Incredibly complete tuto, thank you for taking the time to make it and sharing it with us! It now seem kind'a obvious but making output groups with correct settings and naming conventions for appending to any new projects was a great idea. Thanks again!
@UzairFareedFX3 жыл бұрын
Hi dear thank you very much for starting this series (Blender to nuke). I also requested you in comments section under a previous video for making detailed classes on blender to nuke workflow. And you did this. Thanks again for making this.
@pixeltrain3d3 жыл бұрын
Yes, more will come in the next weeks. I've already captured another one, hope it will be ready Friday :-)
@UzairFareedFX3 жыл бұрын
@@pixeltrain3d Thank U very much dear for your efforts
@anshudil37353 жыл бұрын
@@pixeltrain3d thank you so much for the classes ❤️ from India 🇮🇳
@gl.3d6 ай бұрын
Thank you so much! This was exactly the problem I was having with EXR in nuke, your video helped a lot!
@alimoworld82953 жыл бұрын
Great thank you sir. can i use denoiser for each pass?
@pixeltrain3d3 жыл бұрын
Sure, you can.
@Alexs_Music_Comps3 жыл бұрын
Nice to see your new content.
@ertar0 Жыл бұрын
amazing, thank you very much!
@stevenmartillo26372 жыл бұрын
gracias maestro!
@alexsender49862 жыл бұрын
very profound thank you
@Venkatramanan11586 Жыл бұрын
Thank you so much🤩
@mhorganmanaois24623 жыл бұрын
Awesome tutorial. I just want to ask how do you denoise all the render passes because when I see the render passes they are all noisy except the for the combined? Thank you
@smoothprox3 жыл бұрын
Great time saver. Works with Nuke 13 native Cryptomatte. Had an issue with the old init.py and menu.py after install. Bypassed them and it's working fine. Thanks!
@pixeltrain3d3 жыл бұрын
Cool, have to install NUKE 13 next week ;-) This week was too busy.
@robertYoutub3 жыл бұрын
thank so much, wonderful tutorials! I just run into an issue… somehow the layer wanted name is longer then Blender allows me.
@monocore2 жыл бұрын
This is just adorable. Do cycles even support deep?
@pixeltrain3d2 жыл бұрын
No, it doesn't. If you really need DeepEXRs for comping them in NUKEX in a Deep Workflow you can use RenderMan for Blender. You can use the NC version to see how it works. But to be honest, I had only a handful clients in the past who really understood what Deep Workflow means, and how to use it correctly in their pipeline. The files are so large ;-)
@broke420. Жыл бұрын
This is awsome ! Thank you sooo much mate. one thing.... isnt it faster if you setup your node group and safe it as you start up file ? So you dont have to append them ? Just wondering
@vin77ever2 жыл бұрын
Thank you so much... Can I export light groups to nuke?
@MMGKAUWU2 жыл бұрын
i set the resolution 4k, one mutiexr file is 200m, i check the file in nuke,it has three denoise channel and one rgba one viewlayer_combined, my blender file output only image connect, how to remove the denoise pass,i just want rgba and mist pass
@MMGKAUWU2 жыл бұрын
btw i use the denoise node for rgba output
@MMGKAUWU2 жыл бұрын
nvm, i made a mistake, the two output dir name is same , so the one blender auto output overwrite the one i wanted, so i changed the output dir , so i get two .exr file, one 173m , one 24m ,so i set the 173m one to a low size .jpeg, solved it, my bad!
@BeratTurkbkmaz2 жыл бұрын
Hi. Do you know any easy way in the Blender to change file output (and folder) version number?
@pixeltrain3d2 жыл бұрын
Hm, no, there is no version numer variable option yet. maybe with a python externsion, but haven't tested it. Maybe someone knows?
@BeratTurkbkmaz3 жыл бұрын
AWSOME tutorial. Thanks man. I wonder How can I change easly the output names in all outputs for versioning? Is there any way in the Blender or must I have use an external manager?
