Thanks for the great tutorial. If I wanted to shrink and lock the head, say on a bobble head, how would I do that?
@ModelsbyMike3d Жыл бұрын
For that I would say to check out the Face Mesh Projection asset in the asset library. That will get you most of the way there.
@IbrahimBoona3 жыл бұрын
Thanks Mike, 👍🎉
@ModelsbyMike3d3 жыл бұрын
You bet!
@modelsbythor3 жыл бұрын
Great work sir ❤💆
@ruyabaraz Жыл бұрын
hello. this is really helpful. I have a question though. When I try to move the head mesh the texture gets distorted since it doesn't map it directly on the uv but projects it. Is there a way to fix this? I want to move the head mesh inside another object and make it smaller.
@ModelsbyMike3d Жыл бұрын
Sure! Check out the Face Mesh Projection asset in the asset library.
@audunhilden Жыл бұрын
hi! where do you get all the 3d models from? the hero in this case
@ModelsbyMike3d Жыл бұрын
I find stuff on places like BlendSwap and TurboSquid. For the hero I found a base mesh on BlendSwap, then added the cape and setup the separate materials.
@prabhprabh69983 жыл бұрын
AWESOME work Sir. but how i Get 3d model like this ?
@ModelsbyMike3d3 жыл бұрын
You can download something off a site such as TurboSquid or create your own.
@prabhprabh69983 жыл бұрын
It's so helpful Sir 😇
@prabhprabh69983 жыл бұрын
Hello Sir ... Can you make a video about how to send a verified request to Snapchat? I don't find how to submit a verified request in the new version.
@JustinRuscheinski2 жыл бұрын
where can i find the bodies for free to use.
@ModelsbyMike3d2 жыл бұрын
You can look on sites like TurboSquid and Sketchfab
@prabhprabh69983 жыл бұрын
Can you make a video about how to send a verified request to Snapchat? I don't find how to submit a verified request in the new version.
@ModelsbyMike3d3 жыл бұрын
Verification cannot be requested. They will reach out to you if they feel you would be a good fit for the program.
@prabhprabh69983 жыл бұрын
@@ModelsbyMike3d any process ???
@ModelsbyMike3d3 жыл бұрын
@@prabhprabh6998 If you are passionate about augmented reality and put in the work, I'm sure they'll reach out to you. If you are making lenses only to get your account verified, they most likely will not reach out to you about it. The OLC program is not about handing out verification, it is about helping you as an individual further your AR career and goals.
@prabhprabh69983 жыл бұрын
Yes Sir I'm snapchat Lens creator. And I Get +100k Subscribers on snapchat. What steps I taken now for verification ?
@WeegeeFan1Studios2 жыл бұрын
Hello! Have you ever had any experience with using the "Face Expressions" template? I've got problems. If you haven't heard of it and can't look into it just ignore this comment. Otherwise, let me explain; I'm having issues where I import my model (in that templet), head bind it, then can't find my blendshapes for the individual expressions when I try to set it as the Mesh Component. The blendshapes are importing with the model, they just aren't working with the script. Even when I link what I 'think' is the blendshapes component (it never says blendshapes, just component) it still refuses to make my model expressive. (Yes, I haven't deleted the transparent face mesh and I've clicked the advanced check and connected that to that transparent face mesh) As I've heard, a lot of people can't figure it out. But I've heard as recently as 2 weeks ago that someone got it working, so I'd presume it's my fault. Any help would be appreciated. I've asked around and so far have gotten no help.
@ModelsbyMike3d2 жыл бұрын
Sorry for the late reply. I created a tutorial to walk through the process I use to create these types of lenses: kzbin.info/www/bejne/nH2uaa2wq8ajb80
@WeegeeFan1Studios2 жыл бұрын
@@ModelsbyMike3d Hey I'm terribly sorry for never explaining this but I already figured it out. Different websites of Snapchat have different names for all of the blendshapes themselves. The ones I was going off of were out of date, and entirely wrong. I went back and used the "edit expressions" script to make them root back to the original ones in the file.