In this tutorial you'll learn how to rig a face under 10 minutes! Easy Blender beginner friendly tutorial! Make sure to enable Rigify under Edit/Preferences
Пікірлер: 53
@nikomozz8147 Жыл бұрын
Fantastic Tutorial! I the last months I started using ARKit shapekeys (blendshapes) and my works got a boost In particular I'm using the ReveRig add on to create the Rig and refine the animation, while the core of the facial animation is done with Mocap. Trust me, if you have an iPhone: Mocap + ReveRig is the way 🚀
@annuusolankii5942 Жыл бұрын
great and easy to understand tutorial
@DubstepGodOfficial Жыл бұрын
Thanks, among all the videos out there, this was the only one that solved my problem.
@OrdinaryPersonah2 ай бұрын
That's crazy!
@dorothymorris6536 Жыл бұрын
absolutely amazing tutorial, thanks immensely!! the hotkey addon helped so much, thanks for enabling it
@blendera Жыл бұрын
Glad it helped! Thank you for your comment
@RC-abv4 ай бұрын
Thanks!! I was stuck on eye rig, then i saw your video and i got it
@nyu3801 Жыл бұрын
You saved me!! the other tutorial i was looking at really needed this step and i was panicking that i couldnt get the bone to stick with their method.... thank you!
@blendera Жыл бұрын
Glad I could help!
@marioCazares7 ай бұрын
Thank you!
@emirtimur1068 Жыл бұрын
Thank you so much
@gitaecookiemonster289210 ай бұрын
Your video is amazing! I'd like to see animating part too
@xyz-bn4qz6 ай бұрын
nice one, thanks
@danielnorton9803 Жыл бұрын
7:12- face rig qaurter 7:15- face rig from the front 7:26- face rig from side (wireframe)
@yogeshgaikwad3546Ай бұрын
Thank you
@apachon10 ай бұрын
Nice !
@heavenstarcraft Жыл бұрын
similiar to how you added parents at the end of eyes, do i need to do this for teeth? my jaw isnt controlling my characters teeth also how do i attach the rigify head to a skeleton? i only did the head in the meta rig
@KrissieFox10 ай бұрын
Around 8:26 when I go to "generate rig", the button is grayed out. Does anyone know why this might be happening? I am trying to add a face rig to a full-bodied model that already has a rig for everything but the face, I am wondering if that is part of my problem.... Update, figured it out in case anyone else has an issue with this: You need to set the existing head bones rigify type to spines.super_head type. Then select all the face rig bones along with the head bone and you should be able to generate the rig. Also, if your object changes size when you parent the rig to the face, make you've applied scale/rotation to the object and both its rigs/armatures first.
@subscriptionsmail39409 ай бұрын
Thank you for taking the time out to come back and update your query!
@truenopai2409 Жыл бұрын
Gracias.
@cg_lexus2 ай бұрын
I love you!
@leonpijudo68755 ай бұрын
the forehead bones are disconnected by default. How do i connect them with the eyebrows?
@bme4285 Жыл бұрын
Nice. But if I already have a rig for the body and not decide to add the face rig, what do I do? Do I just parent the model with the face again or is there a way to merge the two rigs as one? Not sure if I’m making any sense
@kunemann Жыл бұрын
I believe you can just join them with J...
@Japleen_Couture Жыл бұрын
I tried but the face is not deforming only he body is please suggest fix
@RobertoECC4 ай бұрын
Excellent! What about tongue and teeth?
@KavindyaSewwandi99615 күн бұрын
from where u got that eyes?
@jofresilva Жыл бұрын
Muito bom
@inxendere10 ай бұрын
i love you.
@user-wk7vg5zf3sАй бұрын
Can you provide sample link ❤❤❤❤ the 3d sample link
@user-mb9mc3st5v8 ай бұрын
Hey! I need some help with this. At 8:23 I click on generate rig but it errors with "RIGIFY ERROR: Bone 'spine.004': Cannot connect to non-chain parent rig. Incorrect armature for type 'chain_rigs' What should I do? THANKS!
@nicola-xk5cp8 ай бұрын
Looks like it has to do with the parent that you have assigned to the bone004
@Korean_Million_Youtuber7 ай бұрын
That happened to me as well. How did you fix it?
@Izdonnie6 ай бұрын
same problem here, need a fix
@zoso310311 ай бұрын
hello, I have a character face, and I'm doing what you re doing, I press generate rigg but its copying the face bones, its not generating the conrollers why ?
@raegatan21105 ай бұрын
you deleted some bones so it cant generate the rig
@aak409 Жыл бұрын
Thanks Sweetheart
@metinozkantar8789 Жыл бұрын
ı did all the steps right but ı cant pose my character why is that happening
@blendera Жыл бұрын
Could be a lot of things, did you parent it correctly, are you in a pose mode, did you generate your rig without any bone problems?
@metinozkantar8789 Жыл бұрын
@@blendera ı solved the problem by scaling 10 times larger (problem was bone heat weighting failed)
@blendera Жыл бұрын
Glad you solved it!
@alpha-centaury Жыл бұрын
That beautiful Slavic accent...💌💖💝💘 Ukrainian probably. 🥰😘
@blendera Жыл бұрын
You're good, it is Slavic. Thank you
@tee-hee95534 ай бұрын
it looks so scary to do rig. weight paint not enough
@traumgamer211 ай бұрын
It's Not working
@user-qm8ml6lu4r7 ай бұрын
自分用のメモ 8:38
@user-ws3lh5so5i11 ай бұрын
your voice makes me feel certain sensations in my body, whats wrong with me
@motivationtiktokvideo8667 Жыл бұрын
NYC video
@masasuzuki1762 Жыл бұрын
But my rig doesn't follow the model, when the head move the rig stay still in the air
@roni501 Жыл бұрын
Parent the rig to the model or vice versa using the hierarchy
@masasuzuki1762 Жыл бұрын
@@roni501 Can't parent the rig to model: loop parent error Parent model to rig: the position is wrong when it moving The context is that I have different rig for the body already, when I pose the body and the head move, the newly added head rig don't follow properly even when parented. I think the correct way is combine 2 rig but I haven't found a way to do that.
@kunemann Жыл бұрын
@@masasuzuki1762 Select the Rig for the Face, then Shift-Select the Body-Rig in Object Mode. Press J on your Keyboard. Now you are left with a single Rig for the Body and Face. You may need to attach the Face-Bone to the Neck manually
@masasuzuki1762 Жыл бұрын
@@kunemann ah yes I figured it out this way as well!