Setting the transmission to one also turns this into interactive ice!
@Psyda2 жыл бұрын
This is very neat! Could add in vertex painting and dynamic paint support to allow for footsteps/trails
@JonathansProductions2 жыл бұрын
Thank you for this tutorial. I am new to the Raycast node and you have really helped me understand its utility. That as well as geo nodes more generally. Keep it up!
@janeric872115 күн бұрын
Very interesting and I am very thankful for it. However I think the overall setup leaves some room for improvements to make it easier to work with and (hopefully) much more performant🙌 I haven't yet had the time to test it, but I estimate that the current setup scales quite badly for larger scenes. For comparison, while your scene consists of three objects and is about 10m2 in size, the project I'm working on is about 9 hectares large and includes hundreds of objects. Nonetheless I like the elegant simplicity of your approach and believe I might be able to make it much more scaleable with some tweaking❤️
@B-2-Z2 жыл бұрын
Nice tutorial and the snow looks quite good. Thx for explaining the underlying principles. I learned more than just how to make snow.
@EladdNZZ2 жыл бұрын
Just finished watching and it like, how do you know how to use all these nodes and where they go and what you just did he just do and what what what?!!! So cool and confusing all at the same time. I am sure I can follow along and take 4 x as long to do. Don't ask me to do this from memory. It seems so much better than the snow addon. Especially if you want to move objects around afterwards. Snow addon crashes blender if scale to big. Looks like I have another Blender channel to binge watch and follow along. Instant sub. Cheers
@bitmainuser40282 жыл бұрын
ahah...your voice reminded me of a pilot who announces the initial greeting after boarding))
@thewokal56412 жыл бұрын
underrated channel
@ne992342 жыл бұрын
second that
@WW_Studios2 жыл бұрын
@@ne99234 Third that!
@dustwavethemusic2 жыл бұрын
Fantastic tutorial man, very well done. You have a new sub here, I'm excited to see what else your going to share with all of us.Thanks again!
@pixelricebowl2 жыл бұрын
This is clever and useful. Thanks for making a tutorial! You have a new subscriber.
@TxRxFx2 жыл бұрын
Indeed, I agree. Has another subscriber here too!
@animation_station2 жыл бұрын
Absolutely awesome!
@ohmycaaat Жыл бұрын
SUPER COOL
@lawrence25982 жыл бұрын
thank you for the tutorial, works like a charm! love the shader technique. I was wondering, are you able to make this optimised by removing the bottom and sides of the snow geometry?
@suzannah9912 жыл бұрын
I wonder, could this be used for sand? I modeled a building that needs to emerge from/descend into some sand and I have no idea where to start lol.
@liquidmasl2 жыл бұрын
think you can do that with a fluid simulation maybe.. sand behaves very similarly play around with settings: no surface tension will go a long way
@MaxEdge4202 жыл бұрын
If you want the sand to be animated then you'd need to use particles and physics, which Geo Nodes don't support yet. However, there are plans to add that.
@WW_Studios2 жыл бұрын
🔥
@liquidmasl2 жыл бұрын
thats an angry looking bounding box lol
@divyanshjain79992 жыл бұрын
could u create a tutorail combining the different tutorial u did and making a single animation while explaining what complication can occur in a animation while in GN
@user-wo3ym4bj8e2 жыл бұрын
I am trying to do similar on some trees i have instanced on a plane. the Geo nodes are on the plane with a hole inside. All my instances reffer to that point of irigin in the centre. Hence i have all the raycasted meshes on only one point. What should I do to solve this ? TY
@user-wo3ym4bj8e2 жыл бұрын
Tested more and this doesnt work with instances. If you find a way, please share.
@1randomdude42 жыл бұрын
Is there a way to make it so that the depression in the snow only forms as the object gets closer to the snow? I want to use this technique to make footprints in snow that only form when my model steps down onto it.
@mickyr1712 жыл бұрын
Not with this technique, but dynamic paint would be the ideal solution to your idea
@VerticalVertex2 жыл бұрын
take my like and sub. Awesome tutorial.
@IvanTsyvinskiy-u1q Жыл бұрын
Is it somehow possible with evee??
@amolnk2 жыл бұрын
Could you explain the compare node part? Why did you choose 2 and epsilon 0.1?
@MaxEdge4202 жыл бұрын
The bounding box is always a cube and the top face of that cube always has an index of 2.
@amolnk2 жыл бұрын
@@MaxEdge420 ohhh! Gotcha! Thanks 😊
@aeonbreak47282 жыл бұрын
can you put the file or node setup up for download or sale? thanks!!
@darcybrooker2 жыл бұрын
This is awesome. I'd like to do the same thing to a scene but make it wet! is it possible to make a whole scene wet? In movies the wet down a scene to bring out its best, I've always wanted to do the same with a Blender scene without having to adjust 80 different materials individually.
@craigwall60712 жыл бұрын
"Wet" isn't a function of geometry but of shaders and lighting. So you could take this and make it look wet/icy.
@unbreakable50012 жыл бұрын
Honestly, it seems Like spells to me, I have to keep it, where I don't know what does it mean