@buianhman5771 Жыл бұрын
Thank you
@marcagray3 жыл бұрын
Very nice. Now I just need to find out how to make a position pass AOV.
@pixeltrain3d3 жыл бұрын
Watch the third video of this series ... ;-)
@MrJemabaris8 ай бұрын
One problem I have come across when working with multi layer EXR passes in Nuke is that when I have a scene with a shallow depth of field and run all the render passes through denoising in Blender my denoised beauty and my splitout AOVs in Nuke won't match 100% in the out of focus parts of the image. Do you have any idea how to get around that? Greets from Germany :)
@LeonErrante3 жыл бұрын
so, if i render my open exr file secuense , with out the node groups, how can i work with the files if i dont use the nodes?. . . . :/ , i just use the out put config. . . :/
@pixeltrain3d3 жыл бұрын
Then you have to shuffle your beauty inside of NUKE to the main RGBA Layer. Blender tens to name all the layers as a combination of View-Layer and Component, which is really anoying.
@LeonErrante3 жыл бұрын
@@pixeltrain3d cool thanks
@drabodows3 жыл бұрын
Very helpful. Thank you.
@jcurry_clips8580 Жыл бұрын
whats the script you use or do you have a tutorial?
@pekosCabinet3 жыл бұрын
Thank you!!
@pixeltrain3d3 жыл бұрын
You're welcome!
@vietanhnguyen58283 жыл бұрын
Hi I have a problem using the "File Output" node to rename the patches. It works really well with rendering an image but if I use render animation it all seems to be back to the default patch name Composite_Combined instead of RGBA. Thank you for your help
@pixeltrain3d3 жыл бұрын
Hi, tested it with animation again. For me, it works like expected. Are you sure that you open the frame sequence which was outputed from you file output node? And that the compositor is working (use nodes is on)?
@vietanhnguyen58283 жыл бұрын
@@pixeltrain3d Everything is correct, sir, I have been digging up the internet for 2 days and still have no answer 0:(
@pixeltrain3d3 жыл бұрын
Oh, I know that feeling. Would you like to send me your problem file (if it's not to big) as a link? Please write me to my email, you find it on my pixeltrain.net page.
@vietanhnguyen58283 жыл бұрын
@@pixeltrain3d really thanks, actually i created my own gizmo on nuke to rename the pass from blender for reuse. Anyway thanks for the help. I will research and message again when I find the error
@pixeltrain3d3 жыл бұрын
Perfect
@kevinschwaiger83252 жыл бұрын
Hello, for an animation I just need to do this for the first frame and use ".####.exr" in the Path-naming convention and it wil do the same for all other frames? kr
@LarsLeonhard3 жыл бұрын
Can I ask - what's the difference between rendering with Nuke vs. using Blender's rendering tools?
@pixeltrain3d3 жыл бұрын
Hi Lars, Blender is able to render photorealistic or NPR with all finess. NUKE's Renderer is Scanline and is onl used to add simple elements to comp into the whole composition. So the normal workflow is, that you use your 3d application with it's render engine to render your cg plates and then finish it by compositing in NUKE. It's a hand-in-hand process.
@robertYoutub3 жыл бұрын
Just two things: I have no idea why I always get an extra alpha on each output, even if I choose exr output to rgb only.. and that alpha is always empty. I run into an issue, that I did nit get an alpha at all before. Took me a while to find out Cycles has a film option, where you need to enable it. No idea why this is off by default.
@pixeltrain3d3 жыл бұрын
Hi Robert, the first post of the RenderLayers deliver 4 Channels. I think that's the reason why we get 2 alphas. Yes, the transparent film option is a catch. I think, I've talked about that in the tutorials. Sometimes you will build everything in 3D for animation for example. So you want to see the background. If you want to compose later, you want to get rig of rid. I still sometimes forget to tick ;-)
@pipeliner89693 жыл бұрын
oh nice! very handy!
