Blender 3.0 Beginner Tutorial Part 8: Texture Painting

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Blender Guru

Blender Guru

Күн бұрын

Пікірлер: 1 500
@SonLeDang
@SonLeDang 3 жыл бұрын
If your texture painting acting weird (you paint on one side but the stroke appears on the other) try to re-calculate your Normals first: Edit Mode -> A (select all vertices) -> Mesh menu -> Normals -> Recaculate Outside
@frogineer
@frogineer 3 жыл бұрын
Thank you!!
@KeishaDeniece
@KeishaDeniece 3 жыл бұрын
Thankyou! And what to do if the paint does not show up in rendered view on my model but it only shows up in the left view window? 6:24
@atoidoioi4785
@atoidoioi4785 3 жыл бұрын
@@KeishaDeniece thanks !!!
@АртёмКрапивин-к4о
@АртёмКрапивин-к4о 3 жыл бұрын
Thank you!!
@zaloop
@zaloop 3 жыл бұрын
any other suggestions? didn't work for me
@RaphRBD
@RaphRBD Жыл бұрын
Hi, if you're doing this tutorial and you're looking for the Mix RGB at 14:57 it's now called the Mix color.
@CHEEKS3185
@CHEEKS3185 Жыл бұрын
thunx
@PhantomViper49
@PhantomViper49 Жыл бұрын
Thanks
@keziagreste
@keziagreste Жыл бұрын
Tysm !!
@ShinxyMuro
@ShinxyMuro Жыл бұрын
life saviour, thank you!
@Idunsofie
@Idunsofie Жыл бұрын
Thank you so much!
@reandov
@reandov Жыл бұрын
For those who need to confirm "MixRGB" changed it's name to "Mix Color" in Blender 3.4.x
@mastermind4286
@mastermind4286 Жыл бұрын
thanks i needed this!
@sonofforehead
@sonofforehead Жыл бұрын
Thank you
@ToilleIsTaken_SadFace_
@ToilleIsTaken_SadFace_ Жыл бұрын
thank you
@alifpras
@alifpras Жыл бұрын
Thanks
@vibers2637
@vibers2637 Жыл бұрын
fuckin hero
@tamarastikic6388
@tamarastikic6388 2 жыл бұрын
It’s 3 AM here in Serbia - Belgrade, and I cannot BELIEVE I made it to Part 8 without a single tear shed! And I figured it out why - cause you are an awesome teacher! It’s my first time using Blender, and you make it so fun! It’s also my first time ever posting a comment on a KZbin video, but I had to tell you, you’re awesome, and your ability to transfer knowledge mixed with your sense of humor is why I subscribed after the first min of watching! GO Andrew!
@IIlIIlIIlII
@IIlIIlIIlII 2 жыл бұрын
3 AM here in Croatia and I'm going through the same thing :)
@rogerrodrigues3000
@rogerrodrigues3000 2 жыл бұрын
2am in India 🍩
@IAmUBro
@IAmUBro 2 жыл бұрын
3am in Colorado and I'm doing the exact same thing lol
@htavli
@htavli 2 жыл бұрын
15PM in Turkey (not as impressive as the others here :D)
@tamarastikic6388
@tamarastikic6388 Жыл бұрын
@@htavli Sure it is, no matter if it's AM or PM :) Keep it up!
@samsartorial
@samsartorial 3 жыл бұрын
Memory allocators often round up to the nearest power of two. So if you ask for a 1000x1000 texture, it is possible you be paying for a 1024x1024 texture and then throwing away 5% of your pixels. In practice this probably doesn't have a measurable effect anymore. But using powers of two has the added benefit that your textures can be halved in size as many times as you want without introducing weird aliasing artifacts. This is mostly important if you are doing game development and using levels of detail or sprite sheets or similar.
@V.Z.69
@V.Z.69 3 жыл бұрын
OH the power's of two...
@cupcakemcsparklebutt9051
@cupcakemcsparklebutt9051 3 жыл бұрын
Ais
@dhritimanchoudhary8938
@dhritimanchoudhary8938 3 жыл бұрын
@@V.Z.69 lol noice pun
@2323Magick
@2323Magick 3 жыл бұрын
Wow! Great information! Thank you!
@JulianGallese
@JulianGallese 3 жыл бұрын
Thank you nerd
@enkephalin2803
@enkephalin2803 3 жыл бұрын
0:33 - texture painting 1:13 - add image texture at node editor (Add > Texture > Image Texture) 1:38 - no need ColorRamp anymore (revise ColorRamp node: added in Part7 7:55, used to convert the node colour from grey to yellow, gave the donut brown colour) 2:00 - open texture image from hard drive 2:32 - create a new texture image 2:44 - resolution of texture image 3:50 - some tips for changing the value in blender (1. select multiple and change at the same time by clicking and dragging; 2. Do mathematic operation (multiply / divide / … ) in the field) 4:58 - change base color and name of texture image, disable alpha(alpha = transparency) 5:36 - texture paint mode 6:30 - change from view mode to paint mode at image editor(right half screen) 6:43 - explaining uv map 8:30 - color the middle part of donut (as like sculpting; hotkey: F to change brush size; shift+F to change brush strength) 9:37 - G for grab, R for rotate, S for scale everywhere in blender 10:14 - flip the brush colour (hotkey:X) 11:59 - save the texture image (at top left, If Image have * : [Image*] < like this, indicating there are unsaved changes) 13:23 / 14:08 / 14:48 - back to shader, use noise texture node and infuse to the image texture 14:48 - combine Color(Donut Base/ Image Texture) and Fac(Noise Texure): (add mixRGB node: Add > Color > mixRGB) 15:07 - Fac value in mixRGB (0-1: 0 = 100% use the first input(Color1); 1 = 100% use the second input(Color2) ) Additional: the node socket color meaning- light green for functions(no value); blue/purple? For vectors or coordinates; yellow for colours or RGB, light grey for single numerical value or float value 15:28 - blending mode (Mix/Multiply/Overlay/ … ) (I also don’t know how it works, I will put a further reading below this comment, or read other comments for better understanding) 16:30 - Overlay is used, Fac(Overlay) and Scale(Noise Texture) is adjusted 17:55 - experimental: connect Fac(noise texture) to other properties(roughness) in BSDF, add ColorRamp node
@gagj222jxd
@gagj222jxd 2 жыл бұрын
Guys i need help again!!! At 13:23 after i just finished the exact same thing with texture painting and went for shading as blender guru did for somereason my donut didnt appear as i last edited, but as it was before the texture painting part. Any ideas on how to apply the texture painting donut on the shading part??? Thank you in advance !!
