Blender Lowpoly Modeling & Texturing

  Рет қаралды 46,262

Jayanam

Jayanam

Күн бұрын

Пікірлер: 91
@game_over5271
@game_over5271 7 жыл бұрын
This channel is very underrated
@JayAnAm
@JayAnAm 7 жыл бұрын
:-) Thx, well, share, tell, ... I think someday youtube will see;-)
@SomeSickDingus
@SomeSickDingus 6 жыл бұрын
Very good tutorial. I humbly want to add the concept that the squares of the texture can just be single pixels instead of 32x32 as you can set your islands to be much smaller than a pixel. This saves a bit on the file-size and video memory used by the texture.
@andrewday7799
@andrewday7799 7 жыл бұрын
This is so perfect I want to cry.
@JayAnAm
@JayAnAm 7 жыл бұрын
Oh no, please:-)
@GPTDavid
@GPTDavid 7 жыл бұрын
Thanks a lot for your hard work, wish you the best of luck on your youtube channel. It needs more recognition.. i'll see if i can share it around in some fb groups.
@JayAnAm
@JayAnAm 7 жыл бұрын
Alright, thx a lot!
@DJPowerPaul
@DJPowerPaul 5 жыл бұрын
Thank you for supporting my way a small step further.
@alienkawala8287
@alienkawala8287 6 жыл бұрын
Thanks I figured out how to add the material with the UV wrap.
@zikpin
@zikpin 4 жыл бұрын
Thanks for a very simple solution
@kevinhouse7143
@kevinhouse7143 7 жыл бұрын
Cool technique Jay. Reminds me of the approach taken in voxel apps like Magicavoxel. Very simple but effective texturing.
@JayAnAm
@JayAnAm 7 жыл бұрын
Yes absolutely, for low poly it's THE technique. Thanks for your comment.
@aljon5947
@aljon5947 6 жыл бұрын
Most underrated man on earth
@JayAnAm
@JayAnAm 6 жыл бұрын
Haha... ok, thx
@julianarnold7992
@julianarnold7992 6 жыл бұрын
I'm following your advice on the color palette. I'm using a mix of Blender and ProBuilder (Unity). How do you set up the texture/material in Unity to match the Blender setup? Mine is getting stretched and maybe getting slightly wrong colors in Unity. I'm using the google material design palette. Also if you're interested, it would be really cool if you'd do a small series on ProBuilder/ProCore and how you approach it. I think lots of people will enjoy it.
@cliveyoung6334
@cliveyoung6334 6 жыл бұрын
Thanks for a great video that was very easy to understand.
@moonlightblue9196
@moonlightblue9196 6 жыл бұрын
Thank you this really helped :D I'm so excited to make low poly scenes now, once again thank you 👍🏻^_^
@AyyyyyyyyyLmao
@AyyyyyyyyyLmao 4 жыл бұрын
Tutorials are better without music btw. Its easier to concentrate without some dramatic score going off in the background haha
@CanalDojogames
@CanalDojogames 5 жыл бұрын
Thank you! i really wanted to know how make Shared Textures for Low poly Games
@RetroGamingClashOfClans
@RetroGamingClashOfClans 6 жыл бұрын
wait.... why do you have only 38k subs...… u should have like 3 million atleast
@JayAnAm
@JayAnAm 6 жыл бұрын
Exactly;-)
@dxermanto
@dxermanto 7 жыл бұрын
Good video, you can add subtitles and close captions from youtube community
@JayAnAm
@JayAnAm 7 жыл бұрын
Thx a lot man
@KezzBracey
@KezzBracey 7 жыл бұрын
Perfect timing as I just decided today to do some low poly stuff in Blender. I LOVE this technique, thanks! Question - what addon are you using for that wheel to select the edit mode please?
@JayAnAm
@JayAnAm 7 жыл бұрын
It's the Pie Menu, it is shipped with Blender.
@KezzBracey
@KezzBracey 7 жыл бұрын
Jay AnAm oh cool, thank you!
@Hklmfd
@Hklmfd 4 жыл бұрын
Where can i get the color like you?
@JayAnAm
@JayAnAm 4 жыл бұрын
Hi, the link is added to the description
@BryanMinnix
@BryanMinnix 7 жыл бұрын
Brilliant!
@JayAnAm
@JayAnAm 7 жыл бұрын
Wow... thank you, man!
@thehobbyistHB
@thehobbyistHB 6 жыл бұрын
Is there a reason why you used texturing instead of adding Diffuse Materials?
@JayAnAm
@JayAnAm 6 жыл бұрын
