Blender Camera Culling Optimize your scene and render times in Cycles

  Рет қаралды 807

Steven Scott (OnlineRender)

Steven Scott (OnlineRender)

Күн бұрын

Пікірлер: 4
@BlenderForge
@BlenderForge 2 ай бұрын
I had no idea this was possible before geo nodes! Thanks for sharing!
@SpitfireCGI
@SpitfireCGI 2 ай бұрын
Excellent tutorial .SUBSCRIBED so wish this worked in Eevee for this wee sassanach !
@WaterShowsProd
@WaterShowsProd 2 ай бұрын
Evee does do it because it only renders what's visible, but that also means that as soon as an object leaves the camera it doesn't produce shadows and reflections. That might be improved in the latest version of Evee, I'm not sure.
@Bahamamos
@Bahamamos 2 ай бұрын
Any eevee solutions? I see a lot of cycle tips, but few eevee. very few online.
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