@enkephalin2803
@enkephalin2803 2 жыл бұрын
@@gagj222jxd Do you saved the texture image as at 11:59 ? if do, then refer back 2:00 which is open the texture image and apply, or you may need to go 2:32 create a new texture image and paint it again. Hope this help you
@enkephalin2803
@enkephalin2803 2 жыл бұрын
And make sure the node is connected correctly to Base Color of BSDF
@gagj222jxd
@gagj222jxd 2 жыл бұрын
@@enkephalin2803 BSDF??
@enkephalin2803
@enkephalin2803 2 жыл бұрын
@@gagj222jxd BSDF is that the biggest and longest node
@IGRETRO
@IGRETRO 2 жыл бұрын
8 parts I watched and followed in 1 day. I’m not sure if I will be able do all that myself again but surely I am now much more familiar with blender tools. I’ll keep watching and following along with you tomorrow. This is amazing. We are now living in the time of free available education. I now can pick a good tutor and have real skills. What a time to be alive
@abidali-ei2nj
@abidali-ei2nj Жыл бұрын
oh wow! im at day 7 and watching the 8th one today
@kempy2
@kempy2 3 жыл бұрын
Blender guru always has this peaceful yet fun voice. also love he is Australian
@abiyyupanggalih854
@abiyyupanggalih854 3 жыл бұрын
indeed
@earomc
@earomc 3 жыл бұрын
yeah mate that's why he's saying zett instead of zee
@gagj222jxd
@gagj222jxd 2 жыл бұрын
Guys i need help again!!! At 13:23 after i just finished the exact same thing with texture painting and went for shading as blender guru did for somereason my donut didnt appear as i last edited, but as it was before the texture painting part. Any ideas on how to apply the texture painting donut on the shading part??? Thank you in advance !!
@Daniel-gj2cd
@Daniel-gj2cd 2 жыл бұрын
As a German, I'm really happy we have such fun neighbors!
@justd.2987
@justd.2987 2 жыл бұрын
@@Daniel-gj2cd Australia dude, not Austria :D
@graemejackson5979
@graemejackson5979 2 жыл бұрын
If anyone is having issues with no strokes being visible when attempting to paint, check under the Tex Draw properties tab on the far right. Under texture, there should be a checkerboard pattern. If a black square is there instead, delete that texture. The checkerboard should now be visible, as should your strokes when you begin to paint.
@robertvonbehr6843
@robertvonbehr6843 2 жыл бұрын
Thank you !!!
@ornn2478
@ornn2478 2 жыл бұрын
Bro u saved me thanks
@Honzaks55
@Honzaks55 2 жыл бұрын
thanks you very much my japan friend. it saved me i didnt know what to do you are a legend
@ignokand
@ignokand 2 жыл бұрын
Youre an angel tysm
@broh.8922
@broh.8922 2 жыл бұрын
you saved this tutorial for me ty
@andrewhenke3353
@andrewhenke3353 2 жыл бұрын
The BEST thing you do compared to so many other tutorials is at 17:35 where you quickly review what all the stuff you added does. So many other tutorials don't do this and you get to the end and you're like, "Okay, great... but what does all this junk I made do again?" Thank you for your great tutorials!
@jijijajaanapankaik1247
@jijijajaanapankaik1247 2 жыл бұрын
please help, when i try to paint the donut it changes the whole donut's color
@Wasnotme002_
@Wasnotme002_ 2 жыл бұрын
@@jijijajaanapankaik1247 make the size of your brush smaller (Press F then move your mouse)
@curhob
@curhob 3 жыл бұрын
Slight correction- Overlay is not adding anything, it's basically multiplying where the blend color (color2) is darker than base (1) and screening where it's lighter (screen = invert -> multiply -> invert)
@gagj222jxd
@gagj222jxd 2 жыл бұрын
Guys i need help again!!! At 13:23 after i just finished the exact same thing with texture painting and went for shading as blender guru did for somereason my donut didnt appear as i last edited, but as it was before the texture painting part. Any ideas on how to apply the texture painting donut on the shading part??? Thank you in advance !!
@Diamonddrake
@Diamonddrake 2 жыл бұрын
Okay, but “screen” is additive. Screen adds only the light parts together, screen in the inverse of multiply, but defining in terms of inverts is a sneaky way of pretending the brightness isn’t summed
@bonafire
@bonafire 2 жыл бұрын
@@gagj222jxd Make sure to save your texture before you move on. Hope that helps. :)
@curhob
@curhob 2 жыл бұрын
@@Diamonddrake Ok, but that's not "summed", if you mult 0.5 x 0.5, you get 0.25, and inverting that, you get 0.75. Adding those would just produce 1. Maybe it is introducing more brightness but it's not adding them together.
@resinds.p4898
@resinds.p4898 Жыл бұрын
But why is it making it my donut look red the higher i put it?
@samueldavidvisuals2595
@samueldavidvisuals2595 Жыл бұрын
Man, you are a great teacher. This is my first time in blender and I've been having a blast. I love the way you teach and throw in extra tidbits of knowledge in places that make sense while still staying on task with the project. I feel like I'm actually learning how blender works rather than just the steps to make a donut. Not to mention the fact I've been laughing along with all of your jokes, I feel like we're friends haha. This series is an amazing example of what educational videos should be on youtube
@NorseGraphic
@NorseGraphic 2 жыл бұрын
8:52 Notice!! Under 'Options' in the Texture Paint window (hold mousewheel panning right and left) there's 'Backface Culling', which when ticked _On_ will paint _through_ the object. Turn it _Off_ to NOT paint through the object and only onto the surface you're looking at. I'm using version 3.3.1 of Blender. It was annoying to discover this and not understand what was going on.
@pedrocosta7469
@pedrocosta7469 2 жыл бұрын
Thanks a lot, i even have had this issue the first time i was doing this part
@foxtasticdigitalstudios8635
@foxtasticdigitalstudios8635 2 жыл бұрын
Thank you so much Skeptisk. You saved me!
@VeaTea
@VeaTea 2 жыл бұрын
It dosnt work for me
@zibanoojourney
@zibanoojourney 2 жыл бұрын
thank you so much👍
@acezV3
@acezV3 2 жыл бұрын
THANK YOU
@texasnelson1356
@texasnelson1356 2 жыл бұрын
Hey! This is becoming one of my favorite channels, and so I wanted to thank you for making it an enjoyable way of learning Blender's open-source software, and for not skipping any steps. Thanks!
@t.purkess9682
@t.purkess9682 2 жыл бұрын
It’s a shame I had to delete the colour ramp, I feel it gave me a little more control than the overlay
@StephaneGervaisMusic
@StephaneGervaisMusic 3 жыл бұрын
1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, etc... are maximum integer values you can represent with n bit binary numbers. 8 bit = 2ˆ8 = 256. They are common seen values or limits in computers since data is often organized in chunks of 8 bit. Also why 1KByte (1KiB) is 1024 bytes.
