Blender Curly hair tutorial

  Рет қаралды 32,526

Rico Cilliers

Rico Cilliers

Күн бұрын

Пікірлер: 60
@RicoCilliers
@RicoCilliers 6 жыл бұрын
EXAMPLE BLEND FILES: drive.google.com/open?id=1eWniIg3K1eY5QLFb63egG_dHX8X0xiKQ (hosted on google drive because gumroad has file size limit)
@lixorr07
@lixorr07 11 ай бұрын
OMG I LOVE YOU THANK U SO MUCH!!!!! YOU SAVED MY 3D MODELING EXAM
@RomboutVersluijs
@RomboutVersluijs 6 жыл бұрын
Many thanks for sharing the file! What a cool dude!
@M8cool
@M8cool 3 жыл бұрын
Alternative title: How to become a digital barber
@richierich8085
@richierich8085 6 жыл бұрын
Thanks for the tutorial. This is really good for beginner's hair stylising. By the way, Please also make tutorial for the hair stylising with curveguide which you have posted the video of the test.
@Lou-li5mv
@Lou-li5mv 3 жыл бұрын
still very valuable lessons to be found here
@Max-mn1yx
@Max-mn1yx 4 жыл бұрын
loved watching the process, great info!
@AArmstrongC
@AArmstrongC 5 жыл бұрын
Nicee videos man :) Could you turn on the hot key display for future tuts? it think is an addon on blender 2.8 thanks Rico
@DevilishlyDutch
@DevilishlyDutch 5 жыл бұрын
I feel like I understand curls a lot more now, nice job!
@dmw4176
@dmw4176 5 жыл бұрын
Can you export this type of hair into a game engine such as unity or unreal? Would you have to convert the particles into a mesh first? And UV unwrap? DW
@hugofurtado2
@hugofurtado2 6 жыл бұрын
Very good! Thank you very much. 👏👏👏
@RicoCilliers
@RicoCilliers 6 жыл бұрын
hope it helps!
@coordenadasxyz
@coordenadasxyz 5 жыл бұрын
Thank you for teaching your technique. Success!
@3DGraphicsFun
@3DGraphicsFun 6 жыл бұрын
very cool. Thanks much for sharing 🤗🤗🤗
@OrvixStudios
@OrvixStudios 5 жыл бұрын
How to export with hair
@detroiter4eva
@detroiter4eva 6 жыл бұрын
Can I modify this to make nappy hair? Afro like hair?
@grakercharms858
@grakercharms858 5 жыл бұрын
Thanks a lot!Many useful tips.
@aryanchakraborty5175
@aryanchakraborty5175 4 жыл бұрын
How can I join the hair layer with the head. Please answer
@dontusedontuse8273
@dontusedontuse8273 5 жыл бұрын
Hallo Rico ek sien die ou wat modeling cloth geskryf het se jy het die kleure gemaak in die art work wat hy gebruik het Kan jy dalk n rundown gee hoe om so advanced goed te maak groot asb
@OrvixStudios
@OrvixStudios 5 жыл бұрын
How to union head and hair to make them one mesh
@ruyabaraz
@ruyabaraz 5 жыл бұрын
I am already lost at 1:16 haha. maybe it was too early to fast forward it for us newbies :(( how do you the squares? i can only make lines out of vertecies..
@cshimp10
@cshimp10 4 жыл бұрын
In edit mode you can select 2 points [hit 1 so the points are the little circles] and then CTRL+E to extrude and it'll create the squares depending whichever direction you're going. They can always be readjusted to your liking. I'm also a newbie haha I've had to repeat so many parts of the video xD
@animatorizwan
@animatorizwan 5 жыл бұрын
I have a small doubt. What if the character is about to be rigged. If rigged, should we weight paint on the skin as well as the scalp mesh. In case if we transfer weights to scalp mesh somehow (with modifiers), still does the hair moves properly along with the skin or will it look weird??
@RicoCilliers
@RicoCilliers 5 жыл бұрын
Transfer weights is probably the best way to do it, and the hair should deform correctly. Other ways are to use surface deform modifier or mesh cage modifier, and if its just the hair on top of the head and not a mustache, a simple shrinkwrap + parent will work fine
@animatorizwan
@animatorizwan 5 жыл бұрын
@@RicoCilliers Thanks a lot man.😍😍✌✌
@shubham40901
@shubham40901 4 жыл бұрын
you could have just selected the faces in Edit mode and Made a duplicate of it,, why to model a mesh??
@yassiraykhlf5981
@yassiraykhlf5981 5 жыл бұрын
Awesome thank you
@khrazza
@khrazza 4 жыл бұрын
