FSRAA needs to be added to games. It looks so good at such little cost, compared to other methods.
@essi2Ай бұрын
FSR AA is pretty decent, played abit with it in Space Marine 2 and it definitely gets the job done at much lower cost. Hopefully FSR at every scaling factor will see more implementation once FSR4 is out, assuming it runs well and is hardware agnostic like FSR3
@bobross2362Ай бұрын
@@essi2 Just found out it's already implemented in No Mans Sky, tested it out myself, and it looks better than just turning up the render resolution and has no noticable performance loss, if any at all.
@essi2Ай бұрын
Had to check myself, but yes, NMS has FSR2 Native which should be the same as FSR3 at Native resolution if I remember the difference between FSR2 and 3 correctly. Hopefully the FSR in NMS gets updated to 3.1 or FSR4(once released)