@mshuman
@mshuman 3 жыл бұрын
The reason that you want to give it one of those numbers is so that it will make use of all of the space you're giving it. For example, in 8 bit, 250 would take up the same space as 256, so you might as well use as much as possible.
@bin4rym4ge
@bin4rym4ge 3 жыл бұрын
couldn't have explained better myself.
@hermannpaschulke1583
@hermannpaschulke1583 3 жыл бұрын
Actually, 1 KByte is 1000 Bytes. 1 KiByte is 1024 Bytes. It's not a Kilobyte, it's a Kibibyte
@gorkskoal9315
@gorkskoal9315 2 жыл бұрын
and powers of 2 come from the days of literal stacks of cards--- maybe because they use a lot of binary for assembler codiny, or logic (off and on). Plus powers of 2 make it a lot easier get the display to render ratio right and I don't know why. But back in the CLI days (BSD, early linux etc) where every Byte of ram counted? ooh yeah you were optimizing the living shite out of that. this man should know that stuff. It has nothing to do with blender 512 was the fastest data transfer rate you could get to a floppy disk and hard disk the 11/2 inch kind. not as the computer drive kind.
@danielabrams3517
@danielabrams3517 Жыл бұрын
To anyone still struggling at 6:30 with painting directly on the donut in texture paint mode like I was, as in you don't see texture being painted in either window when you try to paint the donut in texture paint mode, you don't need to recalculate outside normals like other people are saying, and which didn't work for me, the solution in the comments for me was in texture paint mode under the right side menu list go to "Draw" -> "Brushes" -> Press the X to delete the brush -> Click New to create a new brush. For some reason the default brush is bugged in Blender 3.5
@Nullzerpyop
@Nullzerpyop Жыл бұрын
Thanks, helped so much!
@noblejesse
@noblejesse Жыл бұрын
hey do you know why is there no colour mixRGB for me at 15:00 Reply
@TenebraeUbr
@TenebraeUbr Жыл бұрын
@@noblejesse It's been changed to Mix Color
@genewallis1617
@genewallis1617 Жыл бұрын
Much appreciated!
@Mary-wb1ce
@Mary-wb1ce Жыл бұрын
OMG THANK YOU SO MUCH
@elmatii_713
@elmatii_713 3 жыл бұрын
I just completed the second donut tutorial that you did and the chair tutorial and i learned a lot about modeling, nodes, a bit of lighting and a lot of other things that give me a good base to start doing things in blender, like the hamburger that i did on my own after complete the donut tutorial! I didn't see al your tutorials yet but all of them will be a very good step to do for learning even more. Also your way to teach with some jokes sometimes and the good pronuncation that you have (i'm Argentinian and i understand you very well) makes this a lot easier and fun for learn. Keep it up man you are awesome! :). Also just for know, after this tutorial series you will do more tutorials about other things?.
@Adlip_Kun
@Adlip_Kun 2 жыл бұрын
Hello, I started working on the donut tutorial like a month ago and I'm having some issues. Can you help?
@pixelsyte3280
@pixelsyte3280 2 жыл бұрын
Wow, I do not understand this node stuff, but I am sure I will gain deeper understanding with practice. This gentleman is an exceptional tutor, he has a gift for teaching. I am struggling to learn as this is my 1st time ever using 3D software, but I am not bored in the slightest. Thank you Blender Guru
@enmasckers3321
@enmasckers3321 Жыл бұрын
For everyone that Texture paint is only showing up on texture image and not the object, try going on Edit mode then press mesh ->normals -> and recalculate outside (keep in mind you have to select the entire object before calculating, be careful to not select just a side, THE ENTIRE DONUT except the icing) now go back to texture painting and that should work.
@josephgomwalk5282
@josephgomwalk5282 Жыл бұрын
Bro how do I find mesh? What do I click?
@kiwura
@kiwura Жыл бұрын
Ty bro, it worked! Idk why tho.
@عمرالصفطي-م5ي
@عمرالصفطي-م5ي Жыл бұрын
Thanks alot m8
@RoughNote17
@RoughNote17 Жыл бұрын
Thank you so much :)
@photographyhouse1419
@photographyhouse1419 Жыл бұрын
go to view in select mode about the 3d donut and press select all there you should see the graph on the other 2d image.
@brightonnyasha8764
@brightonnyasha8764 Жыл бұрын
@08:34, on newer Blender versions the colour is divided into to parts (main colour and secondary colour). Dont worry, just change the first colour to white. When you reach 10:30 you will use the secondary colour..to switch the active colour, press the HOTKEY X).
@therandomestmoe6258
@therandomestmoe6258 Жыл бұрын
thank you my savior!
@RoyaleNoir
@RoyaleNoir 3 жыл бұрын
Textures being a power of two is a holdover from older 3d hardware where certain texture features such as mipmapping were only available on power of two textures, as mipmaps involve repeatedly halving the texture's size, which is guaranteed to always produce integers with any power of two above 1.
@FootballFreak712
@FootballFreak712 2 жыл бұрын
When I was trying to paint on the donut it wasn’t showing up, it was only showing up on the texture on the left hand side, but I found out if you go into “options” under “Color Picker” and Un-tick “Backface Culling” it fixed the issue and I could paint on the donut. Just an alternative fix just in case the other methods didn’t work.
@FootballFreak712
@FootballFreak712 2 жыл бұрын
@InkLeech No worries, glad i could help.
@badiebakiri1294
@badiebakiri1294 2 жыл бұрын
thanksss
@monicamartins5788
@monicamartins5788 2 жыл бұрын
I had to stop for 1 hour couse I was losing my sh**
@vdva9155
@vdva9155 2 жыл бұрын
@vondee.j
@vondee.j Жыл бұрын
Life-saver, thank you! I was about to pop a blood vessel trying to fix this ahahah
@RenataWho
@RenataWho Жыл бұрын
I LOVE your tutorials!!! you're so funny and calm at the same time, it"s easy to trust you + you defenetly know what you are doing! 10/10
@blazingheartproductions
@blazingheartproductions 2 жыл бұрын
I've been following this tutorial for the last seven videos or so and I'm really grateful for the resource so first I wanted to thank you for going to the trouble. Secondly, I wanted to ask you to remember that it should be assumed we are looking back-and-forth from the tutorial to our canvas (I'm playing it on a separate device), so our eyes aren't on you every second. You move pretty fast and sometimes you click areas without slowing down, or perform an operation without explaining how you did it. this makes for a lot of pausing and rewinding. Which could be avoided by simply moving a little slower and being obvious in those areas when you go to a new window or do a new operation - remember, we are beginners at this, and don't know where to find anything. I know it's hard to change your style, so if you don't make any changes in those areas, could I ask you (in the future) to please use some software for tutorials, i.e., to highlight your mouse clicks, and mouse position. It would make things much easier on this side. Thanks again for this valuable service.
