Blender to Substance Painter Texturing Tutorial : Stylized Wood

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Jayanam

Jayanam

Күн бұрын

Пікірлер: 53
@alfredenglund
@alfredenglund 3 жыл бұрын
this is the first video that actually shows how to use the software properly. thanks! all other videos my textures get strected but you showed me how to unwrap, etc. mark seams which i had no idea u actually had to do ;D
@bastianwestphal
@bastianwestphal 4 жыл бұрын
Great Job @Jayanam! Only 4 video parts away to finish your axe tutorial series ;) - retopo the metal part - stylize the exported metal lp & hp part with substance - bring all generated textures together in Blender to render it - setup the correct axe size with correct origin in blender and bring it to unity Greetings from Germany Ingolstadt.
@JayAnAm
@JayAnAm 4 жыл бұрын
Well I wont show every step because the principle is the same... last one will be export all textures from SP for 3 objects and bring it all together in Blender, Unity, Godot?...
@Mythricia1988
@Mythricia1988 4 жыл бұрын
This particular video is a bit outside my wheelhouse, but I just had to say, you make very, very excellent tutorial videos. Seriously! Concise, not too long, not comically short, you clearly know exactly what you are doing, and the results look great.
@JayAnAm
@JayAnAm 4 жыл бұрын
Thank you very much!
@nights312312
@nights312312 Ай бұрын
Really pretty, would have loved to see also the scuplting. But subscribed now.
@stephen-macdonald
@stephen-macdonald 4 жыл бұрын
I'm definitely interested in seeing the results make their way into Unity. Keep these videos coming, they're super helpful :)
@JayAnAm
@JayAnAm 4 жыл бұрын
Ok will do, glad you like it!
@LaszloIvanyi
@LaszloIvanyi 3 жыл бұрын
Thanks. This was exactly the speed and detail I needed. I was looking for this for a while.
@JayAnAm
@JayAnAm 3 жыл бұрын
Glad it helped!
@LaszloIvanyi
@LaszloIvanyi 3 жыл бұрын
@@JayAnAm Indeed it helped a lot. :D I was experimenting with this yesterday but there are a few details I'm not getting right yet. For example if you sculpt too much, then high poly and low poly will not match as well, so what I did was took the modifier detail to 4 for sculpting, then used the same model but with modifier at quality 1 for creating the low poly. At that point the low poly was still high, but after decimating, I managed to get an OK result: i.imgur.com/8OyUFah.png I ran into a slight problem that I was not able to put this back to blender after that. The texture was looking weird at the seams, even though it looked OK in SP. Regardless, your video helped a lot, thank you again!
@LaszloIvanyi
@LaszloIvanyi 3 жыл бұрын
@@JayAnAm Is there a way to increase island margin or make sure that the texture is a few px bigger than the UV island? I was trying to apply what I learned here and make a rock with similar technique, but I have visible seams in the texture. I manually set my seams in Blender, big island chunks, but should be fine I guess. I tried also to clone stamp it, since that was suggested on the net, but I was not able to remove the seams.
@LaszloIvanyi
@LaszloIvanyi 3 жыл бұрын
@@JayAnAm Is there a way to increase island margin or make sure that the texture is a few px bigger than the UV island? I was trying to apply what I learned here and make a rock with similar technique, but I have visible seams in the texture. I manually set my seams in Blender, big island chunks, but should be fine I guess. I tried also to clone stamp it, since that was suggested on the net, but I was not able to remove the seams.
@martinpicha8942
@martinpicha8942 Жыл бұрын
finally - thanks for slow tutorial ...others on youtube is too ,,much quick,, ...thank you bro :).
@graceraboud434
@graceraboud434 4 жыл бұрын
