wow, you guys make a stunning interface tweaks, i don't know any other software with such unique, complex, functional and convenient interface with such amazing control. We are very happy to see how it improves from build to build and how deeply and conveniently different elements and blender systems are connected to each other. Also your presentation skills are amazing :) love you
@isiaqagboluaje72034 күн бұрын
Cinema4d 👀👀
@david_airapetiann3 күн бұрын
@@isiaqagboluaje7203 they are great too :)
@trinumedia4 күн бұрын
Lot's of little details go a very long way. Thank you so much for the new color in icons! Couldn't have progressed with a colorful iconized fork of Blender without it.
@slothsarecool4 күн бұрын
Fake User was one of the biggest “WTF” moments for me when initially using Blender FWIW
@krzysztofdeoniziak56184 күн бұрын
im still dont understand it fully, maybe its intuitive for programmers, but for artists, not so much
@NicCrimson4 күн бұрын
@@krzysztofdeoniziak5618 Basically it's saying. Save this thing inside the Blend file when I close it.
@globglob3d4 күн бұрын
@@krzysztofdeoniziak5618 data blocks that are not used for anything are not saved unless you assign to them a fake "user". A data block can be an image, a mesh, armature, action, etc. It's just a button to tell Blender to save this in the .blend file even if it's not presently in use.
@jeremybaker52054 күн бұрын
@@krzysztofdeoniziak5618 No it's for artists. Every data block (mesh data, material, etc) has to have at least one user it's attached to, otherwise you have random data hogging up your scene (less of a problem in small scenes, very much a problem in large scenes). Blender deletes orphaned data in a saved file on close. It's a way of having data be not attached to anything (maybe you'll use it later?), and not get automatically pruned when Blender is set to automatically get rid of it. It's scene and memory management for ARTISTS!
@tyagagerson4 күн бұрын
For example I made a material called RWQFSFASXC I use it for 2 usages (to set material on object 1 'n' 2) They called the usages "users" If there is no users, material or whatever has the dropdown_name_number-of-users-or-shield can be not exist if you save and reopen back. To keep that thing, u should set it fake user to think the thing has a usage even though no usage to keep it
@spiralingspiral724 күн бұрын
please do something about the KNIFE TOOL having ALL OF ITS TOOLTIPS at a NARROW space at the BOTTOM OF YOUR SCREEN
@ybned-ed8rz4 күн бұрын
just remember them💁♂️
@coinopanimator4 күн бұрын
@@ybned-ed8rz I would like it if you didnt have to press ESC before switching to another tool from knife. Unless there's a shortcut I'm missing :)
@camerbot4 күн бұрын
they are doing something about i think
@krzysztofdeoniziak56184 күн бұрын
first, they need to fix knife behavior, choosing knife from the toolbar, and by shortcut is two different things. If you use it by shortcut, you have nice snap to vertex, but you cant change angle snap(A shortcut) anywhere, if you use it from toolbar, you can change angle snap, but forgot about snapping to vertex. BOY, ITS SOO ANNOYING
@lucdina51184 күн бұрын
My issue is you can knife by angle correctly like, 45 , 30 , 35
@jendabekCZ4 күн бұрын
Polishing is probably important, but what about basic things like not being able to resize some UI, so we can read the actual items? Take a look for example at attributes selection in Vertex Paint mode, there are just first 3 letters from the attribute name followed by "...". Why I can't simply drag & resize the whole box? I would also vote for getting colored icons back since we have the support for that now - like in 2.79 where the World icon was represented by blue / green globe and not a red sphere which makes no sense to me (and looks almost identical to the material icon). Same with Light icon which is currently green instead of yellow - why? Maybe it wouldn't look that "cool", but it certainly makes the navigation in the UI much more intuitive = faster. But don't get me wrong - Blender is amazing and the progress in the last years is really great (especially GNodes are very powerful) - big thanks for such amazing piece of free(!) SW.
@nosirve94584 күн бұрын
put this in right-click of blender community :)
@thefynn3 күн бұрын
The current Icon colors do make sense and are better then a colorfull mess. World, material and texture icons a red because all of them reltate to materials/rendering. Having a world icon in blue/green makes no sense, blue is for modifiers/modifications of the object, green is for object data. the light icon is green because all of the object data tabs for each object is green to beconsistend. object data in the outliner is also green, objects are orange. That is intuitive. In addition, Property tabs are seperated by scene, collection, object and texture relation In the Tool bar, operators to add geometry are green, operators to deform are pink. Icon colors are to tell their function, not an accurate depiction of their real world inspirations
@dzibanart85214 күн бұрын
Bmenders ui is so flexible i love it, there is always improvements to be done that doesn't mean the tool is bad.
