Haha I could see the NoBoilerPlate inspiration right away. Nice video!
@NoBoilerplate25 күн бұрын
We've both come to prom wearing the same dress 😂 (really great video isaac!)
@JustDeeevin19 күн бұрын
Love the video! Doing things like no boilerplate was a good call. You should look into getting a noise suppression filter on your audio - this can be done in post-processing if needed. The cuts in and out of your voiceover are very obvious and a little distracting.
@robertwaremusicАй бұрын
I'm glad I found your channel! I've been working in Godot using C#, but I've found that I much prefer Rust over C#, and Bevy seemed like the purist Rust way to go as opposed to Godot's Rust Extension. Learning Rust and Bevy so far has been a TON of reading, so well-made videos like this definitely help ease the journey. Thanks again for the hard work!
@chammy28124 күн бұрын
are you me?
@robertwaremusic4 күн бұрын
@@chammy2812 I've never seen both of us in the same room.
@robertwaremusic4 күн бұрын
@@chammy2812 What kind of game are you making?
@parkourbee24 күн бұрын
Thanks so much for making this. I love Rust, and NoBoilerplate is the reason I gave it a shot. I'm currently trying to decide which game framework to start with (I've only ever done web and cli) and I was pretty sure Godot was the move but definitely going to try out Bevy for a few mini projects.
@andydataguy12 күн бұрын
Great video! Would love to see more bevy code
@GoldenAdhesiveАй бұрын
for anyone reading the comments after getting stuck, the cargo.toml file is missing [] around the "dynamic_linking" in order to function.
@icorbreyАй бұрын
Thanks for the fix! I'll get that pushed later today 💕
@trash-34010 күн бұрын
More Bevy please
@AsmodeusMictian10 күн бұрын
Agreed
@laundmoАй бұрын
First of, i like the video quite a bit. note: "System don't have any State" is not quite true, with Local a system can have state. "input hooks" as hooks are a bevy concept, this may be confusing "running under the Update system, the Update system will run every frame" i believe you misspoke here and meant "Schedule" feedback on video: Theres quite a lot of noise with your mic, and sometimes words sound cut off. could your noise reduction be cutting of starts/ends of words? I would personally enjoy some custom style in your presentation, maybe just changing font and colors, to make it seem like you at least put in some thought beyond copying the process Tris is using. Tho i don't think he'll care.
@icorbreyАй бұрын
Thanks for your feedback! I figured it'd be less confusing for beginners to just generalize systems as "stateless". For your second two notes, I agree, they are a bit confusing and I could've worded it better. As for the video style, I mainly wanted to get something out the door so I could get over my own mental blocks. It's the default style for the Advanced Slides plugin in Obsidian. I'm working on an animation system for future videos right now that I hope will suit my needs, especially with code presentation. I'm very much new to both audio and video editing lol, I recorded quite a few takes for the voiceover and kinda cut it together in Audacity. Any tips on that front?
@NoBoilerplate25 күн бұрын
I'm relaxed in this topic, certain while you get started. As isaac said, it's the default style for Advanced Slides. Really, I should put work and make my own style. I think that the script and sound are way more important than visuals, the way I think about it is that a blind person should be able to listen to my videos and get out just as much as a sighted person (source code notwithstanding)
@icorbrey25 күн бұрын
@@NoBoilerplate Hey Tris! What did you think of the video? Any critiques?
@kastermester8 сағат бұрын
@@icorbreyfor the audio, the main thing I’m noticing is that all the noise goes away between sentences. This will usually come from noise gates completely blocking out sound in the silent parts. If that is the case try setting the gate to just attenuating the sound, without completely shutting it off. If you are stitching multiple parts together, try recording no sound with your microphone and layer that in the background such that the noise doesn’t come and go quite such an extreme way :)
@Quiiigz12 күн бұрын
will be making a game now thanks for making it simple
@redactedhoptionalАй бұрын
Fun fact: if you know a query will only have 1 entity, you can use the single() (or single_mut()) method to get it without needing a for loop like in 5:10.
