Blender 3.5 Game Changing Sculpting Feature - One Step Closer to ZBrush

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SouthernShotty

SouthernShotty

Күн бұрын

Пікірлер: 153
@SouthernShotty
@SouthernShotty Жыл бұрын
Check out more of Rokoko and their new video software here: rokoko.co/SouthernShottyAI
@pieminator6969
@pieminator6969 Жыл бұрын
It will be a Zbrush Killer once it could run millions of polygons with ease. But for a free software it's doing a phenomenal job so far.
@jeanclaudethedarklord6205
@jeanclaudethedarklord6205 Жыл бұрын
Hard agree (im a blender user 80% of the time)
@drumboarder1
@drumboarder1 Жыл бұрын
with multires I got it up to tens (maybe hundreds? can't remember) of millions n it ran perfectly n I've only got a 2060, 16gb ram n 3600
@JayTraversJT
@JayTraversJT Жыл бұрын
Yup this is pretty much the only thing holding competitors back. The Pixol tech Zbrush uses remains unrivaled atm. Fingers crossed for blender tho. I'd personally prefer to work within a singular software.
@SonsOfMars-Game
@SonsOfMars-Game Жыл бұрын
Bruh multi res does this already
@tlilmiztli
@tlilmiztli Жыл бұрын
@@SonsOfMars-Game Bruh, you havent tried ZBrush to know how MASSIVE difference is.
@christopher-
@christopher- Жыл бұрын
VDM's are great and it's nice to have, but hardly game changing if you ask me. What blender actually needs is sculpt layers and better performance with high polycounts. I only sculpt in Blender currently, and i feel that's what's holding me back right now. Having to commit to every detail or copy the entire mesh after each step you might want to go back to is incredibly inconvenient. I can somewhat comfortably sculpt with about 15-20 million polys on my current setup, but across an entire character for example, that's not a huge poly budget if you want to add smaller details. If the Blender team really wanted to target zbrush level sculpting, i'm sure they could come pretty close, but Blender is just too big and made for too many different things to get there. It's simply not the goal they have in mind, which is understandable.
@btn237
@btn237 Жыл бұрын
It is interesting what people will put up with or do without (so-called deal breakers), basically due to the fact that no software is perfect and you always get some features in one that you don’t in another, and also that a pipeline of switching is annoying and people seem to tend to avoid that where possible. After Effects is undeniably superior in many ways to Blender for motion graphics, particularly text animation, and yet I find myself using Blender for motion graphics almost exclusively. The UI for text animation is pretty non-existent in Blender, geometry nodes is powerful - but it can be convoluted to set something up that would be a couple of clicks in AE. But because of other reasons, I’ll tend to end up staying with Blender most of the time. Seems similar with sculpting, I’ve seen a lot of professional sculptors say they’re using Blender a lot because of the ease of certain other tasks such as seeing a shaded preview of the model, or texture painting included etc. I’m not big on sculpting myself, but when I have had to do it I absolutely loved being able to switch between different modes such as edit, texture paint, geometry nodes etc with such seamlessness and ease. I guess these are benefits over ZBrush for anyone who is sculpting, and I suppose so long as Blender has those, we will see more and more people adopting it in spite of it being a bit annoying to use in other ways.
@kenshobuq7105
@kenshobuq7105 Жыл бұрын
In Zbrush you can hide things so if you got 5+mill poly you can hide body and work on the face which make things not lag since only the head'a polys are in view. I don't sculpt in Blender but maybe it's possible there as well?
@DileepNow
@DileepNow Жыл бұрын
Yes, layers are most needed.
@CritelliArt
@CritelliArt Жыл бұрын
I'm not super versed on it, but I think you can fake layers with shape keys. Though, like many things in Blender, it works but it's wonky. I'm sure they're glad I'm not in marketing.
@TheNerd
@TheNerd Жыл бұрын
Multi-Res? To me Multi-Res is black magic. (as long as you don't apply the modifier). Typical situation: I have a character model with like 300K faces I want to customize, sculpting is "okay ish", I apply the multires with 2 subdivs and it suddenly runs like its an F1 Car, despite the sub divs. I think the highest I encountered so far was a 3D scan of a real statue from a museum with 15 million vertices. Blender had no issues.
