Thank you for being someone who talks about unity from the place of Wwise
@patrizio.sound.london3 жыл бұрын
best Footsteps implementation explanation EVER
@CujoSound3 жыл бұрын
Thank you :D
@krakentube46895 жыл бұрын
you are the only one who made a crystal clear explaination fo far, you deserve a like
@CujoSound5 жыл бұрын
Thank you so much. :)
@m.Gladislaw3 жыл бұрын
Damn Bjorn, you are such a good teacher and so generous for sharing this information for those of us still learning. I really admired your sound design in Darq and was pleased to see you have so many useful tutorials on youtube. Thank you so much, once again! Kiran
@DenBestAudio5 жыл бұрын
Thanks for making this video, Bjorn! The scripting tips are exactly what I need right now, and you did an awesome job explaining what's going on. I've been spoiled at work by using the custom in-house scripts for too long, and this empowers me to be able to understand what's going on under the hood. Moreover, my goal is to be able to call my own events, with any middleware, at work or at home, and not need to rely on an engineer. Thanks again for this, man!
@CujoSound5 жыл бұрын
Hey no problem Dennis. It's my pleasure :)
@Yinless6 жыл бұрын
thanks again, learning all those scripting tips feels amazing
@CujoSound6 жыл бұрын
Thanks. You can also use the standard wwise scripts that comes with the integration, but they are very stiff so you can't change much, which we'll get to later.
@finfamous25466 жыл бұрын
these videos are gold!
@danolaf8377 Жыл бұрын
Quick question, what is the benefit of having the left foot and right foot sounds seperated?
@CujoSound Жыл бұрын
If you want a certain pattern to left and right foot sounds, or if you have separate emitters and want the correct one on the correct foot to be wide in the stereo field. Else none.
@kinglee_653 Жыл бұрын
Hi Bjorn, I am practicing with 3D game kit recently, these animations are read only, how can I add animation event? Thanks!
@CujoSound Жыл бұрын
I don't remember how to exactly do it, but you can copy the animations and then use the copied versions then it's not read only, else you can easily Google I think
@kinglee_653 Жыл бұрын
@@CujoSound Do you still want to put it in the animator?
@CujoSound Жыл бұрын
@kinglee_653 if it's a trigger on animations with animations events, then it's the only thing you can do
@kinglee_653 Жыл бұрын
@@CujoSound I'll try it,Thanks!
@zenithholistichealing51394 жыл бұрын
I tried doing this on a 2D game and i couldnt get it to work. Of course maybe ive screwed something up, but assuming I have not should this all work on a 2D platformer?
@CujoSound4 жыл бұрын
It absolutely should. Depends on how it's set up though, if it's a 3D world, made to just look from the side, or a 2D only world. But animation events should totally work regardless.
@guidomastrangelo8466 жыл бұрын
Thanks again man! I love your videos. Aside from this animation examples, what if I need to use 2 or more AkGameObj? Is it possible to register each one of them from the same script and have independent control?
@CujoSound6 жыл бұрын
I assume you can, for each registered you would get a unique ID, so instead of pointing to the overall object, you could just tell it to do it to that unique ID of each of them. So obviously they would need an ID created by you and not some random number automatically generated.
@CujoSound6 жыл бұрын
But I can't say for sure, nor test it right now.
@guidomastrangelo8466 жыл бұрын
Cujo Sound yeah, that makes sense. Will try it and let you know If I can find something that works in that direction. Thanks again!
@100percentkansasbeef5 жыл бұрын
Getting an error saying my animation event has no receiver, even though I've referenced the correct script in the events and the script is attached to the player. No clue what's going on
@CujoSound5 жыл бұрын
The event name and function, you did check that this is the correct name and all in the script right? What sounds like an issue is that if the animation is played "not" on your player, and the script is located somewhere in the player hierarchy where the animation isn't connected, then that might be the case - check if the script is located at the very top of the hierarchy there.. Anyway, the issue is as you mention that it can't find the script - so something in the setup is wrong, I'd assume it was the function name or similar.