@icorbreyАй бұрын
You sure can! However since it's likely to fail if you have more than one matching entity (or no matching entities) I personally tend to use loops for most things unless I'm absolutely certain there will always and forever only be one of that thing.
@llr1950Ай бұрын
Nice vidéo ! Would love a longer video on the subject.
@UjjwalSidhu13 күн бұрын
O.O sheeesh that was great tut look for next :D
@PinikRahmanАй бұрын
This is awesome.. I hope you continue with the series. One observation, I think the sound volume in this video was quite low
@icorbreyАй бұрын
Thanks for the tip, I'm still working out my mic so I appreciate it!
@BaronVonScrubАй бұрын
You have a good voice for this, I hope to see more from ya. :)
@c_ornatoАй бұрын
Great video! I see this is your first popular one too, hope youtube works out for you!
@icorbreyАй бұрын
Thank you, me too!
@taggosaurusАй бұрын
4:10, Circle didn't appear until I added "use bevy::sprite::*;". `MaterialMesh2dBundle` wasn't in scope.
@wWvwvV4 күн бұрын
I tried Bevy for a time, same time when I tried to become comfortable with Rust. 6:14 here a system/function gets added to a stage (Update stage). You're programming/configuring the stage with a sequence of function values that will be called in that order. Wouldn't it be easier to have a stage callback and you are free to code in that scope as you want? Aka implement an Update function? I don't think there is much space for internal Bevy optimization. You connect a black box function to a stage to be executed in that stage.
@matthiasbrat515Ай бұрын
Like your touch at making these
@El-BurritoАй бұрын
Good stuff, nice intro vid
@icorbreyАй бұрын
Thanks! Hopefully I'll have the next one out soonish
@msodev14 күн бұрын
Hi mate, super helpful vid. How do you make such cool presentations?
@tim_arterburyАй бұрын
Great explanation!
@solmateusbragaАй бұрын
Unfortunately the only thing keeping me away from Bevy is unavoidable. It's very early development, so it's too unstable. Documentation / tutorials tend to break every three months and be scattered around. Looking forward to the 1.0 in some years, though! That'd make the engine way more reliable. Of course, if you have the time you can easily follow the migration information they put out to update your project, but relearning something makes my brain hurt. This is a great thing, however, as 0.x allows a future 1.0 to be better and better!
@TenseiChoАй бұрын
After I get the skeleton for my game done in pygame I plan to move over to Rust/Bevy. Hopefully GUI in the next update.
@icorbreyАй бұрын
One can hope, we'll see what the team can crank out
@BenjaminWheeler0510Ай бұрын
1:01 I think -bin is the default, right?
@mintx1720Ай бұрын
bavy~
@moonskinedАй бұрын
What bevy needs to lift off for most devs is UI...
@icorbreyАй бұрын
Definitely - there's a few good stand-ins in the meantime however, notably bevy_editor_pls (github.com/jakobhellermann/bevy_editor_pls) and space_editor (github.com/rewin123/space_editor). I'll probably make a video exploring Bevy UI stuff sometime soonish
@kyledunbar9255Ай бұрын
I don't mean to be a hater, and NBP is one of my favourite channels too, but this video seems devoid of your own personality. Atleast choose a different font
@icorbreyАй бұрын
Totally fair, and I agree. I mainly did this because it was easy to replicate and I wanted to focus more on figuring out the content rather than the presentation. I'm working on a new animation framework for future videos
@sunofabeach9424Ай бұрын
bevy is great until it isn't
@diadetediotedio6918Ай бұрын
wdymbt?
@sunofabeach9424Ай бұрын
@@diadetediotedio6918 well the usual stuff. you need a thing in Bevy but it is isn't there. you shrug it off and keep developing but suddenly you need a second feature that isn't yet delivered. and eventually you go to another engine that isn't written with rust - a capital crime, I know - but already has everything you need for development. Bevy is not bad at all, it is just too young to be considered worth learning