@turtlegamer9818
@turtlegamer9818 Жыл бұрын
Dang, we need more commentators like you, giving advice.
@StijnBoschloo
@StijnBoschloo Жыл бұрын
that mouse highlight would be nice yeah
@blazingheartproductions
@blazingheartproductions Жыл бұрын
@@turtlegamer9818 apparently! Other people have thanked me for leaving that comment. I'll try to keep it up.
@blazingheartproductions
@blazingheartproductions Жыл бұрын
@@StijnBoschloo Yeah. By now it's standard for online tutorials.
@skylerprax9807
@skylerprax9807 Жыл бұрын
these tutorials are very well done and easy to learn from and understand! i'm absolutely loving using blender and you're a great teacher. i also wanted to add that your "mucking about" as you put it is still extremely valuable for showing just how much you can do with this program if you're willing to try. unity tutorials were very linear without any experimentation to really show you the different things you can accomplish with the same tools. so please keep mucking about.
@robertedgington32
@robertedgington32 2 жыл бұрын
512, 2^X is common in image processing and digital signal processing for many computer science reasons. The one that makes most sense to me is the spectral transform of data from time to frequency domain. The most common algorithm to do this (discrete fourier transform, DFT), requires a 2^x input. If a signal is less than this it will pad it with zeros to make the image / signal that size. This zero padding can create artefacts in transformations, so its better to work in base 2 size images so this padding does not need to be done, and no unexpected afterfacts are introduced. Other reasons include the way data is stored in memory pages, etc
@Philsosopher
@Philsosopher 3 жыл бұрын
6:29 if anyone else is trying to paint on the donut but it is only showing up on the texture image then go into edit mode and select mesh-> normals -> recalculate outside That worked for me.. Also if you click on the viewport overlays and select face orientation if it’s red it means you need to recalculate it.
@sevdekaya267
@sevdekaya267 3 жыл бұрын
uuuh thank you !! was just trying to figure that part would be lost without this comment ✌🏻
@BlackIceZa
@BlackIceZa 3 жыл бұрын
Thanks for the tip, I was so confused
@Cultoffreak
@Cultoffreak 3 жыл бұрын
i can't even draw on both side, the color didn't appear. What happened?
@KidGimmick
@KidGimmick 2 жыл бұрын
tyvm
@gagj222jxd
@gagj222jxd 2 жыл бұрын
Guys i need help again!!! At 13:23 after i just finished the exact same thing with texture painting and went for shading as blender guru did for somereason my donut didnt appear as i last edited, but as it was before the texture painting part. Any ideas on how to apply the texture painting donut on the shading part??? Thank you in advance !!
@cjstudios1467
@cjstudios1467 3 жыл бұрын
Loving this series started doing blender 4 years ago and still learning things from you thanks Andrew. Hope to see other tutorials soon too
@gagj222jxd
@gagj222jxd 2 жыл бұрын
Guys i need help again!!! At 13:23 after i just finished the exact same thing with texture painting and went for shading as blender guru did for somereason my donut didnt appear as i last edited, but as it was before the texture painting part. Any ideas on how to apply the texture painting donut on the shading part??? Thank you in advance !!
@wilburcobb8990
@wilburcobb8990 Жыл бұрын
6:22 if your brush doesn't work, your TexDraw may have a blank texture assigned to it (FOR SOME REASON) simply scroll down the brush options tab on the right, click the dropdown named "Texture", and if you see a black square instead of a checkerboard, just click the little x button underneath it. If the black square turns into a checkerboard pattern then you should be good to go.
@Cylex_The_Gamer
@Cylex_The_Gamer Жыл бұрын
Yoir a king thx so much🎉😅
@marjeticamarjetkovic7575
@marjeticamarjetkovic7575 Жыл бұрын
yay..I was frustrated for hours cos of this issue. thnx so much
@lustforlife2136
@lustforlife2136 Жыл бұрын
thanks so much!
@patrickmiller6236
@patrickmiller6236 2 ай бұрын
Coming from Rhino I find this sort of issue extremely annoying. Like why is the default setting a setting that literally does nothing. Nice function! Thank you.
@irwinrudolf
@irwinrudolf 3 жыл бұрын
Black is when there is no image texture, purple is when there is a missing image texture
@FuchsiaRosa
@FuchsiaRosa 3 жыл бұрын
brother, I require the MAGENTA
@gagj222jxd
@gagj222jxd 2 жыл бұрын
Guys i need help again!!! At 13:23 after i just finished the exact same thing with texture painting and went for shading as blender guru did for somereason my donut didnt appear as i last edited, but as it was before the texture painting part. Any ideas on how to apply the texture painting donut on the shading part??? Thank you in advance !!
@irwinrudolf
@irwinrudolf 2 жыл бұрын
@@gagj222jxd why u asking me in particular
@lemondude2
@lemondude2 2 жыл бұрын
@@irwinrudolf they are replying to top comments
@irwinrudolf
@irwinrudolf 2 жыл бұрын
@@lemondude2 why not just post a comment
@PurpleTurtle-t4q
@PurpleTurtle-t4q Жыл бұрын
Halfway in and each step only makes me want to push forward, I'm already so happy with just this bagel that I've created
@ArturBalthazar
@ArturBalthazar Жыл бұрын
I never thought I could learn so much from a donut tutorial, thanks man, really.
@curri189
@curri189 Жыл бұрын
You must be the best teacher I've seen on KZbin cus I'm just cruising through these vids and haven't pulled any hair out, you make it very easy to understand. But I haven't started this vid yet but I'm determined to make it to the end!
@robinkuster1127
@robinkuster1127 2 жыл бұрын
The reason you need textures to the power of two is because that's what GPUs optimize for. Those resolutions are the only resolutions you can cleanly divide down to 1 px so that's what you can mipmap properly. If you just keep textures 1000x1000 the GPU would not be able to turn down the level of detail for further away objects and that causes artifacts. So it has to do it anyway if you want your stuff to look good. 1024 can be divided down to 512, 256, 128, 64, 32, 16, 8, 4, 2, 1. 1000 can be divided down to 500, 250, 125, 62.5? See, doesn't work. Some GPUs allow you to do that but then there's some internal magic going on. I don't even know if DX12, Vulkan and Metal let you do it but OpenGL did but then you might get some GPU drivers not supporting it and then you end up with white or black borders on the sides if you try to render that texture. Source: CS degree with a Bachelor thesis on terrain and UI, specifically font, rendering and some experience with the programming side of CG.
