Lets hope this makes designing large dreadnoughts more performance friendly
@Briskyyy5 күн бұрын
id guess the new engine on its own once fully optimized will help with that. hopefully it will be able to handle modern hardware better being designed around it rather than the older 2-4-6 cores that were around in 2013 that VRAGE 2 was designed around. and its being made by a team with 10+ more years of experience as well.
@Briskyyy5 күн бұрын
and already the game seems to run very well for an alpha build. As I did before comparing it to another sequel space game KSP-2 I think the game is already beyond in its development than KSP-2 as it was released. Id bet my life on it. And this is only alpha footage they probably haven't even started on optimization.
@meestuinier44865 күн бұрын
And also more useful
@lunettesfumees13125 күн бұрын
If the whole voxel body is fuzed in a single mesh ?.. Maybe ?
@notime25835 күн бұрын
Man fully simulated water has been a thing for about 10 years, and yet space engineers 2 will probably be the first big game with this feature fully implemented, they will have to very technically smart in the optimization for this to run smooth in anything that is not a nasa computer.
@brandonbrown67175 күн бұрын
The thought of a ship crashing into water is cool to me
@guynamedmaggi55205 күн бұрын
Subnautica trailer
@mediocreman25 күн бұрын
Building outer walls in the water, then sucking out the water, then building a water-tight base, then removing the original outer walls and watching the water flow back and surround the base would be pretty fun.
@horatiochachi95085 күн бұрын
>at the deepest part of the water, build something like a water well but in reverse >make hole in shaft just below water line, and a service shaft on the outside for conveyors/human access >at the bottom, build a turbine with a bypass mechanism (simply making sure the turbine isn't 100% flush with it's casing should work) >at the discharge of the turbine, build some collectors connected to h2/o generators. >h2/o gens are connected to h engines to guarantee flow >0 and to your main base to refuel docked ships and whatever other uses you may have. >system will always passively produce some combo of h2 and power as long as water enters and demand >0. >Depending on how water pressure is simulated and the depth of the shaft, this system could potentially compete with or even out perform top-tier modded reactors like the Yamato or 20Xarc. I get the feeling that certain methods of exploiting water on planets is going to become meta in a way, not so different from how ship printers are in SE1.
@GreenBlueWalkthrough5 күн бұрын
I mean with fluid water you should be able to make the base outside the water. And sink it given that Soace enginers has phsics objects it should be as easy as not having water go though walls. Which could be on conetect with a player build peice the water becomes fluid. Or the water is deleted from the air/vacuum and placed safely on the other side... It would look weird unless insanely well optimized but it would work.
@phoenix2685 күн бұрын
@@mediocreman2 Hopefully the water and pressure systems won't have an effect otherwise the force of the water hitting the base could damge or even destroy it
@Yoda_LegionYT3 күн бұрын
@@mediocreman2 fun as long as you make sure your base is air tight, otherwise you’re gonna have a leek😬😂
@William02713 күн бұрын
Descend a giant box with pumps on the inside then lift it when finished
@Rannoc950185 күн бұрын
Looking forward to the 25cm build grids
@mz009565 күн бұрын
me too, we could, if not already in the game at electrical wires instead of the grid global system. it would be so cool for system to fail if you are hit in central spots
@ethanmelton9275 күн бұрын
@@mz00956yea
@vonsteuben64755 күн бұрын
I hope the "no block limit" it this time a real "no block limit"
@mz009565 күн бұрын
@@vonsteuben6475 Sorry but there we always be a physical limit, even if they don't add any limit, at some point your pc will just say no
@jasonjsalgado40915 күн бұрын
@@mz00956 Technically all games have their limits regarding stuff they can add (and the pc as you mentioned), the issue with Space Engineers is the performance, it could improve a lot. So I think we could really benefit from a modern engine with waaay HIGHER limits thanks to better logic and optimization
@arcamean7855 күн бұрын
Water could be intresting if it interferes with small and medium wepons... Imagine building an underwater lair to hide from "skynet" if you will. Draining water shouldn't be too hard as we can drain oxygen via vents so I'd imagine water would work similar with a "vent" block of it's own. As for things I want to see... they're more technical things such as mod verification and easy changing of respawn vessels. THE single most important question I have is will they be using something like Denuvo... I love SE I love what Keen has done but that one addition could halt any excitement I have.
