I have found this tutorial profoundly useful! I followed along with the English captions from start to finish without problem (apart from the problems that arise with the steep learning curve of rigging in Blender). I managed to give my character long bangs instead of a pony tail, and paired it nicely with the skirt tutorial you made! THANK YOU SO MUCH FOR THE GOOD WORK YOU DO!
00:00 Intro 00:32 Purpose and usage 01:40 Tutorial start 01:56 Creating bones 03:52 Creating dynamic mesh 04:58 Weightpaint the mesh 06:19 Add constraints 07:20 Add FK controls 08:35 Parent dynamic mesh to rig 10:09 Rigify (explanation of what it is) 11:00 Rigify workflow 12:45 Join rigs 14:52 Adding collision detection object
@seanlau708 Жыл бұрын
Thank you for the time stamp! I really appreciate it!
@miltonmamani Жыл бұрын
You know that you are doing well when you saw english comments on your japanese video. Man I love the world where we can talk with people around the world
@hanjuQ2 ай бұрын
めちゃくちゃ分かりやすいです! ありがとうございます!
@bearnerd281711 ай бұрын
That's awesome.... 👏👏👏 Thank you for the effort to make this tutorial
@elvitt0ri07 ай бұрын
I hate how long it took me to find this tutorial. This should be the first result that appears when looking for rigging clothes/hair.
@zumachikachannel49062 жыл бұрын
This is the most helpful video for understanding rigging I've ever seen. Thank you for publish it. I'm surprised your skill !
@ももん-h1f2 жыл бұрын
日本語で教えて頂きありがとうございます!
@yj95442 жыл бұрын
粉くんは神
@lilac1484 Жыл бұрын
Thank you so much for the English captions and speaking slowly. It really helped as I followed along!
Thank you so much for the wonderful tutorial. Im going to need to watch this at 0.5 speed with captions %200 size
@hina_mikan20792 жыл бұрын
Very detailed and useful teaching, which makes me feel that many things are explained very simple and easy to understand, thank you very much
@defensivejackass4690Ай бұрын
Wow, this is very clever using low polly target to speed up the calculation for complex object physics. Should have found this tutorial earlier!
@3DArabianArtist2 жыл бұрын
Thanks man, this is incredible tutorial, keep it up man
@nanasiCG2 жыл бұрын
ありがとうございます!参考にします。
@HagenHelper Жыл бұрын
awesome and very useful video! 😃
@silmerialoriel9632 Жыл бұрын
This tutorial is a real gem, i'm currently using this technique (in a bigger scale) to make some physic for gears like capes Feels a bit long to make, but the results are promising .
10:00 gets really difficult after the 10 minute mark but I am going to try my best to combine this tutorial with auto rig pro :D 11:00
@puperman420811 ай бұрын
did you do it?
@wdnoob5328 Жыл бұрын
I like how the example is kaf
@type005 Жыл бұрын
i like your idea
@dudeisyert Жыл бұрын
I am having an issue where when I go to parent the phys bone to the "ponytail_parent" the ponytail parent does not show up in the chain. There must be some type of parenting issue or layer view issue not sure, any help you have in mind would be appreciated. :D 9:04 is where I am talking about specifically.
@尼古拉斯塔夫罗金 Жыл бұрын
It seems that even without setting “raw-copy” bones, just setting "super copy"bones is enough to make it work
Found the issue! I copied bones from a rig instead of creating the rig from scratch. It just shows there's no shortcuts to good work.
@Spittoon2 жыл бұрын
It would be great if you made a tutorial on exaggeration acting animation. Not like some monotonous walk/run cycle like other videos.
@月毛10 ай бұрын
老师,怎么把做好的物理骨骼添加到ARP的绑定中呢?
@goaf3dwork971 Жыл бұрын
Can use with auto rig pro ?
@meijinsigma89132 жыл бұрын
Strange once I complete the rig, I cannot connect it to my rig. I have Rigify but I cannot add it to my rig.
@seanlau7082 жыл бұрын
There is two ways to connect the physical rig to your rigify rig one is to build all the rigs and parameters on your metarig. And then generate a rigify rig with it. Like what I did in the video. There are several situations that will encounter an error. One is the rigify type. Is the rigify type set correctly? Are the relink constraints turned on? Another is the naming. Is the constraints named with “CTRL:” correctly? Also the parent of those physics calculation objects should be set correctly. In my case, they are parented to the “parent bone” of each bone chain in the generated rig. Not the metarig. The second way to connect is to make two seperate amature objects. One set is your rigify rig, one set is your physics rig. Then you can just use a “child of” constraint to parent the physics bones to the main rigify bones.
@meijinsigma89132 жыл бұрын
Nevermind I figured it out the trick in my case is to move to the corresponding area in my case the torso, then CTRL+J from there Data object properties, SHIFT+ Select your Layer and it should be there. Other that that my first comment remains the same Excellent Tutorial! :)
@meijinsigma89132 жыл бұрын
@@seanlau708 I added the physical rig to a premade Rigify rig and no luck, so I may have to start over to see what I missed. But what's interesting, it that I was ably to add it to my mesh but the mesh won't move as well. Again it's something I'm missing as I followed your video perfectly and everything else worked.
@meijinsigma89132 жыл бұрын
@@seanlau708 I found the error when setting the rigify type, it's not there, this is why the first way failed for me. I already made the rig so it cannot work. I'll try the second way to see how it goes. Also Thanks for all your tips and help.