрын
Great video good information but the clicking of your mouse and keyboard is borderline unbearable.
@adamshervey1732 жыл бұрын
Im sorry but F*** me i can hear all that spit in ur mouth mate move the mic away DAMN, harshly worded constructive criticism