@RECHNUNG1085 күн бұрын
Would be happy to see orbital mechanics
@ShadowDrakken5 күн бұрын
We know VRage3 fixes clang, so that's a huge win in and of itself. If it also makes blocks not be made of wet tissue paper as well, then it's a win all around.
@asialsky5 күн бұрын
@@ShadowDrakken We all have doubts that Lord Klang has truly been defeated.
@ShadowDrakken5 күн бұрын
@@asialsky 🤣 well, the VRage3 progress videos have been pretty convincing at least
@theorangeninja64865 күн бұрын
It's a physics-based sandbox game. No one's ever truly gone...
@StalledAgate8324 күн бұрын
Once the public gets access, it'll truly be a race to see who can figure out how to exploit and tame Klang's powers. Assuming that the current methods for Klang-based systems like Klang-drives and Klang-guns would no longer work.
@adrawingprotogen29943 күн бұрын
Heretic
@alexandre0695 күн бұрын
Cant wait, my favorite stuff would be the water, the dammage feature and the block size
@iamscoutstfu5 күн бұрын
Oh boy do I have notes... Event blocks and timer blocks should be consolidated such that the event block has an inbuilt timer function. Functions activated by event blocks should be presented to the player the same way as functions presented in the helm. Drag and drop the functional block and then select function from drop down All console/workbench blocks should be able to access all functions of the grid. Functions of blocks should be lockable to certain consoles and saved with the blueprint Reinforced conveyers should not allow air to pass through their structures, they should be air-tight Missiles should be constructible from multiple blocks to make long/short, small/large diameter custom missiles Weapons shells should be constructible from multiple blocks to make long/short, small/large diameter custom shells and assigned to specific weapons systems All turrets should have a second version with a built in camera Lcd blocks should be able to display camera feeds In creative mode, the player should be able to set a grid to have infinite resources of all types to include components Passageway blocks should come in shapes other than square Each grid should have damage sensing that can be viewed on an LCD panel or as a hologram display to tell the player where damage has occurred. LCDs should also be able to display damaged blocks in list form Radar, radar blocks and radar signatures should be a thing and should be used for targetting, same with FLIR, sonar, and visual cameras
@nitthecroller5 күн бұрын
I agree with most of this stuff, though I must add: cameras displaying their view to an LCD is very performance unfriendly. There exists a mod that does this on the workshop and whenever I use it, I have to tell the LCD block to lower it's frame rate to about 15 so it doesn't majorly impact performance whenever I just happen to glance in that general direction. Having the camera on a screen IN your screen is performance unfriendly, even to my rig that has parts from around 2-4 years ago. Everything else tho, solid suggestions.
@aaftiyoDkcdicurak4 күн бұрын
🤦♂️How do you not know that all turrets have cameras already. What do you think you're looking through when you manually control them... You do know that you can manually control them right.
@hybrid9mm5 күн бұрын
3:49 the dam is made of the new blocks and that’s an interesting overlay when the dam is cut. I’m hoping water is added as a survival mechanism for power, life support etc. The new block system will hopefully add a performance benefit along side its building possibilities. Exciting indeed.
@bastiane2155 күн бұрын
Amazing! I can feel the wind on my face as I watch the beautiful landscapes and animals after an intense asteroid mining session. Meanwhile, the guys are fixing the ship. We all enjoy a Clang-Cola together .... Putting effort into this game is truly appreciated. Thank you, Keen, and the community! ( Please add a few beautiful animals and flags. The little movement is beneficial in a single-player environment. )
@CaptPatrick015 күн бұрын
The VRAGE3 landscape shots reminds me of those old Bryce 3D renders, especially at 7:23.
