Blender 4.0 - New Principled BSDF Shader Update!

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askNK

askNK

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Blender 4.0 brings improvements to shading, especially with the newly revamped principle BSDF
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Пікірлер: 39
@askNK
@askNK 9 ай бұрын
Get Blender Shader Addons: bit.ly/3jbu8s7
@hairyguysketches9799
@hairyguysketches9799 9 ай бұрын
It's not just usability thing, this is a completely different way that blender is handling the physics of light. You can see this more in metal materials.
@ytskt
@ytskt 9 ай бұрын
Can elaborate it a bit more?
@unknownclint1740
@unknownclint1740 9 ай бұрын
I want to know more as well
@Misteryo2118
@Misteryo2118 9 ай бұрын
energy conservation
@gabrielmoro3d
@gabrielmoro3d 9 ай бұрын
Awesome! Blender 4.0 will be huge. Tip for next video, try to disable the outline selected objects. :P Thanks for making these always.
@cyrusjameskhan
@cyrusjameskhan 9 ай бұрын
Excited for the cleanup BSDF ✨
@2011manbeast
@2011manbeast 9 ай бұрын
This is outstanding
@raw_pc
@raw_pc 9 ай бұрын
Can't wait for the official release
@Nacreous01
@Nacreous01 9 ай бұрын
the noise texture has also been slightly reworked from what i can see
@repositorytutorial3d50
@repositorytutorial3d50 8 ай бұрын
cool, but where's the transmission roughness?
@user-hv5qu7kz1m
@user-hv5qu7kz1m 7 ай бұрын
thank you very much!
@sho3d
@sho3d 9 ай бұрын
They replicated Arnold's standard surface material
@joeboulden7042
@joeboulden7042 9 ай бұрын
I am also wondering about backward compatibility with my shader library. Otherwise this looks very promising.
@Prajwal____
@Prajwal____ 9 ай бұрын
Has the shadow bug fixed, so that we can get smooth shadows for toon type rendering?
@trauma2980
@trauma2980 9 ай бұрын
Hope all the shaders in my library will adapt automatically to the 4.0 😅
@vukmijatovic
@vukmijatovic 9 ай бұрын
Same
@updnup
@updnup 7 ай бұрын
None of mine did lol 🙃
@PeterHertel
@PeterHertel 9 ай бұрын
This is for both eevee and cycles?
@TheSteveTheDragon
@TheSteveTheDragon 9 ай бұрын
I wonder if there's a speed difference.
@AbyssalSoda
@AbyssalSoda 20 күн бұрын
Yeah there's a reason I'm sticking with 3.5 series, resin materials no longer exist in this new version. No amount of toying with the bsdf subsurface as they have it outlined can achieve the right look
@user-fe8cp1wu7g
@user-fe8cp1wu7g 5 ай бұрын
But how the specular works now?
@xoaddy1
@xoaddy1 3 ай бұрын
why do i only see the principled volumen??
@waelsahly30
@waelsahly30 9 ай бұрын
nice
@boom_fish_blocky
@boom_fish_blocky 6 ай бұрын
Gosh, now that I have to get used to the new UI lol.
@BoomTuberSixtySix
@BoomTuberSixtySix 9 ай бұрын
Has energy conservation or fresnel ior been addressed?
@xanzuls
@xanzuls 9 ай бұрын
yes
@Misteryo2118
@Misteryo2118 9 ай бұрын
yes
@lisaragunarathna7834
@lisaragunarathna7834 9 ай бұрын
Has anyone else had trouble with this Blender newest versions 4.0 beta and 4.1.0 - Alpha?. I can't get them to work at all; they keep closing unexpectedly whenever I open it.
@maxrinehart4177
@maxrinehart4177 9 ай бұрын
Probably you hit a bug.
@lisaragunarathna7834
@lisaragunarathna7834 9 ай бұрын
​@@maxrinehart4177 This error appeared when I run blender factory startup.cmd
@lisaragunarathna7834
@lisaragunarathna7834 9 ай бұрын
ERROR (gpu.shader): draw_command_generate Linking: | Out of resource error.
@zedeon6299
@zedeon6299 9 ай бұрын
Have u tried clean install without importing old blender settings
@lemguins7031
@lemguins7031 5 ай бұрын
You accidentally labelled 'Coats' as 'codes' in your video chapters titles.
@DrakeHurley
@DrakeHurley 6 ай бұрын
Genuinely hate this change, given it's seemingly impossible to lower the specular the same way that was possible in pre-4.0
@Bitcoin_Baron
@Bitcoin_Baron 3 ай бұрын
They ruined it by removing transmission roughness, now you straight up can't make transparent water or glass.
@hameddesign70
@hameddesign70 9 ай бұрын
imma stick to 3.6 , they have messed up everything
@drjian6852
@drjian6852 9 ай бұрын
It's still in beta
@sebbosebbo9794
@sebbosebbo9794 9 ай бұрын
yeah thats why 4.O...I think.. new ground breaking stuff ....not always compatible to 3.6.4. anymore..
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