@williambell4591
@williambell4591 Жыл бұрын
Being that ZBrush is dead to me now, after its transition to the dark side, I appreciate ALL Blender sculpting updates, and especially the Blender platform to the nth degree!
@kendarr
@kendarr Жыл бұрын
Why, what happend to zbrush? I'm out of the loop
@williambell4591
@williambell4591 Жыл бұрын
@@kendarr They sold out to the company where subscriptions go to be BIRTHED (no, not that company, the other one) - $MAXON$
@kendarr
@kendarr Жыл бұрын
@@williambell4591 are they as bad as Adobe? Only know them for c4d
@williambell4591
@williambell4591 Жыл бұрын
@@kendarr No worse and DEF no better either...
@gabrielpettersson2069
@gabrielpettersson2069 Жыл бұрын
Never underestimate the drive to make dedicated branches to blender. The sculpting side is evolving all the time. Look back 2 updates ago to where it will be next.
@SZMIDEL
@SZMIDEL Жыл бұрын
I literally cant keep up with blender... theres something new every month And that's why I love it!
@migovas1483
@migovas1483 Жыл бұрын
many people already using Blender under the Hood, but Zbrush has a huge market share, very very difficult to just change all the pipelines for one feature, BUT if people continue using Blender , Companies will be including it, more and more, that is how things work.
@Klosterliv
@Klosterliv Жыл бұрын
You kind of make it sound like Zbrush doesn't have VDM brushes. Either way it's not a very important feature and once it's there Blender still has a very long way to go to reach parity with Zbrush sculpting.
@AyushBakshi
@AyushBakshi Жыл бұрын
Don't worry! They got sold to Maxon, a profit driven company with less emphasis on the tool's value. They will screw ZBrush up eventually.
@Drestlin
@Drestlin Жыл бұрын
@lightspeed it starts to crawl on beefed up pc, how do you expect it to run on tablets?
@Spacecookie-
@Spacecookie- Жыл бұрын
I look forwards to when someone makes a plug-in to import Zbrush VDM brushes directly into Blender.
@iCamSkiEz
@iCamSkiEz Жыл бұрын
i do think that video title is extremely clickbaity. it's a vdm brush, its cool blender has it but thats not a game changer
@Burgervfx
@Burgervfx Жыл бұрын
Yeah I thought they added something big.
@salahad-dinyusufibnayyub7754
@salahad-dinyusufibnayyub7754 Жыл бұрын
Yeah, agree. Zbrush can handle hundred million of vertices without getting lag in viewport, and a tons of tools support sculpting. So for now no software can surpass Zbrush in Sculpting. But this new tool make Blender much stronger in sculpting, maybe not the best, but can be second best sculpt tool only behind Zbrush
@matsy7450
@matsy7450 Жыл бұрын
Agree 👍
@big_sis_moon
@big_sis_moon Жыл бұрын
Not to mention that ZBrush has had the same feature for a while. I don't think Blender is ever going to come close to killing ZBrush, but that doesn't mean that these features aren't welcome.
@googleslocik
@googleslocik Жыл бұрын
I would go even further, i would say they are almost useless. Im a character artist that works mostly in zbrush, and to me its one of those useless features that sound impressive until you have to use them and you quickly realize how flawed they are. Its really a feature i dont see many people need, yet alone use. I can count on one hand the times i used 3d alphas. Meanwhile i make 10+ 2d custom alphas on any project i work on, half of the time i do them in Photoshop. The fact that i can see 2d alpahs as grayscale images and at a glance tell what they are already makes normal ones 100x more usefull.
@SaintMatthieuSimard
@SaintMatthieuSimard Жыл бұрын
Fantastic! VDMs are so amazing!
@TataNog
@TataNog Жыл бұрын
Blender is a blessing in my life.
@alexeytarasovart
@alexeytarasovart Жыл бұрын
I love Zbrush for its functionality, but I really like to sculpt it into a Blender because of the sensations! Sculpting in a Blender is very pleasant to me, it gives a lot of pleasure!!!