@ronydey26968 ай бұрын
Great
@charanganesh37008 ай бұрын
I tried this process for after effects but it doesn't work this way
@rajeshpentakota69642 жыл бұрын
Render passes are used to create a realistic effect on static objects or images.But how to use render passes on moving character or and object. (maya, nuke)
@pixeltrain3d2 жыл бұрын
Renderpasses are used for stills and also for animations. Even more in animation :-) Same technique as described.
@perryperi Жыл бұрын
Hi this is amazing, unfortunately I am unable to render from the file output node.. it keeps rendering from the properties panel. Any ideas? Already checked on Compositing under Post Processing :(
@pixeltrain3d Жыл бұрын
Do you have activated "use Nodes" in the compositor Editor?
@perryperi Жыл бұрын
Thanks for the reply.. yup got that checked on, I realised it’s rendering the scene twice.. one from the properties panel and the other from the file output! Is yours acting the same way too?
@pixeltrain3d Жыл бұрын
Yes, the Compositing Node will output the Beauty Pass and the File Output Nodes will then output your manipulated outputs you decide.
@perryperi Жыл бұрын
Oh damn.. there's no way to not render 2 times?
@pixeltrain3d Жыл бұрын
It doesn't render 2 times. It's only outputing the Composite Node output and the File-Node Output.
@SteveWarner3 жыл бұрын
Extremely helpful video. Thanks for posting. I have a question about Cryptomattes in Nuke. I've tried saving mlEXR from the Output tab in Blender but Nuke 12.2v5 with Cryptomatte version 1.2.8 but it wasn't seeing the metadata. The files work with Cryptomatte in Natron just fine but Nuke isn't liking them. I was excited to see you working in the Compositor as that's my preferred way to output. However I still can't get Cryptomattes out of Blender and into Nuke. I've set things up exactly as you have. Any ideas as to what might be going wrong? Also, which version of the psyop plugin are you using?
@SteveWarner3 жыл бұрын
Okay! I got it to work. Turns out it's Blender. Or more specifically, Blender 2.91.2. I take the same scene into 2.92 and it works flawlessly. So for anyone else struggling with this, make sure you're using 2.92, as 2.91 is jacked up for cryptomattes and Nuke.
@pixeltrain3d3 жыл бұрын
One sidenote to that - if you add a Metadata node in NUKE you can look into these. I remember, that Blender's export didn't export the layer names correct in that. I have fixed that in that version by adjusting the names in the Metadata. Great that you found a working workflow :-) Works in 2.92 flawless as you said.
@hamatoshamatos70483 жыл бұрын
my question will sound stupid but why use composition software like nuke etc or even why use composition in general? not to make your scene, to play with the colors textures and effects, to light with arnold or cycles then to make an animated film simply?
@turjoturjo74223 жыл бұрын
Wooowwww... U r so much helpful! Thank u so much!! Many of my problems are solved: E.g. - compositing nodes from one blend file to another - cryptomatte from blender to nuke I'm waiting for- 1. How to connect all those lines to file output node at once... 2. How to export light passes, i mean- separate lights in separate layers, just like maya/c4d, so that i can change the color and intensity of each lights in nuke. (but not using viewlayers because it will increase render time, 5 different lights will need setting up 5 viewlayers and rendering 5 times.)
@pixeltrain3d3 жыл бұрын
Hi, great to hear. Yes, great additions for the next two parts.
@turjoturjo74223 жыл бұрын
@@pixeltrain3d I'm so much excited about your next part!!! ❤️
@turjoturjo74223 жыл бұрын
Another addition needed: how to properly use "vector" and "Depth" passes.. Which one to combine first nd etc...
3 жыл бұрын
Finally
3 жыл бұрын
Blender fans wait part 2
@AdamEarleArtist3 жыл бұрын
Setting up for blenders composiror evereytime: kzbin.info/www/bejne/pIbbg6qFitxra7M Oh my goodness! Tthis video just goes to show how human I really am. How is it that I have never thought of this. hahhaah. Well done on the tut.
@UzairFareedFX3 жыл бұрын
I am also a youtuber we make vfx short films . also do freelancing.