@CGFun824 күн бұрын
Good to see Svg icons as standard across entire UI. These small tweaks makes the software cohesive.
@MrXorrito4 күн бұрын
The new move/split area operator feels so nice and smooth. Assigning a shortcut is fantastic, no more pixel hunting those corners!!!
@RoboThePanda3 күн бұрын
i love everyone who makes blender thank you :)
@theftking4 күн бұрын
What are they talking about? Blender doesn't have a _UI._ It's just a series of tubes.
@coinopanimator4 күн бұрын
I thought Blender had taken the antibiotics for the UI.
@SpicyMilk20053 күн бұрын
I saw your comment.
@coinopanimator4 күн бұрын
The windowing inprovements are so good. I still get so frustrated with splitting windows. I am loving Blender.
@jeffsfolio4 күн бұрын
Keymap and Quick Favorite Editors take my priority vote. Would make it so much easier as a teacher.
@stephen-boddy4 күн бұрын
I didn't realise actor Alan Alda was moonlighting for Blender!
@jeremybaker52054 күн бұрын
Mash or Mesh!?
@stephen-boddy3 күн бұрын
@@jeremybaker5205 Canadian accent pun, eh?... Doh... Now I geddit. LOL
@jeremybaker52053 күн бұрын
@@stephen-boddy no no no
@sabongdotnet3563 күн бұрын
I have low vision. I noticed these things. Thanks for that detail!
@Tolkfan4 күн бұрын
That icon website is amazing! So much better than staring at the tiny Icon Viewer and trying to find a nice icon for a button in your addon :P
@NicCrimson4 күн бұрын
24:10 I hope they add an alpha output to the color node. 26:48 Option to add the asset shelf to any location, top, bottom, left right. 28:16 Something like Krita's Pop Up Palette to add brushes like in a pie menu. There are already a ton of addons that does this but native would be nice. Oh and custom colors for collections. Not the themes, I mean but any color not limited to a select few.
@quadrivium16003 күн бұрын
Guys, you rock! Am i the only one to see the potential of dockable window panes as a way to turn Blender into the most amazing real-time VJ (resolume-style) software??? I mean for mapping and stuff. Please go that way conceptually, the tool is already there. You bunch of geniuses. Blender should be a mandatory software in schools around the world. Period. (I taught 10 year olds to make models of the solar system with geometry nodes in Patagonia last year) . This is a one-of-a-kind software/community/human endeavor. Thank you dearly for everything you put into it.
@SanOcelotl4 күн бұрын
Grande Pablo
@IsaiahSugar3 күн бұрын
♥️ love pablo
@anonymousd5582Күн бұрын
BForArtists adds colour to modifiers and it makes finding the right modifier 100x faster than with just monochromatic ones, they know their stuff
@gurratell73263 күн бұрын
I would so love to get the viewport render status (as in "Updating Mesh", "Sample 139/1024" etc) down in the status bar. Having the overlay enabled while rendering some stuff is unfortunately not always desired or feasible so getting it down in the status bar would be so nice!
@simbarashekunedzimwe13724 күн бұрын
The Asset Manager
@king_niddler7353 күн бұрын
I dream of the day when i can have colored modifier icons again. Make my brain sane again!!!
@Fozz843 күн бұрын
Id love to be able to open folders in my systems default file manager. including assets. perfect for managing a large asset library.
@EmrahUncu4 күн бұрын
When I saw the thumbnail I was expecting a link in the description for free brush assets.
@Luluskuy4 күн бұрын
Nice to know
@aiamfree4 күн бұрын
we should have an option for accordian or tabs for sections I hate scrolling up and down endlessly for Cloth and Physics
@mz49334 күн бұрын
Sadly I don't have time to watch the whole thing but I'm going to guess the state of UI is: No proper long term Qt support No floating, dockable windows for addons N panel clutter UX for addons Someone please correct me if I'm wrong, but don't point me to a third-party github project since official support is what I'm talking about here When it comes to plugins and animation/rigging, doing in Blender what I do in Maya is far from plausible for me sadly, so at the moment I limit my use of Blender to modelling mostly, and even UVs I do in either Maya or Houdini
@Caprice_084 күн бұрын
We're going CORPORATE ready with this One😂
@Desopolis4 күн бұрын
Why does the module say it is in maintenance mode and has no owner?
@jbdh6510Күн бұрын
It's crazy how great OpenSource can be with funding! Absolute great work of all contributors and of course the good funding strategy from the Blender Foundation!