@Billy-bc8pk5 күн бұрын
Man, Bryce 3D really brings back memories of the early aughts design tools like Poser.
@isayawhaat16345 күн бұрын
I think underwater bases are definitely coming into the game. cause if you think about it, what happens when water covers you already existing base? it's clear that you can put your base underwater. so whether or not they implement it it's capable. But it only makes sense that they would since this is the case.
@Astro8kas5 күн бұрын
That's kinda crazy. I cant wait to build big reaserch submarines or underwater Battles with new weapons
@Rootgamer824 күн бұрын
@@Astro8kas Don't put your expactations to high on this exact topic. Although it certainly would be great having senseful exploration gameplay, i doubt that will be a huge point in development conciderations. I'll be happy just getting a lot of widely improved gameplay elements from first SE game. But maybe there will be a waterplanet at some point to fulfill your dreams at least in some way :)
@neongr19782 күн бұрын
@@Astro8kas does that mean...... Torpedoes???? 🤤🤤
@Astro8kas2 күн бұрын
@@Rootgamer82 ok but what's the point with water if you cant do nothing with IT?
@Taron_HaiTar5 күн бұрын
3 Things I *absolutly* excited about are these: Water (Navy Ships shenanigans and bootleg Raft survival!) Block Destruction (both blocks themselfs and 'material' impacts; this WILL make crashes more exciting *and* satisfying!) *New Block-Grid System* (FINALLY, greater small detail and efficient placing, *alongside FINALLY around player-size bots( of mostly humanoid variety) from blocks!)*
@SomeguyWhoLikesVideos5 күн бұрын
im scared that this Space engineers on VRage3 will kill my laptop, it's managed to survive OG space engineers, fallout 4 (on minimum), rainbow 6, and even the Broken arrow Playtest and i'm only able to play with integrated graphics, and im mostly unable to purchase a new computer in my current situation unfortunately, so i'm more scared if anything that games are getting more graphically demanding that it may outpace some dated builds (Like mine or the one that's still stuck in the states)
@ChristoffRevan5 күн бұрын
I mean...do you want games to not improve? Needing better hardware is just the reality of games getting better with more features and capabilities
@tryorse83405 күн бұрын
@@ChristoffRevanthe issue isn't so much that they improve. But that as the baseline of game quality rises, the necessary power of one's hardware will have to rise as less and less games support older and older systems. For example, when Fortnite first released, the lowest graphics setting made it possible to play smoothly on an older system. But now it's lowest graphics probably are not as supported on that same old computer
@C-7095 күн бұрын
Fortunately you should still be able to play SE1 after SE2 comes out.
@ChristoffRevan5 күн бұрын
@tryorse8340 I mean yeah, that's just what happens. Honestly you just have to save up for a new PC...sure it can take awhile if you're in a rough spot, but it's not impossible. I saved up little by little over more than a year with my job before I felt comfortable enough to build a gaming PC. It was worth it though
@Briskyyy5 күн бұрын
id say on its own VRAGE 3 will perform better than VRAGE2 as it will be designed around modern hardware so hopefully it will be able to take advantage of the high core count CPUs because VRAGE 2 is limited to only like 2 or 4 cores i think cause when it was made those were the standard. but with the better graphics and stuff it may not. its hard to say
@HighOutlook5 күн бұрын
Can't wait for the better crash landing physics! I hope that, when crashing, different materials cause different amounts of damage, so that if you crash into a mountain your ship takes more damage than it would crashing into a sand dune.
@bluestonecreepr5 күн бұрын
Finally, a consistent sleek set of models!
@b-cq7ug5 күн бұрын
Something I'd love to see is more alien life than just wolves and spiders. Even if they don't attack the player or have any real function I think it'd add a lot to the atmosphere like trees do in the original game.
