Don't forget about Sergey Sharybin, who spend months completely rewriting the Multires code to fix the detail propagation and various other issues ;)
@RicoCilliers4 жыл бұрын
I did not know that! Thanks!
@RuthwikRao4 жыл бұрын
Yes, many thanks to Sergey, and Bastien and Jeroen and all others as well! I think it's a natural symptom of seeing all this development through Pablo's twitter, so a lot of it is gonna be attributed to him, it's like congratulating Bill Gates for the achievements of Microsoft, sure he spearheads the progress but it involves a lot of other scientists and engineers in the company too, but people only get to see Gates speaking, demonstrating, etc so that's who comes up to mind when talking about it, I guess it's the same way here, with Pablo posting all of this on his twitter and most people getting to see that there and mistakenly attributing all of it to him alone, he's amazing, but we shouldn't put pressure on individuals nor discount others involved in the progress made. I love all the stuff yall are doing over at the Blender Institute and I can't wait to see how you're gonna use these new developments in your sculpting moving forward, Julien! :)
@manojlogulic42344 жыл бұрын
Thanks to all devs they did amazing job as a team 👏🏻👏🏻👏🏻👏🏻👏🏻
@YGODueltainer3 жыл бұрын
truth is Multires is great after it was fixed, but I can't get Shapekey to work with Multires. is there no way to store Morph like in Zbrush?
@EyanHowlader4 жыл бұрын
This is awesome! Seems like Blender's becoming a strong contender for ZBrush and Maya.
@nikoladoes3d3 жыл бұрын
That is brilliant. Now I can finally be making changes to my high poly mesh without waiting 5 sec for something to happen.
@rickysargulesh10534 жыл бұрын
Finally I can test that feature. I have been waiting for this for months. Finally you can switch back to lower subdivision levels in sculpt mode. Also the rebuild feature is awesome. I want this now and not just in 2.9.
@stank72004 жыл бұрын
The thing about the Multires feature is that it seems to be really performance heavy, even on really good computers. I hope they sort this out.
@greenmouli4 жыл бұрын
Would be great if you make a video about using Face Sets effectively. Like how it really works. I see it can be used to hide certain parts of topology to sculpt on a specific area, can be used to pose, etc. So, yeah a practical use case of the Face sets brush would be appreciated.
@stephanedurand61954 жыл бұрын
Thanks sir, Very clear video to understand the benefits of the multiresolution modifier by showing a clear example of when to use it !
@monkmichel94774 жыл бұрын
Are you going to do a best practices sculpting video for blender 2.9? Would be interesting to see your approach on how to use different tools/brushes for certain use cases (so many settings, what does what and how can it be used when changed?)
@RicoCilliers4 жыл бұрын
I would definitely love to do a video on good sculpting practices for 2.9. stay tuned :)
@UnknownDino4 жыл бұрын
@@RicoCilliers just saw your waffle man timelapse. I can't wait for your 2.9 sculpting tutorial.
@Lomaxient3 жыл бұрын
And as with every Blender video I see. Whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat??? I'm telling you, this program is GOD!
@energiazaragoza29654 жыл бұрын
Thanks very much for this tutorial, Pablo Dobarro is the new religion of this century. Please Rico, keep up the good work.
@toonomix71204 жыл бұрын
Great Demo - Really demonstrates the justification for the workflow and efforts being made! I get it!
@YGODueltainer3 жыл бұрын
the glitch youre referring to is not really a glitch but the mesh itself in lowest poly while and was smooth. Zbrush uses Flat shading all the way so it look cleaner in Zbrush.
@jhidalgo_4 жыл бұрын
The fecking magic. Wow. Thank you for your video and gracias Pablo.
@n7darren4 жыл бұрын
BTW, the title says 2.8 which almost made me skip over this video! Thanks for the explanation :)
@TomasHradckyComposer2 жыл бұрын
Thank you.
@elijahroyaie4 жыл бұрын
thats not a glitch thats what blender and zbrush does to optimize the viewport navigation while working with dense meshes
@fsava63243 жыл бұрын
Game changer, this is great!
@dissonanceparadiddle4 жыл бұрын
I'd love to hear your thoughts on the cloth brush in detail when you feel ready
@azhdarmuhamad47874 жыл бұрын
This. Is awesome
@MonsieurRitournelle4 жыл бұрын
This is insane ! Wow !
@jeremypajotart3 жыл бұрын
EPIC
@siham70104 жыл бұрын
before you could export lowpoly and highpoly and by using shrikwrrap and mutires modifier you can get the same thing in less time.
@RicoCilliers4 жыл бұрын
unfortunately not. the multires modifier did not behave like this in 2.8. it was possible to get multiple subdivisions with shrinkwrap, but you could only edit the highest level. before 2.8 it was possible to edit multiple levels, i believe, but very buggy. also I think this is far easier than the shrinkwrap method.
@siham70104 жыл бұрын
@@RicoCilliers Yess it's straight forward and can he done in one click. I agree with this.
@siham70104 жыл бұрын
@@RicoCilliers Yess it's straight forward and can he done in one click. I agree with this.
@Eradifyerao2 жыл бұрын
As a Zbrush user, you're probably familiar with polygroups and deformation dials. I've watched some stuff on face sets, but they look like they are specific to sculpting. I love been able to set difference parts of a mesh to polygroups in Zbrush - do you know of anyway to do it in Blender? Honestly, I'm more fond of HOPS/Boxcutter than sculpting for creating details as I am mostly interested in hardsurface modeling.