@silaswagner2979
@silaswagner2979 2 жыл бұрын
Hey, nerd here. Your intuition about keeping things in powers of two is pretty good. There are two major reason why this is an advantage: The GPU can render things stored in memory almost for free most of the time. The really expensive bit is often loading things into graphics memory, as the CPU/GPU bus is really slow. If your vertex data and shader uniforms etc. have a memory layout that's aligned with the native sizes, you can pack those buffers more tightly and less memory is wasted for padding (since memory has to be aligned one way or the other). Having neatly aligned data also improves cache efficiency in many cases (reading once from the cache, instead of doing two reads just to include that one misaligned byte) Another one is that performing mathematical operations on integers that are powers of two is incredibly cheap because you can do it using bitwise math. The difference it makes is ridiculous. It's basically just a free operation. Using the example from the video, taking half of a number (which is a pretty common thing to do) would usually have to be done by dividing by 2 (when dealing with floating points your computer will actually translate this and multiply by 0.5 instead, because division is just so damn inefficient). but when your number is a power of two integer, you can achieve the same by performing a bitshift operation (pushing all the bits one nudge to either side): 0b10000000000 = 1024 0b01000000000 = 512 This is the same way that you are able to do quick multiplication and division by 10 in decimal; you don't actually do any calculation, you just take advantage of basic number theory to take a shortcut. The exact same principle apply to binary, except with 2 as the base. Edit: I may have worded that poorly. The reason this works is not because 1024 is a power of 2. it's because *2* is a power of 2, but this works regardless of the left hand side of the operation. Dividing or multiplying by 4 could be done by shifting two bits, 8 by shifting 3 bits etc. (analogous to multiplying or dividing by 100 or 1000 in decimal)
@DiamondViral
@DiamondViral 2 жыл бұрын
Thank you donut man ! I love your content, I really wanted to learn blender , your content really helped me a lot ! Sometimes I found stuff hard here but I rewatched and fixed my problems , I can't believe after all I'm still going and learning 😅it seems hard to learn but nothing is easy , don't give up yet ! Push your limits !
@Spiral927
@Spiral927 Жыл бұрын
I made it through the 7th video! OMG is this a lot to remember. Although given the results it'll be worth it, I've started to figure out a pattern when it comes to Blender Guru so his mess-ups in explaining things occasionally don't trip me up as much anymore!
@mansano28
@mansano28 Жыл бұрын
If you're at the Color Mix (RGB Mix) part and your donut is filled with red/green/blue spots instead of the dark ones seen in the video try this: The solution is to invert which "channel" you are sending from Noise Texture node to the Color Mix node and to the Bump node. Keep the A as being the color "channel" from image texture, and for B instead of sending the colour information from the Noise Texture node to the Color Mix node like the tutorial, send the Fac "channel" instead. And for the Bump node, send the colour info to it's height.
@finndelimatamay1983
@finndelimatamay1983 Жыл бұрын
Thank you so much! It is genuinely amazing to find the exact comment that solves the exact problem I was having. I'm sorry you don't have more likes, but I guess that that just shows how rare this problem was, and therefore how valuable it was to the few that you had this solution. Thanks again!
@kingasz100
@kingasz100 Жыл бұрын
Thank you for these tutorials. Coming from another software it ishugely appreciated to get an overview on many of BLENDER's futures through one single project, rather get deep into one. It helps to understand the capabilities of the software and also, it is helps to understand the interface and logic of the software. There are many TUTORIALS out there to learn the specic topic, once you know what part of the software you need most.
@louielee3583
@louielee3583 2 жыл бұрын
For people who are unable to change the color after modifying the color wheel (it keeps going white), I just made a quick fix and hope it works for you as well: 1. After clicking the color picker at 04:58, make sure you are at the hex tab. 2. Adjust the Black & White value by clicking any position on the bar. If still doesn't work, try to change the input with any valid HEX value (e.g. FF00FF). 3. The preview color should be able to change when you are dragging the color picker above. 4. Press OK. 5. It should be working according to my experience.
@yosoyemanuel11
@yosoyemanuel11 2 жыл бұрын
NO ME DIO RESULTADO
@Ky13_
@Ky13_ 2 жыл бұрын
this is happening to me and I can’t figure out how to solve it, I followed your instructions and nothing came of it
@TTBuilds
@TTBuilds Жыл бұрын
Looking forward to this chapter as i haven't used texture painting yet, mainly used material shader nodes, using a wave node turned to rings and a colour ramp i was able to achieve the lighter coloured ring on the donut previously
@NanniKirby
@NanniKirby 2 жыл бұрын
If you're texture painting and your stroke is only appearing *after* you lift your stylus, go to your Stroke settings on your donut window (you may have to make the window a bit larger for it to appear in the top right) and increase your input samples
@saswatrout719
@saswatrout719 Жыл бұрын
The Mix RGB has become only mix Then change float to color Then you can use the overlay feature
@BrandonBloxBB
@BrandonBloxBB 2 жыл бұрын
if your donut is purple after you opened up blender from a save and quit like me go back to shading tab and for your image texture node open up the saved image texture you worked on also try reconnecting those strings , should solve it!
@brawyougood2454
@brawyougood2454 3 жыл бұрын
You are the best tutorial maker you are a genius you are better than any other KZbin's
@GinoZump
@GinoZump 2 жыл бұрын
also in texture painting: quick eyedropper shortcut is s (it picks up any color you're currently hovering over)
@dtoillion
@dtoillion 2 жыл бұрын
I've done each version of this doughnut tutorial and your knowledge of donuts tracking with our knowledge of blender.
@cgdonut27
@cgdonut27 2 жыл бұрын
I Suggest to add a Color Ramp inbetween the "Base Donut" Image and the Overlay MixRGB nodes to make the color of the White line and Color of the Donut more adjustable.
@thewaxlab
@thewaxlab 2 жыл бұрын
Wow. The texture node set is almost identical to Maya. This is very cool, and as a 20 year vet in Maya am glad to see the similarity. Very powerful.
@namanupadhyay4267
@namanupadhyay4267 Жыл бұрын
If your texture painting didn't work . . 1 - go to edit mode . . 2 - select all vertices to press A . 3 - press - > Alt + N . 4 - Click -> Flip After that it will work .😊
@CruxifyAdmin
@CruxifyAdmin Жыл бұрын
tysm brother!
@Kapprison
@Kapprison 10 ай бұрын
Thank you!
@ceci1017
@ceci1017 3 жыл бұрын
Yay! I was just now refreshing if there’s the new video up hahaha thank you for this series sm!
@Jaytas88
@Jaytas88 3 жыл бұрын
Thanks for doing these Tutorials, super helpful 👏 It's perfect time for me, I only downloaded Blender a week ago to do some basic sculpting for 3D printing. Awesome stuff.
