Blender Simulation Nodes for Beginners!

  Рет қаралды 21,345

Robbie Tilton

Robbie Tilton

Күн бұрын

Beginners guide to simulations nodes. In this video we create a grid of sphere's that bounce up and down with the new simulation input and output. Source file up on my Patreon.
Patreon: / robbietilton
Twitter: / robbietilton
Instagram: / robbie.tilton
Discord: / discord
#blender #3D #geonodes

Пікірлер: 44
@DerekElliott
@DerekElliott Жыл бұрын
Great stuff thank you Robbie!
@RobbieTilton
@RobbieTilton Жыл бұрын
No problem! Excited to see how you take it to the next level :)
@DerekElliott
@DerekElliott Жыл бұрын
@@RobbieTilton we'll see. Head still hurting ha
@scatterbrainart
@scatterbrainart 11 ай бұрын
Thank you so much! This helps me immensely for what I need to do.
@JonasRoenn
@JonasRoenn Жыл бұрын
Love how you explain things Robbie! I need to practice more geo-nodes on my own channel :D !
@RobbieTilton
@RobbieTilton Жыл бұрын
appreciate it!
@tasmansea1620
@tasmansea1620 Жыл бұрын
short and clean, great video - thank you
@LiveKingPoker
@LiveKingPoker Жыл бұрын
Very Cool! Awesome video
@avbains0
@avbains0 9 ай бұрын
Very useful. Thank you!!! :)
@a_art_man
@a_art_man Жыл бұрын
Best and clear explanation for collider object in simulation nodes!! 💪🏻👍🏻 thank you!
@RobbieTilton
@RobbieTilton Жыл бұрын
appreciate it
@FilmSpook
@FilmSpook Жыл бұрын
Excellent, my Friend!! 👍 Thanks for everything 😊
@muneer4k
@muneer4k Жыл бұрын
Excellent tutorial process explanation thanks you
@andcaru
@andcaru 4 ай бұрын
Thank you for sahring, great tutorial, keep going!
@palpytine
@palpytine Жыл бұрын
A fun next step is to use the hit normal to calculate the bounce angle then run it on a sloped plane or more complex surface. That, plus damping.
@RobbieTilton
@RobbieTilton Жыл бұрын
oooooooo! great idea!
@spinav
@spinav 4 ай бұрын
great video! Would be nice to add the velocity into the scale to get it squashing and stretching a bit :)
@oxiigen
@oxiigen Жыл бұрын
Great tutorial! & Thank you for the wish list! \o/ Coupled pendulum! Yeah, that's my wish!:)
@craigbaker6382
@craigbaker6382 Жыл бұрын
This is the stuff that strains my brain the most so I'll need to watch multiple times before I digest the impact of each node in the logic. I am never satisfied just watching someone place the nodes without fully comprehending the variable, within the node tree, that each node or its value has a wide reaching effect upon. I feel I am most messed up by some of the socket names withing the realm of "true" and "false" in a switch node that is fed by a value from an inverse multiplication such as factors of less than zero . My weak brain wants to follow along like my eyes are doing but the: flipping conditional on false status of inversely factored values which equal a state which causes the addition of a velocity etc.......oh man ...lost. But I have a compelling case for the logic functioning fine because the simulation DOES run and I can see it. Being able to tinker with values and having their effect be immediately seen is one of the greatest parts of Blender geo-nodes.
@RobbieTilton
@RobbieTilton Жыл бұрын
I feel you and appreciate the message. I programmed for 10 years which allows me to grasp this stuff, but at the start it can be hard to understand. If you have any questions about anything in the video - feel free to ask.
@RobbieTilton
@RobbieTilton Жыл бұрын
the 'true/false' switch is what we call a conditional statement in programming. If this -> then that. If NOT this -> then that other thing.
@craigbaker6382
@craigbaker6382 Жыл бұрын
@@RobbieTilton Thanks for your attention to the comment. I am able to work out the logic of the true false if then statements...eventually. IQ is about speed. I never formally took any programming. I have way less agility with such logic buried inside node trees. What I find I yearn for when watching these explanatory videos is a [pause-step back] moment where it the pre calculations of which nodes will accomplish the aim of the whole tree are done in advance so that , as the nodes are added, you can anticipate how they will affect what is already there and how they will affect the choice of paths to take to arrive at the desired destination.
@EliSpizzichino
@EliSpizzichino 8 ай бұрын
Nice video. Do you know any way to make the instances place/stack them self in a natural way? i.e. like rigid bodies dropped in a container?
@RobbieTilton
@RobbieTilton 8 ай бұрын
yes - plenty of other videos on youtube to show physics sims. check cgmatter or CartesianCaramel
@vizdotlife
@vizdotlife Жыл бұрын
For anyone curious on how to add a texture to the bouncing balls here's how I did it. Add a "Set Material" node in between the "Simulation Output" and "Group Output". Then go into the "Material" settings to add a new material. Then go back to the "Set Material" node and assign it the material you added in the "Material" settings. That should do the trick.
@willowproduction
@willowproduction Жыл бұрын
Is your material textures/UV based or procedural? because I did the same for my project and the UV map was completely broken. I used the same material that was applied on the single object scattered in geonodes; maybe I should redo the UV unwrapping of the geometry and create a new material with the same textures