@Ragmon1
@Ragmon1 Жыл бұрын
"Zbrush has a huge library of brushes"... lets see how much time does the Blender community need to surpass that number.
@spydergs07
@spydergs07 Жыл бұрын
Within a few hours lol
@kyuubey7688
@kyuubey7688 Жыл бұрын
Someone will make a batch converter script
@the_grass_trainer
@the_grass_trainer Жыл бұрын
@@huydinh3395 currently.
@the_grass_trainer
@the_grass_trainer Жыл бұрын
@@huydinh3395 Idk, but I'm sure it'll get a boost in the future at some point.
@the_grass_trainer
@the_grass_trainer Жыл бұрын
@@huydinh3395 oh, speaking of which Blender 3.5 is out, and that gave us VDM brushes...
@methodermis
@methodermis Жыл бұрын
I have no idea what problem this is presenting or solving, or what baking or brushes are in this context, but this video was interesting.
@SaintMatthieuSimard
@SaintMatthieuSimard Жыл бұрын
Besides being used as brushes, can it also be used as a texture? For example, realistic cobblestone path with creases below the stones, seamless. What would be the right way of doing just that?
@LincolnDWard
@LincolnDWard Жыл бұрын
Absolutely! This is already possible with the Vector Displacement node in the shader editor.
@SaintMatthieuSimard
@SaintMatthieuSimard Жыл бұрын
@@LincolnDWard Ìf I understand well, it only works in Cycles?
@LincolnDWard
@LincolnDWard Жыл бұрын
@@SaintMatthieuSimard I think so, yeah - I don't know that displacement works at all in EEVEE.
@MattproThe
@MattproThe Жыл бұрын
Thanks for the video, exactly what i wanted to test this next week, usefull and short video.
@PrimordialStrange
@PrimordialStrange Жыл бұрын
Blender needs something equivalent to Zremesher. I don't know about the details very much but this remesher shouldn't come as a separate plugin but should come inbuilt with the software. We the community could donate for such a feature so they wouldn't worry about monetization when adding such a great feature to Blender. VDMs are great but not at all a game changer. They are just another convenience. I believe that being able to work on high poly sculpts is something Blender lacks currently, and it should "feel" like Zbrush while working on it for people to switch. Well, being honest, the amount of updates is a step in the right direction but we still have a lot to catch up if we are planning on competing with Zb.
@IchBinJager
@IchBinJager Жыл бұрын
Do they anything like polish edges yet as ZBrush has?
@jw1329
@jw1329 Жыл бұрын
I cant get the brush sets into blender, any advice. I tried import brush set but it just says python error.
@CZghost
@CZghost Жыл бұрын
This is great for making textures!
@ДНПСИгрыИСервисы
@ДНПСИгрыИСервисы Жыл бұрын
Those who spent $800 on Zbrush will always defend the money spent on it.
@JTSculpts
@JTSculpts Жыл бұрын
It is far from a ZBrush killer, but it is a step in the right direction.
@metahimik
@metahimik Жыл бұрын
thank you for such nice lesson!
@krissosful
@krissosful Жыл бұрын
Awesome, thanks for sharing!
@taylorroddin
@taylorroddin Жыл бұрын
sadly, blender just can't replace zbrush, it IS a really great alternative but the key difference lies in the underlying architecture, blender is a super versatile tool and it's good in a lot of different scenarios, but zbrush is built from the ground up SPECIFICALLY for sculpting, while blender had added to it as an extra feature, in short terms, blender does more than zbrush, but what zbrush does it does better than blender. I'm not taking user experience in account here, yes some people complain about zbrush's UI, and sure you can make art with the same quality in both software and in the end it all comes down to personal preference, the point is that zbrush has more horsepower when it comes to sculpting and that will be the case for quite a while just because their dev team is solely dedicated to improving on sculpting, while blender's team have to handle many other areas at the same time and that means none of them can be as polished as the other specialized industry standart software
@Arjjacks
@Arjjacks Жыл бұрын
That's not entirely true anymore. It's true that a few core developers oversee more or less everything, largely in a supervisory capacity, but since 2.8, development has continually diversified more and more into individual modules that are each responsible for themselves. So for sculpting, Joseph Eagar is in charge of the module as a whole and works with Daniel Bystedt, Julien Kaspar, and Ramil Roosileht on that, for example. Sometimes developers have fingers in several pies, but usually they are responsible for just the one module. So while Blender's unlikely to have as many developers working on a branch as the equivalent commercial software does, it's not just a few developers all balancing a bunch of spinning plates on their own (anymore).
