BIG PLAN CHANGE. THE FUTURE IS BRIGHT! | Survival Challenge Multiplayer | FS22 - Episode 37

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Daggerwin

Daggerwin

9 ай бұрын

Chainsaw100's Video - • STARTING TO PRODUCE ME...
Starting from Scratch on No man lands in a new series of Survival Challenge on Farming Simulator 22
No Mans Land - www.farming-simulator.com/mod...
Music by Epidemic Sound

Пікірлер: 130
@TheREALAvengerr
@TheREALAvengerr
I'd strongly suggest rotating the water tank, and the various greenhouses so that they're all facing the same direction along the trackway, so that you're not constantly running over your field or having to navigate tough turns.
@nuggetyt
@nuggetyt
Hey daggerwin. You should buy water from the store. A full tanker is about 30£ and it fills much faster
@kenmartin2397
@kenmartin2397
I would suggest that you put concrete around the greenhouses so that you are not running over your crop. Also, as someone suggested earlier, get rid of the saw mill, and turn that space into more crop land.
@seanobrien7169
@seanobrien7169
Doing good! "If" you lose this the fault will be in not keeping the sawmill going! You should have been feeding that all along, it has just sat for episode after episode now. That was a lot of profit you lost out on. I understand it is a time issue, but you could have afforded the five minutes a day to cut down a couple trees and keep it fed.
@farmer_jong3905
@farmer_jong3905
What you’re doing is fantastic! You know I will be honest, at the start I was questioning how this series would go after odd decisions. But it’s not my place to tell you how to play your game. I’m very glad to say that even through that this is my favourite series to watch (right behind role play of course 😂) because it’s very satisfying to see you progress aswell as you’re still keeping it entertaining. In my head before last weeks episode I was thinking that you should put dirt down in your yard atleast and then you concreted it which is great! So I hope you atleast see this part of my message.
@MrGeneralScar
@MrGeneralScar
nice work moving towards cotton. Just FYI (I am sure others have already mentioned it before), spraying your crop with herbicide before the first growth cycle yields more crop. I tested it on NML the other day, my 16.02 acre field nettted 6.9% extra crop in liters when I sprayed before the first growth cycle compared to spraying with a narrow tire self propelled sprayer after the weeds had grown to large size. The field info still said 100% yield bonus for both times, the game seems to simulate weeds killing off crops that grow right at the same spot the weed develops. Getting it before germination prevents the loss. For the exact numbers, I posted a comment over on PCPlayerMalc!'s video of his Episode 36 on his own survival challenge that is following the same rules as this series.
@Fukster
@Fukster
get a conveyor for the silage so you don't have to do it with a loader
@stonetooth2506
@stonetooth2506
6 sheep pens can run 3 spinners that can keep 2 clothing Taylors going. I think selling the cotton is better than using it for clothes. Just from my experience. Great video, good luck
@TMabb1
@TMabb1
Hi daggerwin, another great videos, i love the colabs with chainsaw always good to see 🚜🚜🚜
@brojajacra
@brojajacra
Have to say thats one of my favourite planters you got. I also love the gold production and definitely think cotton is perfect for your setup
@simonwaters3537
@simonwaters3537
Daggerwin i know you probably wont do it but if i were you id move saw mill, pit, the water tower and green houses to infront of the sheep then you can make that field massive. I would also do maize sliage to sell, put in gas plant and feed to cows. Love the videos too
@seanobrien7169
@seanobrien7169
Something I like to do with productions, rather than edit the xml, is to use control V to overlap two or more of the same production. You can place two tailor shops back to back and overlap the buildings just slightly to make a single large building. This saves on the footprint so you dont waste a lot of space. I usually set up three iron furnaces this way with the input chutes all converging in the same area. You cannot overlap the triggers but you can get them close.
@Mavster2024
@Mavster2024
You could use a conveyer to move silage from pit. Could save you some time
@seanobrien7169
@seanobrien7169
Something to consider; another spinnery and even another tailor is more than an increase in capacity, it is an increase in production. You effectively double your output. As long as you have the product to keep it supplied. Better to have two or even three spinneries at 25% capacity than a single one at 100% capacity.
@NoelyNoel
@NoelyNoel
Hiiiii. It would be incredibly helpful if these videos were added to the playlist please. It would make them so much easier to find. Thank you!
@THEPEDREGALS
@THEPEDREGALS
Cut some trees! you have the sawmill there thats holding up space for nothing. keep up the good work
@brianbiesinger4676
@brianbiesinger4676
I believe the perfect ratio of spinnary to clothes factory is 2.5 to 1. So if you build 5 spinaries and 2 clothes factories that should max out your production.
@matthewrae3462
@matthewrae3462
If you mulch the weeds, you get a yeild bonus and then if you use a weeder straight after planting before they grow, you wont need to spray. Its hard to get right though as you wont see a change on the ground
@tombe96
@tombe96
Love the series. Usualy a silent lerker but now i have to speek 😂 i have never seen you do pigs, maby that culd be a good sorce of inkome? And it wuld be super funn to se.
@robinlindberg2420
@robinlindberg2420
Dagerwin dont forget to cutt dosn the trees!
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