Bit coils instructions: SIMATIC PLIC + PLCSIM Advanced +Factory IO for conveyor Control

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Dung Nguyen Quang

Dung Nguyen Quang

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@yassinemlyani5250
@yassinemlyani5250 2 ай бұрын
Hello. Please help me implement this programme or give me an example. I thank you immensely. Calling a signal tone in WinCC Runtime Advanced / Professional via C-script 2. WinCC Runtime Professional 2.1 Start a sound The requirement for the following function is that a sound card is installed. Use the following C script to start the desired sound: Fig. 02 If necessary replace the first parameter of the call of "PlaySoundA" ("C:\\mysound.wav") with the valid path of the sound file that you want to play. Link the script to a relevant system event, the click of a button or a screen change, for example. The sound is then played each time the configured event occurs. Explanation of the function PlaySoundA: Parameter char* pszSound: Here you specify the complete path to the location of your sound file. Parameter char* hmode: Here you always specify 0. Parameter DWORD dwflag. SND_SYNC = 0x0000: The sound file is played once and the script waits until it has been played completely. SND_ASYNC = 0x0001: The sound file is played once and the script is processed in parallel. SND_NODEFAULT = 0x0002: If the sound file cannot be found, nothing is played; no default value, for example is played. SND_LOOP = 0x0008: Repeats the sound file until the next PlaySoundA call arrives (only possible with 0x0001) => always specify 0x0009. You can also combine these parameters through bit-by-bit assignment (for example: SND_ASYNC | SND_LOOP) Download Registration required PlaySound_WinCC_Prof.txt (1 KB) Note The Media Player is started hidden and does not terminate automatically after playing the sound. Further information about the command line parameters of the Windows Media Player is available here at Microsoft. 2.2 Stop the sound This way you stop the sound again when an event occurs later, e.g. when a message is acknowledged: 1. Copy the above C script. 2. When calling PlaySoundA, replace the path to the sound file with NULL. To do this, parameterize the function as follows: PlaySoundA(NULL, NULL, 1);
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