Yes, the more materials you have, the more drawcalls you have, the worse the performance will be in your game. This is why I want to use just one material for all objects.
@JayAnAm
@JayAnAm 6 жыл бұрын
kzbin.info/www/bejne/n5Skc4CNfNCCpJY
@thehobbyistHB
@thehobbyistHB 6 жыл бұрын
Ah ok! didn't look at it from the game point of view ;-)
@JayAnAm
@JayAnAm 6 жыл бұрын
ok, yeah this is always my focus as gamedev:-)
@zachroberts3444
@zachroberts3444 7 жыл бұрын
wonderful tutorial! just curious on the uv'ing, it seems like you just kind of stack and significantly shrink the uv's does this not have any effects on lightmap in a game engine like ue4?
@JayAnAm
@JayAnAm 7 жыл бұрын
When baking lights you need to increase the lightmap resolution, great that you mentioned this, I will point this out in one of my next tutorials.
@digitaldope6247
@digitaldope6247 5 жыл бұрын
is there a reason you don't just add a colored material for each object?
@JayAnAm
@JayAnAm 5 жыл бұрын
Yes, I want to use the models in a games (e.g. mobile games) and each materail you add results in one more drawcall in your game (-> bad performance)
@guerrymonero
@guerrymonero 7 жыл бұрын
Excelente, muchas gracias!
@JayAnAm
@JayAnAm 7 жыл бұрын
Con mucho gusto!
@influency4075
@influency4075 5 жыл бұрын
In blender, I dont see the UVs on the texture. I can only see dots on colors. I bought my models from syntystore. Help :D
@haizey5691
@haizey5691 6 жыл бұрын
So Nice Video ... Liked... Subscribed But one doubt how to see Texture n Movement down as in video Right bottom
@JayAnAm
@JayAnAm 6 жыл бұрын
You have to set the render preview of the window to Rendered
@haizey5691
@haizey5691 6 жыл бұрын
Jayanam thankx a Lot Ur A Nice Person
@fatihyilmaz5722
@fatihyilmaz5722 5 жыл бұрын
why not just go for 1 color per pixel? wouldnt it be much more efficient? dont know how blender deals with it though..
@aljon5947
@aljon5947 6 жыл бұрын
please explain more how to do the texturing because I dont know what to do. I just made a picture with color squares
@xbgt4022
@xbgt4022 7 жыл бұрын
I have no idea why, but that method with texturing is not working for me. I render in cycles, I added material and texture but when I make U > Unwrap, then scale it to the single color, nothing happens.
@xbgt4022
@xbgt4022 7 жыл бұрын
Ok now it's working, I had to change color to Texture Image in material.
@JayAnAm
@JayAnAm 7 жыл бұрын
Exactly, great you found it. Here is my new one on low poly texturing for isometric design: kzbin.info/www/bejne/fl6bqGykrcuAfac
@xbgt4022
@xbgt4022 7 жыл бұрын
Yes, I'm planning to watch it!
@juanparamio7002
@juanparamio7002 5 жыл бұрын
ilumination used???
@theloafdude8304
@theloafdude8304 5 жыл бұрын
Just drop the music please. Good video though!
@addisonwarner
@addisonwarner 5 жыл бұрын
Good video but the disney music is driving me mad
@JayAnAm
@JayAnAm 5 жыл бұрын
Yes you're right, I also find it annoying now:-) But I didnt use it in future tutorials.
@haizey5691
@haizey5691 6 жыл бұрын
If I ask Some more doubt will u feel annoying?
@JayAnAm
@JayAnAm 6 жыл бұрын
Haha... not at all, go ahead:-)
@haizey5691
@haizey5691 6 жыл бұрын
Jayanam thankx Is there any where we can talk Personal? Whataap? facebook
@JayAnAm
@JayAnAm 6 жыл бұрын
You can send me a message to my facebook account, but I dont have much time for personal talk, sorry.
@haizey5691
@haizey5691 6 жыл бұрын
Jayanam Great
@vojka2973
@vojka2973 4 жыл бұрын
sir ?? how did u get that premade texture pixesl 32x32 in uv editing ? PLS ?
@JayAnAm
@JayAnAm 4 жыл бұрын
I painted it. You can use MS paint, Gimp, Krita... and just a brush with a pixel size of (in my case) 16 px
@vojka2973
@vojka2973 4 жыл бұрын
@@JayAnAm Ty!!!
@jairusdaniel9747
@jairusdaniel9747 4 жыл бұрын
Hi , i exported my model as fbx file And saved the texture image after finishing puting the faces to the colors I want in the image, but when I try to Put it in unity the texture don't go to the right place in my model I don't know how fix it :(