generally speaking, how would you go about rigging this for animation? would it be possible?
@RicoCilliers
@RicoCilliers 4 жыл бұрын
it is entirely possible, sadly its too complex to explain in a single comment, but if you're interested, I would encourage you to google "facial rigging tutorial in blender" and you should find some decent guides :) good luck!
@khrazza
@khrazza 4 жыл бұрын
@@RicoCilliers lol thanks for the responde. I've looked up a lot of those tutorials and rigged faces, but never with a particle system for the hair. I'm assuming you just parent the mesh for the particle system to the head and then that's, generally speaking, the main idea.
@khrazza
@khrazza 4 жыл бұрын
@@RicoCilliers the thing is. I couldn't find any tutorials for facial rigging that used a particle system for the hair.
@vijeshktly
@vijeshktly 6 жыл бұрын
Awesome...
@codewithdarsa
@codewithdarsa 6 жыл бұрын
Thank u so much for the tutorial
@user8501-v4n
@user8501-v4n 3 жыл бұрын
THANKS!!!
@georgewillis777
@georgewillis777 6 жыл бұрын
Awesome tutorial
@sambelbajaq1590
@sambelbajaq1590 6 жыл бұрын
Can you give me the tutorial for the skin ?
@RomboutVersluijs
@RomboutVersluijs 5 жыл бұрын
He Rico, thanks for this awesome tut and also making the file available. Im dissecting this file and also tried it in bl279. I imported all object and im trying to get the same render. WHich is really hard to pull of. Lights have changed, so i cant get that angle setting properly. Im now using the angle for size /10 or 100. BUt there is something weird. When i render it with World only, in bl 2.80 it get this blueish tint, while when i render the mixed world background separate it does not happen. Bl 2.79 does not have that blueish tint, atleast not that strong. Is this some kind of SSS happening on the skin perhaps?
@RomboutVersluijs
@RomboutVersluijs 5 жыл бұрын
Here's a difference from bl279 vs bl280 and bl281. There are some changes in multiple parts like princeable bsdf and some lighting items. I do winder why the bl280 shows a blueish glossy highlight. Almost feels wrong, because world map has only grey tints??? ibb.co/yFnhqmQ
@RomboutVersluijs
@RomboutVersluijs 5 жыл бұрын
But there are more differences. When i use nodewrangle and render only the normals of the head, they look quite different aswell. As if bl 280 and 281 read the image different?!? Blender 280 and 281 look like crap actually. The normals also show a non smoothed mesh, whiles in 3dview port its super smooth? ibb.co/9vmTYYn Looks like a bug right?
@RicoCilliers
@RicoCilliers 5 жыл бұрын
Hi man that sounds like a weird glitch, im not sure what it could be but the SSS may be the problem, because in the 2.8 principled shader there used to be a bug that made the blue tint if any of the values under Subsurface Radius are zero or very low. Try setting them a bit higher and see if it still happens.
@RicoCilliers
@RicoCilliers 5 жыл бұрын
The Subsurface Radius settings are just under the base color and Subsurface slider in the principled shader
@RicoCilliers
@RicoCilliers 5 жыл бұрын
Also if the SSS algorithim is set to Random Walk try changing it to Christensen-Burley.
@seven4280
@seven4280 6 жыл бұрын
Thank you
@vazak11
@vazak11 5 жыл бұрын
Wow!
@yves_jotres
@yves_jotres 6 жыл бұрын
thank you very much im not watching till end but i made my human facial hair just good
@domingobeta
@domingobeta 6 жыл бұрын
thankyou!
@akuu131
@akuu131 6 жыл бұрын
nice man thank you 😀
@Opusgeo
@Opusgeo 6 жыл бұрын
Eevee hair please
@RicoCilliers
@RicoCilliers 6 жыл бұрын
I recently made this eevee hair tutorial kzbin.info/www/bejne/rZq8nGN_aMSrqdU
@georgewillis777
@georgewillis777 6 жыл бұрын
In the example blend files, you can find the Eevee version :)
@erikals
@erikals 5 жыл бұрын
Darn Nice!   :)
@seven4280
@seven4280 6 жыл бұрын
Put more ads no problem, you are getting very low views in return what you are doing
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