@timeTegus
@timeTegus Жыл бұрын
That is a lot of text for saying it is stronger because c bruch can only do o e thing and blender more. And it's a typicql bs.
@thomasanderson1416
@thomasanderson1416 Жыл бұрын
But it’s unusably slow on Intel GPUs 😢
@mus_cetiner
@mus_cetiner Жыл бұрын
Glad to see every update that blender is upping its game. Making want to jump off zbrush soon.
@fressco
@fressco Жыл бұрын
Nice! Now someone needs to make an Ear-brush and make it free download! :P
@artsubskrypcjeart61
@artsubskrypcjeart61 Жыл бұрын
feature zbrush had years ago is a zbrush killer?
@durvids474
@durvids474 Жыл бұрын
It's the blender fanboy community's mindset. Blender adds a feature another program has had for years like animation layers in Maya then "Blender is the Maya killer". geometry nodes that don't come even close to the power of proceduralism in houdini? "Blender is the Houdini killer", etc etc. Meanwhile, 99% of these fanboys have never even touched the other software.
@siberiandante
@siberiandante Жыл бұрын
This feature is cool, but I just wish they could fix Box Cutter. It takes too long to work (if it doesn't crash).
@radstorm
@radstorm Жыл бұрын
Those plugin boxes are probably one the most difficult things for me to understand :/
@yaw_cg_md
@yaw_cg_md Жыл бұрын
People rarely use vdms in zbrush anyway so this is no where near a killer feature. Plus until blender moves to a 2.5D system like zbrush uses, blender will not be able to usurp zbrush. It's able to handle much much more geometry.
@wilhelmeniabilliedoherty5917
@wilhelmeniabilliedoherty5917 Жыл бұрын
What does 2.5D mean in this context?
@yaw_cg_md
@yaw_cg_md Жыл бұрын
@@wilhelmeniabilliedoherty5917 zbrush is not really a 3d program. It uses some strange programming magic to present itself that way. It's 2.5d. Funny but true. That's why it's able to handle so much geometry with ease. And it does this without lagging at all, (nearly) regardless the hardware you use.
@kvendy
@kvendy Жыл бұрын
@@yaw_cg_md well UE5 is a fully 3D engine yet it perform better than blender with dense objects, also SculptGL is using OpenGL same as blender viewport and its way more fluid with high meshes, hopefully Vulcan support will improve that soon
@kendarr
@kendarr Жыл бұрын
​@@kvendy not the same way of handling meshes, editing is much more complex than displaying them, but yes blender has some leeway here
@kendarr
@kendarr Жыл бұрын
​@@yaw_cg_md that's very interesting actually
@ArbitraryMind
@ArbitraryMind Жыл бұрын
Wait - what did you do with your rock? I thought you'd show us how to make a brush out of that, instead you have a hook?
@luiz.vicente
@luiz.vicente Жыл бұрын
I hope Blender gets voxel sculpting soon
@SourPlanet
@SourPlanet Жыл бұрын
Blender needs more bandwidth to even approach zbrush, to start. For now, though, I like where is positioned as a hybrid tool. The workflow for switching between modeling and sculpting is just so good. I'm psyched to see how Blender develops to be the best version of something totally different from zbrush.
@hotsauce7124
@hotsauce7124 Жыл бұрын
Very cool
@JROtoons
@JROtoons Жыл бұрын
When will they add ai to blender?
@massivetree7937
@massivetree7937 Жыл бұрын
Zbrush killer- a bit clickbaity don't you think?
