this is the first video that actually shows how to use the software properly. thanks! all other videos my textures get strected but you showed me how to unwrap, etc. mark seams which i had no idea u actually had to do ;D
@bastianwestphal4 жыл бұрын
Great Job @Jayanam! Only 4 video parts away to finish your axe tutorial series ;) - retopo the metal part - stylize the exported metal lp & hp part with substance - bring all generated textures together in Blender to render it - setup the correct axe size with correct origin in blender and bring it to unity Greetings from Germany Ingolstadt.
@JayAnAm4 жыл бұрын
Well I wont show every step because the principle is the same... last one will be export all textures from SP for 3 objects and bring it all together in Blender, Unity, Godot?...
@Mythricia19884 жыл бұрын
This particular video is a bit outside my wheelhouse, but I just had to say, you make very, very excellent tutorial videos. Seriously! Concise, not too long, not comically short, you clearly know exactly what you are doing, and the results look great.
@JayAnAm4 жыл бұрын
Thank you very much!
@nights312312Ай бұрын
Really pretty, would have loved to see also the scuplting. But subscribed now.
@stephen-macdonald4 жыл бұрын
I'm definitely interested in seeing the results make their way into Unity. Keep these videos coming, they're super helpful :)
@JayAnAm4 жыл бұрын
Ok will do, glad you like it!
@LaszloIvanyi3 жыл бұрын
Thanks. This was exactly the speed and detail I needed. I was looking for this for a while.
@JayAnAm3 жыл бұрын
Glad it helped!
@LaszloIvanyi3 жыл бұрын
@@JayAnAm Indeed it helped a lot. :D I was experimenting with this yesterday but there are a few details I'm not getting right yet. For example if you sculpt too much, then high poly and low poly will not match as well, so what I did was took the modifier detail to 4 for sculpting, then used the same model but with modifier at quality 1 for creating the low poly. At that point the low poly was still high, but after decimating, I managed to get an OK result: i.imgur.com/8OyUFah.png I ran into a slight problem that I was not able to put this back to blender after that. The texture was looking weird at the seams, even though it looked OK in SP. Regardless, your video helped a lot, thank you again!
@LaszloIvanyi3 жыл бұрын
@@JayAnAm Is there a way to increase island margin or make sure that the texture is a few px bigger than the UV island? I was trying to apply what I learned here and make a rock with similar technique, but I have visible seams in the texture. I manually set my seams in Blender, big island chunks, but should be fine I guess. I tried also to clone stamp it, since that was suggested on the net, but I was not able to remove the seams.
@LaszloIvanyi3 жыл бұрын
@@JayAnAm Is there a way to increase island margin or make sure that the texture is a few px bigger than the UV island? I was trying to apply what I learned here and make a rock with similar technique, but I have visible seams in the texture. I manually set my seams in Blender, big island chunks, but should be fine I guess. I tried also to clone stamp it, since that was suggested on the net, but I was not able to remove the seams.
@martinpicha8942 Жыл бұрын
finally - thanks for slow tutorial ...others on youtube is too ,,much quick,, ...thank you bro :).
@graceraboud4344 жыл бұрын
Another fabulous tutorial! Thank you so much for all the tutorials you do - they're easy to follow, they cover so many techniques and I love the workflow tutorials! I'm interested in seeing this go back to Blender and to Unreal Engine. Thank you!
@JayAnAm4 жыл бұрын
Ok, thx for the info
@orifromout89222 жыл бұрын
Incredibly helpful! Thank you!
@gemesil4 жыл бұрын
Great tutorial, would love to see more tutorials about different technics in Substance Painter
@user-vo6fd6gg6i3 жыл бұрын
Exactly what I was looking for, thanks a log!!
@JayAnAm3 жыл бұрын
Glad it helped
@leonaraya21494 жыл бұрын
wow.. I love the results!
@JayAnAm4 жыл бұрын
Thx m8, glad you like it
@bradstoonz47034 жыл бұрын
Its very helpful. Thanks
@bjornstrandberg81463 жыл бұрын
Unreal!
@laniuschisa87793 жыл бұрын
2021 now but your video still help me as a beginner thanks man
@Nic-tg2ei4 жыл бұрын
These tutorials are so good! thank you.
@egorelokhin28713 жыл бұрын
thank you dude! You helped a lot!
@Musaca3 жыл бұрын
Thank you so much for your great courses!
@brak_mi_slow3 жыл бұрын
I really like it! thanks
@JayAnAm3 жыл бұрын
I'm glad you like it
@JulianTrebes4 жыл бұрын
What a great tutorial, thanks man!
@gachecem_yt2 жыл бұрын
Great tutorial, is it possible to bake that texture to 1 uv texture?
@amini0113 жыл бұрын
Thanks for the help!
@JayAnAm3 жыл бұрын
Happy to help!
@3DRamenArt3 жыл бұрын
would love to see how you import it back to blender :D nice tutorial.
@anaildesfortes7872 жыл бұрын
Ver nice
@kiddba97163 жыл бұрын
Hi! Thanks for your video! I wonder which way is better, using multires modifier like your last tutorial or retopology in this video. Can I just go along with multires modifier in everything? for it seems much faster. I'm now tring to build an game environment and some characters.
@JayAnAm3 жыл бұрын
It really depends on the model, but also on your personal preference.
@paulsingh29312 жыл бұрын
Do you hav to export as FBX? wouldn't .obj be better as an export?
@markshope90834 жыл бұрын
Thanks a million👺
@JayAnAm4 жыл бұрын
You're very welcome
@assasssin53283 жыл бұрын
Hi, thanks for the video! Do you need to “auto-smooth” the low poly mesh after you click “shade smooth”?
@maxchiassonart88692 жыл бұрын
Thanks for the video! What happens when you bake your fbx textures and the normal (Always the same problem)sais> Highpoly scene was required when baking Normal Map from Mesh but could not be loaded. So you get everything else but no normal map. How do you fix this? I marked seam and UV unwrapped it in blender and tried again...same error.:/Thanks
@abhishekprabhu20864 жыл бұрын
How to bake the displacement maps in Blender
@elmouden86494 жыл бұрын
can you create an add-on that can create a curve with mathematical equation relating y and x; people need that
@alexanderafgan55283 жыл бұрын
can you not save mesh as obj for substance painter?
@jayanthl70004 жыл бұрын
Please do the texturing in blender procedurally!
@brahimlancas89602 жыл бұрын
but did u UV unwrap the high poly mesh ???
@JayAnAm2 жыл бұрын
No, why should I?
@raymondstpaul49134 жыл бұрын
Questions will Substance Painter ever be sold to own or will it be continued rent it or was the case with Steam be locked to an online use? I actually had got the Steam version but dissatisfied with locked to an online site.
@Igoreshkin4 жыл бұрын
Hello. Can you please edit titles like Part 1 etc.? So it will be easier to folow.