@zepheth24795 күн бұрын
I'm looking forward to them hopefully adding NPC's of some type.
@sinnloserkanal61345 күн бұрын
I would really hope to see some reentry heat animation, and maybe something like energy shields. There could be a mechanic that your ahips get damaged if you try to enter the atmosphere of a planet without shields
@jakethesnake26555 күн бұрын
Weather update, tornados, high wind speeds that actually effect blocks blow things away, astroid debris fields make space a little more deadly. Floods, maybe land slides.
@Jumanji0895 күн бұрын
I really hope the new VRage blocking system allows for more constructibles to be built in the same block. It would give us so much more freedom creativity when building bases/spaceships
@captainlink725 күн бұрын
Wow, this is the first time I’ve seen some of the images of the new terrain and water. Those screenshots of the island and lakeside outpost are gorgeous. Fingers crossed this’ll be available on Xbox when it launches.
@Sucralose25 күн бұрын
Space Engineers 2 is literally gonna be the coolest space game for the next 10 years but I just hope they take their time making it and keep the back-and-forth with the community alive
@ph11p35405 күн бұрын
I love the idea of being able to build small grid blocks onto large grid blocks. That feature alone is going to open up so many novel design opportunities.
@jelledemaeyer73295 күн бұрын
Hope they improve the thruster power a little bit in the new game. Obviously we want ‘’ realism ‘’ but I also want to be able to build large atmosphere capable ships that dont need 1 side of the ship to have 50 thrusters to keep it in the air. Mabye an anti-gravity block could do that as wel. No thrust just makes your grid hover or something.
@PeekofwarКүн бұрын
I hope they add water pumping systems so that you can make underwater bases and also drain water out of a flooded space.
@TimM-kz1vl5 күн бұрын
This is why I like your channel, it stops me from having to keep an eye on everything
@CaptainJack5 күн бұрын
Glad to hear it! Will keep the fresh info coming for ya!
@MrMarekRosa5 күн бұрын
I am enjoying these videos about Keen's new game and taking notes for research purposes 😄
@CaptainJack4 күн бұрын
Patiently waiting December 5th 👀
@macgeifer88504 күн бұрын
@MrMarekRosa can you please note also oxidizer for rocket fuel? :) I mean we already have conveyors, tanks and multiple ports...
@sovietgergerd5 күн бұрын
I hope they're going to allow us to create our own cockpits in a similar way to Starship Evo. The new grid system acts really similar to that game and it's the best part of Evo
@diex405 күн бұрын
my question is are we going to be able to see underground bases from space like in se1? i hope not.
@elderweeb18345 күн бұрын
That atoll and island chain is so majestic!
@____trazluz____98045 күн бұрын
i just want random generated planets , i am done with the same planet over and over again
@masterdude94195 күн бұрын
I agree, the new block system will revolutionize how we build things! And Water on Planets will be fascinating!
@Gwenpool23695 күн бұрын
For building, they should add a nudge feature like Satisfactory has. You can ghost place the object and you can walk around to look at it from different angles to make sure it lines right. Then, press a key to actually place it. Press keys to nudge it a direction or remove the ghost placement
@frostbite48595 күн бұрын
Bro builders about to go HARD with that 25cm building system
@GreenBlueWalkthrough5 күн бұрын
I would love atmosher and thmodynmics simulion... So when a laser/plasma weapon hits your hull you will feel the heat battletech style. So while you can ignore it if you have the right materials or cooling systems... Or just never face anything that can melt your hull... If you really wanted to space engeer you can interact with the systems... also it would allow for more challangeing/believable extereme tempura planets that effect your hull and engines differently.
