Setting up a AAA Wwise project - Part 5: Complex footstep switching with simple RTPCs.

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Cujo Sound

Cujo Sound

Күн бұрын

Пікірлер: 17
@DUSKOsound
@DUSKOsound Жыл бұрын
You have made a very comprehensive series. Cheers!
@Souliest1
@Souliest1 2 жыл бұрын
Thanks for this series! It's great to have a series that is both generic enough to fit most projects and concrete enough to have usable examples.
@CujoSound
@CujoSound 2 жыл бұрын
Thank you :) That is the point for sure. :) Eventually the project will be pretty big though.
@marcusvallgren
@marcusvallgren 2 жыл бұрын
These videos are great! It's very nice to learn Wwise from someone who has a lot of experience with it in professional contexts.
@Mrjononotbono
@Mrjononotbono 2 жыл бұрын
I'm about to start creating a footstep system in the game I'm making so gonna watch this many times for sure. Also I just joined your Patreon and looking forward to joining your discord! :)
@rolardnb
@rolardnb 2 жыл бұрын
amazing helpful, thanks Bjorn
@sougatachakraborty32
@sougatachakraborty32 11 ай бұрын
Thank you sir
@홍길동-j1u3o
@홍길동-j1u3o Жыл бұрын
You have learned how to express Wetnessf using the Material Switch and RTPC parameters. But how can I add speed parameters?
@CujoSound
@CujoSound Жыл бұрын
You can't in Wwise alone, there isn't a built in parameter for velocity, you would have to go into code or blueprints in unreal and get the velocity of the character and then send that as an RTPC. You can see how to grab the velocity from a character easily here: kzbin.info/www/bejne/rpylYmqrnbCYg9k Its not the perfect method, but you'll get the idea.
@홍길동-j1u3o
@홍길동-j1u3o Жыл бұрын
Thank you. Your video helps me a lot with my first project using Wwise.
@davidmiles329
@davidmiles329 2 жыл бұрын
Been wathcing your videos since 2018, and it is a gift that you started your series at the exact same time I started lerning game engines and audio engines. Thank you so much! btw, could you recommend decent footstep recording\processing tutorial?
@CujoSound
@CujoSound 2 жыл бұрын
Hmm. No not right off the bat. But I'll see if I can find one that touches the right stuff. And thanks for watching the channel, appreciate it.
@davidmiles329
@davidmiles329 2 жыл бұрын
@@CujoSound Thanks! There are plenty of them on KZbin, but almost every one of them seems kinda basic, without deep diving into subject.
@CujoSound
@CujoSound 2 жыл бұрын
@@davidmiles329 that was one of the reasons I made this channel. I got so fed up with tutorials either not digging and just scratching surfaces or really explaining poorly or pumped up videos with a noise host more into SoMe than the tutorial really.
@davidmiles329
@davidmiles329 2 жыл бұрын
@@CujoSound Waiting for footsteps tutorial from you then :)
@NikolaLukic
@NikolaLukic 2 жыл бұрын
7:05 Does this mean you allow different sounds to have the same filename (but located in separate folders) or you want to avoid that? Still not sure I correctly understand the need for Originals substructure. In my case I like to keep all filenames unique so I don't care about Originals hierarchy.
@CujoSound
@CujoSound 2 жыл бұрын
You can definitely have a unique filename and then just have one originals folder, but once you have thousands of files, regardless of filenames, it would he way easier to find all files related to player or npc or ambience, if in a specific folder. I've worked on AAA projects with both disregard to it in the originals folder and then strict folder structure.
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