@rechroniclePlays3 күн бұрын
still trying to get used to the new sculpting brushes icon
@ax777-k2p22 сағат бұрын
We need Pablo to stop touching the ui please, he doesnt know what he's doing, it's painful to watch and use.
@SpicyMilk20054 күн бұрын
Just to know I downloaded the old version of blender 3.6 to had no flickering bug when I move the camera. If I use the grease pencil for animation, and to had old extra blender brushes.
@hardwire666too3 күн бұрын
Please for the love of anything NO TELEMETRY OF ANY KIND EVER! Telemetry CAN be helpful in some specific situations, sure. However what has a more important impact is purposeful implementation. Meaning when a developer has an idea or suggestion and they intentionally flesh it out, and build or DEVELOP, that idea into a fully realised feature. Telemetry breeds stagnation and lazy development. Telemetry shows no change in habits so we change nothing. This is the approach Microsoft has taken with Windows and is a big reason why Windows 11 is not usable to a lot of people without the use of third party software, or hacks. If an addon developer what's to collect telemetry on their own, fine. But I would absolutely hate to see that in Blender itself. Also I used Windows 11 as an example when in reality they are not alone on this and may applications have suffered from stagnation because of it.
@felixxcatus3 күн бұрын
brush assets is the way of the future and I can appreciate your hard work, but I'm still going to have to complain to my friends and family while I get used to them and I will change the icons, they are too distracting
@Gorion1034 күн бұрын
Yes for guidelines! Addons are now a consistency mess. Why on earth does every addon creator when crating new function have to put in some not searchable place? You made Eg. new select operator? Cool, dont place in in [your name] tab in [N] panel, just place it under Select menu like sane person would do and search for it :p.
@udayjeetsingh12354 күн бұрын
wish they add some texture brushes like we only have a circle but like having brushes of different shapes and grunges like dirt crack damage would be so fun while texturing
@ybned-ed8rz4 күн бұрын
you can import textures and texture masks
@krzysztofdeoniziak56184 күн бұрын
i wish to know in the name of god, why when i hidding parent in outliner, children are still visible, and i need to press shift on the eye button to hide them as well. This is counter-intuitive, and should work the other way around, That is, I press shift if I want the children to remain visible. Also, blender should not compare in the topic of learning curve to other 3d programs, only to graphics programs in general, and here I think photoshop is the king, they have in the topic of UX design years of experience, and it is probably the program that knows, or seems to know, everyone, precisely because of the low entry level and a very pleasant learning curve.
@sanyi96674 күн бұрын
do they plan to bring back the "add modifier" whole panel? if not I'm not interested in anything they say.
@Mikefiser3 күн бұрын
man, there is an addon that brings it back. If you dont care about the hard work of these people who make a lot of lives easier and they think about the UI wayy harder then you, then probably dont spend the energy on writting hateful comments.
@sanyi96673 күн бұрын
@@Mikefiser yes yes a simple critic is now a hateful comment. thanks comrade, I will now go and cancel myself.
@ArjjacksКүн бұрын
No, they're not bringing it back and it would be stupid to try. The old modifier UI could never have fit all the new geonode modifiers coming down the pipeline. There are 26 new hair modifiers alone, and any attempt to jam them all into the old modifier menu would've resulted in it exploding across the screen like a beached whale.
@jbdh6510Күн бұрын
the new menu is much better and more flexibel. It just makes sense. You can bring back the old menu with an add-on. Just get that. You can also contribute or spend some money to get your ideas into blender
@eobet4 күн бұрын
State of the UI is 💩 and will continue to be so for as long as UX issues are not accepted as bug reports.
@nosirve94584 күн бұрын
instead of saying that you can get involved and try to fix what annoys you
@andiroo424 күн бұрын
43:50
@eobet3 күн бұрын
@@nosirve9458 Not everyone can code. Also, I've been trying to talk with the developers for years but given up by now. Years ago, they opened a "paper cuts" thread, and got literally hundreds, if not thousands of issues reported. They decided that was too much of a hassle to fix (or even analyze the replies), so they closed the thread and asked everyone to instead post their issues in separate threads (which they then ignored too, but at least the most popular thread on devtalk was no longer the one filled with complaints). Plus, when they do pretend to care, they ask you to contact them via any of no less than five different channels. No, Blender devs caring about UX is all gaslighting.
@eobet3 күн бұрын
@@andiroo42 Ahahahaha, read my previous reply THIS IS SUCH A LIE! Should I post the literally DOZENS of UX issues I've reported as a bug as receipts? SCREW YOU PABLO YOU GOD DAMN LIAR!