@vizdotlife
@vizdotlife Жыл бұрын
Had to refresh my memory on this by taking a look at my old file tonight. I used a procedural texture that was a mix shader with a noise texture and musgrave texture.@@willowproduction
@vizdotlife
@vizdotlife Жыл бұрын
Have you tried to see if it works for just a simple color using a simple BSDF? For testing purposes I mean before trying with your main material texture. @@willowproduction
@SJ98296
@SJ98296 4 ай бұрын
I am trying to create a custom keyframe animation, then instance the animated geo, and trigger the animations (control the timing) based on the instance proximity to a controller object...is this achievable using simulation nodes?
@apachon
@apachon Жыл бұрын
yes
@willowproduction
@willowproduction Жыл бұрын
nice tutorial! Can I ask you how did you set the material to the spheres ? In my project I'm instancing a collection of objects on points extracted from the volume of the mesh and before the simulation every instance has his right material applied. If I put a viewer node after the simulation loop the materials are gone and the Set Material node applies the material to the entire geometry.
@willowproduction
@willowproduction Жыл бұрын
Update: managed using a single material setted in geonodes after the simulation and using "random per island" socket of the geometry info shader node to drive different materials on the single instances. It is an half solution because in works only for materials not UV map dependent
@RobbieTilton
@RobbieTilton Жыл бұрын
i have the set material node at the end of my graph
@willowproduction
@willowproduction Жыл бұрын
@@RobbieTilton yes I did the same, but it was not correct. It was like the UVmap of the single instance breaks after the simulation loop. I think it's because the objects instanced on the points are treated as a single geometry after the loop and not as a single object, so the material is applied to the entire geometry. Your ball material was UVmap dependent too?
@juliocargnin
@juliocargnin Жыл бұрын
Nice! I tried here and sometimes depending on the distance or accumulated speed of the instance it just goes trough the floor. Why is that and how would you do to overcome this kind of limitation?
@RobbieTilton
@RobbieTilton Жыл бұрын
with the movement and raycasting - each frame is basically a 'step' to process/evaluate. One way to help solve something where the speed of the ball is moving faster would be raycast from an offset position. For example u can racast 5m in the inverse direction of the velocity. and then when you elevaluate the is hit you add the 5m into ur math. most physics engines let you do more steps in-between frame, but with simulation nodes you're stuck w each frame being one step. so to my understanding that would be the best way to deal with it for now.
@covbloke511
@covbloke511 Жыл бұрын
Nice job Robbie. Enjoyed the tut. One thing for me. When rendered, I only get white spheres. Not a coloured one that I have used. Strange. Any ideas?
@RobbieTilton
@RobbieTilton Жыл бұрын
I downloaded a texture for a bball and applied it to the material w set material near the group output in node graph. You could also instance a different mesh w your texture instead of the uv sphere at the beginning of the graph.
@covbloke511
@covbloke511 Жыл бұрын
@@RobbieTilton Have done separate object, simple sphere, object info, and all that. Still. White spheres. Dec 23 download of Blender. Thanks for the reply. Sorry to bother you with something that sholud just work.
@RobbieTilton
@RobbieTilton Жыл бұрын
@@covbloke511 very weird. i was using a november branch of simulation nodes... i'm wondering if it's a bug from their dec branch. You're always welcome to share ur file in the 'help' section of my discord and I can take a look.
@arn9570
@arn9570 Жыл бұрын
are this technique can be applied on compressing any object?
@binyaminbass
@binyaminbass Жыл бұрын
The instances bounce higher each time, even though my vector math multiply is set to -1. Any idea why that is happening?
@RobbieTilton
@RobbieTilton Жыл бұрын
might be the scale of your gravity isn't high enough
@simonw.1223
@simonw.1223 Жыл бұрын
somehow when I add ball they dont move when I set position....
Inflated Objects using Geometry Nodes
10:25
Robbie Tilton
Рет қаралды 58 М.
ОСНОВЫ SIMULATION NODES #1 - ЛОГИКА
14:43
Blender Family
Рет қаралды 23 М.
"كان عليّ أكل بقايا الطعام قبل هذا اليوم 🥹"
00:40
Holly Wolly Bow Arabic
Рет қаралды 7 МЛН
Я сделала самое маленькое в мире мороженое!
00:43
Кушать Хочу
Рет қаралды 4,6 МЛН
pumpkins #shorts
00:39
Mr DegrEE
Рет қаралды 115 МЛН
How I made this battle scene in blender
11:05
FxForge
Рет қаралды 668 М.
Simulation Nodes Tutorial - Blender 3.6 Free How-To/Training
40:24
A guide to attributes & fields - blender geometry nodes
13:35
harry blends
Рет қаралды 38 М.
The BEST Way to Learn Simulation Nodes for Blender!
14:39
Curtis Holt
Рет қаралды 20 М.
This node is just INCREDIBLE - Blender
29:04
Stray Creations
Рет қаралды 65 М.
Blender 4.3 Is Going to Be AMAZING!
14:16
Gamefromscratch
Рет қаралды 31 М.
Why Houdini Has No Rivals in Simulation
10:15
InspirationTuts
Рет қаралды 220 М.
physics with geometry nodes
9:42
CGMatter
Рет қаралды 30 М.
"كان عليّ أكل بقايا الطعام قبل هذا اليوم 🥹"
00:40
Holly Wolly Bow Arabic
Рет қаралды 7 МЛН