Personally, I can't wait until we get more meathook sequels. Meathook Massacre III: This Time, It's Personal Meathook Massacre IV: The Meatening Meathook Massacre V: Meathooknado ...and so on
@CJ-ek6qc2 ай бұрын
I think Awakening Hall is going to be a pain to play against, and certainly not on a rarely useful middle of the road level. I think there are more than enough deathtouchers, sacrifice spells (like the new Bone Splinters you reviewed right before it), etc that if you're dropping it on turn 3-5 for 3, you're going to be able to trade or chump smaller creatures pretty comfortably to stay alive and get a couple drains, perhaps play something like the 5/5 deathtoucher on turn 5 and similarly have no worries about trading it for 1-2 creatures on board, and stay alive well enough to get the bomb off for 8 and more or less end the game. It's obviously not always going to work, but the same could be said of most things. Even the 10 out of 10 bomb could disappear for a 1-2 mana removal card, so I'm really not putting Awakening Hall below a 6.5 or 7 in a deck that even mildly builds with it in mind. In the right Golgari deck it's busted. Also, I think you guys missed the idea of just casting Meathook Massacre II for 4 (triggering no sacrifices). 4 black to deal 3 damage with every removal card, in addition to whatever combat deaths you run into, as well as being able to pay 3 life to regenerate any creature you control that dies? That's a wild card for 4 mana. I don't see a universe where that's a 2/10.
@Beckola442 ай бұрын
There are some good cards like Come Back Wrong, Nowhere To Run, and Overlord of The Balemurk. Valgavoth, Terror Eater would be good in mono black with Cabal Coffers and Valgavoth's Faithful would be very useful too. I still think that black should have been better than it is. Thank you for the video Nerd Girl.