@ultmateragnarok83765 күн бұрын
The introduction of water interests me. What happens if you take it to space? If you can bring it to space, does that mean you can bring proper atmosphere too (since atmo thrusters don't work even in pressurized boxes outside of planetary atmospheres)? Will it wear away at voxels when moving like the real stuff does? Could be interesting with the differing material density in collisions thing they showed as well. Perhaps even the ability to see multiple objects made of terrain crashing into one another - asteroids dropping from orbit, or hitting each other in space. And a physics engine which can support both this and the at one point teased possibly-moving planets might bring one of my pipe dreams for the game - functional cables. That, and a better top speed - the 100m/s limit is so irritating. Even if it turns out a top speed _is_ necessary for game performance or stability, it could surely be much higher. The concepts for water are fascinating. If it's just buyancy, that would still be fine, but it brings in the distinct possibility for a full hydrodynamic resistance system, which would in turn be already functional for an aerodynamics system too. Custom propellers and engines (possibly with a better inclusion of control across subgrids, as well, which would as a side effect make custom suspension for the new rougher terrain much easier to use), a distinct difference between spacecraft which can forgo smoother shapes and atmospheric craft which are less capable of doing so, hydroelectric power, and I do so hope there's a reason beyond just building to build for us to make boats and so forth. Perhaps different planetary regions having different resources or power generation characteristics. Curious if there will be any sort of water source, seeing as there is a waterfall in the background of the dam example video.
@marcdamon14715 күн бұрын
This game gonna be as heat as my pc will be upon playing it (Zoinks scoob, thermonuclear warhead-)
@alan832515 күн бұрын
Looking forward to it! Hope they make it VR-ready from the beginning for this one.
@GEA_RuthlessKillaz355 күн бұрын
Genuinely looking forward for this new space engineers game, hopefully fingers crossed our blueprints from the first game could be transferred over as well. 👀
@PhantomFire-x5b5 күн бұрын
Underwater bases and the cave system will be fun. In space engineers it was space, ground or air where people battled now you will be able to in water in the new game. Imagine some player using a vehicle shooting at other player ships and then going to the cave system to hide or escape. Imagine someone makes a submarine fires missiles at a base/ship and then diving into the water. They could also put drones or fighters in the submarine surface near enemy ship or base and then launch and then dive. A submarine surfacing is also useful for escapes or rescue.
@K10wNs-Shed5 күн бұрын
One of the biggest things for terrain editing that has always been missing, and still appears to be missing in the vrage3 tools is surface smoothing of the voxels. To do it currently, you spend ages adding and removing "shapes" to try to achieve a smoothed surface that's not just perfectly "flat" ground.
@hughholroyd73445 күн бұрын
Can’t wait to be building a large grid sized ship and realise that the two ends are misaligned by a small-grid block
@Skyben25 күн бұрын
In no particular order: * Revert voxels * 25cm GridSystem * Water
@mikewhitaker28805 күн бұрын
would hope that the older graphics will still be available to those of us with older machines still... other than that the hype train is rollin...
@jebclang94035 күн бұрын
Can't water be "physically distributed" like entities within the physics engine somehow? *Forgive my unknowingness 😕
@richardcall74474 күн бұрын
I hope we don't lose the ice lakes that are in the game now with the change to liquid water. They are the best source of ice, and there are several ice mining systems in the workshop.
@roxstar50885 күн бұрын
Most excited: water, lightning that doesn bleed through blocks and terain. And the ability to use multiple block sizes on one grid without using rotors and such. Most requested: make us choose the texture of the block sides. It irritates me so much that many blocks right now can only be placed in very specific ways. For example place an interior wall where one side is a completely different texture so corners are super weird and don't match up. As an expansion of this, please allow us to mirror blocks. For example the medbay block that is L shaped but you can only place it in one way.
@CMDROldDuck5 күн бұрын
I sure hope my PC will run this!
