Wwise and Unity - Animation events to trigger sound events. By Cujo Sound

  Рет қаралды 8,952

Cujo Sound

Cujo Sound

Күн бұрын

Пікірлер: 26
@zenithholistichealing5139
@zenithholistichealing5139 4 жыл бұрын
Thank you for being someone who talks about unity from the place of Wwise
@patrizio.sound.london
@patrizio.sound.london 3 жыл бұрын
best Footsteps implementation explanation EVER
@CujoSound
@CujoSound 3 жыл бұрын
Thank you :D
@krakentube4689
@krakentube4689 5 жыл бұрын
you are the only one who made a crystal clear explaination fo far, you deserve a like
@CujoSound
@CujoSound 5 жыл бұрын
Thank you so much. :)
@m.Gladislaw
@m.Gladislaw 3 жыл бұрын
Damn Bjorn, you are such a good teacher and so generous for sharing this information for those of us still learning. I really admired your sound design in Darq and was pleased to see you have so many useful tutorials on youtube. Thank you so much, once again! Kiran
@DenBestAudio
@DenBestAudio 5 жыл бұрын
Thanks for making this video, Bjorn! The scripting tips are exactly what I need right now, and you did an awesome job explaining what's going on. I've been spoiled at work by using the custom in-house scripts for too long, and this empowers me to be able to understand what's going on under the hood. Moreover, my goal is to be able to call my own events, with any middleware, at work or at home, and not need to rely on an engineer. Thanks again for this, man!
@CujoSound
@CujoSound 5 жыл бұрын
Hey no problem Dennis. It's my pleasure :)
@Yinless
@Yinless 6 жыл бұрын
thanks again, learning all those scripting tips feels amazing
@CujoSound
@CujoSound 6 жыл бұрын
Thanks. You can also use the standard wwise scripts that comes with the integration, but they are very stiff so you can't change much, which we'll get to later.
@finfamous2546
@finfamous2546 6 жыл бұрын
these videos are gold!
@danolaf8377
@danolaf8377 Жыл бұрын
Quick question, what is the benefit of having the left foot and right foot sounds seperated?
@CujoSound
@CujoSound Жыл бұрын
If you want a certain pattern to left and right foot sounds, or if you have separate emitters and want the correct one on the correct foot to be wide in the stereo field. Else none.
@kinglee_653
@kinglee_653 Жыл бұрын
Hi Bjorn, I am practicing with 3D game kit recently, these animations are read only, how can I add animation event? Thanks!
@CujoSound
@CujoSound Жыл бұрын
I don't remember how to exactly do it, but you can copy the animations and then use the copied versions then it's not read only, else you can easily Google I think
@kinglee_653
@kinglee_653 Жыл бұрын
@@CujoSound Do you still want to put it in the animator?
@CujoSound
@CujoSound Жыл бұрын
@kinglee_653 if it's a trigger on animations with animations events, then it's the only thing you can do
@kinglee_653
@kinglee_653 Жыл бұрын
@@CujoSound I'll try it,Thanks!
@zenithholistichealing5139
@zenithholistichealing5139 4 жыл бұрын
I tried doing this on a 2D game and i couldnt get it to work. Of course maybe ive screwed something up, but assuming I have not should this all work on a 2D platformer?
@CujoSound
@CujoSound 4 жыл бұрын
It absolutely should. Depends on how it's set up though, if it's a 3D world, made to just look from the side, or a 2D only world. But animation events should totally work regardless.
@guidomastrangelo846
@guidomastrangelo846 6 жыл бұрын
Thanks again man! I love your videos. Aside from this animation examples, what if I need to use 2 or more AkGameObj? Is it possible to register each one of them from the same script and have independent control?
@CujoSound
@CujoSound 6 жыл бұрын
I assume you can, for each registered you would get a unique ID, so instead of pointing to the overall object, you could just tell it to do it to that unique ID of each of them. So obviously they would need an ID created by you and not some random number automatically generated.
@CujoSound
@CujoSound 6 жыл бұрын
But I can't say for sure, nor test it right now.
@guidomastrangelo846
@guidomastrangelo846 6 жыл бұрын
Cujo Sound yeah, that makes sense. Will try it and let you know If I can find something that works in that direction. Thanks again!
@100percentkansasbeef
@100percentkansasbeef 5 жыл бұрын
Getting an error saying my animation event has no receiver, even though I've referenced the correct script in the events and the script is attached to the player. No clue what's going on
@CujoSound
@CujoSound 5 жыл бұрын
The event name and function, you did check that this is the correct name and all in the script right? What sounds like an issue is that if the animation is played "not" on your player, and the script is located somewhere in the player hierarchy where the animation isn't connected, then that might be the case - check if the script is located at the very top of the hierarchy there.. Anyway, the issue is as you mention that it can't find the script - so something in the setup is wrong, I'd assume it was the function name or similar.
Wwise and Unity - Basic Raycasting to create Occlusion parameters
27:50
VIP ACCESS
00:47
Natan por Aí
Рет қаралды 30 МЛН
When you have a very capricious child 😂😘👍
00:16
Like Asiya
Рет қаралды 15 МЛН
Successful Freelancing in Game Audio
32:08
GDC 2025
Рет қаралды 20 М.
How A 90s Sci-Fi Masterpiece Was Kneecapped By The Matrix
10:51
Giant Freakin Robot
Рет қаралды 436 М.
Setting up a AAA Wwise project - part 1: THE BASICS
10:33
Cujo Sound
Рет қаралды 23 М.
🔊 Всё про звук в Unity3D [Tutorial]
21:31
Emerald Powder
Рет қаралды 100 М.
AI Copyright Claimed My Last Video
24:11
Venus Theory
Рет қаралды 640 М.
Adding Sound To an Animation Using Unity and Wwise
8:27
Jordan Lopez
Рет қаралды 1,6 М.
The Beauty of Isometric Video Games
20:01
Modern Vintage Gamer
Рет қаралды 622 М.
Unity's John LEMON: How to implement your sounds using Wwise
13:30
Máté Moldován
Рет қаралды 6 М.
Exploring Abandoned Games From My Childhood
16:34
globert
Рет қаралды 6 МЛН
VIP ACCESS
00:47
Natan por Aí
Рет қаралды 30 МЛН