@yoavsigler4457
@yoavsigler4457 2 жыл бұрын
While modeling I didn't manage to get the middle part to look nice so I just left it as it was and tried fixing it later on. I tried texture painting but I couldn't get it to look good, so in the node editor I connected a wave texture (set on the z-axis and scaled to 0.15) into a color ramp node. It made it look a lot nicer (it also textures the inside of the donut rather than just the outer part), and the color ramp node makes it really intuitive to use. It's a fun alternative for texture painting if you like nodes.
@SapiensVirtus
@SapiensVirtus Жыл бұрын
15:40 About the MIX NODE and the blending modes. You have to open the MIX node (search it or go to shift+A--Converter--Mix) deploy it and click on the parameter FLOAT and select COLOR then you'll see the blending mode options below. (I'm in Version 3.5.1 )🔥
@szotoxbeta2984
@szotoxbeta2984 Жыл бұрын
thanks! Your comment should be waay higher (why tf would they change mixRGB 2 times??)
@SapiensVirtus
@SapiensVirtus Жыл бұрын
@@szotoxbeta2984 happy to help! I discovered that in this series we have to watch to comments to locate some parameters that has changed in recent versions. And yes, I have no idea why they did that twice 🥴
@albertocaraballo2286
@albertocaraballo2286 Жыл бұрын
THANKS MAN
@moeinbarati
@moeinbarati 2 жыл бұрын
i wanted to thank u, ur tutorials are so fun to watch unlike other sober utubers or courses that just sitting and repeating everything like robots. im in love with 3D rendering since watched ur videoes sir. keep it up
@2323Magick
@2323Magick 3 жыл бұрын
Yuuuus! Thank you For all your time and energy!
@haneifk
@haneifk 2 жыл бұрын
this is my favorite episode so far. the birds, the video recording crash, the downfall of eevee... learning and entertainment combined 😂😂😂
@enmasckers3321
@enmasckers3321 Жыл бұрын
EN ESPAOL: Para todos los que la pintura sólo aparece en la imagen de textura y no el objeto, intentar ir al modo Editar despues, presiona malla ->normales -> y volver a calcular havia fuera (ten en cuenta que tienes que seleccionar todo el objeto antes de calcular, ten cuidado de no seleccionar sólo un lado,TODO EL DONUT excepto el glaseado) ahora vuelve a la tincion de textura y ya te debería funcionar.
@snailer06
@snailer06 Жыл бұрын
GURU is the perfect moniker for you, Andrew!
@fandydiadline
@fandydiadline 3 жыл бұрын
When Blender 4.0 exist. He will create Donut 4.0 It's a tradition now.
@singularmodality
@singularmodality Жыл бұрын
He just did.
@harkeofficial
@harkeofficial Жыл бұрын
Part 8 and still here! Woohoo!
@Torm3ntoT3
@Torm3ntoT3 Жыл бұрын
14:50 Now it's called "MixColor" if you don't find it guys
@meedvit
@meedvit Жыл бұрын
ty
@hilariouslookinggen1growli846
@hilariouslookinggen1growli846 2 жыл бұрын
I've still got a ways to go but I'm genuinely determined to learn Blender and already have my first project in mind. I've already learned so much just in the parts I've watched already. I downloaded Blender quite a long time ago but had NO idea where to start. It was intimidating at first but now the more I learn, the easier it's getting. It's just learning a new skill same as when I was learning how to use SAI to draw. You're such a good teacher and I'm excited to see the kinds of things I can do with what I'm learning from you!
@dimawom
@dimawom 2 жыл бұрын
Backface Culling - don't forget to turn it OFF in the setting of the paint tool (lower right corner of the app). I've already did this donut three times, and just once everything was ok. In rest texture painting didn't worked proper. When I tried to paint on 3d model in viewport, everything I painted appeared in completely wrong place. OH YES, Finally, I found the solution! Thank you Blender Guru! Could you please add that information in your future (maybe updated) donut tutorials? I think a lot of us - your students - have the same problem as me :)
@RyanZulqudsie
@RyanZulqudsie 2 жыл бұрын
Hey, THANK YOU! I stuck on this one. And your comment helped A TON.
@4ykuT90
@4ykuT90 Жыл бұрын
W comment!
@leonjakobs
@leonjakobs Жыл бұрын
hey i didi that but nothing changed i still paint all over the place. It seems like the ist some kind of symetrie while painting
@maartenkeus8627
@maartenkeus8627 2 жыл бұрын
I've been following this course for 3 days and I'm losing my mind this is so fcking cool and the fact that it's so accessible and I just go and make stuff.. especially the normal map had me going wild that sht is insane
@thekingofswing3103
@thekingofswing3103 2 жыл бұрын
For anyone not having the colors show up, go into texture and texture mask (Top of the screen), and clear the selected textures. That's what helped me out
@ZEYENSANDWICH
@ZEYENSANDWICH 2 жыл бұрын
Where on the top of screen is that?
@majorhavoc9693
@majorhavoc9693 2 жыл бұрын
@@ZEYENSANDWICH Am wondering the same thing. Guess it's a secret.
@Deathmotyte
@Deathmotyte 2 жыл бұрын
@@ZEYENSANDWICH to the right of strength in the texture paint tab
@Deathmotyte
@Deathmotyte 2 жыл бұрын
@@majorhavoc9693 to the right of strength in the texture paint tab
@LudoGameXray
@LudoGameXray 2 жыл бұрын
Ur the goat
@Pawkesus
@Pawkesus 2 жыл бұрын
I love how we are getting the tutorial, but also the whole freaking donut lore and the library of scientific knowledge of donuts formation genesis and even the smallest details, this is... this is the best XD
@juliedubuc2750
@juliedubuc2750 2 жыл бұрын
I spend HOURS on this, I know Maya but I'm learning Blender and was going crazy not suceed with this painting ! I wasn't able to paint at all, I tried everything. So I exported my donut only and import it in a new scene and.. It finaly works, can't believe that, I hope this will be helpfull for other people And it works without a lot of thing missing in the Shading section, so it was a really hard bug (I am on blender 3.3)
@moni4401
@moni4401 Жыл бұрын
THANK YOU THIS SAVED ME❣
@myriadtechrepair1191
@myriadtechrepair1191 2 жыл бұрын
You nailed it, it is the powers of 2. That's due to the conversion from Base2 to Base10. Each binary bit is the next power of 2 in base10.
@SkittlesDeNocturne
@SkittlesDeNocturne Жыл бұрын
At 14:55 where you put in 'MixRGB'. I guess blender changed it in the current version? can't find the option.
@LieutenantLettuce
@LieutenantLettuce Жыл бұрын
It is just called Mix Color now. It looks a bit different, but does the same thing.
@3pointvisuals
@3pointvisuals 3 жыл бұрын
yess! been waiting for this, ive made it without giving up!