@RicoCilliers2 жыл бұрын
i know you can use UV maps to do this. zbrush can recognize each UV area and assign polygroups to it. its a bit of a hack but I use it quite a lot. :)
@Eradifyerao2 жыл бұрын
@@RicoCilliers but what about in Blender? I'd like to migrate to a Blender workflow as development improves to complete with Zbrush.
@spittingame42413 жыл бұрын
I'm using Blender. I'm creating a VIDEO GAME, I just created over 200 full body characters from here to toe in blender. I just need to add fine detail like wrinkles, the puffiness under the eyes etc. What is the best method to use DYNTOPO or MULTI-RESOLUTION? But I DON'T want to go through the trouble of Retopologzing all 200 characters just so it could render I just want a straightforward flat answer. Thank you.
@kuhantilope89703 жыл бұрын
Hey dude, kinda late to the game, but what specs do you have in your PC? Just wondering. Thanks :)
@frankfenriz3 жыл бұрын
Thanks Rico - for this very inspiring video. A question : My computer is 16 gb ram size, which i think is good, but not great, - and when i subdivide with multires 2-3 times my fil very easy reach 3-400 mb, and then it collapse. Is this normal? I tryed to import a big obj fil with 3 subdivision levels from zbrush , but Blender collaps. Is ther e a Blender version who is better for not collapsing and chrashing ? regards Frank Fenriz DK
@Game-Garden3 жыл бұрын
So this is a remesher or a quick retopology button
@amitrana27564 жыл бұрын
Didn't know you were on youtube man, are you still active on the blender facebook page? Multirez is back to life and bangin it seems!
@RicoCilliers4 жыл бұрын
Heya! Im still on blender Facebook and im an admin on the blender discord!
@MetalGearMk34 жыл бұрын
Still need Sculpt Layers, for more control.
@RicoCilliers4 жыл бұрын
Yeah for sure.
@ghost_emre_a77103 жыл бұрын
My characters mouth opens up after subdivision.
@murdocklesban68363 жыл бұрын
ME GUSTA
@aowa97274 жыл бұрын
I need something like this to make a heavy detailed model easier to animate.....can't find anything on the subject..
@YGODueltainer3 жыл бұрын
as amazing as this multires is, its still incompatible when combined with Armature and Shapekey, like it will literally break your mesh if you save your file and load back and reset pose, so watch out!!
@ErnoEndreGergely4 жыл бұрын
wooow :O
@Skedooosh4 жыл бұрын
If I start with a mesh with good edge flow and dont use dyntopo but just increase the mesh and start sculpting a face for example, does this also mean that there is no need for retopology?
@RicoCilliers4 жыл бұрын
Yes. If you dont use destructive increase methods. Best way would be to use multires or subdvision from the start.
@Ramp10er4 жыл бұрын
Have you solved the throats movement when the character is talking...
@jascrandom98554 жыл бұрын
Is this almost like Instant Retopo?
@RicoCilliers4 жыл бұрын
not quite. Let's say you have a mesh that you subdivided several times, and then you applied the subdivisions so that you can sculpt very small details. well that's a destructive way of editing, and it means you won't easily be able to do large changes anymore because the mesh is too dense. That's where this multires rebuild feature comes in extremely handy. :). (among other things).
@sebas1111_4 жыл бұрын
I don't understand how you have the Sculpt slider in the Multires panel even though I read that the feature was removed in October 2019. If you download blender now, August 2020, you don't have that. That *essential* feature is literally unusable now.
@amrismaiel61674 жыл бұрын
Is she Charlize Theron ??!! ,,, any ways thanks for the video i hope you make one on new layer brush and what you think about the new one vs old one
@sh4dow2a4 жыл бұрын
Hmm, I'm having some issue with my sculpt subdivision rebuild... "Not valid subdivisions found to rebuild lower levels " So I'm trying to remesh with quads, but then I'm getting this: "QuadriFlow: The mesh needs to be manifold and have face normals that point in a consistent direction "
@guierumerb94983 жыл бұрын
Having the same issue. Haven't you found out the solution yet?
@sh4dow2a3 жыл бұрын
@@guierumerb9498 nope, none... I think it needs to reconize a pattern to rebuild it
@guierumerb94983 жыл бұрын
@@sh4dow2a Well, I've been testing it. It happens that you cannot rebuild a mesh if you haven't applied multires to it. I was trying to do with a mesh I sculpted with dynotopo when I got the error.
@sh4dow2a3 жыл бұрын
@@guierumerb9498 ok so the way to do it would be you sculpt with dyntopo, you remesh your sculpt, voxel then quads, then applying a multires modifier, and only then rebuild it ?
@guierumerb94983 жыл бұрын
@@sh4dow2a I think, maybe. But seems messy to me.
@hina_mikan20794 жыл бұрын
Pablo 牛逼!
@mahmoudbakheet65454 жыл бұрын
What blender build that have this feuture
@RicoCilliers4 жыл бұрын
its the latest experimental blender 2.90 build, you can download it from builder.blender.org/download
@moxstudios4 жыл бұрын
Where do we get that build?
@RicoCilliers4 жыл бұрын
Should be the latest 2.90 build at builder.blender.org/download :)
Sorry but this feature is barely usable. Second level of subD and Blender is already dead, cannot even compare by far to zbrush and still wouldn't allow you to use the feature at all.
@RicoCilliers3 жыл бұрын
Depending on your PC and mesh. If you try to subdivide a bad topology mesh you will have bad performance. I get around 10-15 million quads on a well modeled mesh in blender 2.90.1