@markborok4481
@markborok4481 Жыл бұрын
At this point, I've resigned myself to every KZbin video title being clickbait.
@Corza
@Corza Жыл бұрын
I dont even use vdm brushes in Zbrush..
@lukdra
@lukdra Жыл бұрын
actulisacion 3.5 va reventar wauuuxd
@gamheroes
@gamheroes Жыл бұрын
DIN brushes is a must feature, u have it or u haven't it. Now, is needed way of creating the curves of ZBrush, and running a nearly amount of polygons without slowing down. If so happens, Blender could compare to Zbrush
@cybershellrev7083
@cybershellrev7083 Жыл бұрын
Blender is slowing down. Love the innovation but, I wish they could add a proper remesher, a better texture baker and layer-based systems people have been asking for years. Blender feels like I'm running marathons just to do simple tasks.
@chrisrakkestad
@chrisrakkestad Жыл бұрын
I think it's better for Blender to focus on finding its own sculpting niche than trying to compete with zbrush. I use both programs daily, and wouldn't dream of doing my normal sculpting in blender. The main use I see for blender sculpting is environments and quick assets for scenes, and it's also great that you have powerful polymodelling tools close at hand for character props. In general, if your project is creating an asset I think zbrush is better. If your project is a final render, blender would be great because you can do it all in the box, and fidelity of the sculpt might be irrelevant for the image.
@joseph.cotter
@joseph.cotter Жыл бұрын
For everyone saying VDM isn't a game changer, that is a matter of perspective. If one has 1000's of hours in sculpting and can do realistic eyes, ears, etc easily then it wouldn't be. For others who use the sculpting feature as one part of their workflow and not looking to put the hours into getting good at those types of details, it is. To say "just get gud" is an idiotic and snobbish statement for anyone even thinking it. I personally will hard block someone for even thinking it. There are just too many things in Blender to learn to require people put hours into any area they don't have to if they don't want to.
@TheNerd
@TheNerd Жыл бұрын
After watching this my first thought was... the R34 community is going to create a lot of... breasts and... things... for... adults... so you can create characters faster... for... certain... applications... I guess...
@HarryJc
@HarryJc Жыл бұрын
Not a gamechanger.
@stevewhite9965
@stevewhite9965 Жыл бұрын
I like your content but Blender will never be Zbrush in sculpting. If its one step closer, it just has several hundred more to go. And Zbrush is still improving as well.
@Wenedi
@Wenedi Жыл бұрын
The main frustration with the sculpting process currently is the lack of layers and how long it takes to decimate the finished models. Seriously, why do modifiers need to calculate TWICE, once when adding it and second when applying... Isn't it already processed before applying it? I mean we can see the difference in real time, I don't get why it takes so much extra time to apply the damn thing.
@CrusaderGabriel
@CrusaderGabriel Жыл бұрын
Clickbait title: brush is nice yeah but not getting even remotely close to zbrush when it comes to sculpting: Like polygons viewport can handle (yeah it is a modeling software so i know I'm asking for a lot here), also some basic zbrush functionality is not included and while most of them can be found as add-ons, a big amount of these add-ons are paid (and not precisely cheap which defeats the purpose of not paying for zbrush in favour of blender). My idea on how blender could start to become a Zbrush killer would be for them to "separate" the sculpting part on a new viewport and to save the models normally as .blend being able to jump back and forth from sculpting to modeling viewport kinda as with Zbrush and another modeling software with goz (but being all "in-house" in blender should be easier to handle): that way the sculpting only viewport could aim to handle the poly count Zbrush can (and would definitely get a big chunk of Zbrush sculptors to start switching to blender)... Just thinking out loud here
@Draughammer
@Draughammer Жыл бұрын
VDM brushes are not that useful (yes I sculpt detailed realistic style too) To sculpt anything you'll need like 4 standard brushes... Zbrush is better because its can handle a lot higher poly counts. It has much more tools for sculptors that is very usefull. Blender lacks most useful tools or necessary tools to have a good and fast workflow. Who cares about zbrush having VDM brushes built in? Does anyone even use them? Never heard of it 😂. VDM brushes can be made for repeating things on a sculpt but if you just buy them and reuse them all the time you will become one of those sculptors that never learn how to sculpt shapes or details and just make an ugly basemesh and smack on details with VDM, textures and call it a day. 'Content creators' usually talk so much about these brushes either because they are not skilled themselves or because they want to sell VDM and alphas to unknowing beginners. Buy the brushes if you want to support your favorite creator but dont rely on them, use them for concepting and repeated tasks and modify the result.