@dinandweerts5296
@dinandweerts5296 3 жыл бұрын
awsome, love it man !
@ThinkFluorecent
@ThinkFluorecent 2 жыл бұрын
i love how much you talk about the process of deep frying donuts !!!!
@junatah5903
@junatah5903 2 жыл бұрын
9:00 mine is causing it to paint on the opposite side? like as if it's passing through what im painting on.
@0xaustin
@0xaustin 3 жыл бұрын
Thank you! I love being able to follow along as the videos are uploaded. Blender is not so scary after all!!
@globalmalfunction
@globalmalfunction 3 жыл бұрын
When I try to paint on the model with texture painting it randomly shows up in disjointed spots on the other side of the donut
@abijanu_101
@abijanu_101 2 жыл бұрын
You possess unending knowledge on the topic of Donuts, thanks for the cooking tutorials
3 жыл бұрын
I'm having trouble painting onto the model. When I try to do so, I paint unto the back face as opposed to the front, relative to my view. Almost like my brush is ignoring that front face, and painting every face behind it.
@BrendonKPadjasek
@BrendonKPadjasek 3 жыл бұрын
same here
@StraveTube
@StraveTube 3 жыл бұрын
It's possible that the normals on your donut mesh have gotten reversed somehow. To fix that, just hit Tab to go into Edit Mode, press A to select all vertices, then hit Shift+N to recalculate normals. Hit Tab again to get out of Edit Mode, and it should be fixed (if it was a normals problem to begin with).
3 жыл бұрын
@@StraveTube Didn't work... It's not painting inside the donut, but through it? It paints fine if I paint on the image, but on the model what I click on isn't what gets painted.
3 жыл бұрын
I fixed it! Don't know how this setting was set, maybe a hotkey I don't know yet... But In the active tool with the brush, Options > Blackface Culling. It should be off, but it was on by default for me, so I hesitated flipping it. That option fixed it for me.
3 жыл бұрын
@@StraveTube Huh, thanks! Maybe it is the default? Weird. I thought I had bumped a hotkey by accident that flipped that setting.
@kevinhobbs2304
@kevinhobbs2304 2 жыл бұрын
This part is really glitchy for me it does not paint where I click but a completely different, seemingly random, part of the donut
@kevinhobbs2304
@kevinhobbs2304 2 жыл бұрын
I fixed it by recalculating normals in edit mode. Select all, then shift+N
@grannypata686
@grannypata686 2 жыл бұрын
@@kevinhobbs2304 bro, thanks a lot for replying with the fix 'cause I was having the same exact issue 🙏🙏 bless ya
@aetherarts334
@aetherarts334 2 жыл бұрын
@@kevinhobbs2304 Thank god, I was having issues with that as well
@spikeyimpact8743
@spikeyimpact8743 Жыл бұрын
7:08 if you want to grab all the vertices in the donut and get the grid, go to object mode press g on any of the object vertices and press a
@7arkan
@7arkan Жыл бұрын
Thank you
@spikeyimpact8743
@spikeyimpact8743 Жыл бұрын
@@7arkan you are welcome
@mattstampede9016
@mattstampede9016 2 жыл бұрын
I found out why i couldn't paint the texture. Under brush settings->texture there was a complete black image. I deleted that and know I can paint. Is this like a stamp that I can apply?
@ChetKuhn55110
@ChetKuhn55110 2 жыл бұрын
Dude, you just saved me! I've been trying to figure out why I couldn't paint for hours! Thank you! 🙂
@AakashYadav-fj4qr
@AakashYadav-fj4qr 2 жыл бұрын
man....you saved me too , i've been trying to find out about this problem from the last 2 days
@danishrony
@danishrony 2 жыл бұрын
@Blender Guru you can also change your brush size with the third bracket key (same as photoshop) this is in my opinion way much better.
@reillythewingaming
@reillythewingaming 3 жыл бұрын
I always seen this guy as the bob ross of blender.
@Phantom422
@Phantom422 Жыл бұрын
If you can`t find MixRGB it is because it is called Mix Color (At least in the version i use 3.4)
@Avalonians_
@Avalonians_ 2 жыл бұрын
I also had the problem where I could paint on the picture, or paint on the donut but my changes wouldn't appear on the donut, only on the picture, I found how to fix this and it is VERY simple. In the "Active tool and workspace settings" tab on the right (the screwdriver and key icon), in the "Texture Slots" subtab, make sure to CLICK on the name of the image you created. It should appear.
@aerynleighproductions
@aerynleighproductions 2 жыл бұрын
legend, was going insane why my bloody donut was purple o7
@marc.lepage
@marc.lepage Жыл бұрын
The original reason for using "power of two" size textures (like 512, 1024) is not only that memory sizes are power of two, but because the binary math to compute positions on the texture can be done simply and efficiently (using bitwise operators). When you start using NPOT (non-power-of-two) sizes, the math gets more complicated, and the operations to do that math become more involved (and therefore less efficient). Less of a problem now with modern CPUs and GPUs.
@ryankdeboer
@ryankdeboer 3 жыл бұрын
Issues with Texture Paint and Recalculate Outside along with Backface culling did not fix my issues. When I paint on the donut I get random vertical lines on one side of my donut. I cannot figure out how to fix this issue. Any tips here are appreciated!! Seems like a bug
@leonjakobs
@leonjakobs Жыл бұрын
found the reason?
@ryankdeboer
@ryankdeboer Жыл бұрын
@@leonjakobs I did end up fixing this but honestly it was so long ago now I cannot remember what I did to get around this :/
@Haleg
@Haleg 3 жыл бұрын
The years roll on, but he continues to make donuts. S - stability :))) Thank you, man!
@jacobwells8719
@jacobwells8719 2 жыл бұрын
I'm working on blender 3.1, and I'm having some issues with texture paint. He never did anything specific other than switch to texture paint mode, and he could immediately paint on the doughnut, but when I do it, nothing happens! I'm wondering if the update did anything or if it's a mistake on my end.
@markhilbert4511
@markhilbert4511 2 жыл бұрын
I'm having the same issue. Can't seem to find anything about it online. Tried recalculating the outside normals, but that didn't do anything and I don't see how that would have been my problem in the first place. Really bizarre and frustrating.
@professoramilbabujibngali4377
@professoramilbabujibngali4377 2 жыл бұрын
@@markhilbert4511 yeah same man iv been trying to fix this for 1 week now and still haven't found any solution, this is making me want to drop off this project
@zoeruka6121
@zoeruka6121 Жыл бұрын
sameee, did you find a solution?
@zoeruka6121
@zoeruka6121 Жыл бұрын
i solved it !!! "delete the brush and create the new one"
@marcosvlragnini9414
@marcosvlragnini9414 Жыл бұрын
Done! I never thought I'd make it this far!
