Bevy Good for you next game: Better every update

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PhaestusFox

PhaestusFox

Ай бұрын

This is just a quick video about how much Bevy can improve between versions, I am always impressed with how much performance improves with every new release
Code Here = github.com/PhaestusFox/BevyBa...
Discord = / discord
Code Here = github.com/PhaestusFox/bevy_t...
BevyEngine = bevyengine.org/
Plugins I'm using:
Bevy Snippets - suggested by Pixl - marketplace.visualstudio.com/...
Rust Extension Pack - marketplace.visualstudio.com/...
Error Lens - marketplace.visualstudio.com/...
Stock Images from unsplash.com/
#Bevy #GameDev #bevyengine

Пікірлер: 13
@RogerValor
@RogerValor Ай бұрын
Cool showcase, however, I felt a bit lost as I asked myself all the video what a Ring supposed to be, as you showed a hexagonal procedurally generated map :D
@PhaestusFox
@PhaestusFox Ай бұрын
Oh yeah sorry should have explained that better, the map is made of concentric "rings" of hexagons, so the number of hexagons in the map is 1 + 3 * ring * (rings + 1).
@jeffg4686
@jeffg4686 3 күн бұрын
@@PhaestusFox - would be interesting to see this same test run for 0.14. Great to see the amazing progress. They're really kicking ass.
@tannaurus
@tannaurus Ай бұрын
This made me want to give bevy another shot :) nice work 👍
@miniminerx
@miniminerx Ай бұрын
Bevy has been amazing. It works great with robotics too
@anonymousacid9160
@anonymousacid9160 Ай бұрын
bevy 0.13 in debug: ~22k entities at 27fps with 86 rings. bevy 0.13 release: ~263k entities at ~25 fps with 296 rings.. Specs: CPU: Intel(R) Core(TM) i5-8400 @ 2.8GHz, 6 cores GPU: Intel(R) UHD Graphics 630 (integrated) 12 GB ram (idk if this matters that much) this is crazy.
@PhaestusFox
@PhaestusFox Ай бұрын
Nice, good to know it's good on integrated GPUs too
@lazi21
@lazi21 21 күн бұрын
now you have to do this again for version 0.14 :D
@PhaestusFox
@PhaestusFox 20 күн бұрын
Yeah 😂 don't know if there will be a big improvement 0.14 seemed to be a lot of expanding features rather then optimisation
@alternativepotato
@alternativepotato Ай бұрын
Cool right
@PhaestusFox
@PhaestusFox Ай бұрын
Yeah I love that bevy just keeps getting faster, means it's worth going back and trying things that were too slow when I first tried them
@weltraumaffex
@weltraumaffex Ай бұрын
Did you compare the release versions? I think comparing debug versions can lead to incorrect results. Just because one debug version is faster than the other does not necessarily mean the same is true for the release version.
@PhaestusFox
@PhaestusFox Ай бұрын
I did compare the release versions and it gets about the same results, the main reason for not going with them is huge numbers getting bigger don't feel as impactful but also because I was using something thing that grew exponentially meant that between versions would double entity counts but going from 10 to 20 is more impressive then going from 110 to 120 even though they both represent a double in entity's required (just example numbers to make it easier to understand)
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