00:22 It's nice to meet Finnick's son with a yorkshire terrier XD So... shell texturing, right? I don't understand how you managed to make it look like that, I mean, you focus on the fur quite a bit, and there are individual ones that can be seen, but the layers can't be noticed.
@nodesandnoodlesАй бұрын
Exactly, this is shell texturing. You can see the layers if you zoom in close to the model but they can be hidden either by simply adding more so they are more tightly packed, or with the "spread" control which biases the concentration of layers towards either the top or bottom of the shell. With dense fur you usually can't see the roots of the hairs so you can bias the layers towards the top to get a fuller look with fewer layers. Have a look at the tip of Finnick's tail at 00:27 and you can see the layered effect.
@the_epipanАй бұрын
@@nodesandnoodles Ohh!! You're right! I watched the video twice but I hadn't noticed the tail thing, I think because I got distracted by the ears or the movement camouflaged it enough, or because I was viewing the video in thumbnail form instead of full screen, or all three XD
@JakobMenz6 ай бұрын
Love it! Looks super impressive! What's the main problem with its Cycled incompatibility?
@nodesandnoodles6 ай бұрын
bFur uses "shell texturing" which involves creating many stacked layers and using transparency to trim out everything below any given layer. This works very well in Eevee but in Cycles requires a very high number of Transparent bounces (possibly hundreds) which causes render time to skyrocket and works the processor VERY hard.