@SebBrosig
@SebBrosig 3 жыл бұрын
Nerd here: when you said 512 is "a bit of an odd number" you couldn't have been more wrong.
@kaydevious
@kaydevious Жыл бұрын
In regards to the texture sizes being powers of two, it simplifies calculations for the renderer/engine so that if the resolution is doubled or cut in half the math is easier and there's no remainder being rounded off and in turn no data being lost. An example would be level of detail scaling (LOD) in video games: the farther away an object is, the less detail is needed because it's not really noticeable and it wastes computational power. Up close, you want the full detail, full resolution texture (1024 for example) and that same object when really far away would scale back to a lower resolution (256 for example) to save rendering power/time. This was a bigger deal back in the day when we had weaker machines without dedicated GPUs. You can google what mipmapping is if you want a more detailed and technical explanation, but that's basically the jist of it: simpler, quicker calculations and no loss of data when LOD scaling is done. The same logic can be applied to streaming and other things as well where you upscale/downscale the resolution (downscaling 1440p desktop to 720p stream will produce less artifacts than downscaling 1080p to 720p because there's no numbers being rounded off, it's perfectly divided in half)
@saschavogel1900
@saschavogel1900 Жыл бұрын
Hi all. Can someone tell me how I get the icing back in its right place on top of the donut after the end of this lesson? I am new to blender and to any kind of 3d modelling stuff so I am really clueless and thankfull for any help ^^" It is awesome that you make this videos over and over again so that beginners can catch up with the latest version from blender :3 Thank you so much for all your work ^^
@thecataclysmotv
@thecataclysmotv Жыл бұрын
if you didn't move the donut somewhere else then do alt+g after selecting the icing. it should come back to it's old place
@saschavogel1900
@saschavogel1900 Жыл бұрын
@@thecataclysmotv thank you for you quick response. Unfortunately the icing is still clipping with the donut. But now that might be because I continued anyway with the tutorial. But I will try this definitely the next time when I do a donut.
@WeedChicken
@WeedChicken Жыл бұрын
@@thecataclysmotv Haha, thanks, that did the trick! I moved the dough without the icing for some reason!
@davidpunzel
@davidpunzel Жыл бұрын
Did you press alt-h to unhide the donut?
@saschavogel1900
@saschavogel1900 Жыл бұрын
@@davidpunzel Yes. But I think because I changed the donut body shape, the icing does not fit on it anymore... But thank you for the suggestion.
@___echo___
@___echo___ 2 жыл бұрын
the line on the donut is just because the donut dough has so much air in it it floats more than half the donut above the oil (thats what a good donut dough is supposed to do) so the middle section never gets directly fried except in the beginning where it sinks for a bit before the air inside the donut gets hot and puffs it up
@davidfreeman2343
@davidfreeman2343 2 жыл бұрын
2:19 My donut doesn't show the "uploaded" texture wrapped on the donut, but it only takes a slight color from those "opened" pictures. Any ideas what I might be missing?
@DemetriosKehagias
@DemetriosKehagias 2 жыл бұрын
The reason why the texture numbers appear odd ex. 512, 1024, 2048, etc. is because 1 byte is equal to eight bits. so if you do the math and double the bits each and every time you get 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, etc. Hope it helps.
@gorkskoal9315
@gorkskoal9315 2 жыл бұрын
I thought it was from powers of 2 and 4 for memory reasons as I said above... either way the fact this man rambled on about it being a blender thing is...weird. He clearly doesn't know much about computers, might know how to make a decent tutorial. computers not so much,.
@DemetriosKehagias
@DemetriosKehagias 2 жыл бұрын
@@gorkskoal9315I use to write code in the beginning that would do things like this all the time. I just appreciate all the freeware we have today. Has made life so much easier and better.
@gorkskoal9315
@gorkskoal9315 2 жыл бұрын
@@DemetriosKehagias Ok I dig that. ALthough...Hmmm back in the day I think their was way more shareware and freeware.. Still ya' know. It cool.
@PlanetTex
@PlanetTex Жыл бұрын
For some reason in “texture paint” I’m seeing sort of a “half-and-half” when I click on the color. When I first see it without any changes, one side is white and one side is black. I have yet to hear why this is. Everyone else’s is just like one color. I also do indeed have “donut base” in texture paint on the right hand side but for some reason the actual COLOR of the donut does not appear as shown in the video… It just shows like a paint bucket icon. I’ve already connected everything in the previous “shading” step (including adding the “image texture” node) so I’m completely confused as to what I am doing wrong. Any help would be greatly appreciated!🥲
@qh6781
@qh6781 Жыл бұрын
The black and white bar is your two colours. Later in the video you he mentions can press x to swap between painting with one or the other. However I don’t understand what you mean with the paint bucket issue sorry.
@LLAWREN
@LLAWREN Жыл бұрын
exactly same issue here, you're not alone :) @Q H thanks, that's correct, it just displays the two colors donut and "background"
@jbear40
@jbear40 Жыл бұрын
if you need help i got you big dawg, i had the same problem and i believe its either due to a setting he has enabled, or blender was changed a tad bit in the updates. on the right side there is a small "cycle wheel" you can swap the color on the right side to the left, then you will see it flip! I am in need of a group to learn blender at the same pace im at, if your interested i have a discord and i sit after work on blender all day. still new but tryin
@alfsdungeons
@alfsdungeons 2 жыл бұрын
Love the repeated hints to the field trip to the donut shop e.g. sitting in fat etc. Blender Guru is committed to reference quality hahaha
@danielcvammen2743
@danielcvammen2743 2 жыл бұрын
Hi! I am stuck at 7:06. I have kept in step all the way through to this point. When I put the donut (main) in edit mode and click A to select the nodes like you have done, the square image is still just the solid block of orange. there is no grid overtop to show exactly where (like you have). i must have not clicked something but i don't know enough terminology to search google? If anyone could help, i would appreciate it!
@lexlux9596
@lexlux9596 2 жыл бұрын
If the left window of the texture paint tab is on view mode you will not see the uv grid. You need to switch to paint mode on the top left hand corner.
@heatheristhabomb
@heatheristhabomb 2 жыл бұрын
select edit mode on the right side, then select A on the right screen and then the grid will show up.
@aaronbell5994
@aaronbell5994 2 жыл бұрын
I'm having the same issue in both view and paint mode. I don't understand "select A". :/ Edit: I've succeeded in getting the grid by switching back and forth between the UV Editor and Image Editor. :/ Idk why it worked. i.imgur.com/BDxhpw3.gif Edit 2: For the Image Editor, in the solid circle/hollow circle icon, select "Display Texture Paint UVs". i.imgur.com/NtIFV02.gif For UV Editor, select the two arrows, "UV Sync Selection". i.imgur.com/l6q9q3R.gif
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