Blender Tutorial - Rigging hair and clothes with physics + FK for ANY character! (2.9/3.0)

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粉くん / Konak

粉くん / Konak

Күн бұрын

Пікірлер
@蓮谷トヲル
@蓮谷トヲル 2 жыл бұрын
わざわざ、日本語でチュートリアルを作ってくれてありがとうございます。Thank you for taking the time to make the tutorial in Japanese.
@aegistudio1302
@aegistudio1302 2 жыл бұрын
いつも髪と服のリギングはどうすればいいか悩んでましたが、この動画を見ると明るくなりました!この作り方を教えてくれてありがとうございます!
@so8803
@so8803 Жыл бұрын
良いチュートリアル見つけた!日本語上手ですね!!
@たけ-t7t
@たけ-t7t Жыл бұрын
この動画のおかげでrigifyに揺れもののボーンを追加する方法がわかりました!ありがとう!とっても助かりました!
@kimihiro-johnny
@kimihiro-johnny Жыл бұрын
難しい内容を分かりやすく解説してくださり有難うございます。
@1ericedwards
@1ericedwards Жыл бұрын
I have found this tutorial profoundly useful! I followed along with the English captions from start to finish without problem (apart from the problems that arise with the steep learning curve of rigging in Blender). I managed to give my character long bangs instead of a pony tail, and paired it nicely with the skirt tutorial you made! THANK YOU SO MUCH FOR THE GOOD WORK YOU DO!
@デコトラ-k4o
@デコトラ-k4o Жыл бұрын
クロスシュミレーションで作った服のリギングしたくてこういう動画探してました。想像以上に複雑で衝撃でした
@fittyyen
@fittyyen 2 жыл бұрын
Thank you so much for English captions! And how to combine it with other rigs! I'll try my best to use this on my characters!
@じょんたん-n9z
@じょんたん-n9z Жыл бұрын
2:25 ヘアボーンの作成とネーミング 3:00 ボーンをレイヤーにマーキング 3:30 物理演算用のボーンをコピーしてネーミングし、変形をオフにする 5:45 物理演算用のメッシュとボーンが一緒に動くようにする 7:20 FKボーンが物理演算ボーンを追随するようにする 8:45 FKボーンとメッシュが同じ動きをするようにする
@andycuccaro
@andycuccaro Жыл бұрын
00:00 Intro 00:32 Purpose and usage 01:40 Tutorial start 01:56 Creating bones 03:52 Creating dynamic mesh 04:58 Weightpaint the mesh 06:19 Add constraints 07:20 Add FK controls 08:35 Parent dynamic mesh to rig 10:09 Rigify (explanation of what it is) 11:00 Rigify workflow 12:45 Join rigs 14:52 Adding collision detection object
@seanlau708
@seanlau708 Жыл бұрын
Thank you for the time stamp! I really appreciate it!
@miltonmamani
@miltonmamani Жыл бұрын
You know that you are doing well when you saw english comments on your japanese video. Man I love the world where we can talk with people around the world
@hanjuQ
@hanjuQ 2 ай бұрын
めちゃくちゃ分かりやすいです! ありがとうございます!
@bearnerd2817
@bearnerd2817 11 ай бұрын
That's awesome.... 👏👏👏 Thank you for the effort to make this tutorial
@elvitt0ri0
@elvitt0ri0 7 ай бұрын
I hate how long it took me to find this tutorial. This should be the first result that appears when looking for rigging clothes/hair.
@zumachikachannel4906
@zumachikachannel4906 2 жыл бұрын
This is the most helpful video for understanding rigging I've ever seen. Thank you for publish it. I'm surprised your skill !
@ももん-h1f
@ももん-h1f 2 жыл бұрын
日本語で教えて頂きありがとうございます!
@yj9544
@yj9544 2 жыл бұрын
粉くんは神
@lilac1484
@lilac1484 Жыл бұрын
Thank you so much for the English captions and speaking slowly. It really helped as I followed along!
@isabel2793
@isabel2793 Жыл бұрын
THANK YOU SO MUCH!!! you´re videos are pure gold
@pagemare
@pagemare Жыл бұрын
太感謝你的解說了,我現在就卡在不知道該用物理演算處理衣服還是該用綁骨架的方式控制衣服。原來要兩者一起用啊!
