Blender's Snap Tool in 3.31 - Tutorial

  Рет қаралды 27,291

TutsByKai

TutsByKai

Күн бұрын

Пікірлер: 30
@TutsByKai
@TutsByKai 2 жыл бұрын
Enjoy the very rare behind the scenes of me messing up the intro LOL
@A_man_
@A_man_ Жыл бұрын
Thanks brother , this thing solved everything " you have to take the cursor to th point where you want to snap not the cube " 3:38 ❣❣
@PigeonSpeaks
@PigeonSpeaks 8 ай бұрын
Thank you, this tool was driving me bananas. I understand how to use it now.
@Kullervo456
@Kullervo456 2 жыл бұрын
Snap to Face and the "New" Face Nearest options are common snap methods used in retopology.
@GrantGazi
@GrantGazi 4 күн бұрын
great stuff !!
@n3onkn1ght
@n3onkn1ght 2 жыл бұрын
When you use Increment mode, the object's origin point moves by exactly one grid unit (usually a meter). To align its origin point to the actual grid, you turn on "Absolute Grid Snap". Unit Scale is only for changing the units you're working. The grid's scale should be set in the Viewport Overlays menu. Face snapping is _by far_ the most useful snapping mode when you need to place props in an environment.
@jan_mikes_hidden_stories777
@jan_mikes_hidden_stories777 11 ай бұрын
Thank you, this helps me a lot. 😁💯
@TutsByKai
@TutsByKai 11 ай бұрын
Happy to help!
@ruellerz
@ruellerz 10 ай бұрын
why is there so much drama on just trying to snap to floor. this search is taking forever
@Loid_F
@Loid_F Жыл бұрын
sufficent tutorial for beginners, but saying the other snap methods are most likly irrelevant is a straight up lie and will misslead exactly that beginners. Im not even using blender for one year and wouldnt ever do a project without face snap and also the other snappign methods have their time to be used to increase your modelling effectiveness.
@elisapetafiaola2318
@elisapetafiaola2318 Жыл бұрын
yeah i came exactly for help on this one as the donut tutorial only has the single face option and not the project and nearest option
@jeeadvanced10
@jeeadvanced10 Жыл бұрын
thanks bro, it helped me a lot
@TutsByKai
@TutsByKai Жыл бұрын
Glad it helped
@slummadekell7626
@slummadekell7626 9 ай бұрын
Appreciate it
@poly_flo
@poly_flo 2 жыл бұрын
love the snap tool
@christianerudition
@christianerudition Жыл бұрын
Thanks :)
@demhendor
@demhendor Жыл бұрын
Super hero from Ukraine 💙💙💙💙💛💛💛💛
@thomaskreisel5764
@thomaskreisel5764 Жыл бұрын
How to make the center of an plane snap to the beginning of a curve? With object is seems so easy, but with curves I cant figure it out. Seems like they behave differently.
@gamingdudeFIFA
@gamingdudeFIFA 11 ай бұрын
My snap not working I have the newest version
@Chiou_Champion
@Chiou_Champion Жыл бұрын
How to snap vertex to vertex?
@samardevneo
@samardevneo Жыл бұрын
Snap to face/surface is used all the time.
@meethamin427
@meethamin427 Жыл бұрын
hello! i have a doubt I just got started with blender and was try a pillar fall animation but now i when i try to move any of the boxes from the pillar to any direction , it justs snaps back to its original position can u help me ?
@iamhelloway
@iamhelloway 5 ай бұрын
so ... i learned nothing .... simple thing - > snap to grid ..
@dushan6588
@dushan6588 2 жыл бұрын
I am creating donut for my first project. But i can not do my icing part snap to base. I used face to nearest and i tick bottom option which means snap to target selection. But it not snapping to donut base. I follow blender guru tutorial. 🥺😭
@pleochroic
@pleochroic Жыл бұрын
Your icing should have been solidified to the outside (Offset in the modifier should be positive). Turn the modifier off so you can see all the vertices. Face Nearest, Face Project, Project Individual Elements, Include Non-Edited is what you need to snap properly. Face Nearest because you want to snap the vertex you're moving to the closest face, Face Project because you need the option "Project Individual Elements" to become available (which snaps the secondary vertices, the ones you're moving through proportional editing), and Include Non-Edited because if you followed the tutorial, your donut is not in Edit Mode. The bottom layer of the solidified icing will still clip even though the vertices are now properly snapped. The top layer might also still clip -- turn it back on and make it a little thicker until that stops. The bottom clips because there isn't enough geometry to do a better job. You can either add more geo by subdividing more, or (my advice) ignore it if you will never do anything with this donut where the overlapping faces matter. If you're just rendering in Blender it won't show. If you ever want to 3Dprint it, then you need to clean that up, but by then you'll hopefully know how to do that. Good snapping isn't the only consideration, and BG doesn't explain this well -- your geometry also matters, and you need to play around with it to get a good result. Mine works out best if I move the icing a bit above the donut in the z, and make it slightly thicker than BG's. Good luck!
@dushan6588
@dushan6588 Жыл бұрын
@@pleochroic Thank you. I will try that. ☺️✌️🏻
@Andrew-mv4nj
@Andrew-mv4nj Жыл бұрын
@@pleochroic YOU ARE AWESOME. This is a very common question and the fact that you took the time to write this out for others is amazing. THANK YOU!!!!
@dionysus326
@dionysus326 Жыл бұрын
@@pleochroic Damn you rock! Save my day thx
@gordonl1856
@gordonl1856 Жыл бұрын
not a good tutorial
@TutsByKai
@TutsByKai Жыл бұрын
Thanks!
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