Another fabulous tutorial! Thank you so much for all the tutorials you do - they're easy to follow, they cover so many techniques and I love the workflow tutorials! I'm interested in seeing this go back to Blender and to Unreal Engine. Thank you!
@JayAnAm
@JayAnAm 4 жыл бұрын
Ok, thx for the info
@orifromout8922
@orifromout8922 2 жыл бұрын
Incredibly helpful! Thank you!
@gemesil
@gemesil 4 жыл бұрын
Great tutorial, would love to see more tutorials about different technics in Substance Painter
@user-vo6fd6gg6i
@user-vo6fd6gg6i 3 жыл бұрын
Exactly what I was looking for, thanks a log!!
@JayAnAm
@JayAnAm 3 жыл бұрын
Glad it helped
@leonaraya2149
@leonaraya2149 4 жыл бұрын
wow.. I love the results!
@JayAnAm
@JayAnAm 4 жыл бұрын
Thx m8, glad you like it
@bradstoonz4703
@bradstoonz4703 4 жыл бұрын
Its very helpful. Thanks
@bjornstrandberg8146
@bjornstrandberg8146 3 жыл бұрын
Unreal!
@laniuschisa8779
@laniuschisa8779 3 жыл бұрын
2021 now but your video still help me as a beginner thanks man
@Nic-tg2ei
@Nic-tg2ei 4 жыл бұрын
These tutorials are so good! thank you.
@egorelokhin2871
@egorelokhin2871 3 жыл бұрын
thank you dude! You helped a lot!
@Musaca
@Musaca 3 жыл бұрын
Thank you so much for your great courses!
@brak_mi_slow
@brak_mi_slow 3 жыл бұрын
I really like it! thanks
@JayAnAm
@JayAnAm 3 жыл бұрын
I'm glad you like it
@JulianTrebes
@JulianTrebes 4 жыл бұрын
What a great tutorial, thanks man!
@gachecem_yt
@gachecem_yt 2 жыл бұрын
Great tutorial, is it possible to bake that texture to 1 uv texture?
@amini011
@amini011 3 жыл бұрын
Thanks for the help!
@JayAnAm
@JayAnAm 3 жыл бұрын
Happy to help!
@3DRamenArt
@3DRamenArt 3 жыл бұрын
would love to see how you import it back to blender :D nice tutorial.
@anaildesfortes787
@anaildesfortes787 2 жыл бұрын
Ver nice
@kiddba9716
@kiddba9716 3 жыл бұрын
Hi! Thanks for your video! I wonder which way is better, using multires modifier like your last tutorial or retopology in this video. Can I just go along with multires modifier in everything? for it seems much faster. I'm now tring to build an game environment and some characters.
@JayAnAm
@JayAnAm 3 жыл бұрын
It really depends on the model, but also on your personal preference.
@paulsingh2931
@paulsingh2931 2 жыл бұрын
Do you hav to export as FBX? wouldn't .obj be better as an export?
@markshope9083
@markshope9083 4 жыл бұрын
Thanks a million👺
@JayAnAm
@JayAnAm 4 жыл бұрын
You're very welcome
@assasssin5328
@assasssin5328 3 жыл бұрын
Hi, thanks for the video! Do you need to “auto-smooth” the low poly mesh after you click “shade smooth”?
@maxchiassonart8869
@maxchiassonart8869 2 жыл бұрын
Thanks for the video! What happens when you bake your fbx textures and the normal (Always the same problem)sais> Highpoly scene was required when baking Normal Map from Mesh but could not be loaded. So you get everything else but no normal map. How do you fix this? I marked seam and UV unwrapped it in blender and tried again...same error.:/Thanks
@abhishekprabhu2086
@abhishekprabhu2086 4 жыл бұрын
How to bake the displacement maps in Blender
@elmouden8649
@elmouden8649 4 жыл бұрын
can you create an add-on that can create a curve with mathematical equation relating y and x; people need that
@alexanderafgan5528
@alexanderafgan5528 3 жыл бұрын
can you not save mesh as obj for substance painter?
@jayanthl7000
@jayanthl7000 4 жыл бұрын
Please do the texturing in blender procedurally!
@brahimlancas8960
@brahimlancas8960 2 жыл бұрын
but did u UV unwrap the high poly mesh ???
@JayAnAm
@JayAnAm 2 жыл бұрын
No, why should I?
@raymondstpaul4913
@raymondstpaul4913 4 жыл бұрын
Questions will Substance Painter ever be sold to own or will it be continued rent it or was the case with Steam be locked to an online use? I actually had got the Steam version but dissatisfied with locked to an online site.
@Igoreshkin
@Igoreshkin 4 жыл бұрын
Hello. Can you please edit titles like Part 1 etc.? So it will be easier to folow.
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