@captainofnumenor8221
@captainofnumenor8221 Жыл бұрын
Thank you so much for the wonderful tutorial. Im going to need to watch this at 0.5 speed with captions %200 size
@hina_mikan2079
@hina_mikan2079 2 жыл бұрын
Very detailed and useful teaching, which makes me feel that many things are explained very simple and easy to understand, thank you very much
@defensivejackass4690
@defensivejackass4690 Ай бұрын
Wow, this is very clever using low polly target to speed up the calculation for complex object physics. Should have found this tutorial earlier!
@3DArabianArtist
@3DArabianArtist 2 жыл бұрын
Thanks man, this is incredible tutorial, keep it up man
@nanasiCG
@nanasiCG 2 жыл бұрын
ありがとうございます!参考にします。
@HagenHelper
@HagenHelper Жыл бұрын
awesome and very useful video! 😃
@silmerialoriel9632
@silmerialoriel9632 Жыл бұрын
This tutorial is a real gem, i'm currently using this technique (in a bigger scale) to make some physic for gears like capes Feels a bit long to make, but the results are promising .
@shuheimov
@shuheimov 2 жыл бұрын
とても参考になる動画をありがとうございます。 すみません、質問なのですが 0:15のように髪のボーンが何本もあるものを作る場合、 9:50で出来たリグ(FKボーン、physicsボーン、布物理演算メッシュで1セット)を 何セットも複製して髪に合わせてならべるのでしょうか? 現在やってみているのですが、 FKのボーンは髪のカーブにそってボーンを配置しなおす事ができるのですが、 physicsのボーンと布物理演算のメッシュがFKのボーンについてこず、動かせません・・ または、まず髪全体のFKのボーンを組んでから、髪全体の大きさの布物理演算のメッシュを 作っていくのでしょうか・・?
@captainofnumenor8221
@captainofnumenor8221 Жыл бұрын
10:00 gets really difficult after the 10 minute mark but I am going to try my best to combine this tutorial with auto rig pro :D 11:00
@puperman4208
@puperman4208 11 ай бұрын
did you do it?
@wdnoob5328
@wdnoob5328 Жыл бұрын
I like how the example is kaf
@type005
@type005 Жыл бұрын
i like your idea
@dudeisyert
@dudeisyert Жыл бұрын
I am having an issue where when I go to parent the phys bone to the "ponytail_parent" the ponytail parent does not show up in the chain. There must be some type of parenting issue or layer view issue not sure, any help you have in mind would be appreciated. :D 9:04 is where I am talking about specifically.
@尼古拉斯塔夫罗金
@尼古拉斯塔夫罗金 Жыл бұрын
It seems that even without setting “raw-copy” bones, just setting "super copy"bones is enough to make it work
@尼古拉斯塔夫罗金
@尼古拉斯塔夫罗金 Жыл бұрын
即便不用设置那些“raw -copy”,只设置“super-copy”也没什么问题的样子,只不过fk控制骨的约束对象会变成“ORG-”前缀的那些骨头而已
@seanlau708
@seanlau708 Жыл бұрын
@@尼古拉斯塔夫罗金 感謝回覆!我沒想到真的有人會去試rigify的部分,感覺rigify還不是很多人用 話說回來,設成raw-copy的話只會生成原本的骨,只有一根 設成super-copy的話會生成原本的骨+ORG那根,會有兩根 就會生成多了一根用不著的骨,實際上分別其實不大,但我會rig盡量看起來整潔一點,盡量不要有多餘的骨,所以選raw的
@尼古拉斯塔夫罗金
@尼古拉斯塔夫罗金 Жыл бұрын
@@seanlau708 哦哦 明白了~话说你是日本人?还是中国人?
@seanlau708
@seanlau708 Жыл бұрын
@@尼古拉斯塔夫罗金 香港人
@sajidshahnawaz8127
@sajidshahnawaz8127 Жыл бұрын
Thank you very much! Love from Bangladesh!
@vicxiersi8110
@vicxiersi8110 2 жыл бұрын
thank you ,this is awesome
@levansiy
@levansiy 10 ай бұрын
Здорово! Продолжай радовать сложными штуками. Hello from Russia. Continuous please different difficult thing !
@meijinsigma8913
@meijinsigma8913 2 жыл бұрын
My search ends, I can practice 3d rigging and animation once more thanks so much. I hope to learn a lot from you. Subscribed
@lanmana
@lanmana 2 жыл бұрын
What a lovely tutorial! Thank you very much~ 💖
@sereirabdelmalek2110
@sereirabdelmalek2110 2 жыл бұрын
amazing and thanks
@zhang9508
@zhang9508 Жыл бұрын
Thank you
@samtoro67
@samtoro67 Жыл бұрын
You´re a GOD! thank you for the tutorial!