@Teabone3
@Teabone3 6 жыл бұрын
Are the tree leaves all just 1 color grade. Or were some of the faces changed to different tones of green? (out of the 3 on the palette)
@JayAnAm
@JayAnAm 6 жыл бұрын
Yes, it is just one green color, the rest is shading and shadows.
@FerdieSwinkels
@FerdieSwinkels 6 жыл бұрын
This is amazingly helpful. Thank you very for your videos!
@JayAnAm
@JayAnAm 6 жыл бұрын
Hey thx a lot!
@fhillypeleal2057
@fhillypeleal2057 5 жыл бұрын
hey... I have a very especific problem... I need to import this model, as an .obj, with this texture (i tried a lot of times, but still being awful)... Someone knows how can I do this??
@jacobtevenal4183
@jacobtevenal4183 6 жыл бұрын
Talk about quick and to the point. I’ve been trying to color my low poly merman model for days now. Here I go spending 5 minutes on a random video and I learn more than half hour clips. Great shit man.
@olivierparisy4918
@olivierparisy4918 7 жыл бұрын
Very nice coloring trick! Now, would that way of unwrapping be compatible with, say, baking some AO (in another image perhaps)?
@BrickEmpireSimulator
@BrickEmpireSimulator 6 жыл бұрын
What do you jabe to type in google to get the colour thing
@benjamingilespinosa7303
@benjamingilespinosa7303 6 жыл бұрын
just wondering how did you get the circles on his cursor and he has a mouse wheel selection, where do i find it?
@Lucas-wp1ju
@Lucas-wp1ju 6 жыл бұрын
Why don't you use a texture with squares of 1 pixel ? Isn't it optimal ?
@justlearning8667
@justlearning8667 4 жыл бұрын
I just wanted to know if u can put like decals or art in one single mesh
@NadineCallan
@NadineCallan 5 жыл бұрын
Awesome! Thanks I was wondering how to do this.
@hseshorty5432
@hseshorty5432 7 жыл бұрын
it helped me SUBSCRIBED
@JayAnAm
@JayAnAm 7 жыл бұрын
Hey great, thx!
@WaddleQwacker
@WaddleQwacker 7 жыл бұрын
what program do you use to show keys and mouse actions please ?
@JayAnAm
@JayAnAm 7 жыл бұрын
It is the screencast keys addon
@WaddleQwacker
@WaddleQwacker 7 жыл бұрын
I have it but it doesn't look like in your video.
@JayAnAm
@JayAnAm 7 жыл бұрын
I think I am using this one here: github.com/jedihe/b3d_screencast_keys
@WaddleQwacker
@WaddleQwacker 7 жыл бұрын
Thank you ! :D
@thanajon
@thanajon 6 жыл бұрын
Sorry to comment on an old video, but I have been using this process to texture for a while and came across an issue (I think). If I am in edit mode and I add a mesh to my model, I can't UV Unwrap / Reset the UVs. In the UV/Image Editor window pane, the UVs are white instead of orange, and I cannot resize or move them over the texture. I'm super new to blender so maybe this is just how things are, but if you have a solution to this I would love to hear it. Right now I just add new pieces in Object mode to avoid this problem. Thanks!
@JayAnAm
@JayAnAm 6 жыл бұрын
Is the mesh a new object that you add in object mode? If so, you first have to assign the material to new object, then go to edit mode and Reset the UVs for this.
@thanajon
@thanajon 6 жыл бұрын
No, this is a new mesh that I add with shift-a while in edit mode. i.imgur.com/EeP7HOY.png If you look at the bottom right panel, that's my UV/Image Editor with a simple texture. The small orange pieces are the main model, the white square around the whole texture is the UVs for the added cube. I want to resize and move UVs like the others, but I can't. I guess the way around this is just add meshes in object mode.
@user-je6fd4tm6c
@user-je6fd4tm6c 7 жыл бұрын
you ar german ?
@JayAnAm
@JayAnAm 7 жыл бұрын
Yes.
@user-je6fd4tm6c
@user-je6fd4tm6c 7 жыл бұрын
Jayanam oh cool ich auch :)
@user-je6fd4tm6c
@user-je6fd4tm6c 7 жыл бұрын
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