@Briskyyy5 күн бұрын
Im sure VRAGE-3 will actually bring better performance despite its improvement in graphics. especially if keen makes it fully utilize new hardware to the max unlike the older engine which only used 2-4 cores because thats what was common then. imagine the calculations that could be done if it could fully utilize my 6 core 12 thread ryzen 5 5600X3D or something like the new Ryzen 7 X3D chips. ignoring the graphical strain im sure you could pull off some serious stuff if given that headroom. and idk if Space engineers is limited in how much VRAM or system RAM it can use like some games. but in a game like this with all the physics calculations and such CPU is probably king. and even then space engineers 1 run pretty well all things considered. id bet another reason for making a whole new engine is bug related too. i think VRAGE 3 was built from the ground up correct me if im wrong but that will allow them to squash those bugs that plague the first game due to engine limitations and 10+ years of code they have to go through when they add new things. Minecraft has a similar problem though probably even worse. cause its older and more shoddily built. thats why in both games bug fixes and adding new content can be a pain and not just a duct tape solution. theres a reason minecraft mods need forge to work properly
@RealSensationalBeing5 күн бұрын
I hope the developers are paying attention to the Real Solar Systems mod and that we get something like Ai Enabled bots in addition to the spiders. For encounters I also want to see MES's feature "remove voxels are airtight cells" brought in. It is fantastic to make underground bases procedural.
@magnagazoo48635 күн бұрын
I see a downside to 25CM grid spacing. Its going to make building slow. Lets hope that is like snap adjustable for when you don't want it.
@tackytrooper5 күн бұрын
I imagine large blocks will still be an option for just filling out space. The ships in the teaser still look predominately 2.5m based.
@gilesdavis3965 күн бұрын
It looks amazing, I'd just like some truly configurable controls including controllers etc
@CosmicAggressor4 күн бұрын
The main thing I am hoping for at this point is that we will see verius armor levels like in space engineers. Having something like light, medium, and heavy armour. So that works with the new grid system and let's you mix and match to try to find the best patern of armour like you could only really do on a large scale in space engineers but can probobly do on a smaller scale with the new grid system.
@fredpryde85555 күн бұрын
i have not used the voxel tool in SE that i can think of the water effect will be amazing i am really happy about the 25 cm blocks change finally we can tune things between small and large grids the edges that can build will be awesome in builds going to be great
@Kehvan5 күн бұрын
Personally, I want a greatly improved online multiplayer experience. Ideally a *_Space Engineers Online_* with multiple servers servicing one game World with one server per x number of players, and as more players join, spin up another server to handle the additional players, and then a replication server to keep everything consistent between servers handling that World. Additionally, a *_Space Engineers Online_* should also have multiple star systems with the ability of players to run a dedicated server that can connect to the *_Space Engineers Online_* server network.
@Gibparanoid5 күн бұрын
I hope they concentrate in making a good space game instead of an underwater game that will hinder performance
@Krisfallion5 күн бұрын
Two things foremost in my mind: Simulation Speed and Multiplayer Network Code.
@Yulianrz5 күн бұрын
The thing that personally feels wrong to me with that unified grid is that it can become a problem when you're trying to build a big ship. Right now, the large grid blocks are filled with details, so it doesn't look empty, but unified grid kind of implies that you'll have to fill large grid 'emptiness' with small details by yourself. That feels great for someone who wants so spend days doing the interior of a ship, but sometimes you just want to make a large ship fast, and space engineers allows you to do it while keeping the ship detailed (remember those neat corridors with railing, interior walls with piping etc). I wonder how they will balance it: will we still have the pre-detailed large blocks, or we'll have to either fly an empty ship or spend hours or days detailing it manually?
@sarahkatherine84585 күн бұрын
I think there will still be pre-detailed large blocks (look at ion thruster blocks in the teaser). And it would be great if there is support for prefab, same as blueprint in which you can modify individual small blocks but is also possible to place and remove the whole group.
@jacksonbarkerthebluehairedfox5 күн бұрын
My big concern about the planet overhaul is how are the alien worlds gonna look / are the planet creation tools going to allow for alien worlds? For example, how are they going to change the Alien planet's terrain? how will its web-like clouds work with the new volumetric cloud system? Another thing I'm interested in is if they're gonna improve the impact voxel changes have on world file sizes. If that's possible, we could see proper landscaping tools for Survival to do things like pave roads or clean up craters and plug holes.
