Bevel Baking in Blender - Tutorial

  Рет қаралды 19,732

SimonSanchezArt

SimonSanchezArt

Күн бұрын

Пікірлер: 32
@billcritchomatic9983
@billcritchomatic9983 4 жыл бұрын
Well done. For game content artists you may want to mention the importance of baking at 16bit or higher. You will possibly see banding in-game at 8bit normal maps.
@marsmotion
@marsmotion 2 жыл бұрын
be ready for your engine to compress them anyway on import. 16bit is very expensive.
@hingedevoper69
@hingedevoper69 7 ай бұрын
idk all my normal maps are compressed jpg textures, and they look perfectly fine with no issues, maybe your having issues with something like screen space roughness limits or something else entirely, ive never heard of normal maps causing banding before
@cristianmariani1340
@cristianmariani1340 Ай бұрын
Amazing tutorial, simple and covers many aspects other tutorials out there forget to mention. This was a life saviour for me! Thanks!
@MetalGearMk3
@MetalGearMk3 Жыл бұрын
Bro, you save me so much time. I was trying to figure out how to bake to a single mesh - no one seems to cover this!
@ABentPaperclip
@ABentPaperclip 4 жыл бұрын
side note- the Multi-Scatter GGX BSDF works a _lot_ better with the bevel node, you'll notice that on glancing edges that the reflections and specular elements look a lot more like real bevels. Not sure that it would make much of a difference for baking specifically, but if you're doing any rendering with the bevel node in Cycles you should definitely give it a shot!
@astrounwrapped
@astrounwrapped 4 жыл бұрын
Massively underrated video
@adaynaday6254
@adaynaday6254 2 жыл бұрын
THE MOST UNDERRATED CHANNEL
@Glowbox3D
@Glowbox3D 3 жыл бұрын
Great vid. Still impresses me how much realistic 3d detail we can add into models now from normal maps baked on super low poly objects. Cheers!
@SimonSanchezArt
@SimonSanchezArt 4 жыл бұрын
In the next video I will show how to fix baking issues inside of Substance Painter :)
@jebcg
@jebcg Жыл бұрын
Thanks dude, exactly what I needed!
@SimonSanchezArt
@SimonSanchezArt Жыл бұрын
Glad I could help!
@fairplex3883
@fairplex3883 4 жыл бұрын
After spending hours trying to bake bevel for a very simple table model, I still dont understand why I get ugly visible edges. I tried both methods and no luck with SP either :/
@fairplex3883
@fairplex3883 4 жыл бұрын
Ok I've finally found the issue finally, all 90 degree edge in uv map must be separate from each others :D
@Vibhu_Kishan
@Vibhu_Kishan 4 жыл бұрын
@@fairplex3883 hey I'm trying to bake my hard surface model too! How do I bake the bevels in them?
@HexY------
@HexY------ 6 ай бұрын
I can't thank you enough for this 💞💞💞💞💞 you saved me 1000s of hours +sub
@bostok6
@bostok6 4 жыл бұрын
Thanks
@yan3323
@yan3323 4 жыл бұрын
Thank you for the tutorials!
@SimonSanchezArt
@SimonSanchezArt 4 жыл бұрын
Thanks for watching!
@benmoseley5178
@benmoseley5178 3 жыл бұрын
Great video :) any chance you could do one for procedural edge wear and AO please? thnanks
@hypersonicmonkeybrains3418
@hypersonicmonkeybrains3418 4 жыл бұрын
eer i just tried it on a simple cube in my scene. Clicked bake and my CPU shot to 100% utilization its been at it for a while now only 2% done for the "texture bake" . What on earth is happening??? I canceled the operation. Awaiting further advice.
@SimonSanchezArt
@SimonSanchezArt 4 жыл бұрын
It's a pretty computationally expensive node, might be because of your specs. It can take some minutes to bake. And I'm sure GPU baking is a lot faster than CPU. Other factors such as the resolution of the map can also affect the speed.
@hypersonicmonkeybrains3418
@hypersonicmonkeybrains3418 4 жыл бұрын
@@SimonSanchezArt Also note, im in 2.90 Beta, and i have optix viewport denoise activated, and using the bevel node into the normal its working and no CUDA error.. maybe they fixed it now?
@SimonSanchezArt
@SimonSanchezArt 4 жыл бұрын
@@hypersonicmonkeybrains3418 No idea, maybe for the final 2.90 version it will run better, this tutorial was made with 2.82 I think
@sylwebdudeable
@sylwebdudeable 2 жыл бұрын
I must be missing something, followed the vid on a normal cube, and I cant even get the seam in the display to disappear? right where you go from 4 to 16 samples.
@sylwebdudeable
@sylwebdudeable 2 жыл бұрын
Forgot to mention, using 3.1
@sylwebdudeable
@sylwebdudeable 2 жыл бұрын
Ok, success, note for all, you have to be using padding in your uv,s or you always get a seam.
@blendergeek6230
@blendergeek6230 4 жыл бұрын
Nice man !:)
@MotherLoveGaming
@MotherLoveGaming 3 жыл бұрын
Great video good information but the clicking of your mouse and keyboard is borderline unbearable.
@adamshervey173
@adamshervey173 2 жыл бұрын
Im sorry but F*** me i can hear all that spit in ur mouth mate move the mic away DAMN, harshly worded constructive criticism
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