@goranmitrovic77
@goranmitrovic77 Жыл бұрын
holly shit!
@DevGods
@DevGods Жыл бұрын
Per object undos, higher poly counts, tool parity. Blender can’t hold a candle to zbrush when it comes to raw, high end asset creation. Most pipeline end up in zbrush some way or another
@joetheguy115
@joetheguy115 Жыл бұрын
Blender must be the Industry standard software.
@liborbatek8938
@liborbatek8938 Жыл бұрын
Nah...ZBrush rules by the power/polycounts and non sculpt feature set...VD capabalities for loooong time before blender :)
@eliederventura
@eliederventura Жыл бұрын
I mean, if you want a tool like Zbrush, just use Zbrush. I don't think that Blender is intended to be like other software. Just deal with it. The way I use sculpting in Blender is enough for what I want. But maybe it's not enough for you. So just change tools.
@iDidntAskToBeBorn765
@iDidntAskToBeBorn765 Жыл бұрын
bruh blender will never replace zbrush but i wish
@metamesh1
@metamesh1 Жыл бұрын
Agreed, this is just click bait, is nice to have vdm but in 15 years working on films, i used that zero times in zbrush. Killer feature? B***h please
@durvids474
@durvids474 Жыл бұрын
just another video from a blender user who has probably has never worked in an actual production before spouting nonsense for them clicks
@Pachupp85
@Pachupp85 Жыл бұрын
useless feature that looks cool only for beginners
@mastafoo886
@mastafoo886 Жыл бұрын
hugely disagree. VDMs are fantastic for quick concepting. They are also very good for semi complex details that need to be done multiple times on a sculpt. For dinosaurs ill often make a particular scute or something for a given animal as a vdm so i can use it all over the sculpt where i need and then work on refining them on an individual level. Saying VDM is useless and only cool to beginners is like saying IMM brushes are useless and just as wrong.
@user-nz8cl4pr5l
@user-nz8cl4pr5l Жыл бұрын
No its not game changing can you stop
@msimon1984
@msimon1984 Жыл бұрын
Goodbye zbrush. Maxon you killed our favorite software
@durvids474
@durvids474 Жыл бұрын
tell me you've never used z brush without telling me you've never used z brush.
@dantemeriere5890
@dantemeriere5890 Жыл бұрын
Another exaggerated video about a gimmick feature that basically amounts to nothing. What are the odds.
@teabagNBG
@teabagNBG Жыл бұрын
seriously blender will kill all of them in the future... hopefully they bring out a ipad app too in the future... at least basic features...
@ackiamm
@ackiamm Жыл бұрын
first
@hipjoeroflmto4764
@hipjoeroflmto4764 Жыл бұрын
Sculpting in blender is a funny joke
@callisoncaffrey
@callisoncaffrey Жыл бұрын
I see Windows, I leave.
@inactiveaccount6106
@inactiveaccount6106 Жыл бұрын
Tell Apple to upgrade their graphics cards & you'll see more Macs. They're only good for Photoshop Graphic Designer work. 🤷‍♀
@callisoncaffrey
@callisoncaffrey Жыл бұрын
@@inactiveaccount6106 If I see Apple, I leave as well. Do you think I'm completely mentally handicapped?
@googleslocik
@googleslocik Жыл бұрын
Cool, now they can be as useless in blender as they were in zbrush. I work in zbrush daily and i have never felt the need to use them, they take too much space, they are too slow, they cant be easily painted up in photshop and anything extreme will be limited by topology anyway. If you are going to dynatopo why not just ... merge 2 tools together?
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