@inu-dog-lover
@inu-dog-lover 6 ай бұрын
お世話になってます!質問なのですが、どうしてもメッシュをリギングするところがうまくいかず、ついてきてくれません。その前までは動き的にうまくいっていると思うのですが、どうしてもメッシュがついてこず..何か考えられる原因はありますでしょうか..ご教授いただければ幸いです💦
@AA-hx8rl
@AA-hx8rl 3 ай бұрын
You could keep the constraint by adding prefix CTRL to the constraint name ?! THANK YOU !
@saffroniro
@saffroniro Жыл бұрын
多谢Konak老师超级用心的教程!!! 原理和操作都非常新手友好qvvq。卡关了好久要怎么做头发的绑定和物理模拟结合起来,用老师的方法成功做了出来www,非常感谢!
@meijinsigma8913
@meijinsigma8913 2 жыл бұрын
Found the issue! I copied bones from a rig instead of creating the rig from scratch. It just shows there's no shortcuts to good work.
@Spittoon
@Spittoon 2 жыл бұрын
It would be great if you made a tutorial on exaggeration acting animation. Not like some monotonous walk/run cycle like other videos.
@月毛
@月毛 10 ай бұрын
老师,怎么把做好的物理骨骼添加到ARP的绑定中呢?
@goaf3dwork971
@goaf3dwork971 Жыл бұрын
Can use with auto rig pro ?
@meijinsigma8913
@meijinsigma8913 2 жыл бұрын
Strange once I complete the rig, I cannot connect it to my rig. I have Rigify but I cannot add it to my rig.
@seanlau708
@seanlau708 2 жыл бұрын
There is two ways to connect the physical rig to your rigify rig one is to build all the rigs and parameters on your metarig. And then generate a rigify rig with it. Like what I did in the video. There are several situations that will encounter an error. One is the rigify type. Is the rigify type set correctly? Are the relink constraints turned on? Another is the naming. Is the constraints named with “CTRL:” correctly? Also the parent of those physics calculation objects should be set correctly. In my case, they are parented to the “parent bone” of each bone chain in the generated rig. Not the metarig. The second way to connect is to make two seperate amature objects. One set is your rigify rig, one set is your physics rig. Then you can just use a “child of” constraint to parent the physics bones to the main rigify bones.
@meijinsigma8913
@meijinsigma8913 2 жыл бұрын
Nevermind I figured it out the trick in my case is to move to the corresponding area in my case the torso, then CTRL+J from there Data object properties, SHIFT+ Select your Layer and it should be there. Other that that my first comment remains the same Excellent Tutorial! :)
@meijinsigma8913
@meijinsigma8913 2 жыл бұрын
​@@seanlau708 I added the physical rig to a premade Rigify rig and no luck, so I may have to start over to see what I missed. But what's interesting, it that I was ably to add it to my mesh but the mesh won't move as well. Again it's something I'm missing as I followed your video perfectly and everything else worked.
@meijinsigma8913
@meijinsigma8913 2 жыл бұрын
@@seanlau708 I found the error when setting the rigify type, it's not there, this is why the first way failed for me. I already made the rig so it cannot work. I'll try the second way to see how it goes. Also Thanks for all your tips and help.
@もりただ-g2u
@もりただ-g2u Жыл бұрын
You saved me thanks a lot
@davidffortesmeireles5328
@davidffortesmeireles5328 Жыл бұрын
muito bom
@わんこいぬ-m8o
@わんこいぬ-m8o Жыл бұрын
メモ10:09
@わんこいぬ-m8o
@わんこいぬ-m8o Жыл бұрын
4:23
@00vChannel
@00vChannel 2 жыл бұрын
非常不錯的教學片 請問你有中文頻道嗎?
@seanlau708
@seanlau708 2 жыл бұрын
我只有這個頻道,不過有問題的話可以照用中文問也沒關係
@00vChannel
@00vChannel Жыл бұрын
@@seanlau708
@forestlong1
@forestlong1 2 жыл бұрын
A R I G A T O !
@ichigo1923
@ichigo1923 Жыл бұрын
ARIGATO GOSAIMASU SENSEI :)
@223ug2
@223ug2 2 жыл бұрын
べんきょうになります
@Panador444
@Panador444 Жыл бұрын
taking looks like hongkonger 😂
@seanlau708
@seanlau708 Жыл бұрын
Yes, I am
@reimog3072
@reimog3072 Жыл бұрын
thank you
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