@robinchwan5 күн бұрын
here's how to make a fun little trap. surround the lake and camoflage it and have a detonator ready ;)
@captain_will.5 күн бұрын
The paint jobs on the ships when it releases is going to insane
@captain_will.5 күн бұрын
Also tareforming tech
@whackycracker19875 күн бұрын
I hope that they add an underwater resource like some sort of super oil that can only be gathered at the bottom of an ocean.
@TheBassAvenger5 күн бұрын
I for one hope they make painting/ship colouring surface based rather than block based
@SirTail4 күн бұрын
Honestly I'd be happy with a stable mirror copy to SE with water.
@madmo16924 күн бұрын
Of course the water is awesome but the block size breakdowns are exactly what I wanted. The only other thing I wanted is to customize my engineer's face
@SlugsnetGames5 күн бұрын
I honestly dont care about many of the new features. I just want a game that can handle multiple big structures and ships. And not basicly be unplayable for everyone as soon as you go past a certain block limit.
@ThalesMML5 күн бұрын
Water based vehicles were in their prime in pre industrial ages. Medieval 2 or Roman engineers game would be better to utilize water physics compared to Space Engineers 2.
@richardmurphy34015 күн бұрын
I dont even know if this has been mentioned, but I want to see volumetric clouds and rocket engine exhaust. I dont know if its even been done before but volumetric waterfalling exhaust would be beautiful… but probably performance hungry
@docintar5 күн бұрын
Space Engineers is a wonderful game, I played over 1000 hours. But It lacks not water or graphics. It always lacked challenge, story, good quests and encounters. Sure, we now have enemy factions and trading posts. But personally, I still want to see My bot-engineers roaming the ship, fixing it, running around. I still want to have bot-engineers on stations, telling stories and giving challenging quests (Deliver, Destroy, Get etc.) For example, let's take Minecraft. Same free world, no quests. But it has a lot of encounters (Villagers, mobs, dangerous mobs, dangerous environments). One minute you build your house. Next minute you mine diamonds near lava. Next you go to nether, to fight Wither Skeletons and Ignites. In SE you actually don't have any dangerous situation you can get in. Sure, once a while you get in the fight, but it will be the same enemy every time. And after 2-3 times you will get bored. Beautiful blocks are behind paywall (sorry, new players. Pls spend 100$ on a sandbox for beauty). I would suggest Keen either make harder planets (Like in Factorio), or whole dimentions, where rules of the game are changing. Maybe one dimention completely forbids rockets, other would forbid hydrogen thruster. And third world would not have any resources, but scrap only. Instead of that Keen is trying to satisfy a long demand from current fans, not the ones who left, or the ones they never got.
@wills.576214 сағат бұрын
It sounds like youre more looking for a game like X4, or Empyrion. Space Engineers has always been a sandbox game, its up to you to make the challenges and stories, thats the whole idea. All I want from SE2 is water physics, basic aerodynamic/hydrodynamics, and less clang. The 25cm grid is icing on the cake for me
@DarthBiomech3 күн бұрын
Damn, it's nice that the devs are going strong, even after a decade of SE.
@notime25835 күн бұрын
I hope multiplayer performance is a big focus on this new engine/game, there are so many good new technologies for performance as we see in engines like U5 and Nvidia Dlss, if they make performance a focus i am sure they can make a crazy good game with beautiful graphics that can run very smooth.
@MatthewDeAlmeida5 күн бұрын
I have almost never used the voxel tools,whenever I wanted a crash site I’d throw my largest blueprint where I wanted a crash site😂
@reapergaming20224 күн бұрын
I would love to see the physics of a ship crashing the water
@unab845 күн бұрын
If we can build submarines and boats and build underwater I guess thats the thing Iøm most excited about. It would be great to have variation in atmospheric densities and gravity on planet also...
@preludelinux5 күн бұрын
Here is hoping we get many solar systems and galaxies !
@meestuinier44864 күн бұрын
The most important thing to me is adding gameplay. Exploration is kinda pointless in the current state of the game. So many cool options and potential for the next patch
@Wigza4 күн бұрын
I would like to see some voxel physics, even if it's just like red faction 1 would even be awesome for space engineers, also better UI would be very welcome
@orangePhantom-vz9eo5 күн бұрын
hopefully this will allow bigger turrets for ships
@MrFadedInsanity5 күн бұрын
i would love to see a redesign of europa, more ture to its real life counterpart; with an ice crust and underground ocean
@z3ntropy5 күн бұрын
I'm thrilled to possibly not have to deal with subgrids to do details
@masterfulsnowelf28405 күн бұрын
Definitely need to upgrade my computer for that haha.
@psully2125 күн бұрын
This looks incredible
@aetherial875 күн бұрын
The specs required for this game will be determining my next PC build, lol
@Billy-bc8pk5 күн бұрын
Pretty amazing that both Keen Software House and CIG are developing pretty much the EXACT same technologies when it comes to planet tech (refactoring height maps) and physics (VRage/Maelstrom). I'm curious who will lead the breakthrough first with their deployable alpha to the public?
@wills.576214 сағат бұрын
My moneys on KSH. CIG is ridiculously inefficient. VRage 3 is much better than anything Ive seen come from CIG in development time or performance.
@Billy-bc8pk13 сағат бұрын
@@wills.5762 Keen leads in the physics department for sure. But when it comes to simulating atmospherics, CIG has a pretty big lead with their volumetric clouds driven by geological data. But then again, you can't deform planets in Star Citizen like you can Space Engineers. Star Engine has some great dynamic, physics-based waves for the water, but the volumetric water displacement in VRage 3 is very impressive given the scale of the Space Engineers play space. Either way, both engines are awesome at doing what they do, and looking forward to the advancements in the upcoming playable alphas.
@Kaff_Kesk5 күн бұрын
That foggy water is triggering my megalophobia... Good job devs... I guess
@mrman39205 күн бұрын
I’ve been curious. Correct me if I’m wrong but I haven’t heard any mention of voxels becoming airtight. That’s what I’m hoping for.
@ClimberD-tn3xl5 күн бұрын
Hmm...i wonder how weapons will interact with water. Imagine having a layer of water between armor layers to block shots
@lairasan74675 күн бұрын
It will for sure be called Space Engineers 2 or Space engineers remake
@abrahamnightingale22675 күн бұрын
This looks really awesome! However, I do have a few concerns. The fracturing of blocks, how would it affect modded blocks? If this is going to be a new game, does that mean the programmable block functionability will no longer be brought over to the new game? If this will be applied to the current SE, that would mean a complete overhaul of the engine and other things as well.
@CaptainJack5 күн бұрын
Lots of questions I hope we get answers soon! :)
@fozzylozzy11315 күн бұрын
Oh I can't wait to make a base that can launch a Seadragon rocket.
@SinSefia5 күн бұрын
More interested in knowing there will be aliens. I personally don't want to see the aliens until I'm in game but I do want to know to expect them.
@speedrider31455 күн бұрын
better building is the best part so far
@Umbra_TuSlayer5 күн бұрын
What I look forward to is better engine multi-threading.
@MBKill3rCat5 күн бұрын
All of this looks great, but something I'd really want would be better modding support, open up more of the game to modification. SE is fairly moddable, but it could be better.
@master_shifu42085 күн бұрын
Lets not forget aero dynamics comming to vrage 3, planes and jets will finnaly be possible
@jemcm123spy95 күн бұрын
My only concern is the building system becoming too detailed and complex for me personally. But in that case I’ll always have the original game.